S-FM 1.5k Rolecards (Experimental)
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    S-FM 1.5k Rolecards (Experimental)

    This setup is a terrible, terrible idea. It's like one of those funny video compilations that's actually more sad than funny. Play it at your own risk.

    Much like 1krc, you can suggest any role you wish, but keep in mind not to suggest any role that. you wouldn't want to be used upon yourself.

    Role List:
    Any Random

    Repeat ad infinitum.

    Guidelines:

    a) Role descriptions must be very detailed and clear. Leave no room for ambiguity.
    b) A role may not permanently disable a player's ability to vote.
    c) Don't add roles from 1KRC.
    d) Don't add roles which work only for specific alignments.
    e) A role must have an attack value and a defense value, if nought else.


    Spoiler : Roles :
    Pilot

    Defense Value: Invulnerable

    Attack Value: 0

    Description: You're a commercial airline pilot, shuttling passengers between countries.

    Night Ability: Target a player at night, forcing them to board your jet and rendering them completely immune to targeted actions at night.

    Pertinent Rulings: If you are roleblocked for two nights in a row, you will become an Amnesiac and will lose your former night ability.

    Passive: You are immune to all targeted night actions apart from role blocks. This immunity does not apply if you are role blocked.

    You cannot die at night by any means.

    Nikola Tesla's Assistant

    Defense Value: +1

    Attack Value: +0


    Night Ability: Each night, you will be given a device by your master for testing. You may choose to utilize it at your discretion.

    Special Mechanics: You will be given additional information about the device(s) by the Host.
    Amnesiac

    Defense Value: +1

    Attack Value: +0

    Description: You are either an unemployed person, or a former sanatorium patient. But you can't remember, so who the fuck cares?

    Night Ability: You may choose to become a role from the Graveyard at night, changing your role and faction to that of your target's.

    Pertinent Rulings: You can't remember shit, not even how to fuck, so you can't be roleblocked omegalul.
    Blackmarket Dealer

    Defense Value: +2

    Attack Value: +0

    Description: You are a local underground merchant, dealing in all sorts of interesting wares, especially firearms.

    Night Ability: You may craft one of the following items at night:


    Spoiler : Items :


    a) Revolver - Special Mechanics: Pierces night immunity up to +4 Defense value.

    b) Handgun - Special Mechanics: Kill someone at night, of defense value up to +1.

    c) Cyanide Pill - Special Mechanics: Use this to commit suicide (can be used during the day, or at night).

    d) Bulletproof Vest - Special Mechanics: +2 Defense value.

    e) Automated Defense Turret - Special Mechanics: Anyone who visits your target will die unless they have a defense value +10 or higher.

    f) Citizen's Joint - Special Mechanics: May be crafted only once per game. Target gains the one-charge ability to investigate a player, learning their alignment, role, night feedback, who visited them at night as well as who they visited that night.

    g) Plane Ticket - Special Mechanics: Leave the town at night, becoming completely invulnerable to all targeted night actions

    h) Useless 1995 Nokia - Special Mechanics: Create a night chat with a target of your choice. The merchant can read this night chat but not participate. Everyone will know that you used the phone, but not to whom you talked.
    The person targeted by the Phone will gain an attack of value +2 the following night (hey, it's useful as missile, tough as a brick!)




    You can choose to craft up to two items per night, and you may keep one for yourself.

    Pertinent Rulings: Every player begins the game with a sum of cash. Whichever alignment gives you the most cash for your wares will win with you.

    Adam Jensen

    Defense Value: +2

    Attack Value: Lethal (pierces all night immunity)

    Description: You're badass incarnate.

    Night Ability: Target a player at night, instantly killing them and immediately removing them from the game. One-use only, cannot be used if day ability has already been exercised.

    Day Ability: Reveal yourself as Adam Jensen during the day, thus enabling 3 lynches to happen that day. You and a random player, not necessarily of your alignment, gain an additional vote. One use only, cannot be used if night ability has been used.
    El Solo Lobo

    Defense Value: +1

    Attack Value: +0

    Description: You're a Mexican Bandido.

    Night Ability: Recruit a player at night, turning them into an El Solo Lobo. If any El Solo Lobo (including you) have previously used their night ability, you may not use it. The recruited player retains access to any night chats, and will be able to utilize their original role's night ability as well as any passive modifiers their role had.

    Special Mechanics: You win if all non-El Solo Lobos are converted or dead.

    Quote Originally Posted by Efekannn02 View Post
    Water Bottle (amended)

    Defense Value: +1

    Attack Value: +0

    Description: You are a water bottle.

    Night Ability 1: Force a player to drink you at night, giving them +2 night immunity and roleblocking them (2 charges).
    Night Ability 2: Convert a player to 'Water Bottle' at night (1 charge).

    Pertinent Rulings: Players who visit you at night get +3 defense value for the night.

    Special Mechanics: You regenerate all charges when visited by a role made by Efekannn02.
    sheepsaysmeep

    Defense Value: +2

    Attack Value: +0

    Description: "I can find mafia in 10 posts just by looking at the setup!!"

    Night Action: None.

    Day Ability: If you die during the day you can, in your salt, have someone M O D K I L L E D from the game, instantly killing them.

    Pertinent Rulings: You will appear to be of the "Mafia" alignment to Town/Mob Investigative Roles, and of the "Mob Alignment" to every other kind of Investigative roles.

    Quote Originally Posted by Efekannn02 View Post
    Role: Efekannn02 The Rocketlauncher
    Ability: When You Get Visited By Someone You Get Picked Up And Your Owner Can Choose To Blow Up A House Thus Killing Its Owner And Every Visitor Of That House (1 Charge)
    When Your Ability Is Used You Can Choose To Randomly Change Into Another ''Efekannn02 The Item'' Role
    Axton

    Defense Value: +2

    Attack Value: +0

    Description: Sorry, boys, I've got turret syndrome! Get it? 'Cause of the turret...? Sorry.

    Mechanics: You have a Turret which you may use at night in different modes.

    Spoiler : MODES :


    Offensive Mode - Throw a nuke Turret at your target's house, killing everyone at their house of defense value 2 or lower.

    Defensive Mode - Pop a turret by your house, killing the visitor with the highest defense value (RNG applies).

    Supply Mode - Pop a turret by your. target's house, replenishing their charges by one.

    Denial Mode - Pop. a turret by someone's house, roleblocking them, preventing them from joining any night chats that night and giving them night immunity.




    Night Action: Use your turret in one of the above modes at night.

    Special Mechanics: If Handsome Jack is in the game, needs to see HJ dead.

    Suppresor

    Defense Value: +1

    Attack Value: +0

    Description: You are an ESL card.

    Night Action: Target a player at night and remove all their role modifiers, items and disabling their night action(s). After you have used your ability for the first time, you will become a Citizen and will be unable to vote the following day.

    Oldgate Warden

    Defense Value: +1

    Attack Value: +0

    Description: You are an ESL "guard" type card.

    Ability: Reveal yourself as an Oldgate Warden during the day.

    Special Mechanics: After reveal, you gain a defence value of +3, as well as gaining a one-use ability to redirect all targeted night kills onto you.

    Pertinent Rulings: You cannot be role blocked.

    Gauldoth Half-Dead

    Defense Value: +1

    Attack Value: 0

    Description: You are a half-dead necromancer seeking to found a kingdom in which both the undead and the living may prosper.

    Night Ability: Target a dead player from an enemy alignment at night, turning a random player of your alignment into their role. One charge.

    Candlehearth Brawler

    Defense Value: +1

    Attack Value: +0


    Description: You are an ESL "might card".

    Night Action: Brawl a player at night, reducing their defense value to +1.

    Mysterious Stranger

    Description: You carry a dark, hidden secret.

    Passive: Hidden Role Modifier.

    Pertinent Rulings: You are not told if you are a Mysterious Stranger or not.

    Special Mechanics: Hidden

    Free Furry

    Defense Value: +2

    Attack Value: +0


    Description: You are a former Boy Who Wanst To Be A Gurl, driven mad by feline lust.

    Night Ability: Visit someone at night, shocking them.

    Mechanics: Shocked people are not allowed to vote, talk about WIFOM, open-wolfing, power-wolfing, roles, night actions or alignments.

    Special Mechanics: If a shocked person breaks one of those rules, they will be role blocked.

    Pertinent Rulings: If more than 50% of the people in the game have been shocked, furries will become legal.

    Win Condition: If furries become legal and you get lynched, Satan himself shall descend and end the game in a furry solo win

    Auctioneer

    Defense Value: +2

    Attack Value: +0


    Description:

    Night Ability: None.

    Special Mechanics: If this role is in play, every day a lottery will be held during which 5 unique abilities may be purchased by players:

    a) Immunity to Roleblock
    b) Permanent +3 Defense Value
    c) Ability to vote after death
    d) Ability to swap two players' targets (Operator)
    e) Lynch Immunity. May not be used until the following day.

    Quote Originally Posted by Kenny
    Bowsette

    Defense Value: +2

    Attack Value: +0


    Night Ability: Each night you may roleblock a player and perform a roleblocking spree at their house
    Special Mechanics: If you get roleblocked you retreat to your turtle shell and won't be able to do anything until you reroll after spending the following night in your shell like the scared turtle you are
    Quote Originally Posted by AIVION
    Judge
    Day Ability: Call for blind voting. You gain 3 additional votes for one day, and all day chat will be anonymous. Players will submit votes via PM to the host.
    Night Ability: You may speak anonymously at night.
    Trickster

    Defense Value: +1

    Attack Value: +0

    Day Ability: Once per game, you may turn everyone into Jesters.
    Special Mechanics: Lynch will become mandatory the day you use your ability, even if it normally isn't.
    Pertinent Rulings:
    Jesters have no night action, and will be forced to reroll into a new role at EoD. The new day will immediately commence after the first one ends.
    Wehraboo

    Defense Value: +3

    Attack Value: +0

    Description: You're a fake German Wehraboo. You deeply believe that the Wehrmacht was the greatest fighting force ever.
    Night Ability: Target a player at night. If they are a killing role, they will temporarily gain an attack value of (plus infinity).
    If they are a protective role, their identity will be revealed to the entire Town during the following day.
    [QUOTE]
    Distorted (or Squirrel)

    Defense Value: +1

    Attack Value: +0

    Description: You're a tyrannical squirrel, hunting for scum and town alike.
    Day Ability: Recruit someone into your Squirrel-worshipping Cult, gaining a permanent day/night chat with them, without changing their alignment.

    If their role is a role made by Efekannn02 (including that Water Bottle role), they will instead attack you.
    Special Mechanics: Once you have at least four participants (including yourself) in your chat, you lose your original ability and instead gain the ability to
    scum paint a player during the day, ensuring that they flip a scum alignment even if they aren't. You will be publicly revealed as Distorted once this happens.
    Pertinent Rulings: Lynching you requires 33% more votes.
    Stump

    Description: You're fucking LIT lmao

    Night Ability: Target a player at night, learning their role, alignment, their target, all their visitors' roles (but not identity), and their night action.
    Roogug

    • For every person of your faction that is lynched, you gain +1 night immunity.
    • You have a one use Solarshard Totem item which you may use to roleblock a player and all players who visit them.
    • You have a one use Crystalfire Totem item which you may use to go on alert, dealing a basic attack (-1) to all players who visit you.
    • You have a one use Woven Elements Wand item which you may use to deal a powerful attack (-2) to a player.
    RNGesus
    • You gain 3 random abilities from the FM Role Compendium each night.
    • You must use each ability that night.
    • You are immune to roleblocking and redirection effects.
    Quote Originally Posted by Stealthbomber16
    Soul Thief

    You may target a player at night, turning them into a
    Ghoul.
    You gain a "soul" of their ability.
    Souls are two charge abilities of the role you stumped.
    Souls count as an item.
    Quote Originally Posted by Stealthbomber16
    Ghoul
    You have no soul
    You can't do fucking anything lmao
    Quote Originally Posted by Stealth's Crazy Role
    Wolica ługowa.

    Wolica Ługowa [vɔˈlit͡sa wuˈɡɔva] is a village in the administrative district of Gmina Sędziszów Małopolski, within Ropczyce-Sędziszów County, Subcarpathian Voivodeship, in south-eastern Poland. It lies approximately 2
    kilometres (1 mi) north-east of Sędziszów Małopolski, 6 km (4 mi) east of Ropczyce, and 22 km (14 mi) west of the regional capital Rzeszów.

    You are the TOWN. As a town, you maintain all of the social, political, and economic bureaucratic processes required to be a town. Every night, you must submit the name of 1 player. On night 1 (or night 0 instead if applicable) only, you may target 2-3 players instead if you wish. These players are forced to join your small town, causing a number of effects:
    -Players are informed that they have joined the town, as well as all players in the town.
    -Players share a night chat between all members of the town.
    -Players in the town can only target other players in the town, and cannot be targeted by players outside of the town.
    -Players MAY leave the town after spending a night there, by submitting a night action to leave the town in addition to their normal actions.
    -If you die, then the town remains as it is, dissolving if membership drops to less than 3 town members.
    For all intents and purposes, you are considered both a town member and not a town member at the same time (targetable by anyone). Outside of these functions, you have a set of abilities you can use to affect those in the town. These refresh every three nights, and you can use multiple in one night:
    COLLECT TAXES - All town members will be visited by the TAX COLLECTOR (appearing as such instead of you for any investigative roles). They are informed of this. If they are in possession of any items, those items are destroyed the night AFTER you use this ability. You are told which players are affected by this ability.
    NOMINATE TOWN LEADER - All town members are sent a notice that they must elect a leader. Alongside their lynch vote, they must also submit a LEADER VOTE. All leader votes directed to you or a nonmember are nullified. Whoever is voted leader in this way receives all data you do (and vice versa), as well as gaining a one use LEADER REVEAL item, granting them an extra vote for the day.
    TAKE CENSUS - You are given a list of the night actions and feedback of all current town members, shuffled randomly.
    ISSUE STATEMENT - You may make an announcement that is sent to all town members.

    In addition, once in the game, you may hold a town council instead of using a previously stated night action. When you do so, only your town members may vote, and the town list is publicized with the day start.

    This role has a 4x spawn rate for members of the town alignment, and only one may exist at a time.

    Attack: 0
    Defense: 1
    Priest of Valzuun
    Defense Value: 1
    Attack Value: 0

    Every night you may choose one of two actions.
    • Nullify: Permanently reduce a player's attack value to 0 and remove any attacking items.
    • Spirit Bolster: Permanently increase a player's defense value by 1.

    You possess the Gold Lion
    • While having the Gold Lion, your defense stat is +2.
    • You must swap the location of two players at night every night in addition to your night ability.
    • You may not attack players while you possess the Gold Lion.
    • You may give this item to another player in place of your night action.
    • If you are lynched, your hammer voter will receive the Gold Lion.
    • If you are killed at night, your killer will receive the Gold Lion.
    Arsenal Magus

    Defense: 1
    Attack: 0
    Every night you may use two of the following abilities.
    • Cold Snap: Roleblock a player and permanently increase their defense by +2.
    • Ice Wall: Increase your defense by +5 until the start of the following night.
    • Forge Spirit: Make yourself unroleblockable for the night, and permanently decrease a player's defense value by -2.
    • Sun Strike: Deal an extreme attack (-3) to a player if nobody else visits them.
    • Chaos Meteor: Deal a basic attack (-1) to all players who visit your target.
    • Deafening Blast: Roleblock all players who visit you, and receive a list of their roles (but not alignment or identity)
    • Ghost Walk: Swap the places of two players for the night. They are not notified of being swapped.
    • Tornado: Banish a player at night, roleblocking them and all players who visit them. All of those banished players are completely immune to attacks for the night.
    • Alacrity: Motivate a player, granting them an additional charge on their ability (if applicable) and allowing them to use it an extra time for one night. Cannot self target.
    • EMP: Learn a player's alignment. They lose all charges of their abilities (if applicable).

    Shapeshifter

    Defense: 1
    Attack: 0

    Every night you shapeshift into a new role. You must use that role's ability that night. Your starting role is selected by the host.
    • You may shapeshift into any role from the setup or Role Compendium.
    • You may not shapeshift into the same role twice.
    • You may not use items.
    • You have a passive +1 night immunity that cannot be increased or decreased.
    • You are immune to roleblocking.
    • You appear as a neutral evil to investigative roles.

    Fred
    -Once per night you may force a new account with an avatar of your choice on a player
    -Players aren't allowed to use their original account after receiving a new one anymore and the host will not announce the change publicly

    Attack Value: +0
    Defense Value: +1
    Soul Ferryman
    Defense Value: 1
    Attack Value: 0
    Once per night you may mark a player for ferrying.
    • Marked players have -1 defense (cannot reach 0 defense from marking)
    • Marked players who visit another marked player have their role switched with their target’s
    • Both players are aware that they were swapped by a ferryman.
    • Players are not aware of being marked

    Crimson Artificer
    Defense Value: 1
    Attack Value: 0
    Once per night you may ward a player.
    • Warded players have +1 defense.
    • Players who visit a warded player suffer a basic (-1) attack and have their attack value decreased by 2.
    • Players are not aware of being warded
    • Wards dissipate after 2 nights.

    You have the Crimson Tablet
    • Every night you receive a list of 3 names.
    • At least one of these names are non-town, although more than one can be non-town.
    • Upon death, a warded player will receive this item.
    • If there are no warded players, instead the item is destroyed.
    Siege Commander
    Defense Value: 1
    Attack Value: 0

    You have the enchanted platemail item
    • You have +2 defense
    • You cannot be roleblocked
    • You may give this item to another player in addition to your night action

    You have the mega-catapult item
    • 1 use
    • Instantly kill a player by launching them into the sun.
    • This effectively is a (-999) attack.
    • You cannot give this to another player and it cannot be stolen.
    • If you receive a new rolecard you do not keep this item.
    Proud Pro Hacker
    -Use your day ability to announce that you're gonna hack the game
    -At night you may then change the role of a player of your choice
    -You may only pick roles from the setup thread
    -1 charge, self-targeting is allowed

    Default attack/defense, unblockable, unavoidable, ignores jail and death, actual rolechange happens after all other abilities have been used
    Stalin
    You saw Hitler in last game, and thought you could start your own madness!


    Attack Value: 0
    Defense Value: 2


    Abilities: Each night, you may recruit people in your Party's permanent night chat. Two charges.
    When the chat is full (3 persons), you may purge the party, resulting in a 2-strenght attack on everyone but you in the night chat. One charge.
    You may also sing (whenever you want) a wonderful anthem, granting everyone but you +1 defense value. One charge.

    Pertinent Rulings: Only one action per night.
    Meta Knight
    -You are Kirby's best friend
    -Once per night you may send up to 7 messages to the host and force a player to send those messages in
    seperate posts the following day
    -The player may not edit those messages or add anything else to the posts they send them in
    -You can also fly and can't be targeted by ground attacks

    Attack Value: +0
    Defense Value: +2
    Scumpainter Extraordinaire
    -You may paint 2 people's roles
    incolors of your choice at night
    -They don't change alignments,
    wincons or anything of the like, but the roleflip and detections are gonna have this new color
    -Your own role takes on random new colors every night
    -Colors that usually wouldn't exist in the game can appear too

    Attack Value: 0
    Defense Value: 1
    Arcanist
    Attack Value: 0
    Defense Value: 1.5
    Ability: Put a player in Stasis, roleblocking them and giving them +10 defense. If used on self, grants Invulnerability for the night when used, but roleblocks yourself the following night.
    Old geezer
    -You're a ridiculously old geezer who likes to hang out with his equally old friends
    -You can only spawn in pairs or higher quantities
    -Your night ability is to prevent every other geezer from rerolling
    -You always appear as town-aligned to investigative roles and you're pretty damn hard to kill, too
    -You do not have night chats and you do not know the names of other geezers

    Attack Value: 0
    Defense Value: 5
    Hidden Demigod
    Defense Value: 1
    Offense Value: 0

    You are a demigod stripped of your godly powers by way of the ancient demon, Xygloth. Xygloth placed a spell of weakness on you, making you far weaker than you ever were before. But the spell has one weakness: if a person of immense power (other than yourself, of course) says your name, the curse is lifted.

    • You begin the game cursed.
    • If the curse is lifted, you become a Purified Demigod and you gain an attack and defense value of 10, and the ability to attack a player once per night.
    • Your name is randomly generated from this website with the setting "first name only".
    • If a player with a defense value of 3 or higher (other than yourself if you are given such a defense value) says your name, the curse is lifted.
    • If you reroll, the curse naturally disperses, and you do not gain the benefits.
    Sheogorath

    Description: You are Sheogorath, the Daedric Prince of Madness.

    Night Ability: Target a player at night, causing them to suffer in random and unspeakable ways:

    a) There is a 75% chance they will be given some weird feedback that has nothing to do with what happened to them
    b) There is a 40% chance their night action will be randomly modified
    c) There is a 20% chance their target will be changed
    d) There is a 10% chance they will turn into
    Haskill, your loyal servant.
    e) Finally, there is a 1% chance the entire town will visit them that night.

    Special Mechanics: On even nights, your role will swap to
    Jyggalag, and your alignment will also change to that of the opposite alignment; on odd nights, you will revert to Sheogorath.

    Pertinent Rulings: You are not allowed to reroll into another role.

    Attack Value: +0
    Defense Value: +250

    You can only die at night by being launched into the sun.


    Jyggallag

    Description: You are Jyggalag, Daedric Prince of Order and Logic.

    Night Ability: Turn someone into a Knight of the Order at night, which erases all of their role modifiers and removes all of their items and gives them the following items:

    a) Sword of Order
    Attack Value: +1
    Attributes: If you attack a role that was visited by Sheogorath, you will instead purge them of their corruption and turn them into a Stump.

    b) Armour of Order
    Defense Value: +2
    Attributes: If someone tries to attack you at night, there is a 30% chance their attack will instead rebound and affect them.

    You are not allowed to reveal who you visited as Sheogorath whilst you are Jyggalag.


    Necromancer

    Description: You're a wizard dabbling in Dark Magick...

    Special Mechanics: If at least one town and one scum are dead, one random dead player will be reincarnated and put into (the same) Archon Account every night.
    This Archon account functions as a separate player and can vote on its own and be lynched.
    While the Archon account is alive and harbors at least one player, the Necromancer can send the Archon to devour a player, which permanently reduces the target's defense value by one.
    This attack will kill the player if their defense value is one.



    Beowulf

    Description: You are the champion of the Geats, and heir to King Hrođgar!

    Night Ability: None

    Special Mechanics: You start the game with the following items:

    a) Grendel's Claw
    Attack Value: +1
    50% chance the body will be marred beyond recognition, which means that your target's name will not be revealed.
    While you possess this item, you can never have voting power higher than 1.

    b) Andvaranaut
    While this item is in play, if you take no action at night, the player with the lowest post count will die at the end of the day.

    c) Gjallarhorn
    Blowing into this horn will cause a random mechanic to be added to the game... one that may help, or hinder you. The will of the gods is alas unknown and unknowable.


    Special Mechanics: On N1 and N2, you have to give one of these items out.


    Statistics Major

    Description: You are a crazy Statistics nerd.

    Day/Night Ability: Randomize the game state.

    Special Mechanics: Every player begins the game with a luck value (from 1 till 10,000). Players who are less lucky are more likely to have their votes/actions randomized. In addition, luckier players are more likely to have their votes/offensive actions redirected towards an unlucky player of an enemy alignment, and more likely to have their defensive actions redirected towards a lucky player of their own alignment.

    If used during the day, 3 random votes will have their targets randomized (at EoD/hammer); players who have at least two votes and no more than 3 votes are more likely to get picked as targets.

    If using during the night, 3 random night actions will be randomized.

    Special Mechanics: None

    Defense Value: 1
    Attack Value: 0

    Venus Fly Trap


    You are a 3 headed venus fly trap waiting for bugs to land in your pod to capture and suffocate them.

    Each head can only capture one person, so therefore you have 3 charges. You can use multiple charges each night (if you think you will have multiple visitors). If someone visits you when you have a charge active, you will capture them, regardless of any immunities. They will get to live and post the next day, but they will not be able to use any abilities once captured (day or night abilities). They will die during the next night (they can access night chats, but again, are unable to use any abilities, regardless of immunities - being caught in the fly trap strips all abilities away).

    If you use a charge, and no one visits, you still have that charge.
    Once someone is trapped, there is no way for them to get out (unless you are lynched or shot).



    Factions:

    Spoiler : Factions :


    Town

    Description: The uninformed majority, this is the primary alignment on day one.

    Win Condition: Eliminate all Evil factions.

    Special Mechanics: None.


    Cult

    Description: A faction that starts out weak but whose power increases later on.

    Win Condition: Eliminate all other factions, apart from non-Killing Neutral Chaos and Neutral Benign.

    Special Mechanics: Two-shot factional conversion ability. Factional night chat.


    Sicilian Mafia

    Description: Default informed minority scum.

    Win Condition: Eliminate the Town, the Cult, the Mob, and the Neutral Chaos.

    Special Mechanics: Factional Night Kill and Chat.


    Irish Mob

    Description: Highly influential and high-class gangsters, these are a variant of the informed minority.

    Win Condition: Eliminate everyone who would oppose you, save for the Neutral Benign.

    Special Mechanics: Factional "blackmail" (á la Sengoku Jidai) ability. Factional night chat.

    Pertinent Rulings: Once per game, may call for blind voting.


    Neutral Evil

    Description: Third Party scum faction with no night chat.

    Win Condition: Eliminate the Town, the Mob, the Cult and the Neutral Chaos.

    Special Mechanics: None.


    Neutral Chaos


    Description: Third Party aligned with the cult/themselves, meant to represent the "Neutral Killer" faction from the mod, whilst also including non-killing roles.

    Win Conditions: If you have a nightkill, eliminate everyone else in the game apart from other Neutral Chaos roles. Otherwise, you may win with the Cult.

    Special Mechanics: You cannot be converted by the Cult.


    Neutral Benign

    Description: Third-party roles with unique win conditions.

    Win Condition: If your role has a specific win condition, achieve its goals. Otherwise, survive to the end.

    Special Mechanics: All Neutral Benign roles have a passive night immunity (+4 night immunity).




    Special Mechanics & Rules of Conduct:

    Lynch is Majority with Trial.
    "Lynched" Players are put on trial for an additional vote.
    Defense phase lasts 12 hours, or until everyone, including the defendant, agree to skip.
    Majority requires more than 50% of the votes.
    Private Messages are allowed, but only in chats specifically approved by the host.
    Last wills are allowed.
    No out-of-game communication, apart from Private Messages.
    No excessive insults.
    No gamethrowing, threatened, attempted or faked, is allowed.
    Hidden mechanics will be part of the game.
    In addition to performing their night action (if applicable), any player in the game may choose to reroll into a new role at night.
    There will always be a town majority at game start.
    Last edited by Gandalfr; April 8th, 2019 at 12:49 AM.
    Quote Originally Posted by blinkskater View Post
    Polish my nuts and serve me a milkshake. Anyone who uses scum syntax will be lynched.

  2. #2

    Re: S-FM 1.5k Rolecards

    IT LIVES!!!!!!!

    Glad this happens again


    *insert ideas here, this will be edited when I'll have time*
    Quote Originally Posted by SuperJack View Post
    I wanted to buy a kinder egg in usa. But apparently they arn't sold because they are too dangerous.
    So I bought two assault rifles instead.
    Spoiler : LOGIC :
    Quote Originally Posted by Distorted View Post
    ACCEPT THE ONE TRUE FAITH

  3. #3

    Re: S-FM 1.5k Rolecards

    Role: Water Bottle
    Ability:Whenever Someone Visits You Your Visitor Gets Night Immunity For The Whole Night (Passive)
    OR Force Someone To Drink You Which Leads Them To Get Roleblocked And Get Night Immunity (2 Charges)
    OR Convert Someone's Role To Water Bottle (1 Charge)
    Special Mechanics: Recharge All Charges When Visited By A Efekannn02 Made Or Related Role
    May The Heart Be Your Guiding Key

  4. #4

  5. #5

    Re: S-FM 1.5k Rolecards

    Role: Efekannn02 The Rocketlauncher
    Ability: When You Get Visited By Someone You Get Picked Up And Your Owner Can Choose To Blow Up A House Thus Killing Its Owner And Every Visitor Of That House (1 Charge)
    When Your Ability Is Used You Can Choose To Randomly Change Into Another ''Efekannn02 The Item'' Role
    May The Heart Be Your Guiding Key

  6. #6

    Re: S-FM 1.5k Rolecards

    Role: Efekannn02 The Kitchenknife
    Ability: When Someone Visits You Your Visitor Can Choose To Kill Someone
    You Can Choose To Turn Into Another ''Efekannn02 The Item Role'' When Your Ability Is Used



    Role: Efekannn02 The Pistol
    Ability: When You Get Visited Your Visitor Can Assassinate Someone During The Day And Get Lynched For It OR You Can Poop Bullets And Give All Killing Roles The Ability To Do Their Ability Twice That Night OR Your Visitor Can Choose To Shoot Someone During The Night
    You Can Choose To Turn Into Another ''Efekannn02 The Item Role'' When Your Ability Is Used
    May The Heart Be Your Guiding Key

  7. #7

  8. #8

  9. #9

    Re: S-FM 1.5k Rolecards

    Bowsette
    -Each night you may roleblock a player and perform a roleblocking spree at their house, blocking everyone who visits them, would've been visited by them, talks to them at night, or in any other way contacts that player
    -If you get roleblocked you retreat to your turtle shell and won't be able to do anything until you reroll after spending the following night in your shell like the scared turtle you are
    -You are evil and appear as the most evil role in play to all investigative roles, regardless of your actual alignment
    Last edited by Kenny; November 30th, 2018 at 12:40 PM.

  10. #10

  11. #11

  12. #12

  13. #13

  14. #14

  15. #15

  16. #16
    Quote Originally Posted by Stealthbomber16 View Post
    I suggest using anon accounts for this. Removes all semblance of meta.
    I feel like we shouldn't do all anon accounts every game, though. It's fun to have some games like that, but not too many. Meta is a part of the game. Plus FM New York will be with anon accounts and A LOT of people, so it will be a real anon game.

    that's just my opinion though

    Also, I approved the setup... if people sign for that they know what they're doing lol
    Last edited by Marshmallow Marshall; December 1st, 2018 at 10:48 AM.
    Quote Originally Posted by SuperJack View Post
    I wanted to buy a kinder egg in usa. But apparently they arn't sold because they are too dangerous.
    So I bought two assault rifles instead.
    Spoiler : LOGIC :
    Quote Originally Posted by Distorted View Post
    ACCEPT THE ONE TRUE FAITH

  17. #17

    Re: S-FM 1.5k Rolecards

    Quote Originally Posted by Marshmallow Marshall View Post
    I feel like we shouldn't do all anon accounts every game, though. It's fun to have some games like that, but not too many. Meta is a part of the game. Plus FM New York will be with anon accounts and A LOT of people, so it will be a real anon game.

    that's just my opinion though

    Also, I approved the setup... if people sign for that they know what they're doing lol
    Meta shouldnt be part of the game though. Its the weakest tool, and ecan easily be flipped on you lol
    Id rather have anon every game i play lol

    Quote Originally Posted by S-FM Blue Masquerader View Post
    Hey moron. shut the fuck up or I will shut you up, k? I'm not the person your going to insult and live happily ever after. K? Understand that,

  18. #18

  19. #19

  20. #20

    Re: S-FM 1.5k Rolecards

    Quote Originally Posted by Kenny View Post
    Fred
    -Once per night you may force a new account with an avatar of your choice on a player
    -Players aren't allowed to use their original account after receiving a new one anymore and the host will not announce the change publicly
    Default attack and defense value
    Lmao I like this role
    Quote Originally Posted by blinkskater View Post
    Polish my nuts and serve me a milkshake. Anyone who uses scum syntax will be lynched.

 

 

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