S-FM Condorcet Cop9er [GAME] - Page 23
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  1. ISO #1101

  2. ISO #1102

    Re: S-FM Condorcet Cop9er [GAME]

    Dutes was lynched. You may now talk about the game out of thread, but I'll reopen the thread when I can give my summary and thoughts.

    Real life calls!

    FM XVII: Bonney Jewelry (Journalist)
    FM XVIII: Kalou (Savage Godfather)
    FM XX: Joseph Bertrand (Marshall)
    FM XXI: USA (Escort)
    FM XV: Whiskey (Whore)

  3. ISO #1103

    Re: S-FM Condorcet Cop9er [GAME]

    Distorted and Ratatoskr win the game. I was advised to have a half-assed day end post, rather than just keep it closed. I really wanted to do an analysis of Condorcet voting, but thread's open.! I have IRL that I MUST attend to.

    FM XVII: Bonney Jewelry (Journalist)
    FM XVIII: Kalou (Savage Godfather)
    FM XX: Joseph Bertrand (Marshall)
    FM XXI: USA (Escort)
    FM XV: Whiskey (Whore)

  4. ISO #1104

    Re: S-FM Condorcet Cop9er [GAME]

    report rumox for gamethrowing
    Quote Originally Posted by yzb25 View Post
    President Fielzanks walks up to his stage, preparing his n1 speech. In front of him, his two cronies MM and David stood. In front of him, his immaculately written n1 speech was prepared. 'Gentleman, what is the soul of capitalism?', he asked his small audience. 'Money?', MM guessed. 'Waifus?', David asked. 'No' Fielz replied, disappointed in his trash scumteam .
    Quote Originally Posted by aamirus View Post
    Naz would never forget the Chik-Fil-A Sauce

  5. ISO #1105

    Re: S-FM Condorcet Cop9er [GAME]

    also mm mvp this game
    Quote Originally Posted by yzb25 View Post
    President Fielzanks walks up to his stage, preparing his n1 speech. In front of him, his two cronies MM and David stood. In front of him, his immaculately written n1 speech was prepared. 'Gentleman, what is the soul of capitalism?', he asked his small audience. 'Money?', MM guessed. 'Waifus?', David asked. 'No' Fielz replied, disappointed in his trash scumteam .
    Quote Originally Posted by aamirus View Post
    Naz would never forget the Chik-Fil-A Sauce

  6. ISO #1106

    Re: S-FM Condorcet Cop9er [GAME]

    Quote Originally Posted by naz View Post
    report rumox for gamethrowing
    Nope, report yourself for being stupid and not listening to my legendary reads :P srsly I had told you rumox was town, I had showed you proofs... That feels like in the mod: you say something, you bring a proof and a legit reasoning behind it, you're confirmed... but when you die noone even thinks about what you said.

    Gg scums.
    Quote Originally Posted by The Lawyer View Post
    Besides your lamp and your refridgerators, do you find anyone else suspicious?
    Quote Originally Posted by oliverz144 View Post
    it looks like many, e.g. MM and lag, suffered under the influence of paopan. However there is a victim: frinckles. He left the path of rationality and fully dived into the parallel reality of baby shark, king shark, and soviet union pizzas.
    Spoiler : The meaning of life :

  7. ISO #1107

    Re: S-FM Condorcet Cop9er [GAME]

    Quote Originally Posted by naz View Post
    also mm mvp this game
    Quote Originally Posted by The Lawyer View Post
    Besides your lamp and your refridgerators, do you find anyone else suspicious?
    Quote Originally Posted by oliverz144 View Post
    it looks like many, e.g. MM and lag, suffered under the influence of paopan. However there is a victim: frinckles. He left the path of rationality and fully dived into the parallel reality of baby shark, king shark, and soviet union pizzas.
    Spoiler : The meaning of life :

  8. ISO #1108

    Re: S-FM Condorcet Cop9er [GAME]

    Quote Originally Posted by Marshmallow Marshall View Post
    Nope, report yourself for being stupid and not listening to my legendary reads :P srsly I had told you rumox was town, I had showed you proofs... That feels like in the mod: you say something, you bring a proof and a legit reasoning behind it, you're confirmed... but when you die noone even thinks about what you said.

    Gg scums.
    well, dont forget in that read of rumox u had my name right after his as "these 2 are confirmed town".. so was 50% right


    but I fell into blinks D1 trap... I still stand by the sheriff move I did as pro-town, but then being aggressive with that claim....

    @Lenneth sorry for killing u N1 =( I was going abck and forth between u and MM, but in the end figured u were because u were doing the "im a troll, not a threat to mafia" kinda play D1, so figured u were trying to cover urself as sheriff. MM gave a N0 passive read though, which any real sheriff would want to do somehow in case they died N1, that allows for a confirmed town to be known.

    Voting system I think is ok, but still prefer the
    -vote person
    adds an "in your face" kind of pressure that u can monitor live and makes it easier to keep track of the votes. but for bigger games, i think condorcet would be fun to try

    Go here → → https://discord.gg/rYRT5Tz Type s.cat, enjoy.

  9. ISO #1109

    Re: S-FM Condorcet Cop9er [GAME]

    Quote Originally Posted by Marshmallow Marshall View Post
    Nope, report yourself for being stupid and not listening to my legendary reads :P srsly I had told you rumox was town, I had showed you proofs... That feels like in the mod: you say something, you bring a proof and a legit reasoning behind it, you're confirmed... but when you die noone even thinks about what you said.

    Gg scums.
    you died before i changed my mind on rumox sooOOOOO...
    there was no proof rumox was town, u only had n0 - lenneth n1 - rata and then u died
    smh
    Quote Originally Posted by yzb25 View Post
    President Fielzanks walks up to his stage, preparing his n1 speech. In front of him, his two cronies MM and David stood. In front of him, his immaculately written n1 speech was prepared. 'Gentleman, what is the soul of capitalism?', he asked his small audience. 'Money?', MM guessed. 'Waifus?', David asked. 'No' Fielz replied, disappointed in his trash scumteam .
    Quote Originally Posted by aamirus View Post
    Naz would never forget the Chik-Fil-A Sauce

  10. ISO #1110
    Ganelon
    Guest

    Re: S-FM Condorcet Cop9er [GAME]

    -vote Rumox
    for MVP

    I love the way rumox played this game, up until the moment he lynched himself. I don't really understand what the purpose of that was. But well played, nonetheless, even though you lost

  11. ISO #1111

    Re: S-FM Condorcet Cop9er [GAME]

    -vote Rumox
    for MVP

    Anyways. I like the cvote system:
    If it get's included in the website as an option, then I would choose to play cvote over normal vote system. More fun. The only downside - it's a slight buff for Town in terms of info, so balance in setups would get affected and should be addressed properly.
    I found it fascinating how MM chose to put Dutes as his top town read Day1 on purpose to make it so Dutes doesn't get lynched. If he wouldn't have done that, then Dutes would have gotten lynched 100% given that he was #2 lynch priority even after that.

  12. ISO #1112

  13. ISO #1113

    Re: S-FM Condorcet Cop9er [GAME]

    Quote Originally Posted by OzyWho View Post
    The only downside - it's a slight buff for Town in terms of info, so balance in setups would get affected and should be addressed properly.
    On a second thought. Maybe, the fact that it's harder to pressure, balances it out? Not sure.

    Anyway.
    @SuperJack , would it be possible to add this voting system to the website? It more fun, more to talk about, and less aggressive than the [vote] pressure meta.
    It would be pretty similar to make as the [vote] tag.
    Instead it would be a [cvote] tag and the current votes would be displayed different, some new commands for the host would be needed, like reset, and a bot who announces end of day if enough ppl put same player as their top scum read.

    Considering how similar it would be to make as the [vote] system and that this community has plenty of ppl with programming experience - I refuse to believe it's not doable.

    cvote more fun than vote, just saiyan. ;)

  14. ISO #1114

  15. ISO #1115
    Ganelon
    Guest

    Re: S-FM Condorcet Cop9er [GAME]

    I personally loved this voting system, it's perfect for my playstyle because I am a very indecisive person (and player), and I feel it helped me organised my thoughts very well; generally, I tend to have a number of scum reads, and oftentimes about 1/2 or 2/3 of these scum reads are actually scum while the rest are town. A system that can impose a hierarchy of 'scumminess' helps me greatly in correctly lynching

  16. ISO #1116

    Re: S-FM Condorcet Cop9er [GAME]

    Quote Originally Posted by Dutes View Post
    Rethink your position. Don't fall for his dirty tricks.
    distorted did nothing to get you lynched he just made himself more suspicious which actually doesnt matter since you outted yourself anyway

    if there was someone doing dirty tricks then it was you
    I Like Ice Cream

  17. ISO #1117

    Re: S-FM Condorcet Cop9er [GAME]

    imo, the aesthetic of the voting system should be altered, because it may greatly affect the pressure vote.

    The pressure vote was a largely psychological tool in the first place. In theory the pressure vote merely emphasizes who your top scum read is at the moment and in theory the same effect could be achieved by simply stating who your top scumread is.

    But in practice having a bold, aggressive red "vote [x]" triggers an instinctive unease that (potentially) affects your behaviour, even if you consciously know it shouldn't. The current system of having to open a spoiler and seeing that you're high up on an arbitrary list feels far less threatening.

    Idk tho tbf. Maybe I am making a big deal out of a superficial aesthetic and people will become conditioned to associate being at the top of the list with an increased likelihood of being lynched later, thus making the aesthetic irrelevant.

    Also, if I'm not mistaken, if you see Person A is the lynch-to-be but you'd rather see Person B get lynched, placing Person A really low and Person B really high makes no difference from using your original list where Person B was just above Person A. All the people trying to manipulate the vote were wasting their time XD

  18. ISO #1118

    Re: S-FM Condorcet Cop9er [GAME]

    Quote Originally Posted by yzb25 View Post
    Also, if I'm not mistaken, if you see Person A is the lynch-to-be but you'd rather see Person B get lynched, placing Person A really low and Person B really high makes no difference from using your original list where Person B was just above Person A. All the people trying to manipulate the vote were wasting their time XD
    Wait... Is that true? @Voss

  19. ISO #1119
    Ganelon
    Guest

    Re: S-FM Condorcet Cop9er [GAME]

    Quote Originally Posted by OzyWho View Post
    Wait... Is that true? @Voss
    It is

  20. ISO #1120

    Re: S-FM Condorcet Cop9er [GAME]

    Quote Originally Posted by OzyWho View Post
    Wait... Is that true? @Voss
    ya I thought it was like a point system - each "position" in someones vote was worth a certain number of points.

    Like if someone voted

    MM Efe Dutes Naz, MM would have 3 points, efe 2, dutes 1, naz 0. and the highest point got lynched.

    that could be kinda cool though =P

    Go here → → https://discord.gg/rYRT5Tz Type s.cat, enjoy.

  21. ISO #1121

  22. ISO #1122

    Re: S-FM Condorcet Cop9er [GAME]

    Judging from the paper he sent, the motivation behind inventing the voting system was to try and completely focus on people's raw preferences. If you could "meta-abuse" the system with strategies like "oh I know this person is gonna get voted unless I put him super low so I'll try and put him at the bottom" that would ruin the whole point =P.

    @OzyWho if you see the vote counting as a long algorithm it won't be helpful. If you want a good guess of who's going to be the chosen lynch, here is a decent guide to guess:

    1) Pick out the 2 or 3 people that are high up on everyone's list. (Suppose these 3 people are players A, B and C)
    2) Count how many people placed A higher than B or vice versa, how many people placed B higher than C, exc.
    3a) Case 1:
    If A was higher than B on more lists than B in relation to A. And A has the same relation with C:
    Then A is lynched.
    3b) Case 2:
    Suppose we have an A>B and B>C and C>A situation.
    RNG time.

    Voss basically does exactly the above, except rather than with the top 3 he goes through every person and computes all the possible preferences. It's a huge, painstaking computation.

    You can make the following inferences/deductions:
    -In practice your list is often irrelevant after the first few entries.
    -If 10/14 people put A>B that's no different from 9/14 people putting A>B. All that matters is more people put A higher than B.
    -How "hard" those people score A higher than B (i.e. putting A first and B last) is irrelevant. All that matters is more people score A higher than B.

    In practice it's quite difficult for Case 2 to occur, because people naturally tend to have a strong consensus of who should be lynched anyway. (mob mentality n shit). But here's an example for 5 players:

    Suppose there are 5 players. A, B and C are suspect while X and Y are not. Suppose noone is bothering to list X and Y because they're so towny. Suppose they have the following votes:

    A: B, C, A
    B: A, C, B
    C: B, A, C

    Among the 3 suspects A, B and C there is a consensus to lynch B.

    X: C, B, A
    Y: A, C, B

    However, Y is staunchly opposed to lynching B and puts B last. X is down for lynching B but would rather see C get lynched. We end up with the following scenario:

    B>A 3/5
    C>B 3/5
    C>A 3/5

    Now, this situation is rather unstable. If anyone were to flip their first two options around, the person who would get freshly placed at first would be immediately lynched. So we've ended up with a rather implausible situation. In practice one of A, B and C would certainly flip their first two picks around ASAP or risk being lynched.

    Case 2 also allows for minor exploitation. For example, Y may townread C more than B but it's in Y's interests to "lie" and put B last anyway to force a Case 2. However, if I'm visualizing this correctly, you can only exploit the vote in the case of more than 2 suspects. If only two people are the main suspects shuffling your list around will not flip the vote. (and generally people only have the attention span to juggle 2 people at once LOL)

    It'd be interesting to see if a stable albeit unlikely example of case 2 could be presented.

    Oops that was long o.o
    Last edited by yzb25; June 2nd, 2018 at 03:52 PM. Reason: Irrelevant unnecessary nitpicking

  23. ISO #1123

    Re: S-FM Condorcet Cop9er [GAME]

    Quote Originally Posted by yzb25 View Post
    Judging from the paper he sent, the motivation behind inventing the voting system was to try and completely focus on people's raw preferences. If you could "meta-abuse" the system with strategies like "oh I know this person is gonna get voted unless I put him super low so I'll try and put him at the bottom" that would ruin the whole point =P.

    @OzyWho if you see the vote counting as a long algorithm it won't be helpful. If you want a good guess of who's going to be the chosen lynch, here is a decent guide to guess:

    1) Pick out the 2 or 3 people that are high up on everyone's list. (Suppose these 3 people are players A, B and C)
    2) Count how many people placed A higher than B or vice versa, how many people placed B higher than C, exc.
    3a) Case 1:
    If A was higher than B on more lists than B in relation to A. And A has the same relation with C:
    Then A is lynched.
    3b) Case 2:
    Suppose we have an A>B and B>C and C>A situation.
    RNG time.

    Voss basically does exactly the above, except rather than with the top 3 he goes through every person and computes all the possible preferences. It's a huge, painstaking computation.

    You can make the following inferences/deductions:
    -In practice your list is often irrelevant after the first few entries.
    -If 10/14 people put A>B that's no different from 9/14 people putting A>B. All that matters is more people put A higher than B.
    -How "hard" those people score A higher than B (i.e. putting A first and B last) is irrelevant. All that matters is more people score A higher than B.

    In practice it's quite difficult for Case 2 to occur, because people naturally tend to have a strong consensus of who should be lynched anyway. (mob mentality n shit). But here's an example for 5 players:

    Suppose there are 5 players. A, B and C are suspect while X and Y are not. Suppose noone is bothering to list X and Y because they're so towny. Suppose they have the following votes:

    A: B, C, A
    B: A, C, B
    C: B, A, C

    Among the 3 suspects A, B and C there is a consensus to lynch B.

    X: C, B, A
    Y: A, C, B

    However, Y is staunchly opposed to lynching B and puts B last. X is down for lynching B but would rather see C get lynched. We end up with the following scenario:

    B>A 3/5
    C>B 3/5
    C>A 3/5

    Now, this situation is rather unstable. If anyone were to flip their first two options around, the person who would get freshly placed at first would be immediately lynched. So we've ended up with a rather implausible situation. In practice one of A, B and C would certainly flip their first two picks around ASAP or risk being lynched.

    Case 2 also allows for minor exploitation. For example, Y may townread C more than B but it's in Y's interests to "lie" and put B last anyway to force a Case 2. However, if I'm visualizing this correctly, you can only exploit the vote in the case of more than 2 suspects and you can only exploit it to force a Case 2. If only two people are the main suspects shuffling your list around will not flip the vote.

    It'd be interesting to see if a stable albeit unlikely example of case 2 could be presented.

    Oops that was long o.o
    I don't know why I phrased it like that if I addressed it to Ozywho who knows a lot of what I said anyway... Oh whatever XD

  24. ISO #1124

  25. ISO #1125

    Re: S-FM Condorcet Cop9er [GAME]

    Thoughts on game.
    Thanks for everyone that participated. It game me such an interesting perspective and I also had fun talking to all of you contestants. If I were to play in FM, I'd have such better reads on all of you now. Watch out.

    There were a couple of issues about OGC that were raised during the course of the game, but specifics excluded, what do people think about tagging people outside of thread to get them to post? Technically, as our site definition, this would be OGC, but reminding people to post in a game ups the quality of the game, so that's the plus. There's no question that this is OGC and I asked people not to do it in this game, mainly because I don't like changing rules midway through a game.

    But the question I'm posing is should that specific instance continue to be banned?

    FM XVII: Bonney Jewelry (Journalist)
    FM XVIII: Kalou (Savage Godfather)
    FM XX: Joseph Bertrand (Marshall)
    FM XXI: USA (Escort)
    FM XV: Whiskey (Whore)

  26. ISO #1126

    Re: S-FM Condorcet Cop9er [GAME]

    Quote Originally Posted by Distorted View Post
    Voting system I think is ok, but still prefer the
    -vote person
    adds an "in your face" kind of pressure that u can monitor live and makes it easier to keep track of the votes. but for bigger games, i think condorcet would be fun to try
    Quote Originally Posted by yzb25 View Post
    imo, the aesthetic of the voting system should be altered, because it may greatly affect the pressure vote.

    The pressure vote was a largely psychological tool in the first place. In theory the pressure vote merely emphasizes who your top scum read is at the moment and in theory the same effect could be achieved by simply stating who your top scumread is.

    But in practice having a bold, aggressive red "vote [x]" triggers an instinctive unease that (potentially) affects your behaviour, even if you consciously know it shouldn't. The current system of having to open a spoiler and seeing that you're high up on an arbitrary list feels far less threatening.
    @Distorted can you be more specific in the way that I implemented cvote that it wasn't easy to monitor live, and how it wasn't easy to keep track of the votes? I think, given the tools I had, that I accomplished this. It just sounds like you're trying to critique condorcet, while the implementation is the problem.

    I do agree with yzb though, and whoever else mentioned it in thread. Using the red bolded text to indicate someone being scummy is a good visual way to pressure someone, and the implementation doesn't do this.

    Just a last reiteration that I needed a creative way to parse post texts, because I didn't want to manually and error prone-ly calculate the posts, and I thought that posting every 6-8 hours what the counts were is not real time, and a bit taxing.

    But.

    If I could edit the site code to allow a for cvote to be used, I'd not have it wrapped in a spoiler, and I'd color code it similar to how it is on narrator.systeminplace.net/condorcet.html. It could look something like this:

    Vote Standing
    Distorted, Ratatoskr, Dutes, Rumox, Blinkskater, Efekann02, naz, Lenneth, Marshmallow Marsh


    and you'd do something similar to what Ozy said
    [cvote]Distorted, Ratatoskr, Dutes, Rumox, Blinkskater, Efekannn02, naz, Lenneth, Marshmallow Marsh[/cvote]

    FM XVII: Bonney Jewelry (Journalist)
    FM XVIII: Kalou (Savage Godfather)
    FM XX: Joseph Bertrand (Marshall)
    FM XXI: USA (Escort)
    FM XV: Whiskey (Whore)

  27. ISO #1127

    Re: S-FM Condorcet Cop9er [GAME]

    The above brings back that psychological 'scare' that normal vote brings.

    Unless there's something else that I'm missing that vote does.

    FM XVII: Bonney Jewelry (Journalist)
    FM XVIII: Kalou (Savage Godfather)
    FM XX: Joseph Bertrand (Marshall)
    FM XXI: USA (Escort)
    FM XV: Whiskey (Whore)

  28. ISO #1128

    Re: S-FM Condorcet Cop9er [GAME]

    Thoughts on use cases

    Here's the way I see big game pressuring go. Vote trains are built up. If you agree with one of the candidates, you help build the train. If you don't, you start your own. If you're like me, and like multiple trains because you want a lynch on someone scummy, (even if they're not your #1 choice), you have to keep swapping your votes on the train that has the least amount of pressure. Then you get called out for not supporting a lynch on a scummy person and get called a scum partner, devolving the chat.

    Condorcet allows you to pressure multiple people at once, with less individual work. It also eliminates the need to be around for end of day, because even if things shift around, you'd still probably be supporting the next most scummy vote.

    I'm not sure why people keep saying that this would be useful in bigger games. I think the reason why the benefit wasn't as apparent in this game was because after day 1, people were only trying to find 1 scum. Rat was outed Day 2, and everyone knew what was going to happen after the out. The correlation is there, but I'm not quite sure how to word it.

    The cool thing about condorcet voting is even if the host doesn't want to use it, you can still collaborate with those that want to follow it by calculating the most scummy person using condorcet, and take into the account the vote preferences of those that want to use it, and just input the single vote preference of those that don't want to use it. Not commenting on how practical this would be, I'm just saying it's possible.

    Rant on current vote system used on sc2mafia
    Single majority vote has been a long time use on the forum. However, these are the critiques that I have on it:

    Being around at EoD
    It often requires people to be around at End of Day. This is a bit silly, because the whole point of forum mafia, is that you don't have to participate 100% of the time. You do it when you can. But I guess when you play, you have to make an effort to be around at the end.

    Hammer vote stops the day.
    There's actually a number of subrants with this. There's a meta to 'hammering' the last vote in majority that makes you scummy, which I think is silly. If the eliminated person is bad and you didn't have a chance to vote the person you're automatically slightly associated with the person (not the biggest complaint). However, it'd be more accurate if there was more than 51% that wanted the eliminated person dead to be able to express this. I don't see why this has to do with mafia, and I see this more as an 'easy way' to automatically end the day without host intervention.
    But lastly, when games get down to unique 'final' scenarios, (like 2v1 no clear scenarios), you get (in my opinion) the unintended consequence of 'clears'. If I vote someone, and the other person hasn't instantly hammered, I know that either I've already lost the game, or I've essentially cleared a person from my perspective. I don't like this scenario because I don't really express who I think is mafia, I play a risk on me ending the game. The way these situations should end should be a clear consensus that 2 people think one person should be eliminated. Exactly how Efe, Dutes, and Distorted ended the game. Not a gimmicky trick, just straight convincing people.

    Majority vs Plurality
    Not really an issue this game because I made lynches mandatory, but I also dislike the fact that most people use 51% as the minimum determination of who gets eliminated. Going back to the being around for End of Day, if someone makes a good defense, and people need to try to switch to someone else at the end of day, but some people don't come back in time, then a lynch doesn't go through. Which sucks. Sure I can see arguments in Real Time mafia requiring majority over plurality, but in a game that doesn't require people to be on the site 100% of the time, this should be the standard. It punishes the players for things outside of their hands, gives evils an extra round of killing because town wasn't able to muster the votes on someone. It also kills the game because of the hopeless feeling town gets when a day ends because the previous day was wasted. I honestly don't see why people use majority over plurality.

    Condorcet voting addresses pretty much all of these concerns. I also don't see how the system is actually town/mafia sided. What's mafia sided is the implementation of the thread lock hammer that's used because it's always been used.

    I didn't host the game to bash on the way games are run. This was just a cool thought experiment. Not sure where I'm going to take this except to probably finish implementing it on the narrator *Shrug*

    FM XVII: Bonney Jewelry (Journalist)
    FM XVIII: Kalou (Savage Godfather)
    FM XX: Joseph Bertrand (Marshall)
    FM XXI: USA (Escort)
    FM XV: Whiskey (Whore)

  29. ISO #1129

    Re: S-FM Condorcet Cop9er [GAME]

    If people want to know how this is generally implemented, they're going to have to actually look it up. It's been explained by yzb here, and by me in the setup thread for this. It's not that difficult to understand, especially for people who play mafia for fun =P

    The short answer that I've been giving is that it takes everyone's vote preferences, mashes them together and gives a list of who's most suspicious to the least. Like an average. If most people have person A in the tops of their lists, they'll generally be ranked higher.

    FM XVII: Bonney Jewelry (Journalist)
    FM XVIII: Kalou (Savage Godfather)
    FM XX: Joseph Bertrand (Marshall)
    FM XXI: USA (Escort)
    FM XV: Whiskey (Whore)

  30. ISO #1130

    Re: S-FM Condorcet Cop9er [GAME]

    I'm not sure how much of my words are making sense, but I further hope that no one reads too much negativity in what I'm saying. It's just a thought experiment/exploration, and I'm thankful for all the interest/comments people have made, and specially thankful for the players that experimented with it. <3

    FM XVII: Bonney Jewelry (Journalist)
    FM XVIII: Kalou (Savage Godfather)
    FM XX: Joseph Bertrand (Marshall)
    FM XXI: USA (Escort)
    FM XV: Whiskey (Whore)

  31. ISO #1131

    Re: S-FM Condorcet Cop9er [GAME]

    @Voss
    Let's say this voting system would be implemented in the website as an option. Would the games that are choosing cvote, would they require to always have odd number of players alive, like you had in your game? (It was "long" ago when you made the decision, so I forgot everything about it, so I guess others did too and I figure I can just ask instead of searching back )

  32. ISO #1132
    Ganelon
    Guest

    Re: S-FM Condorcet Cop9er [GAME]

    I will personally be using this voting system as a host, and I think I'm going to be using something similar as a player - as I said, I'm very indecisive, and having a hierarchical list of 'scummy' people is very useful to me. At the very least, it eliminates part of the confusion XD

  33. ISO #1133

    Re: S-FM Condorcet Cop9er [GAME]

    Quote Originally Posted by Magoroth View Post
    I will personally be using this voting system as a host
    Hmm... how would you go about to do it if it doesn't get implemented in the website?
    The only way I can think of how to at least semi-automate the process is to save everyone's cvotes as CSV files, import the CSV files into excel or google sheets, and then do the calculations with formulas. I have never tried to do anything with CSV files, so not sure if it could work. But if it does then everyone could at least see current vote standings in the google sheet.
    The only downsides (if it works) is that you would still have to manually input everyones cvotes AND retype names so every name is always written the same exact way (so the formulas could work) because people would write names differently.

    I could see it as something doable, but waaaay too much work.
    So my 2nd question to you is:
    would you even try the voting system as a host if it doesn't get implemented in the website?

  34. ISO #1134

    Re: S-FM Condorcet Cop9er [GAME]

    Quote Originally Posted by OzyWho View Post
    @Voss
    Let's say this voting system would be implemented in the website as an option. Would the games that are choosing cvote, would they require to always have odd number of players alive, like you had in your game? (It was "long" ago when you made the decision, so I forgot everything about it, so I guess others did too and I figure I can just ask instead of searching back )
    Me coding it so it's automated means the requirement of having odd players is relaxed. So, no it doesn't need odd players anymore.

    Quote Originally Posted by Magoroth View Post
    I will personally be using this voting system as a host, and I think I'm going to be using something similar as a player - as I said, I'm very indecisive, and having a hierarchical list of 'scummy' people is very useful to me. At the very least, it eliminates part of the confusion XD
    As a player you can always use this vote system 'manually' as well! State your suspicious list and then go with the vote that's highest. Or something like that...

    Quote Originally Posted by OzyWho View Post
    Hmm... how would you go about to do it if it doesn't get implemented in the website?
    The only way I can think of how to at least semi-automate the process is to save everyone's cvotes as CSV files, import the CSV files into excel or google sheets, and then do the calculations with formulas. I have never tried to do anything with CSV files, so not sure if it could work. But if it does then everyone could at least see current vote standings in the google sheet.
    The only downsides (if it works) is that you would still have to manually input everyones cvotes AND retype names so every name is always written the same exact way (so the formulas could work) because people would write names differently.

    I could see it as something doable, but waaaay too much work.
    So my 2nd question to you is:
    would you even try the voting system as a host if it doesn't get implemented in the website?
    People could just use narrator.systeminplace.net/condorcet.html. I had it hard coded to point at a single thread, but it can easily be told to look at a particular thread.

    FM XVII: Bonney Jewelry (Journalist)
    FM XVIII: Kalou (Savage Godfather)
    FM XX: Joseph Bertrand (Marshall)
    FM XXI: USA (Escort)
    FM XV: Whiskey (Whore)

  35. ISO #1135

    Re: S-FM Condorcet Cop9er [GAME]

    Quote Originally Posted by Voss View Post
    People could just use narrator.systeminplace.net/condorcet.html. I had it hard coded to point at a single thread, but it can easily be told to look at a particular thread.
    I don't see such option there
    I hope you don't mean to copy your code to ones own website or something like that. :P

    Anyway. @Voss
    Could you take a look at this and say if this is how the calculations were made? I made a Day1 example:
    https://docs.google.com/spreadsheets...it?usp=sharing
    It's chaotic and without comments so I think most wouldn't understand what's what there. But I think you can easily. My tip, if want to look into the formulas then it's easier to download as excel file and then "Evaluate Formula".

  36. ISO #1136

 

 

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