So, oops_ur_dead and I are hosting the FM9.
Due to the fact that too experimental setups tend to fuck up we decided to backtrack a bit and make it more "oldschool". Not completely, though. Since the setup is still featuring a remake of the cult, it might have potential loopholes and balance issues.
That is what this thread is for. I would like anyone interested to take a look and share what you think about the new mechanics and ask any questions that come to your mind.
Preliminary mechanics and role cards:
https://docs.google.com/document/d/1...hl=en_US&pli=1
Thank you for your time:3
Approximate role list:
General
Spotter
Sapper
Medic
Hidden German (Sapper excluded)
Hidden German
Hidden German
Hidden German
Detective
Investigator
Propagandist
Nicholas II (3 executions)
Gunsmith
Hidden Town Power
Hidden Town Power
Hidden Town Power
Hidden Town Power
Hidden Town Power
Hidden Town Power
Journalist
Peasant
Peasant
Peasant
Peasant
Peasant
Peasant
Peasant
Random Any (Peasant/Neutral)
Random Any
Random Any
Random Any
Anarchist
Lenin
Stalin