FM IX Q/A and Mechanics thread.
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  1. ISO #1

    FM IX Q/A and Mechanics thread.

    So, oops_ur_dead and I are hosting the FM9.

    Due to the fact that too experimental setups tend to fuck up we decided to backtrack a bit and make it more "oldschool". Not completely, though. Since the setup is still featuring a remake of the cult, it might have potential loopholes and balance issues.

    That is what this thread is for. I would like anyone interested to take a look and share what you think about the new mechanics and ask any questions that come to your mind.

    Preliminary mechanics and role cards:
    https://docs.google.com/document/d/1...hl=en_US&pli=1

    Thank you for your time:3


    Approximate role list:

    General
    Spotter
    Sapper
    Medic
    Hidden German (Sapper excluded)
    Hidden German
    Hidden German
    Hidden German


    Detective
    Investigator
    Propagandist
    Nicholas II (3 executions)
    Gunsmith
    Hidden Town Power
    Hidden Town Power
    Hidden Town Power
    Hidden Town Power
    Hidden Town Power
    Hidden Town Power
    Journalist
    Peasant
    Peasant
    Peasant
    Peasant
    Peasant
    Peasant

    Peasant
    Random Any (Peasant/Neutral)
    Random Any
    Random Any
    Random Any

    Anarchist

    Lenin
    Stalin
    Last edited by ; January 7th, 2012 at 05:26 PM. Reason: Grammar

  2. ISO #2

    Re: FM IX Q/A and Mechanics thread.

    Does the Interrogator roleblock?

    Spoiler : FM Roles :
    FM I: FalseTruth the Half-Breed | FM II: FalseTruth the Plato's Bitch | FM III: Co-Host | FM IV: Gabriele the Dirty Nazi Hookah | FM V: Theodore the Ambitious | FM VI: FalseTruth the Bothersome Sloth | FM VII: Peter the Troll | FM VIII: Host | FM IX: Larisa the Cappertiller | FM X: FM Lysergic the Evil Genius | FM XI: Udyr the Lurking Oracle

  3. ISO #3

    Re: FM IX Q/A and Mechanics thread.

    Oops edited my post for grammar. That stings.

    Q: Does the Interrogator roleblock?
    A: Interrogator works like the ordinary jailor, but can not kill. Any night chats except the jail chat will be unavailable and you will be roleblocked. The town-aligned jailor can now kill even if someone was lynched, but this ability has limited uses.

  4. ISO #4
    Kevinpowers
    Guest

    Re: FM IX Q/A and Mechanics thread.

    I have never done a FM before but it looks very fun. I've read the first four so far and I'd love to participate in further matches. How does one sign up?

  5. ISO #5

    Re: FM IX Q/A and Mechanics thread.

    Hey, this looks pretty cool, but I have a few questions (sorry):

    Does Stalin get to use his ability every night in addition to the kill that is performed?

    If so, do Stalin and Lenin and any other Bolsheviks vote for who to send out for the kills, regardless of any special abilities they might use on the side?

    Does the German Spy get the exact role of a person? It just says they'll investigate them, whereas the Russian Empire investigator says it gets a list of possible roles.

    Can the Drunkard take over one of the special roles like Lenin or Stalin?

    If so, and the Anarchist's kill trigger has been activated (where has to kill both of them), will he have to kill the Drunkard again?

  6. ISO #6

  7. ISO #7

    Re: FM IX Q/A and Mechanics thread.

    Quote Originally Posted by Kevinpowers View Post
    I have never done a FM before but it looks very fun. I've read the first four so far and I'd love to participate in further matches. How does one sign up?
    Enjoy FMVI.

    In FMVII prepare to witness the epic majesty of Lionel.

    Spoiler : Previous FM roles :
    FM - VI: Commoner | VII: (Lionel) Gunner, Shinra Inc. | VIII: Investigator | X: (HerrZynisch) Black Wizard | (Graves) Citizen | XII: (Ser Jorah) Armoursmith | XIII: Host (Roxy)!
    M-FM- I: Host | II: Framer | III: Host | IV: Exe | V: Devil Dog | VI: Exe | VIII: DD
    S-FM - I: Jailor | II: Vigilante | V: Sheriff | CI: Paranoid Cop | Torment: Citizen

  8. ISO #8

    Re: FM IX Q/A and Mechanics thread.

    This may be the one time where the words "in Soviet Russia" do not make me cringe.
    Participant in Forum Mafia:
    FMIV: Citizen Jacqulyn | FMV:Investigator Amber | FMVII: Doctor Jaret| FMVIII: Godfather & Ventriloquist Ike/ Stephen | FM IX: Citizen Matvei| FMX: Escort fm_oops_ur_dead FMXI: Citizen Kony FMXIII: Citizen Greedo FMXIX: Citizen FM Yoshimo

  9. ISO #9

    Re: FM IX Q/A and Mechanics thread.

    And I'm excited for this setup, I'm really glad you scaled it back a bit. I like the German Empire essentially being the two mafia teams combined. I also like the merger of the Neutral Killer and the Cult (people may complain it becomes an overpowered Cult, but I don't think it makes too much of a difference). The Mafia getting all those roles working together with their own healer to protect them from the Cult... I still like it, this is definitely a stronger scum setup than the average we've seen so far, but the fairly standard rules list without weird mechanics will mean the Town can play well together.

    The Sapper is a good role, it's been suggested a fair few times and I'm looking forward to seeing it (heads up, if I'm a German I will verbally abuse my teammates until I get that role).
    Spoiler : Previous FM roles :
    FM - VI: Commoner | VII: (Lionel) Gunner, Shinra Inc. | VIII: Investigator | X: (HerrZynisch) Black Wizard | (Graves) Citizen | XII: (Ser Jorah) Armoursmith | XIII: Host (Roxy)!
    M-FM- I: Host | II: Framer | III: Host | IV: Exe | V: Devil Dog | VI: Exe | VIII: DD
    S-FM - I: Jailor | II: Vigilante | V: Sheriff | CI: Paranoid Cop | Torment: Citizen

  10. ISO #10

    Re: FM IX Q/A and Mechanics thread.

    Quote Originally Posted by Luna View Post
    I also like the merger of the Neutral Killer and the Cult
    I seem to remember the Revolutionists back in the possible roles list of FM IV. Glad to see they're finally going to be in play
    Participant in Forum Mafia:
    FMIV: Citizen Jacqulyn | FMV:Investigator Amber | FMVII: Doctor Jaret| FMVIII: Godfather & Ventriloquist Ike/ Stephen | FM IX: Citizen Matvei| FMX: Escort fm_oops_ur_dead FMXI: Citizen Kony FMXIII: Citizen Greedo FMXIX: Citizen FM Yoshimo

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  12. ISO #12

    Re: FM IX Q/A and Mechanics thread.

    Setup looks cool.

    Does the jailor's execution ignore night immunity?
    Last edited by ; January 6th, 2012 at 06:38 PM.
    [FMVI: Angel FMVIII: Gunsmith FMIX: Peasant FMX: Blacksmith
    MFM-I: Serial Killer MFM-II: Citizen MFM-III: Detective MFM-IV: Godfather/Witch MFM-V: Emperor MFM-VI:Host
    SFM-I: Spy SFM-II: Bandit SFM-III: Host SFM-VI: Skeleton Knight
    Awards: MFM-IV MVP SFM-VI MVP]

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  16. ISO #16

    Re: FM IX Q/A and Mechanics thread.

    I have one question, when can I sign up?
    FMIII: Citizen | FMIV: Vigilante | FMV: Bus Driver | FMVII: Godfather | FMVI: Sinner | FMVIII: Lookout | FM IX: Citizen/Proletariat | FMX: Veteran/Survivor/Framer | FMXI: Mafioso | FMXII: Coroner | FMXIII: Bus Driver | FMXIV: Vigilante | FMXV: Student

  17. ISO #17

    Re: FM IX Q/A and Mechanics thread.

    inb4 Jesus and Lucifer are the lovers
    Spoiler : Previous FM roles :
    FM - VI: Commoner | VII: (Lionel) Gunner, Shinra Inc. | VIII: Investigator | X: (HerrZynisch) Black Wizard | (Graves) Citizen | XII: (Ser Jorah) Armoursmith | XIII: Host (Roxy)!
    M-FM- I: Host | II: Framer | III: Host | IV: Exe | V: Devil Dog | VI: Exe | VIII: DD
    S-FM - I: Jailor | II: Vigilante | V: Sheriff | CI: Paranoid Cop | Torment: Citizen

  18. ISO #18

    Re: FM IX Q/A and Mechanics thread.

    inb4 Lionel claims Dr. RevoBlackInterroStalin
    FMIII: Citizen | FMIV: Vigilante | FMV: Bus Driver | FMVII: Godfather | FMVI: Sinner | FMVIII: Lookout | FM IX: Citizen/Proletariat | FMX: Veteran/Survivor/Framer | FMXI: Mafioso | FMXII: Coroner | FMXIII: Bus Driver | FMXIV: Vigilante | FMXV: Student

  19. ISO #19

    Re: FM IX Q/A and Mechanics thread.

    I was going to claim Trotsky actually, but the theme is a tad early a shame, because I really wanted my Graveyard to read "Trotsky: Stabbed in the face by a man lunging at him with an Ice Pick."
    Spoiler : Previous FM roles :
    FM - VI: Commoner | VII: (Lionel) Gunner, Shinra Inc. | VIII: Investigator | X: (HerrZynisch) Black Wizard | (Graves) Citizen | XII: (Ser Jorah) Armoursmith | XIII: Host (Roxy)!
    M-FM- I: Host | II: Framer | III: Host | IV: Exe | V: Devil Dog | VI: Exe | VIII: DD
    S-FM - I: Jailor | II: Vigilante | V: Sheriff | CI: Paranoid Cop | Torment: Citizen

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  21. ISO #21
    Yayap
    Guest

    Re: FM IX Q/A and Mechanics thread.

    Will codes created by programs similar to the one used in FM3 be allowed?

  22. ISO #22

    Re: FM IX Q/A and Mechanics thread.

    Quote Originally Posted by TheWaaagh View Post
    Hey, this looks pretty cool, but I have a few questions (sorry):

    Does Stalin get to use his ability every night in addition to the kill that is performed?

    If so, do Stalin and Lenin and any other Bolsheviks vote for who to send out for the kills, regardless of any special abilities they might use on the side?

    Does the German Spy get the exact role of a person? It just says they'll investigate them, whereas the Russian Empire investigator says it gets a list of possible roles.

    Can the Drunkard take over one of the special roles like Lenin or Stalin?

    If so, and the Anarchist's kill trigger has been activated (where has to kill both of them), will he have to kill the Drunkard again?
    1 - One action per person and night (excluding the items you receive), so he will have to send someone to do the killing if he wants to recruit. Journalist can do both since he technically interviews during day. Luckily, killing action is only relevant with at least one recruit.
    2 - Voting isn't an action. If the team chooses Lenin to do the killing, he will have to comply and sacrifice his recruitment ability. If he gets chosen to do both, he will only be able to perform one of his own choosing.
    3 - German Spy gets the same information as a Russian Investigator.
    4 - Drunkard can't be any named roles or a General. He also can't become an Anarchist. His choice will be announced the next morning.

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  25. ISO #25
    Yayap
    Guest

    Re: FM IX Q/A and Mechanics thread.

    Any anti-AFK/lurking rules put into this game?

    How will you balance any modkills?

  26. ISO #26

    Re: FM IX Q/A and Mechanics thread.

    Quote Originally Posted by Yayap View Post
    Any anti-AFK/lurking rules put into this game?

    How will you balance any modkills?
    That is answered in sugnup thread. Afk for a day+night and you get modkilled. Lurking roles without action will be warned at the start of the night and killed by the next morning.

  27. ISO #27
    Yayap
    Guest

    Re: FM IX Q/A and Mechanics thread.

    I'm mostly interested in the balancing problem modkilling includes.

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  29. ISO #29

    Re: FM IX Q/A and Mechanics thread.

    Will you be told what role you are jailed by?
    Spoiler : FM History :
    FM VI: Commoner | FM VIII: Citizen (Tweek Tweak) | FM IX: Detective (Alexei) | FM X: Citizen (Zack) | FM XI: Citizen (Nautilus) | FM XII: Consigliere (Bronn) | FM XIII: Grave Robber (Tarkin) | FM XIV: Citizen (Mohiam) | FM XV: Electro Maniac (Togepi) | FM XVII: Citizen / Rebel (Tony Tony Chopper)

  30. ISO #30

  31. ISO #31

    Re: FM IX Q/A and Mechanics thread.

    So the only way for someone to know if a Jailor is a real Jailor is if they can kill them? Interesting.

    I also like the Teacher role. It's a nice spin on the Student, but what happens if the teacher chooses a Mafia? I have a feeling there will be no information given in that night chat because of how scared everyone will be. I assume the same will happen with the Jail chat.

    Like always we'll see how it goes and save opinions for after, but I just got an feeling this is going to be extremely hard for Mafia to lose.

  32. ISO #32

    Re: FM IX Q/A and Mechanics thread.

    It only appears that way though. Town will be stronger to compensate.
    If anyone overlooked it, the jailor can now execute no matter the lynch (albeit the ability will have limited uses).

    Teacher can be very powerful if used right. He can be of great help to any power role. If he picks mob, it can allow for some interesting scenarios, too.

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  36. ISO #36

    Re: FM IX Q/A and Mechanics thread.

    Quote Originally Posted by Zack View Post
    What happens if Nicholas and the Interrogator decide to jail each other?

    Because right now in my mind its something like this:
    No one spins like Garen... I think we all know that by now :P
    AKA Othnia (Battle.net ID): formerly in FMs II-XII.

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