[WIP] S-FM Devil Take the Hindmost
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  1. ISO #1

    S-FM Devil Take the Hindmost



    Devil Take the Hindmost

    House Manager
    High Roller
    Medium Roller
    Low Baller
    Random
    Random
    Random

    Random
    Random
    Random


    DISCLAIMER:
    All terms mentioning "Random" within the setup imply "Hidden". A truly random setup is pretty imbalanced, as determined by some trashy setups Firebringer hosted in the past. All random values are hand-balanced by the host.

    Spoiler : Special Mechanics (IMPORTANT) :

    Each role is given a sum of money before the start of the game ($1-$1000)
    Money is always rounded to the nearest dollar.
    Some roles are given items in addition to their base rolecard.
    Money can be given to other players during the night in conjunction with players' other night actions.
    Items cannot be given to other players and each item usage rules vary from item to item.
    During the day and night, players will be given various events and games to bet money on.
    Money can be used to purchase items.



    WINCONS:
    House Manager: Collect $10000.
    Betters: Eliminate the Cheaters.
    Cheaters: Collect $5000 between all faction members, or eliminate all of the Betters.
    If the House Manager is lynched, the game ends and the faction with the most collective money wins.

    Spoiler : ITEM RULES :

    Throughout the game, various roles may create items which can be sold, as well as any existing items which roles start
    WHEN SELLING ITEMS:
    Selling an item costs a $100 down payment.
    Items start at the price that whomever listed the item first may choose.
    Day Selling:
    Bids open at the start of the day.
    All bidding is made public. Players must post their bid in Bolded Yellow along with the bid number of the item they're bidding for. IF YOU DO NOT USE THE PROPER BID FORMAT, YOUR BID WILL NOT BE COUNTED.
    If you bid once and are outbid, you may bid again.
    Whoever has the highest bid by day end publicly receives the item.
    The person selling the item receives the full cash sum for selling it.
    If the item is sold, the House Manager receives $50 of the down payment, and the seller receives the remaining $50.
    If an item is not sold, the seller keeps the item, but the House Manager receives $100 down payment sum.
    Night Selling:
    Bids open at the start of the night.
    Bidding is done privately through private messages. Players must send the host a message with their bid along with the bid number of the item they're bidding for.
    Whoever has the highest bid by the end of the night privately receives the item.
    The person selling the item receives the full cash sum for selling it.
    If the item is sold, the House Manager receives the full $100 down payment sum.
    If an item is not sold, the seller keeps the item and regains their $100 down payment sum.


    Spoiler : ROLES :

    NOTE: All Cheater roles are given the identities and roles of the other Cheaters and know are given an update on how much money they collectively have each night.
    House Manager
    You have X money.
    You receive two random items at the start of the game.
    During each day/night, you may set up to three bets.
    The bets may be about anything you wish pertaining to the game.
    The bets are publicly revealed at the start of the day/night.
    You must put a down payment on each bet.
    Other players may choose to take up the bet, putting the same amount of money down on the bet as you did.
    If nobody accepts the bet, you regain your down payment.
    If you lose the bet, the person betting against you wins the down payment.
    If you win the bet, you get double the down payment.
    The host will have the final say on the result of each bet.
    Placing bets does not count as a night action.
    You may not use guns.
    You are night immune.
    High Roller
    You have X money
    You gain a 25% discount on bets over $500.
    Medium Roller
    You have X money
    You gain a 25% discount on bets between $200-$500
    Low Baller
    You have X money
    You gain a 25% discount on bets below $200.
    Gunsmith
    You have X money
    You're bad at gambling, and may not participate in any bets.
    At night you may choose to spend $500 money per gun, forging as many 1 time use guns as you wish.
    Guns can be sold during the day/night for whatever amount of money you want.
    Guns may not be used with normal night actions.
    You may not hold more than one gun at a time.
    Armorsmith
    You have X money
    You're bad at gambling, and may not participate in any bets.
    At night you may choose to spend $500 money per vest, forging as many 1 time use vests as you wish.
    Vests can be sold during the day/night for whatever amount of money you want.
    Vests may be used with other night actions.
    Bartender
    You have X money
    At night you may choose to spend $200 per drink, creating up to three drinks.
    The drinks may be sold during the day/night for whatever amount of money you want.
    You may choose between 5 effects for each drink:
    • Gain night immunity for one night.
    • You learn the identity and role of a random non-cheater.
    • You are roleblocked.
    • Nothing happens.
    • You are killed.
    Only you are aware of what drink has which effect.
    Banker
    You have X money
    One time per game, you may learn the total money each faction has collected.
    Gossiper
    You have X money
    You know the results of each night bid.
    Scavenger
    You have X money
    You have (random item).
    Beneficiary
    You have X money
    One time per game, you may choose to skip out on paying for a lost bet.
    You must send this to the host before the bet time ends.
    The "bet dodge" is not used if you win the bet.
    Fraud Investigator
    You have X money
    At night you may choose to investigate a player for fraud.
    If that player is the House Manager or a Cheater, they are seen as suspicious.
    Doctor
    You have X money
    At night you may choose to spend $500 to heal a player.
    That player may not die that night.
    Assassin
    You have X money
    You have a 1 time use Poison Vial.
    You may choose to sell the Poison Vial.
    Burglar
    You have X money
    One time per game you may visit a players house to steal their money and any items they own.
    Scammer
    You have X money
    Once per game you may choose to change the result of a bet however you like.
    No player other than you is alerted to the bet being changed.
    Funsmith
    You have X money
    At night you may choose to spend $500 money per gun, forging as many 1 time use guns as you wish.
    Guns can be sold during the day/night for whatever amount of money you want.
    Guns may not be used with normal night actions.
    You may not hold more than one gun at a time.
    Instead, you may choose to spend $500 money per false gun, forging as many fake guns as you wish.
    Fake guns can be sold during the day/night for whatever amount of money you want.
    Fake guns appear as regular guns when being sold and used. Only you know they are fake.
    You may not hold more than one fake gun at a time.
    Demolitionist
    You have X money
    At night you may spend $1000 per charge, forging as many explosive charges as you wish.
    You may sell the explosive charges.
    You may not hold more than two charges at a time.


    Spoiler : ITEMS :

    1-use Gun
    May be used to shoot a player at night.
    May only be used one time.
    Counts as a night action.
    Fake Gun
    Appears as a 1-use Gun to players other than the Funsmith.
    When used, the player suicides.
    Pierces night immunity and heals.
    Counts as a night action.
    1-use Vest
    May be used to protect yourself from death at night.
    May only be used one time.
    Does not count as a night action.
    Poison Vial
    May be used during the day to poison a player.
    Poisoned players die at the end of the day.
    May only be used one time.
    Explosive Charge
    May be used at night to place a charge on a player.
    Players may choose to detonate all of their placed charges at once at a later time.
    Charges may be used one time each.


    Last edited by Stealthbomber16; April 25th, 2018 at 08:17 PM.
    Quote Originally Posted by S-FM Unfunny View Post
    How dare you send me another box of cereal
    Quote Originally Posted by ChannelMiner View Post
    Anyways I shot Brad due to my morbid fear of zombies.

  2. ISO #2

    Re: S-FM Devil Take the Hindmost

    concept is complete, still working on roles and details

    feedback welcome from anyone but that gay ass @Stealthbilbo16 guy

    still WIP
    Last edited by Stealthbomber16; April 21st, 2018 at 09:28 PM.
    Quote Originally Posted by S-FM Unfunny View Post
    How dare you send me another box of cereal
    Quote Originally Posted by ChannelMiner View Post
    Anyways I shot Brad due to my morbid fear of zombies.

  3. ISO #3

  4. ISO #4

  5. ISO #5

    Re: S-FM Devil Take the Hindmost

    UPDATE 2:
    Added item cards
    more roles
    game now ends if all betters are killed instead of going on indefinitely into the future
    Quote Originally Posted by S-FM Unfunny View Post
    How dare you send me another box of cereal
    Quote Originally Posted by ChannelMiner View Post
    Anyways I shot Brad due to my morbid fear of zombies.

  6. ISO #6

  7. ISO #7

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  9. ISO #9

    Re: S-FM Devil Take the Hindmost

    Quote Originally Posted by Arsonist View Post
    Original setup, but too much depeneds on luck.
    Not sure where you see luck here. Did you read the disclaimer?
    All terms mentioning "Random" within the setup imply "Hidden". A truly random setup is pretty imbalanced, as determined by some trashy setups Firebringer hosted in the past. All random values are hand-balanced by the host.
    Includes money and stuff.

    If you're talking about the bets, that's not random. That's the House Manager trying to read.
    Quote Originally Posted by S-FM Unfunny View Post
    How dare you send me another box of cereal
    Quote Originally Posted by ChannelMiner View Post
    Anyways I shot Brad due to my morbid fear of zombies.

 

 

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