S-FM Don't approve this setup
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  1. ISO #1

    Thumbs up S-FM Don't approve this setup

    [S-FM] Don't approve this setup:
    (Worst setup ever made, preapre to cringe)

    Possible setups:

    Setup A: Setup B: Setup C:
    Evil investy boi
    Roleblocky boi
    Evil boi

    Investy boi
    Boi with guns
    Healy boi
    Healy boi
    Just a nice boi
    Just a nice boi
    Just a nice boi
    Just a nice boi
    Just a nice boi
    Cleany boi
    Roleblocky boi
    Evil boi

    Investy boi
    Investy boi
    Boi with guns
    Healy boi
    Just a nice boi
    Just a nice boi
    Just a nice boi
    Just a nice boi
    Just a nice boi

    Evil investy boi
    Swappy boi
    Evil boi

    Investy boi
    Boi with guns
    Healy boi
    Tracky boi
    Just a nice boi
    Just a nice boi
    Just a nice boi
    Just a nice boi
    Just a nice boi


    Role info, tell me about balance issues, i won't fix them lol:

    Scummy bois:
    Goal: Kill all nice bois (they also share a night chat)

    Spoiler : Some stuff about scummy bois :
    Evil boi
    You're an evil leader of scummy bois
    You can kill a nice boi at night
    You can't be killed at night
    Evil investy boi
    You're an evil bois investigator
    You can determine someone's role
    If an old evil boi dies, you'll become the next evil boi.
    Roleblocky boi
    You're a master of making bois look at you, instad of doing something.
    You can role block a nice boi (a.k.a. Making them do no actions)
    If an old evil boi dies, you'll become the next evil boi.
    Target will be notified, if it's roleblocked.
    Cleany boi
    You're a master of cleaning all clues
    You can clean a player, that will die this night (aka Make them appear as "You have gay!" at graveyard)
    If an old evil boi dies, you'll become the next evil boi.
    YOU'RE LIMITED ONLY TO 1 NIGHT ACTION!!!
    Swappy boi
    You're a master of mumble rumbe idk
    You can swap 2 bois at night (a.k.a. All acttions to 1 boi will redict to another)
    If an old evil boi dies, you'll become the next evil boi.


    Nice bois:
    Goal: Lynch all scummy bois (or someone, that you think he's scummy)

    Spoiler : Some stuff aout nice bois :
    Investy boi
    You're an investigator, that checks some bois
    You can determine someone's role
    Boi with gunz
    You're a nice cop, that kills for law
    You can kill someone at night.
    YOU'RE LIMITED ONLY TO 1 NIGHT ACTION!!!
    Healy boi
    You're a doctor, that heals other bois
    You can protec someone from death
    Tracky boi
    You're a... Idk who you are
    You can track a player and know who he'll visit
    Just a nice boi
    Your awesomeness - that's your power!!!


    OoO:

    1: Roleblocky boi block
    2: Swappy boi swap
    3: Healy boi heal
    4: Boi with gunz kill
    5: Evil boi kill
    6: Evil/Investy boi check
    7: Tracky boi check
    8: Cleany boi clean
    1. Only english allowed, but in critical situations, you may use other languages.
    2. Suicide is allowed!
    3. Suicide is still allowed!
    4. Anyone can host this game
    6. Don't approve this setup or get modkillied
    8: There's no rule 7
    9: Last wills are allowed
    10: Other rules set by default
    Last edited by Arsonist; April 26th, 2018 at 09:50 AM.
    [SIGPIC]Why you hold cursor on my signature picture?[/SIGPIC] A very annoying SC2Mafia player.

  2. ISO #2

  3. ISO #3

    Re: S-FM Don't approve this setup

    What happens to the evil kill ability if evil boi is killed?
    Do roleblock leave feedback?
    What does cleaning remove?
    Are last wills a thing?
    Do swaps leave feedback?

    My main worry is, two of the setups have two investigation roles, which leaves evil vulnerable.
    In which case, I suggest that there is no feedback for swappings or roleblock to make it more difficult for town.

    Also one of your quotes is messed up.
    Cryptonic made this sig

    Quote Originally Posted by HentaiManOfPeace View Post
    gotchu fam

    Attachment 28016

  4. ISO #4

    Re: S-FM Don't approve this setup

    Quote Originally Posted by SuperJack View Post
    Quesions and Answers!
    Q: What happens to the evil kill ability if evil boi is killed?
    A: I made evil boi NI in this upgrade
    Q: Do roleblock leave feedback?
    A: It's hard to make non-feedback RB.
    Q: What does cleaning remove?
    A: Role from graveyard, it's like jaintor, but instead of "???" role will appear as "You have gay!".
    Q: Are last wills a thing?
    A: Yes
    Q: Do swaps leave feedback?
    A: No

    Suggestions and Responses
    S: My main worry is, two of the setups have two investigation roles, which leaves evil vulnerable.
    R: I nerfed player count to 10, also evil investigator works for evil.
    S: In which case, I suggest that there is no feedback for swappings or roleblock to make it more difficult for town.
    R: Ok, but roleblock will leave feedback.

    S: Also one of your quotes is messed up.
    R: Thanks, i fixed that!
    Last edited by Arsonist; April 22nd, 2018 at 08:27 AM.
    [SIGPIC]Why you hold cursor on my signature picture?[/SIGPIC] A very annoying SC2Mafia player.

  5. ISO #5

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  7. ISO #7

  8. ISO #8

    Re: S-FM Don't approve this setup

    The concern with evil boi dying early was if he gets lynched by luck day 1, would mean rest of the game is super difficult for scum.
    A way around that problem, is either by making it an overall factional kill in exchange for no night action.
    Or a role change for the other members when evil boi dies.

    Also game was fine with the 5 citizens, no need to remove them ^^
    Cryptonic made this sig

    Quote Originally Posted by HentaiManOfPeace View Post
    gotchu fam

    Attachment 28016

  9. ISO #9

    Re: S-FM Don't approve this setup

    Quote Originally Posted by SuperJack View Post
    The concern with evil boi dying early was if he gets lynched by luck day 1, would mean rest of the game is super difficult for scum.
    A way around that problem, is either by making it an overall factional kill in exchange for no night action.
    Or a role change for the other members when evil boi dies.

    Also game was fine with the 5 citizens, no need to remove them ^^
    I already left that change in a note, but ok i left that change in rolecards.
    Last edited by Arsonist; April 24th, 2018 at 07:30 AM.
    [SIGPIC]Why you hold cursor on my signature picture?[/SIGPIC] A very annoying SC2Mafia player.

  10. ISO #10

  11. ISO #11

  12. ISO #12

    Re: S-FM Don't approve this setup

    Quote Originally Posted by WhoIsEfekannn02AndOzyTeam View Post
    Pretty sure the current version has like nothing in common to the original, which we saw when this thread was created.
    can not confirm

    pretty much the same setup
    Quote Originally Posted by S-FM Unfunny View Post
    How dare you send me another box of cereal
    Quote Originally Posted by ChannelMiner View Post
    Anyways I shot Brad due to my morbid fear of zombies.

  13. ISO #13

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  16. ISO #16

    Re: S-FM Don't approve this setup

    Quote Originally Posted by Noz_Bugz View Post
    like seriously these setups are pretty cool

    If a game opens for one of these setups i'll def try to find time to play
    I think it's a setup, not setups. The setup randomizes between the 3 possible choices - A B C, just like in the Illuminati setup.
    Honestly, I like the idea of this setup - that instead of calling the roles "random power roles", and then hosts hand pick roles for balance, the setup just pre-hand-picks roles in different variations and when game starts then a random variation gets picked.
    But this idea encourages players to role call at the games start and then to just choose whom they trust and whom they don't from the "too many x role claims" list. I feel like this kind of setup has less gameplay than default setups.
    But still better than the Illuminati setups - where, as I remember, the setups A B C... had nothing in common with one another.

  17. ISO #17

    Re: S-FM Don't approve this setup

    Quote Originally Posted by OzyWho View Post
    I think it's a setup, not setups. The setup randomizes between the 3 possible choices - A B C, just like in the Illuminati setup.
    Honestly, I like the idea of this setup - that instead of calling the roles "random power roles", and then hosts hand pick roles for balance, the setup just pre-hand-picks roles in different variations and when game starts then a random variation gets picked.
    But this idea encourages players to role call at the games start and then to just choose whom they trust and whom they don't from the "too many x role claims" list. I feel like this kind of setup has less gameplay than default setups.
    But still better than the Illuminati setups - where, as I remember, the setups A B C... had nothing in common with one another.
    Which is why we are after the amount of citizens to increase, so the scum has more space to hide ^^
    Cryptonic made this sig

    Quote Originally Posted by HentaiManOfPeace View Post
    gotchu fam

    Attachment 28016

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