[Approved] S-FM Mathematics Class

1. S-FM Mathematics Class

Mathematics Class

Roles List

Mathematics Problem
Corrupted Student
Corrupted Student

Teacher
Student
Student
Student
Student
Student
Student
Student
Student
Student

Role Cards

Teacher: You can reveal once during the day, confirming yourself as the teacher and allowing 2 players to be lynched that day. Roles are revealed at the end of the day.

Student: You have the power of vote.

Mathematics Problem: This role has 3 different levels (roles). If you are Level 3 and get lynched you lose.
1. Polynomials Problem: Destroy a Student's will to live at night (Night Kill).
2. Integration Problem: Destroy a Student's will to live at night (Night Kill), along with corrupting a Student's mind for the next day (Corrupted means only being able to speak 50 different random words provided by host. Using another word means dying. You get 1 warning.)
3. Geometry Problem: Destroy a Student's or Teacher's will to live at night (Night Kill), along with corrupting a Student's or Teacher's mind for the next day. (Corrrupted [GEOMETRY LEVEL] means only being able to speak 30 different words provided by host. Using another word means dying. You get 1 warning.) Your presence summons random simple Maths problems that if the solution is not posted by EoD a random player will suicide.

Corrupted Student: You have the power of vote. Your mind has been corrupted by Maths homework.

Win Conditions

Students Lynch the Geometry Problem.

Mathematics Problem & Corrupted Students: Make all Students and the Teacher suicide (Night Kill) or see them lynched.

Special Mechanics: Mathematics Problem & Corrupted Student transformations

The Mathematics Problem is more of a "faction role" than a "player role". This means that when the Mathematics Problem dies a random Corrupted Student will get converted to the Mathematics problem OF THE NEXT LEVEL. If a Corrupted Student is lynched the current Mathematics problem will level up. If the Mathematics Problem [LEVEL 3] is lynched there will be no more Corrupted Students so the faction will be wiped out and lose.

Mechanics

Days last 48 hours.
Nights last 24 hours.
Majority & Non-Mandatory Lynch.
Yes Last Wills & No Death Notes & No Suicides
The Mathematics Problem and the Corrupted Students share a Night Chat.

Order of Actions

0. Teacher reveals
1. Mathematics Problem Kills / Corrupts

Rules of Conduct

No OGC (out of game communication)
Insults are alright, but don't be extreme.
Don't quote PMs.
English only.
Images and videos are allowed, but don't spam them.
No excessive use of unrelated posts.
Threatened, attempted, or faked gamethrows are prohibited and will result in force replace, modkill or agressive warn at the host's discretion.
Don't spam excessively

2. Re: S-FM Mathematics Class

@SuperJack or whoever is supposed to review this... Ready for review!

3. Re: S-FM Mathematics Class

LMAO basically scum has 2 lives before getting lynched for real. Right?

Can corrupted people vote?

4. Re: S-FM Mathematics Class

Originally Posted by Marshmallow Marshall
LMAO basically scum has 2 lives before getting lynched for real. Right?

Can corrupted people vote?
Yes. Also, in case Town has very bad luck Evil will advance to the next level if they don't get lynched every 2 days.

Yes.

5. Re: S-FM Mathematics Class

Originally Posted by Gyrlander
Yes. Also, in case Town has very bad luck Evil will advance to the next level if they don't get lynched every 2 days.

Yes.
I disagree with this mechanic. If town sucks let them suck. Lol. It's already very hard for the math problem IMO.

6. Re: S-FM Mathematics Class

Originally Posted by Marshmallow Marshall
I disagree with this mechanic. If town sucks let them suck. Lol. It's already very hard for the math problem IMO.
Going to do something. If the Math problem gets lynched a Student will be converted at next day start. This way there won't always be a NK.

7. Re: S-FM Mathematics Class

I'm sorry but I fail to see what is Town supposed to do apart from lynching randomly? How can they find the math problems?

Also, in a world where the Teacher died early - 3v1 = auto win for the math problem if it was never lynched before, right?

8. Re: S-FM Mathematics Class

This is like Lady Gaga but even more difficult

9. Re: S-FM Mathematics Class

Yeah this setup is a little too difficult and RNG-ey-reliant in my opinion. I agree with Ozy here, I simply don't see how town could possibly win this with 10 people at game start. It might work with 15-16 or something like that, but I think town will just Lynch each other - this is basically a cult game where the cult convert at random and only upon death. Maybe change the Teacher's ability from the Marshal's Lynch to something that prevents a Math problem from converting someone that day. Maybe a day ability with two charges?

10. Re: S-FM Mathematics Class

What happens if level 1 or level 2 math problem targets the teacher? Neither any action nor any notification, right?

11. Re: S-FM Mathematics Class

Originally Posted by OzyWho
What happens if level 1 or level 2 math problem targets the teacher? Neither any action nor any notification, right?
Exactly.

12. Re: S-FM Mathematics Class

Originally Posted by OzyWho
I'm sorry but I fail to see what is Town supposed to do apart from lynching randomly? How can they find the math problems?

Also, in a world where the Teacher died early - 3v1 = auto win for the math problem if it was never lynched before, right?
Using... day talk. And less fucking Night Actions.

And they have Teacher as a trump card.

13. Re: S-FM Mathematics Class

Originally Posted by Gyrlander
Using... day talk. And less fucking Night Actions.

And they have Teacher as a trump card.
Good luck using Day talk when someone will turn scum out of nowhere, >inb4 the best and most pro-town player turns Mathematical Problem and rage quits

14. Re: S-FM Mathematics Class

Originally Posted by Gyrlander
Using... day talk.
That's the thing though.
I am rather new to FM so idk anything else than pressuring people or checking everyone's messages for possible alignments/teams.
Which is why I don't know how to find try to find someone, who is without a team, by just talking.

Can you expand your answer a little for someone new as me?

15. Re: S-FM Mathematics Class

Originally Posted by OzyWho
That's the thing though.
I am rather new to FM so idk anything else than pressuring people or checking everyone's messages for possibly alignments/teams.
Which is why I don't know how to find try to find someone, who is without a team, by just talking.

Can you expand your answer a little for someone new as me?

He means reading people's messages and looking for possible scum slips/strategies/intention/agendas. I honestly don't see how that could possibly happen since, once the Mathematical Problem dies, whoever becomes the next Math problem will be completely RNG'd - it could be anyone in the game other than the Teacher.
@Gyrlander , does the Student become the next Math Problem immediately upon the latter's Lynch or does that happen after the ensuing night?

16. Re: S-FM Mathematics Class

OK this was a troll post, ignore this. Sorry. lol

17. Re: S-FM Mathematics Class

Originally Posted by Magoroth
He means reading people's messages and looking for possible scum slips/strategies/intention/agendas.
Ahh, so it's a game for pros only then. Because I remember me re-reading all of Grylander messages 3 times in the Spirits game and I he was my TOP town read.

And this game I imagine it would be even a lot harder since the one evil can just play along and not have any agenda to speak of. Would be purerly random lynching to me so I know I can't handle the level of mind game this game is about to produce.

18. Re: S-FM Mathematics Class

Originally Posted by Magoroth
Yeah this setup is a little too difficult and RNG-ey-reliant in my opinion. I agree with Ozy here, I simply don't see how town could possibly win this with 10 people at game start. It might work with 15-16 or something like that, but I think town will just Lynch each other - this is basically a cult game where the cult convert at random and only upon death. Maybe change the Teacher's ability from the Marshal's Lynch to something that prevents a Math problem from converting someone that day. Maybe a day ability with two charges?
Isn't it similar to Cult saves?

19. Re: S-FM Mathematics Class

The issue I see is there is no reason for a scum to be scummy. No alignments, so what would chat reveal? everyone would be a student so there is nothing to actually be scummy over except maybe protecting yourself. even then, a scum wouldent care TOO much being lynched and losing just due to there is no1 else relying on him to win.

I see the only viable strategy for town to be is skip until the scum is lvl 3, then start looking. due to after 2 days the leads from the previos 2 days are completely null.

I think add a second scum thats constant, but now we are just replicating the gaga setup with a slighlty different mechanic....

I dunno, I just feel something is missing. You can't scumhunt without the scum having a purpose to be scummy.

Skip D1/D2 - D3 = 2 dead lvl 2 scum.

Skip D3/D4 - D5 = 4 dead lvl 3 scum

so on D5 we are now at 5v1 with a scum who dies when they are lynched. any other strategy is anti town.

20. Re: S-FM Mathematics Class

Originally Posted by Gyrlander
Isn't it similar to Cult saves?
No - in cult saves you at least have some idea of who might be converted. Strong TPRs like Jailor/Vigilante, Lookout, Coroner, Mayor, Marshall. And Citizens.

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