New Neutral role: Malpracticing Doctor
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  1. #1

    New Neutral role: Malpracticing Doctor

    Kinda random but I figured why not post this (BTW as serious as you can get with mafia)

    Malpracticing Doctor
    Neutral killing/Evil

    Choose one person each night to either save or Lobotomize
    Lobotomization turns the target into a stump who cannot talk (essentially killing them), protectives can stop a Lobotimizaion, is like blackmailer but the only message that come up on trial or when they try to talk is "*drool*", Saving the person is just like how a Doctor would save someone

    Win conditions: You must kill town Government roles (wont let you get license), Doctors (so people are forced to come to you), and Witch Doctors, Survive to the end of the game with these roles dead


    holy shit I cam up with this drunk and totally forgot about it lol, ty for all the input
    Last edited by Supernoob; March 11th, 2018 at 11:47 PM. Reason: drunk

  2. #2

    Re: New Neutral role: Malpracticing Doctor

    Quote Originally Posted by Supernoob View Post
    Kinda random but I figured why not post this (BTW as serious as you can get with mafia)

    Malpracticing Doctor
    Neutral killing/Evil

    Choose one person each night to either save or Lobotomize
    Lobotomization turns the target into a stump who cannot talk (essentially killing them), protectives can stop a Lobotimizaion, is like blackmailer but the only message that come up on trial or when they try to talk is "*drool*", Saving the person is just like how a Doctor would save someone

    Win conditions: You must kill town Government roles (wont let you get license), Doctors (so people are forced to come to you), and Witch Doctors, Survive to the end of the game with these roles dead
    Good idea for a FM game and still don't follows conditions of Mafia.
    If it's neut killing, it should kill, converting temporary to stump is not killing.
    Saving - it's what neut killing shouldn't have, he don't side with mafia, he don't needs to heal someone.

      Conclusion:
    Aligiment should be just "Netural Evil", no killing, because it don't kills anyone.
    Stump can talk, just can't vote.
    Protectives can heal the stumping? This should be an option for role.

    It just turns into a worse version of auditor tbh.
    Should be more OP.



    Last edited by Arsonist; March 7th, 2018 at 02:09 AM.

  3. #3

  4. #4

    Re: New Neutral role: Malpracticing Doctor

    Quote Originally Posted by OzyWho View Post
    No SC2Mafia role has the CHOICE between 2 different night actions.

    Might as well come up with roles that can choose between 10 different night actions. It will never happen.
    arsonist.

    FM XVII: Bonney Jewelry (Journalist)
    FM XVIII: Kalou (Savage Godfather)
    FM XX: Joseph Bertrand (Marshall)
    FM XXI: USA (Escort)
    FM XV: Whiskey (Whore)

  5. #5

  6. #6

    Re: New Neutral role: Malpracticing Doctor

    Quote Originally Posted by OzyWho View Post
    No SC2Mafia role has the CHOICE between 2 different night actions.

    Might as well come up with roles that can choose between 10 different night actions. It will never happen.
    Hey, as long as it's not talking with the dead it's ok. Oh, and see the good side: it cannot kill 15 players in 1 night! xD

    Seriously though, it's: Overpowered hard for a NEvil, and hard to win with (OP because you can nearly kill people with that ability, and because you can heal, and hard to win with because you must survive AND kill specific targets).
    Quote Originally Posted by Fielzanks View Post
    Unknown whispers slightly in David's ears as the sun disappear from the sky. "Listen, David. Blink is dangerous for our plan." His breath was fast, almost as if a hidden threat could come at any moment. "He will come for us David, he will come!" The man face was shrouded in shadows but the tone of his voice gave his emotions away. Ruthless planning mixed with fear. "Blink will jump at any occasion to kill MM. If MM sticks with his claim, as soon as you see this opportunity, counterclaim him.

  7. #7

    Re: New Neutral role: Malpracticing Doctor

    Quote Originally Posted by Marshmallow Marshall View Post
    Hey, as long as it's not talking with the dead it's ok. Oh, and see the good side: it cannot kill 15 players in 1 night! xD

    Seriously though, it's: Overpowered hard for a NEvil, and hard to win with (OP because you can nearly kill people with that ability, and because you can heal, and hard to win with because you must survive AND kill specific targets).
    This role is netural KILLING, this is UNDERPOWERED.
    This role nearly kills. Nearly... More? Okay, this role has ability to heal, that's pretty usless for a netural killing. And why that's in real life discussion?

  8. #8

  9. #9

    Re: New Neutral role: Malpracticing Doctor

    Quote Originally Posted by Supernoob View Post
    i meant for it to permenetly silence them, so would it just be a neut evil. I have a few more Ideas is this idea really lame or actually kinda good
    Okay, this one would be kinda OP, make it just turn into a stump, without blackmail.

  10. #10

    Re: New Neutral role: Malpracticing Doctor

    Quote Originally Posted by Arsonist View Post
    Okay, this one would be kinda OP, make it just turn into a stump, without blackmail.
    Then it's stupid auditor... but OP. This role doesn't have its place.
    Quote Originally Posted by Fielzanks View Post
    Unknown whispers slightly in David's ears as the sun disappear from the sky. "Listen, David. Blink is dangerous for our plan." His breath was fast, almost as if a hidden threat could come at any moment. "He will come for us David, he will come!" The man face was shrouded in shadows but the tone of his voice gave his emotions away. Ruthless planning mixed with fear. "Blink will jump at any occasion to kill MM. If MM sticks with his claim, as soon as you see this opportunity, counterclaim him.

  11. #11

    Re: New Neutral role: Malpracticing Doctor

    I'm sorry to say this, because I have several new role ideas myself, but I'm afraid it's highly unlikely we'll get any new roles at this point... the map hasn't been updated with any new roles in over 4 years, and I don't see that changing any time soon.

  12. #12

  13. #13

    Re: New Neutral role: Malpracticing Doctor

    I don't really get the point of turning people into permanently silenced stumps. It's only possible for auditor to make himself stump as a joke. There is a reason that they are banned from being used in saves as an actual starting role. Most players would just quit the game as soon as you did this to them. I think it's an interesting idea though to create another neutral role that could somehow change the roles of townies.

    The healing thing would be bad for the meta. As it stands, people who claim Doc and don't have any confirmed heals are often mistrusted by the town and executed by jailors, vigs, and marshalls. Adding another evil role that can heal like the WD just adds to the likelihood of townies killing a real doctor. Giving this role the win condition of killing off the other doctors just further makes life harder for real docs. As it stands, doctor already gets rolequitted more often than any other role, so I really don't think anything should be created that nerfs it.
    Have you ever heard the tragedy of Darth Jar Jar the wise?

  14. #14

    Re: New Neutral role: Malpracticing Doctor

    Quote Originally Posted by aamirus View Post
    I don't really get the point of turning people into permanently silenced stumps. It's only possible for auditor to make himself stump as a joke. There is a reason that they are banned from being used in saves as an actual starting role. Most players would just quit the game as soon as you did this to them. I think it's an interesting idea though to create another neutral role that could somehow change the roles of townies.

    The healing thing would be bad for the meta. As it stands, people who claim Doc and don't have any confirmed heals are often mistrusted by the town and executed by jailors, vigs, and marshalls. Adding another evil role that can heal like the WD just adds to the likelihood of townies killing a real doctor. Giving this role the win condition of killing off the other doctors just further makes life harder for real docs. As it stands, doctor already gets rolequitted more often than any other role, so I really don't think anything should be created that nerfs it.
    You forgot another way to make a stump - there's 2 players in SC2 mafia, that were stump-listed:

    HustleTrees {1-S2-1-1269107}
    Jasonluke {1-S2-1-783859}

  15. #15

    Re: New Neutral role: Malpracticing Doctor

    May I request a mod to move that to R&D section? Unless the thread author is a malpracticing doctor IRL...
    Quote Originally Posted by Fielzanks View Post
    Unknown whispers slightly in David's ears as the sun disappear from the sky. "Listen, David. Blink is dangerous for our plan." His breath was fast, almost as if a hidden threat could come at any moment. "He will come for us David, he will come!" The man face was shrouded in shadows but the tone of his voice gave his emotions away. Ruthless planning mixed with fear. "Blink will jump at any occasion to kill MM. If MM sticks with his claim, as soon as you see this opportunity, counterclaim him.

  16. #16

 

 

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