Another M-FM Setup
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  1. ISO #1

    Exclamation Another M-FM Setup

    I thought of this during M-FM I, when I sent it to Luna, but I've made some changes since then. It's nothing too crazy, just normal rules and a few new roles. I've made up a hopefully fun story / theme for it as well, but I won't spoil that here.

    Mafia members will be able to choose which role they are from a selection of random roles I give them.

    Roles List

    Cop / Insane Cop
    Investigator
    Doctor / Medical Student
    (Hidden Town Power Role)
    (Hidden Town Power Role)
    (Hidden Town Power Role)
    (Hidden Town Power Role)
    (Hidden Town Power Role)
    Citizen
    Citizen
    Citizen
    Citizen

    (Hidden Neutral Role)
    Pig Cop
    Assassin
    (Hidden Mafia Role)
    (Hidden Mafia Role)
    (Hidden Mafia Role)
    (Hidden Mafia Role)
    (Hidden Mafia Role)


    Possible Hidden Town Roles: Escort, Vigilante, Detective, Lookout, Veteran, Gunsmith, Armoursmith, Coroner, Bus Driver, Journalist, Mortician, Enchantress, Whore, Architect

    Possible Hidden Mafia Roles: Framer, Consort, Blackmailer, Consigliere, Janitor, Drug Dealer, Fabricator, Actress, Lawyer, Grave Robber, Kidnapper

    Possible Hidden Neutral Roles: Executioner, Jester, Witch, Corrupt Journalist, Masochist

    Win Conditions

    Town: See the Mafia, Witch and Corrupt Journalist lynched or killed at night.
    Mafia: See the Town and Pig Cop lose.
    Pig Cop: Survive until the end of the game. Can win with town.
    Assassin: Kill your target role. Once your objective is complete, you must survive until the end of the game.
    Witch: Survive until the end of the game. Can win with the Mafia,
    Executioner: See your Town target lynched. If your target dies at night, you become a jester. Once your objective is complete, you must survive until the end of the game.
    Jester: Get yourself lynched during the day.
    Corrupt Journalist: Survive until the end of the game. Can win with the Mafia.
    Masochist: Be attacked twice. Once your objective is complete, you must survive until the end of the game.

    New Role:

    Pig Cop
    You MUST investigate and role block someone at night (1 target, 2 actions).

    Must survive until the end the game. Can win with town.


    I would really appreciate any suggestions, particularly about the balance.

    Thanks for all the feedback I got in my Gary the Caterpillar thread, it helped a lot.

    I don't want to host M-FM V but I'd be up for hosting one in the future if you like the setup.

    EDITS:

    Pig Cop role changed. New win condition.
    Student, Merchant and Amnesiac removed.
    Roles List adjusted for balance.
    Gary the Caterpillar removed .
    Added another mafia member.
    Added an assassin.
    Mafia members can now pick their role from a random selection I give them.
    Last edited by ; January 4th, 2012 at 12:56 PM.
    Spoiler : FM History :
    FM VI: Commoner | FM VIII: Citizen (Tweek Tweak) | FM IX: Detective (Alexei) | FM X: Citizen (Zack) | FM XI: Citizen (Nautilus) | FM XII: Consigliere (Bronn) | FM XIII: Grave Robber (Tarkin) | FM XIV: Citizen (Mohiam) | FM XV: Electro Maniac (Togepi) | FM XVII: Citizen / Rebel (Tony Tony Chopper)

  2. ISO #2

    Re: Another M-FM Setup

    Role Cards:

    Architect
    Can choose two members of the town to speak with at night. You will be anonymous to them, but they will be able to see who each other are.

    Armoursmith
    Can give out one piece of armour at night. The target will be informed that they have received armour the following day. Armour protects the user from one attack upon use, but does not expire until used. Armoursmiths cannot target themselves. You can only carry one piece of armour.

    Detective
    Can target someone at night to follow. You will be informed of whom the target visits at night. You will not be told what action the target took, or if the target was manipulated in any way.

    Lookout
    Can target someone at night to observe. You will be informed of anyone visiting your target.

    Bus Driver
    Can swap two people at night. Actions directed at one will affect the other. Targets will be informed they have been switched. Cannot target self, unless forced to.

    Coroner
    Can investigate a dead body at night. You will be able to recover your target's last will, role, and who they targeted each night.

    Doctor
    You may heal a target at night, protecting them from one attack. Your target will not be informed they have been healed, unless they are attacked. You cannot prevent ingestions or digestions.

    Medical Student
    Player will be told they are a regular Doctor. Has the ability to heal players. Also has the ability to roleblock players. The first night action will be randomised, and then it alternates between the heal and the block.

    Gunsmith
    May issue one weapon from the armoury at night. The target will be informed they have been given a gun the following day, and may use it to shoot someone else at night.

    Journalist
    May choose to interview one target per night. The interview will be published anonymously the next day to the whole town. The journalist may add his own article alongside the interview.

    Mortician
    May investigate a dead body at night. Will learn what actions were used upon the victim, and on what night. Will discover the true role of a target.

    Whore
    Has two 'drunken episodes' to be activated at night. During a drunken episode, the whore will have sex with anyone that visits her, roleblocking them. Anyone roleblocked will receive the same message as if they had been visited by an Escort or Consort. The Whore will know how many people they blocked, but will not know who they blocked. The whore will block any killers sent for her during a drunken episode.

    Cop
    Can investigate a player during the night, and will be informed if their target is Suspicious (Mafia or Pig Cop) or Unsuspicious (Town, Neutral or Gary the Caterpillar).

    Insane Cop
    Player will be told they are a regular cop. The Insane Cop will see the Mafia and Pig Cop as Unsuspicious, while Town, Neutrals and Gary the Caterpillar will appear to be Suspicious.

    Investigator
    May investigate a player at night. Will be given clues to the player's role.

    Escort
    Can choose to block a target a night. Target may not take any night actions. Target will receive the same message as if he was blocked by a Consort or Whore.

    Veteran
    Can go on alert twice. His attacks do NOT ignore immunities and healing, but when on alert he is immune to all attacks and manipulation.

    Vigilante
    Can shoot a player at night only. Has 2 bullets.

    Enchantress
    You MUST lure AND repel someone each night. Lure forces your target to target you. Repel forces your target not to target you. In the event that a repel is successful, the redirected action will target a random person.

    Lured targets will always be notified, but repelled targets will only be notified if the repel is successful. A repel is considered successful when the person you target actually wanted to target you and you used repel on them.

    Witch
    At night can force one player to target another player. Can make a target visit himself, and can make a target visit the Witch. If a player has spent their limited charges on their action, he will still visit whoever the Witch told him to. The manipulated target will be told they have been witched. A Witch may force a Citizen to visit someone else at night.

    Executioner
    Target will always be Town.

    Corrupt Journalist
    May choose to interview one target per night. The interview will be published anonymously the next day to the whole town. The journalist may add his own article alongside the interview and edit his target's interview.

    Jester
    May visit another player at night, but that target will not be notified.

    Masochist
    You have no night abilities, but you are immune to attacks until you are attacked twice.

    Pig Cop
    You MUST investigate and role block someone at night (1 target, 2 actions).

    Assassin
    Can kill someone each night.

    Consort
    Can choose to block a target a night. Target may not take any night actions. Target will receive the same message as if he was blocked by an Escort or Whore.

    Framer
    May frame a target at night. A cop (of any kind), an investigator, a merchant and the Pig Cop will all receive false information. Does not affect lookouts and detectives.

    Drug Dealer
    Limited to three druggings. May drug a player at night. The player will be informed that they have been bussed, blocked, witched, given a gun, given armour, lured, repelled, or attacked+healed, chosen at random.

    Consigliere
    May investigate a player at night. Will be given clues to the players role.

    Janitor
    Limited to one clean. May clean someone at night; if the player is killed during the night, their role won't be revealed in the graveyard and the Janitor gains exclusive access to their last will. Unsuccessful cleaning attempts will not use up the charge.

    Blackmailer
    Limited to three charges. May target a player at night - that player may not talk during the next day chat, except a single post which may read "I have been blackmailed.". Blackmailed target may still vote, but once they have voted they cannot change their vote.

    Actress
    At night may target a player. The targets role is not revealed, but if the Actress dies she will appear to be that role in the graveyard. The Actress will disguise herself as the last target she visited - she does not need to pick a target every night.

    Fabricator
    If sent to kill for the Mafia, may make the killing appear to come from another source. Can fabricate a kill to look like it came from a vigilante, a veteran, a jester suicide, or a gunsmith gun.

    Kidnapper
    Can swap two people at night. Actions directed at one will affect the other. Targets will be informed they have been switched. Cannot target self, unless forced to.

    Lawyer
    May change his target's last will to anything he wants. Does not see his target's last will. The effect only works for the night it is used.

    Grave Robber
    May steal the ability of a dead person at night. You can choose to accumulate steals, or use the abilities you've stolen every other night. Abilities are not infinite.

    For example:
    N1: -Steal Falsetruth (Doctor)
    N2: -Heal GF
    N3: -Steal Falsetruth (you MUST do this everytime)
    N4: -Heal GF
    N5: -Steal FM Game Master (Vigilante)
    N6: -Steal FM Game Master
    N7: -Shoot Claw
    N8: -Shoot philie
    Last edited by ; January 4th, 2012 at 11:18 AM.
    Spoiler : FM History :
    FM VI: Commoner | FM VIII: Citizen (Tweek Tweak) | FM IX: Detective (Alexei) | FM X: Citizen (Zack) | FM XI: Citizen (Nautilus) | FM XII: Consigliere (Bronn) | FM XIII: Grave Robber (Tarkin) | FM XIV: Citizen (Mohiam) | FM XV: Electro Maniac (Togepi) | FM XVII: Citizen / Rebel (Tony Tony Chopper)

  3. ISO #3

    Re: Another M-FM Setup

    Very rough pairings.

    Investigation Pairings

    Citizen/GF/Jester/Architect
    Lookout/Blackmailer
    Detective/Grave Robber
    Investigator/Consigliere
    Cop/Executioner/Pig Cop
    Bus Driver/Kidnapper
    Escort/Consort/Whore
    Framer/A role currently in the Mafia team
    Assassin/Doctor/Medical Student
    Armoursmith/Gunsmith/Drug Dealer
    Enchantress/Witch
    Veteran/Masochist/Lawyer
    Coroner/Janitor/Mortician
    Journalist/Corrupt Journalist
    Last edited by ; January 4th, 2012 at 11:20 AM.
    Spoiler : FM History :
    FM VI: Commoner | FM VIII: Citizen (Tweek Tweak) | FM IX: Detective (Alexei) | FM X: Citizen (Zack) | FM XI: Citizen (Nautilus) | FM XII: Consigliere (Bronn) | FM XIII: Grave Robber (Tarkin) | FM XIV: Citizen (Mohiam) | FM XV: Electro Maniac (Togepi) | FM XVII: Citizen / Rebel (Tony Tony Chopper)

  4. ISO #4

    Re: Another M-FM Setup

    That Pig Cop is like the soul of the beast in FM5, except worse because he can actually prevent his own death by blocking the right people and he can win sooner than the beast could (day 6 it was). In short: if you host this as is the game will result in a mass claim hell where the mafia, neutrals and town cooperate to end the pig before the time is over, the pig will lose and the game will be bullshit.

    I think we came to the conclusion that roles like the Soul of the Beast should not be repeated... So I wonder why you came up with this...

  5. ISO #5
    Nick
    Guest

    Re: Another M-FM Setup

    Quote Originally Posted by Zack View Post
    That Pig Cop is like the soul of the beast in FM5, except worse because he can actually prevent his own death by blocking the right people and he can win sooner than the beast could (day 6 it was). In short: if you host this as is the game will result in a mass claim hell where the mafia, neutrals and town cooperate to end the pig before the time is over, the pig will lose and the game will be bullshit.

    I think we came to the conclusion that roles like the Soul of the Beast should not be repeated... So I wonder why you came up with this...
    Student the Pig Cop for the win!

  6. ISO #6

    Re: Another M-FM Setup

    cut Pig Cop OR gary/catepillar
    make the custom roles un-studentable

    a M-FM can support only so many custom roles.
    Spoiler : FM History :
    FM8 - Bebe(Citizen) FM9-Prokofi(German Medic) FM10- CptKirk(Citizen) FM11 - Caitlyn(Abstergo Agent/Citizen)
    M-FM1-Veteran(Durante) M-FM2-Detective M-FM 4- Student(Nina Einstein) M-FM6- Armorsmith
    Misc: Why-FOM (M-FM 1), SFM: The Experiment: Hosted

  7. ISO #7

    Re: Another M-FM Setup

    I'm thinking of changing the Pig Cop role to make him a friendly neutral. I thought of this:

    Pig Cop
    You MUST investigate and role block someone at night (1 target, 2 actions).

    Must survive until the end the game. Can win with town.


    I like the idea that he has to really think about revealing himself and giving the town information to lynch scum as he loses if he dies. He still however wants to do his best to help town win so revealing might be necessary.

    His role block can hinder the town as well as help it as he must do it every night.

    Any thoughts? You're right that he wouldn't work in his previous state but I think he is much more manageable role now. It also means I won't have to think of a new story if he's kept in .
    Spoiler : FM History :
    FM VI: Commoner | FM VIII: Citizen (Tweek Tweak) | FM IX: Detective (Alexei) | FM X: Citizen (Zack) | FM XI: Citizen (Nautilus) | FM XII: Consigliere (Bronn) | FM XIII: Grave Robber (Tarkin) | FM XIV: Citizen (Mohiam) | FM XV: Electro Maniac (Togepi) | FM XVII: Citizen / Rebel (Tony Tony Chopper)

  8. ISO #8

    Re: Another M-FM Setup

    That version of the Pig Cop is much, much better. He's drastically powerful still but has the appropriate drawbacks. A skilled player, able to block and investigate every night... halfway through the game should be able to identify a lot of scum, clear a lot of town and stop the mafia in their tracks.
    Spoiler : Previous FM roles :
    FM - VI: Commoner | VII: (Lionel) Gunner, Shinra Inc. | VIII: Investigator | X: (HerrZynisch) Black Wizard | (Graves) Citizen | XII: (Ser Jorah) Armoursmith | XIII: Host (Roxy)!
    M-FM- I: Host | II: Framer | III: Host | IV: Exe | V: Devil Dog | VI: Exe | VIII: DD
    S-FM - I: Jailor | II: Vigilante | V: Sheriff | CI: Paranoid Cop | Torment: Citizen

  9. ISO #9

    Re: Another M-FM Setup

    I removed the student (don't want too powerful mafia / neutrals), merchant (too similar to the pig cop) and amnesiac (don't want too powerful mafia / neutrals).
    Last edited by ; January 4th, 2012 at 10:27 AM.
    Spoiler : FM History :
    FM VI: Commoner | FM VIII: Citizen (Tweek Tweak) | FM IX: Detective (Alexei) | FM X: Citizen (Zack) | FM XI: Citizen (Nautilus) | FM XII: Consigliere (Bronn) | FM XIII: Grave Robber (Tarkin) | FM XIV: Citizen (Mohiam) | FM XV: Electro Maniac (Togepi) | FM XVII: Citizen / Rebel (Tony Tony Chopper)

  10. ISO #10

    Re: Another M-FM Setup

    I'm unsure of how well Gary and the Pig Cop work together. They don't really seem to fit...
    Spoiler : FM History :
    FM VI: Commoner | FM VIII: Citizen (Tweek Tweak) | FM IX: Detective (Alexei) | FM X: Citizen (Zack) | FM XI: Citizen (Nautilus) | FM XII: Consigliere (Bronn) | FM XIII: Grave Robber (Tarkin) | FM XIV: Citizen (Mohiam) | FM XV: Electro Maniac (Togepi) | FM XVII: Citizen / Rebel (Tony Tony Chopper)

  11. ISO #11

  12. ISO #12

    Re: Another M-FM Setup

    Quote Originally Posted by Zane View Post
    moar animals
    someone has to come up with a Redwall theme for you
    Spoiler : Previous FM roles :
    FM - VI: Commoner | VII: (Lionel) Gunner, Shinra Inc. | VIII: Investigator | X: (HerrZynisch) Black Wizard | (Graves) Citizen | XII: (Ser Jorah) Armoursmith | XIII: Host (Roxy)!
    M-FM- I: Host | II: Framer | III: Host | IV: Exe | V: Devil Dog | VI: Exe | VIII: DD
    S-FM - I: Jailor | II: Vigilante | V: Sheriff | CI: Paranoid Cop | Torment: Citizen

  13. ISO #13

  14. ISO #14

    Re: Another M-FM Setup

    Pig Cop, Gary the Caterpillar, Medical Student, Whore, Escort and Consort would make for fun setup
    Spoiler : FM History :
    FM VI: Commoner | FM VIII: Citizen (Tweek Tweak) | FM IX: Detective (Alexei) | FM X: Citizen (Zack) | FM XI: Citizen (Nautilus) | FM XII: Consigliere (Bronn) | FM XIII: Grave Robber (Tarkin) | FM XIV: Citizen (Mohiam) | FM XV: Electro Maniac (Togepi) | FM XVII: Citizen / Rebel (Tony Tony Chopper)

  15. ISO #15

    Re: Another M-FM Setup

    I'm considering only having one of the new roles. If you were to pick one, which would you choose?
    Spoiler : FM History :
    FM VI: Commoner | FM VIII: Citizen (Tweek Tweak) | FM IX: Detective (Alexei) | FM X: Citizen (Zack) | FM XI: Citizen (Nautilus) | FM XII: Consigliere (Bronn) | FM XIII: Grave Robber (Tarkin) | FM XIV: Citizen (Mohiam) | FM XV: Electro Maniac (Togepi) | FM XVII: Citizen / Rebel (Tony Tony Chopper)

  16. ISO #16

  17. ISO #17

    Re: Another M-FM Setup

    Quote Originally Posted by Zane View Post
    escort
    I meant would you rather have Gary or Pig Cop?
    Spoiler : FM History :
    FM VI: Commoner | FM VIII: Citizen (Tweek Tweak) | FM IX: Detective (Alexei) | FM X: Citizen (Zack) | FM XI: Citizen (Nautilus) | FM XII: Consigliere (Bronn) | FM XIII: Grave Robber (Tarkin) | FM XIV: Citizen (Mohiam) | FM XV: Electro Maniac (Togepi) | FM XVII: Citizen / Rebel (Tony Tony Chopper)

  18. ISO #18

    Re: Another M-FM Setup

    I think I might remove Gary for this setup and keep Pig Cop. He is a much simpler role for my first setup and if I get to host another one I would put Gary in that.
    Spoiler : FM History :
    FM VI: Commoner | FM VIII: Citizen (Tweek Tweak) | FM IX: Detective (Alexei) | FM X: Citizen (Zack) | FM XI: Citizen (Nautilus) | FM XII: Consigliere (Bronn) | FM XIII: Grave Robber (Tarkin) | FM XIV: Citizen (Mohiam) | FM XV: Electro Maniac (Togepi) | FM XVII: Citizen / Rebel (Tony Tony Chopper)

  19. ISO #19

  20. ISO #20

    Re: Another M-FM Setup

    Quote Originally Posted by Zane View Post
    Evils get a bit weak then
    Yeah, I'll change up the setup a bit after Gary is removed.
    Spoiler : FM History :
    FM VI: Commoner | FM VIII: Citizen (Tweek Tweak) | FM IX: Detective (Alexei) | FM X: Citizen (Zack) | FM XI: Citizen (Nautilus) | FM XII: Consigliere (Bronn) | FM XIII: Grave Robber (Tarkin) | FM XIV: Citizen (Mohiam) | FM XV: Electro Maniac (Togepi) | FM XVII: Citizen / Rebel (Tony Tony Chopper)

  21. ISO #21

    Re: Another M-FM Setup

    I could do a 5-man mafia or add a neutral killer or both (5-man mafia with an assassin maybe).

    I also think I might do a 'pick your own role' mafia team like in FM 8. Should make for some fun discussion and allow the mafia to play to their strengths.
    Spoiler : FM History :
    FM VI: Commoner | FM VIII: Citizen (Tweek Tweak) | FM IX: Detective (Alexei) | FM X: Citizen (Zack) | FM XI: Citizen (Nautilus) | FM XII: Consigliere (Bronn) | FM XIII: Grave Robber (Tarkin) | FM XIV: Citizen (Mohiam) | FM XV: Electro Maniac (Togepi) | FM XVII: Citizen / Rebel (Tony Tony Chopper)

  22. ISO #22

    Re: Another M-FM Setup

    Quote Originally Posted by Zane View Post
    Evils get a bit weak then
    dont think so.
    our current setup features ....
    12 town vs 8-non town
    i think 5 mafia is overkill.

    and, unless town gets like 2 ~ vigilantes, they will be (very) hard pressed to win.

    (they still be hard pressed, unless you remove the insane cop OR a mafia role.)

    the mafia is just WAY too capable of spreading huge amounts of mis-formation to town.

    suggestions: weaken mafia,strengthen town

    how to do it: reduce mafia by 1 role,reduce citizens(or add a mayor-type) [not in any order in particular]
    Spoiler : FM History :
    FM8 - Bebe(Citizen) FM9-Prokofi(German Medic) FM10- CptKirk(Citizen) FM11 - Caitlyn(Abstergo Agent/Citizen)
    M-FM1-Veteran(Durante) M-FM2-Detective M-FM 4- Student(Nina Einstein) M-FM6- Armorsmith
    Misc: Why-FOM (M-FM 1), SFM: The Experiment: Hosted

  23. ISO #23

    Re: Another M-FM Setup

    Guardian you under-estimate Town strength. 12 vs 8 to begin does indeed look like an insane number, but even the shortened days of M-FM still make playing scum a lot trickier.

    5 mafia in a 20 man setup does seem like overkill, but remember they have to contend with the Pig Cop and Gary.

    Question to Kromos: Does the Assassin have a Town member as a target, or can it be anyone?[/COLOR]

    The way to balance this setup would be to carefully plan what each Hidden power role is, I'd probably include a Mafioso for sure. Your suggestion, Guardian, is understandable but makes it way too easy for Town. Too many power roles, liable to mass claim.
    Spoiler : Previous FM roles :
    FM - VI: Commoner | VII: (Lionel) Gunner, Shinra Inc. | VIII: Investigator | X: (HerrZynisch) Black Wizard | (Graves) Citizen | XII: (Ser Jorah) Armoursmith | XIII: Host (Roxy)!
    M-FM- I: Host | II: Framer | III: Host | IV: Exe | V: Devil Dog | VI: Exe | VIII: DD
    S-FM - I: Jailor | II: Vigilante | V: Sheriff | CI: Paranoid Cop | Torment: Citizen

  24. ISO #24

    Re: Another M-FM Setup

    I'll repost this in the M-FM section and make some more changes
    Spoiler : FM History :
    FM VI: Commoner | FM VIII: Citizen (Tweek Tweak) | FM IX: Detective (Alexei) | FM X: Citizen (Zack) | FM XI: Citizen (Nautilus) | FM XII: Consigliere (Bronn) | FM XIII: Grave Robber (Tarkin) | FM XIV: Citizen (Mohiam) | FM XV: Electro Maniac (Togepi) | FM XVII: Citizen / Rebel (Tony Tony Chopper)

 

 

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