Zeratul's guide to SC2 Mafia Mod: getting started - Page 2
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  1. #21

    Re: Zeratul's guide to SC2 Mafia Mod: getting started

    Quote Originally Posted by Marshmallow Marshall View Post
    Did you just necro this thread to insult me?

    I don't say SPAM alerts every night. Only N1, then it's situational. It allows you to confirm yourself. Also, it works much better with a colored name lol. It's not about crying because N1 death, that is actually not important, because you're right on the last part.
    Nope, your guide is mostly useful, except n1 alert on vet. It's always bad idea.

  2. #22

    Re: Zeratul's guide to SC2 Mafia Mod: getting started

    Quote Originally Posted by Zedus View Post
    Nope, your guide is mostly useful, except n1 alert on vet. It's always bad idea.
    Well, it depends on the quality of your reads, tbh. The ability to be confirmed AND nearly night immune is very useful if you can lead town successfully. I have won many games as veteran like this. Of course, if you are unable to read people without investigative leads, you probably should save your alerts and lay low, trying to fake an important town role. Also sorry for being rude, but I'm getting used to (and done with) people trashtalking me for no reason ;)
    Quote Originally Posted by Kenny View Post
    His last words shall be remembered.

    “There is nothing more spacious than the church of God, because all the elect and the just of all ages comprise it.” – Pope Clement XI

    Amen

  3. #23

  4. #24

 

 

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