S-FM The mystery
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  1. #1

    S-FM The mystery

    The Mystery


    In this town full of crime, an elite group of investigators is formed to vanquish all scum. However there is an unknown enemy that they yet have to discover...

    Game Mechanics

    Spoiler : :
    Game phases:
    Day(22 hours) - At the start of each day a town is given information about latest nights casualities, town population and newspapers are printed out. After that people can chat, vote and lynch someone when they achieve majority(more than 50% of votes). This phase continues even after successful execution.
    Evening(2 hours) - At this time you can invite people to private night chat (if you have that ability) and Jailor may choose their captive.
    Night(24 hours) - During this phase you can participate in night chats and use your night action. Players may participate in any amount of night chats.
    Deaths:
    Player's role and allignment is publicly revealed upon death.
    Players cant write last wills.
    Killing roles cant write death notes.
    Killing acts as roleblock - killed player didn't perform any night action (except private conversation, jailing, sermon) the night they were killed.
    Entertainment:
    Town Entertainment roles have a very unique win condition. After the game ends players may send a private message to game host voting for entertainer's win. If they get more than 50% of votes they win.
    Detective:
    Once the game ends/the detective dies - they can send a message to host till 24 hour deadline saying their thoughts about the mystery. Their deduction will be revealed after the game ends. After game ends and mystery and detective's deduction are revealed players may send a private message to game host voting for detectives win. If they get more than 50% of votes they win.
    Mystery:
    In game there is an unknown game mechanic/role/faction present. It is the Detective's duty to find out what it is....


    Factions

    Special Investigative Team
    - they have their own night chat and know each others real roles and names
    - this faction is specialised in investigation
    - their leader, Detective, is responsible for solving the mystery
    - all of them except Detective share this victory condition - "Eliminate all criminals and evildoers or have nothing preventing that from happening."
    Town
    - they may choose to aid the SIT or betray them and ally the criminals instead
    - this faction has a new set of unique roles - Entertainment
    - most of them share this victory condition - "Live to the end of the game."
    Underworld
    - they have their own night chat and know each others real roles and names
    - this faction is specialised in deception
    - all criminals share this victory condition - "Eliminate SIT and all those who oppose you or have nothing preventing that from happening."
    Roles List

    1. Detective
    2. Jailor
    3. SIT Investigative
    4. Town Entertainment
    5. Town Support
    6. Town Support
    7. Town Government
    8. Town Government
    9. Town Random
    10. Town Random
    11. Arsonist
    12. Con Artist
    13. Underworld Deception

    Town Random excludes Town Entertainment and Town Support roles.

    Roles Cards


    Special Investigative Team

    Leadership

    Spoiler : :
    Detective
    Goal - Solve the mystery. (see game mechanics)
    Night action - Visit someone to talk to that person at night. OR Interrogate someone to find out their allignment.
    Attributes:
    You are night immune.
    You are immune to detection.
    Your role is unique.
    You can detect Underworld members.
    You are not anonymous when talking with someone.
    Jailor
    Goal - Eliminate all criminals and evildoers or have nothing preventing that from happening.
    Night action - Jail someone.
    Attributes:
    Your role is unique.
    Jailed person will be role-blocked.
    You can anonymously talk with jailed person.
    You can execute your captive.
    Execution ignores night immunity.
    You are limited to 3 executions.


    Investigative

    Spoiler : :
    Investigator
    Goal - Eliminate all criminals and evildoers or have nothing preventing that from happening.
    Night action - You can investigate someone to get a clue on their role.
    Attributes:
    None.
    Agent
    Goal - Eliminate all criminals and evildoers or have nothing preventing that from happening.
    Night action - Stalk someone
    Attributes:
    You know all the players that visited stalked player.
    You know who stalked player visited.
    You can target yourself.
    Spy
    Goal - Eliminate all criminals and evildoers.
    Night action - You may bug a player’s house to see what night actions were used on that person.
    Attributes:
    You can target yourself.
    You know who underworld members visited.


    Town

    Entertainment

    Spoiler : :
    Journalist
    Goal - Entertain the town! (see game mechanics)
    Night action - Write an article in your newspaper that will be displayed at the beginning of the next day.
    Attributes:
    You can pick the name of your newspaper at the start of the game.
    When you die your newspaper gets disbanded.
    Missionary
    Goal - Entertain the town! (see game mechanics)
    Night action - Convert someone to your religion.
    Attributes:
    You can pick the name of your religion at the start of the game.
    Members of your religion have a separate night chat with you and will be informed that you are the missionary.
    You can exile someone from your religion at any time. (They will be exiled at the start of the next day/night).
    Your church has the capacity of 5 people (including yourself).
    When you die your church gets disbanded.


    Support

    Spoiler : :
    Vigilante
    Goal - Live to the end of the game.
    Night action - Shoot someone.
    Attributes:
    You are limited to 1 attack.
    You cannot kill the first night.
    Escort
    Goal - Live to the end of the game.
    Night action - Roleblock someone.
    Attributes:
    Targeted player is notified of roleblock.


    Government

    Spoiler : :
    Citizen
    Goal - Live to the end of the game.
    Night action - Visit someone to talk to that person at night.
    Attributes:
    You are not anonymous when talking with someone.
    Jester
    Goal - Get yourself lynched.
    Night action - Visit someone to talk to that person at night.
    Attributes:
    When you are lynched one of the voting players must die (you may decide who).
    You are not anonymous when talking with someone.
    Executioner
    Goal - See your target lynched before you die.
    Night action - Visit someone to talk to that person at night.
    Attributes:
    At the start of the game you are given a random target.
    If your target gets killed at night you commit suicide.
    You are not anonymous when talking with someone.
    Stalker
    Goal - You and your target must live to the end of the game.
    Night action - Visit someone to talk to that person at night.
    Attributes:
    At the start of the game you are given a random target.
    If your target gets killed you commit suicide.
    You can't target your crush.
    You are not anonymous when talking with someone.


    Investigative

    Spoiler : :
    Sheriff
    Goal - Live to the end of the game.
    Night action - You can interrogate someone to find out their allignment.
    Attributes:
    You can detect SIT members.
    You can detect Underworld members.
    Investigator
    Goal - Live to the end of the game.
    Night action - You can investigate someone to get a clue on their role.
    Attributes:
    None.
    Agent
    Goal - Live to the end of the game.
    Night action - Stalk someone.
    Attributes:
    You know all the players that visited stalked player.
    You know who stalked player visited.
    You can target yourself.
    Spy
    Goal - Live to the end of the game.
    Night action - You may bug a player’s house to see what night actions were used on that person.
    Attributes:
    You can target yourself.
    You can spy on SIT or Underworld.
    When spying you know who the faction's members visited.


    Underworld

    Leadership

    Spoiler : :
    Arsonist
    Goal - Eliminate SIT and all those who oppose you or have nothing preventing that from happening.
    Night action - Douse someone in gasoline. OR Ignite all doused targets.
    Attributes:
    Your role is unique.
    You automatically douse roleblockers.
    In addition to your night action you may undouse any amount of players.
    Ignition ignores night immunity.
    Con Artist
    Goal - Eliminate SIT and all those who oppose you or have nothing preventing that from happening.
    Night action - Visit someone to talk to that person at night. OR Frame someone.
    Attributes:
    Framed players appear to be Disguiser.
    You are immune to detection.
    You are not anonymous when talking with someone.


    Deception

    Spoiler : :
    Forger
    Goal - Eliminate SIT and all those who oppose you or have nothing preventing that from happening.
    Night action - Place forgery on a player.
    Attributes:
    You can target yourself and other criminals.
    When forged player dies their role is not revealed.
    You are limited to 4 forgeries.
    Drug Dealer
    Goal - Eliminate SIT and all those who oppose you or have nothing preventing that from happening.
    Night action - Drug someone, changing their feedback that night.
    Attributes:
    You cannot target criminals.
    You may only use existing non-prohibited feedback.
    Possible feedback changes:
    - no feedback, affected player is informed of being roleblocked
    - feedback is changed completely
    - feedback stays the same, something is added
    Disguiser
    Goal - Eliminate SIT and all those who oppose you or have nothing preventing that from happening.
    Night action - Disguise as someone appearing to be their role and allignment to investigative roles.
    Attributes:
    If you are killed you appear to be the role of what you disguised as.


    Tie Solver

    Mystery > Underworld > Special Investigative Team


    Investigative Info

    Spoiler : :
    Jailor, Arsonist – This person is dangerous.
    Forger, Drug Dealer, Vigilante, Escort - This person is not trustworthy.
    Investigator, Sherrif, Agent, Spy – This person appears to be some kind of investigator.
    Journalist, Missionary – This person is very famous.
    Disguiser – This person is suspicious.
    Detective, Jester, Executioner, Stalker, Citizen, Con Artist – This person appears to be a regural citizen.


    Feedback

    Spoiler : :
    Night immune survived - Someone has tried to kill you this night.
    Escort - Someone has roleblocked you!
    Investigator - Your target "investigative info" - "possible roles".
    Sherrif - Your target is a member of SIT/Underworld/ is not suspicious.
    Agent - Your target visited "player"/nobody. Your target was visited by "player"/nobody.
    Spy - The spied faction visited the following players - "players".
    Spy 2 - These night actions were used on your target - "actions".
    Jailed* - You are jailed! You may not participate in any other night chats nor use your night action.
    Private conversation* - "Player" would like to speak with you at night.
    Missionary* - "Player" invites you to their church. You have been converted to "religion".
    Executioner win* - "Target" was lawfully lynched. You can rest in peace now...
    Executioner target* - The police was unable to link "player" to any crimes, but you know that they are guilty. Get them lynched before you or they die.
    Stalker crush* - You fell in love with "player". Don't let anyone hurt them.
    Arsonist kill* - Your house was set on fire while you were sleeping!
    Jailor kill* - You were executed in jail.
    Vigilante kill* - You were attacked last night! You are dead now.
    Jester kill* - Your guilt over lynching "jester" drove you to suicide.
    Executioner suicide* - "Target" was murdered. You have failed to pass out the judgement!
    Stalker suicide* - "Crush" is dead. You have nothing left to live for...

    * Drug Dealer can't use these feedbacks; you get this feedback no matter what.


    Death Types

    Spoiler : :
    Jester Kill; Executioner/Stalker suicide - "Player" commited suicide.
    Jailor Kill - "Player" was executed in jail.
    Vigilante Kill - "Player" was shot and died.
    Arsonist Kill - "Player" was burnt alive.


    Order of Actions

    Spoiler : :
    1. Suicide
    2. Jailing
    3. Private conversations, Sermon
    4. Roleblocking
    5. Dousing/Undousing, Forging, Disguising
    6. Killing
    7. Investigating, Writing an Article, Conversion
    8. Druging
    Last edited by lingsarecute; January 11th, 2018 at 09:37 AM.

  2. #2

    Re: S-FM The mystery

    Very interesting setup.

    First question though, how long is a day? You say you've split the day into 3 phrases, but does that mean you fit all 3 phases into 24 hours?
    The community is International, and many study/work at many different times. So to give only a 12 hour space for discussion can be quite limiting.

    Town roles in this game, are basically neutral benign roles, correct?

    The goal for the Entertainment role "Entertain the town! Host will decide if you won the game..." is difficult, as it relies on knowing what you (the host) finds entertaining.
    A suggestion is an anonymous vote at the end of the game, from the players to see if they are entertained?

    Your game is going to require anonymous accounts due to the existence of account swapping roles.
    Cryptonic made this sig

  3. #3

    Re: S-FM The mystery

    Thank you for your suggestions. I modified the Town Entertainment win condition to "Entertain the town! Players will decide if you won the game..." Also the lengths of game phases were changed. As for your suggestion about requiring multiple accounts - Ive already realised that managing Disguisers functionality will be a difficult thing to do.

 

 

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