Fragos's Mini-FM - Future setup for 2012, fully revealed!
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  1. ISO #1
    Fragos
    Guest

    Fragos's Mini-FM - Future setup for 2012, fully revealed!

    Alright guys! I wish you all Merry New Year!

    In commodation to the New Year, I now finally present to you the candidate setup for future Mini-FM. The setup's theme will be - Humans versus Dragons!

    In a distant fantasy world, there exist powerful dragons that have the ability to disguise thenselves as humans and blend with the crowd. One such Dragon, the evil Dragon Master, is gathering a group of followers in a mission to eradicate all humans in the nearby village. However, some Dragons broke off their ties with Dragon's Den, and one of then even managed to side with humans in order to protect then from Dragon Master's flight. Also, there was another human, who believes that dragons and humans can fight together side by side... Unfortunately, there are many enemies that oppose the Dragon Rider's idea, and in order to convince then, he must take the reins, ride a tamed dragon, and land a strike that will behead the Town and Dragon's Den of their self-conceited leaders.

    Here is the final setup, in full detail and list of roles:

    Dragon Master
    Evil Dragon
    Evil Dragon
    Evil Dragon


    Neutral Killing Dragon
    Neutral Benigh Dragon
    Dragon Rider
    Neutral Human

    White Dragon
    Dragon Hunter
    Investigator
    Hidden Town
    Hidden Town
    Hidden Town
    Hidden Town
    Hidden Town
    Hidden Town
    Peasant
    Peasant
    Peasant


    Hidden Evil Dragon roles: Elder Dragon, Blue Dragon, Black Dragon, Green Dragon, Illusion Dragon, Red Dragon
    Hidden Neutral Killing Dragon roles: Pyro Dragon, Thunder Dragon, Fury Dragon
    Hidden Benigh Dragon roles: Young Dragon, Yellow Dragon, Chromatic Dragon
    Hidden Neutral Human roles: Jester, Executioner, Merchant, Assassin, Witch
    Hidden Town roles: Jailor, Knight, Ice Mage, Tracker, Aether Mage, Blacksmith, Exhumer, Mason

    Just like Mini-FM II, everyone will vote for Town Leader on Day 1. Unlike Mini-FM II, the Evil Dragons will get a short time for chatting before game starts to make some plans for election.

    Whan makes this game more different than any other Forum Mafia game is Special Abilities.
    Each role will have a Special Ability that can be used in place of Normal Ability. Special Abilities can only be used once per player, so players should use then wisely.

    I will give you the list of all roles and their Special Abilities soon. For now, I will present you the new role which is tied to this setup - Dragon Rider!

    Role name: Dragon Rider
    Description: A warrior who has the ability to bond and communicate with dragons.
    Alignment: Neutral/Evil
    Abilities: Target a player. If that playes is a Dragon (and is NOT a Dragon Master), he will become Dragon Rider's mount and will have the same win objective as long as Dragon Rider is alive.
    As long as he is teamed up with Dragon, the Dragon Rider can kill target player at night. He is also immune to night attacks as long as he controls a Dragon.
    Special Ability - Dragon Sense: Reveals one of the tameable Dragon's identity at random.
    Goal: Kill Dragon Master, Town Power roles (except White Dragon), and survive with at least 1 other Dragon in play. You will lose if all tameable Dragons are dead.
    Last edited by ; December 31st, 2011 at 10:58 PM.

  2. ISO #2

    Re: Fragos's Mini-FM - Future setup for 2012, fully revealed!

    I would probably play if there was a role called DOVAHKIIN!
    Spoiler : Forum Mafia :

    FM VI: Ash (Sinner) FM VII: Glen (Drug Dealer) FM VIII: Liane (Vigilante) FM IX: Andrei (Reserved Proletarian) FM X: fm Deathfire123 (Modkilled Blacksmith) FM XI: Corki (Citizen) FM XIII: Phoebe (Bodyguard) FM XIV: Helena (Grave Robber) FM XV: FM Pikachu (Mayor) FM XVI: FM Master Chef (Escort)

  3. ISO #3
    Fragos
    Guest

    Re: Fragos's Mini-FM - Future setup for 2012, fully revealed!

    Here is the short description of roles, their Mafia analogs, and their Special Abilities:

    Dragon Master (Godfather) - Gives orders to Dragon's Den on who to kill during the night. Unlike other Dragon's Den members, he must also kill Dragon Rider in order to win.
    Inspire Terror: Inspires terror with Dragon Master's presence on all non-Dragon players, preventing then from noticing any other effects made on then (healing, witching, roleblocking, etc...). Dragon Master can still attack while performing Inspire Terror.

    Elder Dragon (Consigliere) - Checks the target's possible role (see Investigation results). Collaborates with Dragon's Den on who to kill during the night.
    Advice: Reveals the target's exact role and their history of actions to entire Dragon's Den.

    Blue Dragon (Consort) - Freezes target players in ice, roleblocking him. Collaborates with Dragon's Den on who to kill during the night.
    Deep Freeze: Places the target in a ice block, preventing him from speaking or doing any night actions as long as Blue Dragon is alive. The entire town will see who was frozen. White Dragon's special can dispel the ice.

    Black Dragon (Janitor) - Devours to be killed target player, preventing other players to see his role or last will on death. Collaborates with Dragon's Den on who to kill during the night.
    Curse of the Forbidden Name: - Curses target player, and chooses a name. Target will be notified of being cursed. When victim says in chat the chosen name, or votes against the named player, he will die at the end of day/night. Affect night chats, if target has any, but does not affect the actions against the named player. The curse stays on target as long as Black Dragon is alive or untill dispelled by White Dragon's special.

    Green Dragon (Drug Dealer) - Causes the target to hallucinate, making him appear to be attacked and healed, roleblocked, controlled, switched, poisoned, doused, or charged. Collaborates with Dragon's Den on who to kill during the night.
    Dragon Medicine: Heals target Dragon. If your target is Human, he will be poisoned instead (and notified). If not healed by White Dragon in the next night, the victim dies.

    Illusion Dragon (Framer) - Makes target player appear as random Dragon (of the alive Dragon's Den members) to investigative roles. Collaborates with Dragon's Den on who to kill during the night.
    Grip of Illusions: Target is framed permanently as long as Illusion Dragon is alive. You can choose how exactly your target would be framed.

    Red Dragon (Mafioso) - Collaborates with Dragon's Den on who to kill during the night.
    Enrage: Activate only after member of Dragon's Den have died. Your next attack ignores any healing, protection and immunity your target has.

    Thunder Dragon (Electro Maniac) - Charges target player at night. When two charged players come into contact, they will be electrocuted.
    Wild Thunder: Charges 2 non-charged players at random.

    Pyro Dragon (Arsonist) - Douses target player in flammable substance, or incinerates all doused targets.
    Wild Flame: Douses 2 non-doused players at random.

    Fury Dragon
    (Serial Killer) - Kills target player at night. Will kill anyone who tries to roleblock him.
    Furious Hunt: Target a player's house. You will kill him if he is inside his house, and kill anyone else who tries to visit your target's house. Furious Hunt breaks Jailor's shackles.

    Young Dragon (Student) - Picks a player at night. That player becomes his master, and if he dies, Young Dragon takes on master's role. Becomes Red Dragon if he was under Dragon Master's wing. He is still counted as Dragon after picking a new role.
    Master's Power: You will use the same Special Ability as your master (even if he is still alive). You can't use the same ability together with your master at the same night.

    Yellow Dragon (Survivor) - Guard himself against any incoming attacks, making him immune for a night.
    Survival Instinct: You will kill anyone who tries to visit you this night. You are immune to roleblocks.

    Chromatic Dragon (Amnesiac) - Remembers a role from a graveyard, and becomes the chosen role. He is still counted as Dragon after picking a new role. Cannot remember Dragon Master.
    Hidden Power: Your special power is the power of a role that you have remembered.

    Jester - His goal is to be publicly lynched during the day. Can annoy people at night.
    Dragon Mask: Makes Jester appear as a random Dragon to investigative roles.

    Executioner - His goal is to see his target publicly executed. If his target dies at night, he becomes a Jester.
    Served Justice: For the next day, the person with second lowest votes will be also lynched along with the first lynched player. If there would be no lynch at that day, instead the person with highest number of votes will be lynched.

    Merchant - Visits the first target, and gives information about his possible role to second target. Must make at least 3 sucessful trades and survive until the end in order to win.
    Trade Secrets: Each of your two targets will know the possible roles of each other. Each of then also won't be able to know if you activated your special ability or not.

    Assassin - Kills target player at night. Has the goal of killing certain role.
    Assassin's Creed: Your next attack ignores any healing, protection and immunity your target has.

    Witch - Forces your primary target to visit your secondary target, without changing the type of his action. Wins with anyone other than Town.
    Fatal Attarction: Forces your two targets to visit each other.

    Dragon Hunter (Sheriff) - Checks target player for being a Dragon. Cannot see Dragon Master.
    Ensnare: If your target is Dragon, you will ensnare and roleblock him, otherwise nothing will happen. You will be notified of a succesful roleblock. Can work on Dragon Master.

    Investigator - Check the target's possible role (see Investigation results).
    Sharp Sense: Your target's exact role is revealed.

    White Dragon (Doctor) - Heals target player, preventing him from dying. Cannot heal self. Appear as Dragon to Dragon Hunter. Unlike other Town roles, can win with Dragon Rider.
    Dispelling Light: In addition to healing, removes all negative effects. Grants the target immunity to negative effects for current night.

    Jailor - Puts target player in jail if there was no lynch at day, or after 2 consecutive lynches. Has the option of executing his victim. He has 2 executions.
    Magic Shackles: Binds your current target in magic shackes, preventing him from doing any night actions as long as Jailor is alive or decides to release the shackles himself. You can also do this in a no-jail night.

    Knight (Vigilante) - Kill target player at night. Can only make 2 attacks.
    Valiant Guard: Protect target player from being killed and sacrifice yourself in attempt to kill the attacker. If Dragon Master becomes struck by this counterattack, he will be wounded and vulnerable to night kills and detection. Will ignore immunity of any other killing role.

    Ice Mage (Escort) - Freezes target players in ice, roleblocking him.
    Aura of Frost: Anyone who attempts to visit Ice Mage will be roleblocked.

    Tracker (Detective) - Tracks target playes to see who was visited by him.
    Owl Eyes: You will track and watch your target at the same time. You can see Dragon Master in your reports with Owl Eyes.

    Aether Mage (Bus Driver) - Switches target player with another player.
    Aether Escape: You will switch yourself with random player.

    Blacksmith (Armorsmith) - Forges an armor, and gives it to target player. That player can use his armor once to be immune at night.
    Forge Dragonslayer: Forges a weapon that is capable to ignore any night immunity (but not healing) and gives that weapon to target player. That player will be able to use weapon once.

    Exhumer (Coroner) - Discovers target dead player's original role, and his history of night actions.
    Grave Robbery: You will steal the normal ability of a Town player in a graveyard and will be able to use that ability immediately at the same night. Cannot use Jailor's ability.

    Mason - Recruits target Peasant into Mason. Will die if he visits non-Town killing role.
    Beat Up: Activate only if you have recruited 2 or more Peasants. All Masons will visit and beat up target player, killing him in process.

    Peasant - Has no normal abilities at night. Unlike other Town roles, can win with Dragon Rider (unless masoned). Cannot use Special Abilities if turned into Mason.
    Beg for Mercy: If you are attacked this night, you will beg for mercy. There will be an 50% chance that your attacker will spare your life and you will be revealed as Peasant to him.
    Last edited by ; December 31st, 2011 at 11:42 AM.

  4. ISO #4

  5. ISO #5
    Fragos
    Guest

    Re: Fragos's Mini-FM - Future setup for 2012, fully revealed!

    Well, I'm off to my vacation now. Feel free to post any questions about setup. I should be able to find a computer and answer then later. See you soon!

  6. ISO #6

  7. ISO #7

  8. ISO #8

  9. ISO #9

  10. ISO #10
    Fragos
    Guest

    Re: Fragos's Mini-FM - Future setup for 2012, fully revealed!

    I will clarify more information about Dragon Rider.

    He can tame only one Dragon at a time. Dragon Master cannot be tamed, the Rider must use his Dragon or town's help in order to defeat him. If Dragon Rider attemps to "tame" a human or Dragon Master, nothing happens.

    Any other Dragon can be tamed normally, wherewer it's a member of Dragon's Den, Neutral Dragon, or even White Dragon. After taming a Dragon, the Dragon Rider can kill someone at night or send his Dragon to do so. Be aware, that if Dragon Rider somehow manage to ride a Fury Dargon, then both of then will be able to make 2 kills per night. Likewise, a combo with Pyro Dragon and Thunder Dragon is equally dangerous. If Dragon Rider's mount dies, he should quickly find and tame another Dragon, because otherwise he will be vulnerable at night (and can be killed before Dragon conversion at the same night).

    Dragon Rider can use Dragon Sense to find his first mount, or he can try his intuition (or luck?) to find a Dragon manually. The ones he can win the game with are surviving Peasants (non-masoned), some Neutrals, and surviving Dragons (minus Dragon Master). So, in order to win, he must also be sure that at least 1 of the 6 tameable Dragons remains alive. When Dragon Master and Town Power roles (except White Dragon) die, the game should end with Dragon Rider's and remaining survivors's victory (unless there is an untamed Neutral Killing Dragon).
    Last edited by ; January 3rd, 2012 at 02:02 AM.

  11. ISO #11
    McDaniels
    Guest

    Re: Fragos's Mini-FM - Future setup for 2012, fully revealed!

    I like some of these special abilities, heh. Especially the witch one, that can be taken to other games as well.

    Just a wierd thought occured to me... Jester special ability could also be this:
    Marathon at dusk: You will visit every single player in the game this night, recommended to use with care. No messages will be displayed upon your visits. If a detective follows you he will see you visit a random player who died that night. If nobody dies that night the detective will run with you across town and will die with you if you get killed - but if you live he will be notified of this and will know what you are. If you take the detective with you into the afterlife in this manner it will be considered a victory.

    Edit: Woops, wrong account. Forgot to switch x.x

  12. ISO #12

  13. ISO #13
    Fragos
    Guest

    Re: Fragos's Mini-FM - Future setup for 2012, fully revealed!

    Well, while I am on vacation, this topic should be moved into "Setup Approvals" or somewhere else. Thanks.

    If you need any more information about this setup, I will post it to you once I return from my vacation.
    Last edited by ; January 6th, 2012 at 01:21 AM.

  14. ISO #14
    Fragos
    Guest

    Re: Fragos's Mini-FM - Future setup for 2012, fully revealed!

    Thank you for waiting! My vacation is over! Now I only need some confirmation from Luna and we can start "Humans vs Dragons" soon!

 

 

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