{Watch List} CheeseMan: 1-S2-1-5572157 ; Windman: 1-S2-1-3259955
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  1. ISO #1

    CheeseMan: 1-S2-1-5572157 ; Windman: 1-S2-1-3259955

    Account Name: CheeseMan
    Account ID: 1-S2-1-5572157
    In-Game Name: Koala


    Account Name: Windman
    Account ID: 1-S2-1-3259955
    In-Game Name: LIBERTY CARTHAGE

    Crimes Committed:
    Skyping, teaming, ts'ing; using chat outside game.


    Your Account Name: DosTiL
    Summary:
    4:56 #10 (Koala in game- <Skwirl>CheeseMan) Pm's me (#12) that he knows im witch
    Suddenly at 5:19 #6 <Skwirl>Windman knows im Witch, confirming this at 6:25. With no PM between #10 and #6 this concludes into Skyping.

    Skwirls usually do this cheat, and im kinda tired of this.

    Skyping.SC2Replay

  2. ISO #2

  3. ISO #3

    Re: CheeseMan: 1-S2-1-5572157 ; Windman: 1-S2-1-3259955

    ID Verification:
    CheeseMan: 1-S2-1-5572157 - Correct
    Windman: 1-S2-1-3259955 - Correct



    Players Added to Report:



    Hotkeys
    CheeseMan: Ctrl+5
    Windman: Ctrl+2
    DosTiL: Ctrl+4


    Summary
    CheeseMan chooses the name "Koala" and roles Investigator in slot #10.
    Windman chooses the name "LIBERTY CARTHAGE" and roles Veteran in slot #6.
    DosTiL chooses the name "Jury" and roles Witch in slot #14.

    The the loaded save, Investigators detect exact role. Only important events are listed.

    Night 1
    CheeseMane chooses to investigate #14 to find the role of Witch.

    Day 2
    Many discussions happen on Day 2 with information players shouldn't know, bolded in the chat excerpt...
    I 03:32 [Skwirl]CheeseMan -pm 14 I'm mafia, please don't change my targets
    I 03:42 [FGMP]DosTiL -pm 10 wow that hacking tho
    I 03:43 [Skwirl]CheeseMan -pm 14 Agent
    I 03:47 [Skwirl]WindMan invest here get 14
    I 03:48 [Skwirl]CheeseMan -pm 14 from the any random
    I 03:54 [FGMP]DosTiL -pm 10 who's gf? so i dont manipulate him
    I 04:05 [Skwirl]WindMan TOWN ON 14
    I 04:07 [Skwirl]CheeseMan -pm 14 6
    I 04:27 [Skwirl]Player -pm 10 helping ur ass out ;)_
    I 04:37 [Skwirl]WindMan -pm 14 witch me into whoever you want dead
    I 04:38 [Skwirl]CheeseMan -pm 8 what u mean
    I 04:48 [Skwirl]Player -pm 10 u know what i mean ;) dont ask too many questions
    I 04:48 [FGMP]DosTiL -pm 6 im looking for informant

    Night 2
    CheeseMane chooses to investigate #8 to find the role of Informant.

    Day 3
    During a trial for #8, Windman again reveals information he should not have...
    I 11:09 [Skwirl]WindMan he isnt jester im invest
    I 11:30 [Skwirl]WindMan he is informant, im invest. exact roles are on

    Night 3
    CheeseMane chooses to investigate #5 to find the role of Citizen.
    #5 (Godfather) dies when he visits the vet WindMan (#6).

    Day 4
    The game ends in a town victory after Marshall reveals and all remaining evil roles are lynched.



    Was the game result altered?
    Yes, the town had an unfair advantage with Windman, a Veteran, protecting CheeseMan by playing like he was the Investigator and revealing information he couldn't possibly have.



    Player Offenses
    CheeseMan: Skyping
    Windman: Skyping


    Previous Offenses
    CheeseMan: None
    Windman: None


    Recommended Action
    CheeseMan: Watch List x2
    Windman: Watch List x2


    Additional Notes
    The offenses in this game were blatant and obvious.



    Thanks for helping to keep the game clean!

  4. ISO #4

 

 

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