S-FM Tokens
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  1. #1

    S-FM Tokens

    Key facts for those who may wish to play setup:

    -Roughly week and a half play-time. 2 weeks and 2 days max.
    -Strict, specific rules regarding activity, that can and will be enforced.
    -Likely imbalance towards mafia (based off raw statistics)
    -New voting mechanics to alter voter psychology.
    -A specific procedure for voting that needs to be followed to avoid confusion.
    -A recommendation that players make sure they can check in at some point between EOD and EOD-6 hours.

    Role List (14 players)


    1) Citizen
    2) Citizen
    3) Citizen
    4) Citizen
    5) Citizen
    6) Citizen
    7) Citizen
    8) Citizen
    9) Citizen
    10) Citizen

    11) Mafioso
    12) Mafioso
    13) Mafioso
    14) Mafioso


    Special Voting Mechanics

    Instead of lynch voting players, we place "tokens" on players during day 1 and day 2. From day 3 onwards, the game will revert to the normal lynchvote.

    -Once you have placed a token on a player, it cannot be taken off said player.
    -You can place as many tokens as you like in a single day, but only one per player.
    -The 2 players with the most tokens at the end of the day will die.
    -Naturally, days 1 and 2 have a separate token count.
    -Ties are handled with RNG.
    -From day 3 onwards, game reverts to lynchvote, but the RNG tiebreaking system will remain.

    Also:

    -Everyone has an "anti-token" to place.
    -It can only be used once over the two days. It cannot be moved once placed.
    -It reduces a player's token count by 1 for that day.
    -You can place a token AND your anti-token on the same player.
    -Naturally, you cannot place your anti-token on yourself.
    -Anti-tokens will not be accepted in the last 6 hours of the day. (to prevent exploits)

    Spoiler : README: HOW TO PLACE A TOKEN / ANTI TOKEN :


    In the opening post, I will post a list of everyone's names like so:

    Quote Originally Posted by yzb25
    :::CURRENT TOKEN COUNT::: AKFJLOR1
    Bob: (0 tokens)
    Jim: (0 tokens)
    Alex: (0 tokens)
    Steven: (0 tokens)
    Sarah: (0 tokens)
    This list is meant to represent the token count.

    To place a token, you make a SEPARATE post containing nothing but this list, updated from the most recent token vote. So, suppose the current list is:

    Quote Originally Posted by Bob
    :::CURRENT TOKEN COUNT::: AKFJLOR8
    Bob: (1 tokens) [+1]Sarah
    Jim: (3 tokens) [+1]Alex, [+1]Steven, [+1]Sarah
    Alex: (2 tokens) [+1]Jim, [+1]Steven
    Steven: (0 tokens)
    Sarah: (1 tokens) [+1]Bob
    Jim would place their token vote by making a post like this:

    Quote Originally Posted by Jim
    :::CURRENT TOKEN COUNT::: AKFJLOR9
    Bob: (2 tokens) [+1]Sarah, [+1]Jim
    Jim: (3 tokens) [+1]Alex, [+1]Steven, [+1]Sarah
    Alex: (2 tokens) [+1]Jim, [+1]Steven
    Steven: (0 tokens)
    Sarah: (1 tokens) [+1]Bob
    Highlighting in green their addition to the token votes, for clarity.

    If, hypothetically, Alex wanted to place his anti-token on Sarah, he'd do it like this:

    Quote Originally Posted by Alex
    :::CURRENT TOKEN COUNT::: AKFJLOR10
    Bob: (2 tokens) [+1]Sarah, [+1]Jim
    Jim: (3 tokens) [+1]Alex, [+1]Steven, [+1]Sarah
    Alex: (2 tokens) [+1]Jim, [+1]Steven
    Steven: (0 tokens)
    Sarah: (0 tokens) [+1]Bob, [-1]Alex
    Make sure to update the code (AKFJLOR) as well as your token vote. This is so people can find the most recent token count easily.

    If you notice someone not following this format, and I'm not around to correct them, I'd be very grateful if you were to ping them and correct them on my behalf. Hopefully everyone will adapt to the system relatively quickly.


    Lastly, there are also healvotes:

    -During the day, you can send a pm to the host voting to heal a player. You can vote for multiple players.
    -On n1, the 2 players with the most healvotes will be healed.
    -On n2, the player with the most healvotes will be healed.
    -No more heals n3 onwards.
    -Ties are broken with RNG.
    -The Healvote winners will be formally announced at EOD.

    Roles

    Citizen

    -You have power through the vo-

    WC: Kill all the mafia AND have at least one team member live until the end.

    Mafioso

    -You know who all your team members are, from the start of the game.
    -You share a night chat with them.
    -On day 2, you also share a day chat with them. But only day 2.
    -You share a factional kill that can be used once per night.

    I am also considering giving mafiosos the following ability:

    Lastly, from night 3 onwards, the mafiosos can choose (at night) to either mindcontrol or disguise someone for the following day, ONCE. Note that to do this, players would need to adopt COM accounts, and voting from day 3 onwards would be handled by ballot (pming your vote to host, then forced lynch at EOD) rather than lynchvoting.

    Here are the specifics of both abilities:

    Disguising:
    The mafia can forfeit their usual nightkill, and choose (at night) one of their members to permanently take-over some town's account.
    -The mafioso who takes over the account will appear as being nightkilled the following day (their roleflip will be citizen).

    Mindcontrolling:
    The mafia can choose (at night) one of their members to take-over some town's account (for one day).
    -The chosen mafioso will need to control both their account and the town's account.
    -The mafia cannot nightkill the town who's account they took over the following night.
    -The ballot vote of the mindcontrolled citizen will still be handled by the original citizen. Though the mafioso controlling the account can of course claim to be voting whoever they wish.

    Spoiler : Thoughts on adding this feature :


    Pros:
    -The feature could allow for some really interesting plays and reads in the latter phases of the game
    -The setup may feel a little "bare" in the latter phases of the game without something like this, because the game will essentially have reverted to a standard game with some interesting day 1 / day 2 history. Resulting in apathy.
    -After so much info in day 1 / day 2, scum may run out of meaningful ways to create chaos in later days. With the ability to slaughter so many suspicious characters, town may have a very strong bloc formed by day 3, too.

    Cons:
    -Large, inelegant sub-changes have to be made to fit the feature in (switching to a COM system, making the vote a ballot in latter days, perhaps adding an extra citizen).

    -Assuming that whether a scum or town is lynched by the token system is completely random and towns and scums have an equal chance of being lynched, (A fair assumption for you scrubs), we have the following scenarios by day 3:

    Scenario 1: 3 town, 4 scums (Scum win on day 2): 16%
    Scenario 2: 4 town, 3 scums (Heavy scum advantage): 46%
    Scenario 3: 5 town, 2 scums (Roughly even odds): 32%
    Scenario 4: 6 town, 1 scum (Heavy town advantage): 6%
    Scenario 5: 7 town, 0 scum (Town win on day 2): <0.1%

    Giving scum a deception tool will make it very easy for them to run away with the game in the (very likely) Scenario 2. We could add a town to give town an extra lynch day, but this puts even more pressure on the ded site to find players and the game is already potentially super long. (1 week min. in real time, 2 weeks 2 days max. in real time)

    However, these odds obviously make massive assumptions. I'm not convinced the first two days actually have such a high probability of yielding a 4-3 in practice. In the past, an ardent adherence to getting a 50/50 split between town and scum has resulted in town-skewed games in practice. (I draw your attention to BFN). Furthermore, this model doesn't take into account the likely very powerful association reads following scum deaths.

    So, I'm very skeptical towards this being presented as a viable balance argument.

    Overall: Unsure what to do. Feedback is welcome.


    WC: Kill all the town AND have at least one team member live until the end.

    Other mechanics

    -Game starts on day 1.
    -Days 1 and 2 will be 72 hours. Subsequent days will be 48. All nights will be 24 hours.
    -I will post an official "token count" every 24 hours during days 1 and 2, to confirm the host and the players are in sync.

    Rules

    Literally like every other SFM game.

    Host Meta

    -I'll hand out roles with RNG. If scumteam is shit blame god not me.

    Regarding activity (these rules only apply to the first 2 days):

    -Produce at least 6 lines of game-relevant content per 24 hours of day.
    Spoiler : specifics of this rule :

    -This can be 3 2 liners, 2 3 liners, or even 1 6 liner.
    -I define a line as 20 words.
    -Game relevant content includes:
    1) Talking about placing a token, healvote, or lynch vote on someone (for win-con related reasons)
    2) Talking about a read on someone.
    3) Talking about hypothetical scum strategies and town strategies.

    It notably does NOT include:

    1) Copy-paste/quotations, even if game relevant.
    2) Discussing the game, but not with your win-con in mind. To elaborate: Talking about placing a token on someone because they're a prick, while admirable and encouraged, will not count to your activity total.
    ^^Basically, have a reasonable conversation about events of the game with someone once per 24h or make a post rambling about what you read once per 24h and you'll meet the above conditions if your brain is capable of producing thoughts.


    -If someone pings you to ask a question, you must reply within 24 hours.
    -You cannot ping the same person more than thrice in one game-day.

    Specifics of punishment:

    Failure to do this^^ in the first couple of days will result in a warning then, if no change within 24h, a replace. Replaces will only happen during the 48h mark of d1 or the 24h mark of d2. Warnings will be posted publicly.

    I may also replace players who are causing so much drama they're making it a pain for the host to keep up with the game. This will again follow the warning-replace structure.

    I otherwise reserve the right to modkill people for any reason if we have passed day 2 or no replace is available to me.
    Last edited by yzb25; May 5th, 2018 at 07:22 AM.

  2. #2

    Re: S-FM Tokens

    A good way to do this is every time someone places a token they'd have to manually post the updated "token count".

    Also RIP ColbyJack
    -Produce at least 6 lines of game-relevant content per 24 hours of day.

    -This can be 3 2 liners, 2 3 liners, or even 1 6 liner.
    -I define a line as 20 words.
    -Game relevant content includes:
    1) Talking about placing a token, healvote, or lynch vote on someone (for win-con related reasons)
    2) Talking about a read on someone.
    3) Talking about hypothetical scum strategies and town strategies.

    It notably does NOT include:

    1) Copy-paste/quotations, even if game relevant.
    2) Discussing the game, but not with your win-con in mind. To elaborate: Talking about placing a token on someone because they're a prick, while admirable and encouraged, will not count to your activity total.
    Quote Originally Posted by WorldOfGenis View Post
    you dare fucking tell me what to care about? Whether it is trivial or fucking not you don't control no body but your fucking self so if you don't got nothing nice to say don't comment on my shit cause its not 4 u
    Hopefully you'll get banned and hit by a truck.

  3. #3

  4. #4

    Re: S-FM Tokens

    I really feel like there is so much missing potential in this setup. You could create some really crafty TPRs and mafia roles here.

    The fact that the mafia share a day chat on specifically day 2 is very unique and I actually feel like the potential advantage that could be given by coordinating through the day chat is much more crucial than people believe it could be.

    Quote Originally Posted by WorldOfGenis View Post
    you dare fucking tell me what to care about? Whether it is trivial or fucking not you don't control no body but your fucking self so if you don't got nothing nice to say don't comment on my shit cause its not 4 u
    Hopefully you'll get banned and hit by a truck.

  5. #5

    Re: S-FM Tokens

    Quote Originally Posted by Stealthbomber16 View Post
    I really feel like there is so much missing potential in this setup. You could create some really crafty TPRs and mafia roles here.

    The fact that the mafia share a day chat on specifically day 2 is very unique and I actually feel like the potential advantage that could be given by coordinating through the day chat is much more crucial than people believe it could be.

    I do feel an overwhelming temptation to add some funky roles. In particular, I played a lot with the idea of adding some funky neutrals that utilize the token system. But I have faith in the mechanics I have right now to produce an interesting enough game. Don't wanna get carried away as I often do with this sorta thing ^^.

    Regardless, if you think this setup can be improved in some way, feel free to use it as a "base" for your own!

  6. #6

    Re: S-FM Tokens

    Quote Originally Posted by yzb25 View Post
    I do feel an overwhelming temptation to add some funky roles. In particular, I played a lot with the idea of adding some funky neutrals that utilize the token system. But I have faith in the mechanics I have right now to produce an interesting enough game. Don't wanna get carried away as I often do with this sorta thing ^^.

    Regardless, if you think this setup can be improved in some way, feel free to use it as a "base" for your own!
    If this game works them a tokens 2 with swanky roles will be a must
    Listen here in Russian,ex forces and fought in the Afghan war and the first Chechen war I drink vodka and lived in England for 13 years wanna stop me try it.

  7. #7

  8. #8

    Re: S-FM Tokens

    Quote Originally Posted by Otakudweeb69 View Post
    The line "you may place a token on any player but cannot take it off said player" & "you have a one time ability to take a token off of a player, whether you have voted them or not" contradict each other
    The second line overrides the first.
    Quote Originally Posted by WorldOfGenis View Post
    you dare fucking tell me what to care about? Whether it is trivial or fucking not you don't control no body but your fucking self so if you don't got nothing nice to say don't comment on my shit cause its not 4 u
    Hopefully you'll get banned and hit by a truck.

  9. #9

    Re: S-FM Tokens

    Quote Originally Posted by Otakudweeb69 View Post
    The line "you may place a token on any player but cannot take it off said player" & "you have a one time ability to take a token off of a player, whether you have voted them or not" contradict each other
    Apologies for the ambiguity. Put slightly differently, even though you can't remove the tokens you place on people, you have a single one-use -1 token you can place on anyone as well. So, even though the +1 cannot be removed, you can use your single -1 on someone you +1'd, essentially "cancelling out" the +1.

    Alternatively, you can potentially use the -1 on someone you haven't put a +1 on.

    I'll try to come up with a less confusing way to present the mechanic. (p;edit I think using this +1, -1 thing might appeal to people's intuition of how it works more, so I'll rephrase the setup using that)
    Last edited by yzb25; August 4th, 2017 at 04:23 AM.

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