S-FM Tokens (12P)
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  1. #1

    S-FM Tokens (12P)

    Role List (12 players)


    1) Citizen
    2) Citizen
    3) Citizen
    4) Citizen
    5) Citizen
    6) Citizen
    7) Citizen
    8) Citizen
    9) Citizen

    10) Mafioso
    11) Mafioso
    12) Mafioso


    Special Voting Mechanics

    Days 1 and 2 have a special voting system and 72 hour days. From day 3 onwards, the game will revert to the normal lynchvote w/ plurality. During day 1 and day 2, players will choose who to lynch 3 times, and two people will be lynched based on who accumulated the most votes throughout the day.

    Specifically:

    -Days 1 and 2 are each split into 3 24-hour cycles. Each cycle, every player MUST (vote)(/vote) somebody.
    -You can change your vote freely during the cycle.
    -At the end of each cycle, I will save the current VC then reset the votes. Details are given below.
    -At EOD, the two players who accumulated the most votes over the 3 cycles will be lynched. Ties will be broken with RNG.
    -Any player who did not vote during a cycle will be impeached.
    -Once a player is impeached, if a majority of players write "IMPEACH [player]" in massive red capitals in the thread by EOD, they will die (in the game).

    ALSO:

    -During cycle 1, you may (vote)abstain(/vote). However, if you do not specifically vote to abstain, you will still be impeached.
    -During cycle 2, on top of your normal vote, you may PM the host an "anti-vote" on a player.
    -Anti-votes for each player (and who cast them) will be announced at the end of cycle 2, and two votes will be removed from the player for each anti-vote.
    -You can only anti-vote once during the game.

    Lastly, there are also healvotes:

    -During the day, you can send a pm to the host voting to heal a player. You can vote for multiple players.
    -On n1, the 2 players with the most healvotes will be healed.
    -On n2, the player with the most healvotes will be healed.
    -No more heals n3 onwards.
    -Ties are broken with RNG.
    -The Healvote winners will be announced at EOD.

    Roles

    Citizen

    -You have power through the vote.

    WC: Kill all the mafia.

    Mafioso

    -You know who all your team members are, from the start of the game.
    -You share a night chat with them.
    -On day 2, you also share a day chat with them. But only day 2.
    -You share a factional kill that can be used once per night.

    WC: Kill all the town.

    Saving the vote count (dummy votes) ((not that important))

    Before the game, I'll make dummy accounts for each player (i.e. Naz_1, Blinkskater_2). When a cycle ends, I will reset the votes, replace the previous votes with dummy votes, and then reopen the thread. This means that on future cycles, when you click on the VC at the top of the webpage, you'll see all the votes cast over all 3 cycles.

    If [x] anti-votes are cast on a particular player by the end of cycle 2, I will switch the first [2x] dummy votes on that particular player to (vote)nullified vote(/vote). This means that the VC will also take into account anti-votes.

    I'll include a link to the original vote in the dummy post replacing that vote. This means clicking on a dummy vote in the VC, nullified or not, will effectively direct to a link that leads to the original vote.

    I will also update the OP, end-of-cycle-posts, and other relevant places with the vote count.

    Other mechanics

    -Game starts on day 1.
    -Days 1 and 2 will be 72 hours. Subsequent days will be 48. Nights will be 24 hours.

    Rules

    Rules are the usual.
    Last edited by yzb25; January 7th, 2020 at 01:29 PM.

  2. #2

    Re: S-FM Tokens

    A good way to do this is every time someone places a token they'd have to manually post the updated "token count".

    Also RIP ColbyJack
    -Produce at least 6 lines of game-relevant content per 24 hours of day.

    -This can be 3 2 liners, 2 3 liners, or even 1 6 liner.
    -I define a line as 20 words.
    -Game relevant content includes:
    1) Talking about placing a token, healvote, or lynch vote on someone (for win-con related reasons)
    2) Talking about a read on someone.
    3) Talking about hypothetical scum strategies and town strategies.

    It notably does NOT include:

    1) Copy-paste/quotations, even if game relevant.
    2) Discussing the game, but not with your win-con in mind. To elaborate: Talking about placing a token on someone because they're a prick, while admirable and encouraged, will not count to your activity total.
    Quote Originally Posted by yzb25 View Post
    FUCK you have no idea how many marshmallows I just swallowed. I opened my mouth far too wide and ended up swallowing a shittonne of those bad boys all at once. I can still feel it all slowly sinking down my throat.
    Quote Originally Posted by naz View Post
    tbh its probs stealth just bc he can never seem to not roll 3p
    Hopefully you'll get banned and hit by a truck.

  3. #3

  4. #4

    Re: S-FM Tokens

    I really feel like there is so much missing potential in this setup. You could create some really crafty TPRs and mafia roles here.

    The fact that the mafia share a day chat on specifically day 2 is very unique and I actually feel like the potential advantage that could be given by coordinating through the day chat is much more crucial than people believe it could be.

    Quote Originally Posted by yzb25 View Post
    FUCK you have no idea how many marshmallows I just swallowed. I opened my mouth far too wide and ended up swallowing a shittonne of those bad boys all at once. I can still feel it all slowly sinking down my throat.
    Quote Originally Posted by naz View Post
    tbh its probs stealth just bc he can never seem to not roll 3p
    Hopefully you'll get banned and hit by a truck.

  5. #5

    Re: S-FM Tokens

    Quote Originally Posted by Stealthbomber16 View Post
    I really feel like there is so much missing potential in this setup. You could create some really crafty TPRs and mafia roles here.

    The fact that the mafia share a day chat on specifically day 2 is very unique and I actually feel like the potential advantage that could be given by coordinating through the day chat is much more crucial than people believe it could be.

    I do feel an overwhelming temptation to add some funky roles. In particular, I played a lot with the idea of adding some funky neutrals that utilize the token system. But I have faith in the mechanics I have right now to produce an interesting enough game. Don't wanna get carried away as I often do with this sorta thing ^^.

    Regardless, if you think this setup can be improved in some way, feel free to use it as a "base" for your own!

  6. #6

    Re: S-FM Tokens

    Quote Originally Posted by yzb25 View Post
    I do feel an overwhelming temptation to add some funky roles. In particular, I played a lot with the idea of adding some funky neutrals that utilize the token system. But I have faith in the mechanics I have right now to produce an interesting enough game. Don't wanna get carried away as I often do with this sorta thing ^^.

    Regardless, if you think this setup can be improved in some way, feel free to use it as a "base" for your own!
    If this game works them a tokens 2 with swanky roles will be a must
    Listen here in Russian,ex forces and fought in the Afghan war and the first Chechen war I drink vodka and lived in England for 13 years wanna stop me try it.

  7. #7

  8. #8

    Re: S-FM Tokens

    Quote Originally Posted by Otakudweeb69 View Post
    The line "you may place a token on any player but cannot take it off said player" & "you have a one time ability to take a token off of a player, whether you have voted them or not" contradict each other
    The second line overrides the first.
    Quote Originally Posted by yzb25 View Post
    FUCK you have no idea how many marshmallows I just swallowed. I opened my mouth far too wide and ended up swallowing a shittonne of those bad boys all at once. I can still feel it all slowly sinking down my throat.
    Quote Originally Posted by naz View Post
    tbh its probs stealth just bc he can never seem to not roll 3p
    Hopefully you'll get banned and hit by a truck.

  9. #9

    Re: S-FM Tokens

    Quote Originally Posted by Otakudweeb69 View Post
    The line "you may place a token on any player but cannot take it off said player" & "you have a one time ability to take a token off of a player, whether you have voted them or not" contradict each other
    Apologies for the ambiguity. Put slightly differently, even though you can't remove the tokens you place on people, you have a single one-use -1 token you can place on anyone as well. So, even though the +1 cannot be removed, you can use your single -1 on someone you +1'd, essentially "cancelling out" the +1.

    Alternatively, you can potentially use the -1 on someone you haven't put a +1 on.

    I'll try to come up with a less confusing way to present the mechanic. (p;edit I think using this +1, -1 thing might appeal to people's intuition of how it works more, so I'll rephrase the setup using that)
    Last edited by yzb25; August 4th, 2017 at 04:23 AM.

  10. #10

  11. #11

  12. #12

    Re: S-FM Tokens

    This is really random but I just figured out how to make this setup do what I wanted, after like 2 and a half friggin years. And the solution was really obvious >.<
    @Marshmallow Marshall whaddaya think?

    Quote Originally Posted by Iced_Monopoly View Post
    @yzb25 are you good to host/have this setup reviewed fpr signups?
    Also I forgot about this sorry man lmao
    Quote Originally Posted by Blinkstorteddd02 View Post
    naz, he's claiming to have been at your house last night and infected you. I know u were drunk but PLEASE try as hard as you can to remember... That burning you felt the next morning when you went pee was from me, not him.

  13. #13

    Re: S-FM Tokens

    Quote Originally Posted by yzb25 View Post
    This is really random but I just figured out how to make this setup do what I wanted, after like 2 and a half friggin years. And the solution was really obvious >.<
    @Marshmallow Marshall whaddaya think?



    Also I forgot about this sorry man lmao
    I haven't read the special mechanics, but just wanted to point out - you have a highly unusual town vs Mafia ratio.

    The default is:
    [Town count] = [Mafia count]x3 +1
    3 mafia 10 town
    4 mafia 13 town
    Etc.

  14. #14

    Re: S-FM Tokens

    Review in progress. Some questions and concerns first :

    - Why does the Mafia have a day chat on D2, and on D2 only?

    - What is the title about?

    - Being impeached "removes you from the game". That just means "you die", correct? Can an impeached player still win?

    - The alternative voting system's definition is a bit cryptic. Can there be two lynches, one with the cumulation of votes over the 3 cycles and another with the "impeachment vote"? Is a "dummy vote" simply the votes of the previous cycle in a day? Please clarify.

    - The alternative voting system can heavily punish people in some timezones (depending on day start time), and will almost always result in cycles with a lot of people never being able to contribute. I would suggest making it three 24 hours cycles.

    - Typo : Citizens "have the power to vo-" in their rolecard.

    - The optional Mafia abilities seem to give too much power to the Mafia if used. A 10 - 4 ratio is already quite unusual for a more or less normal setup.
    Quote Originally Posted by S-FM Hey peter View Post
    There are two wolves inside you. One is addicted to crack. The other one is also addicted to crack. You are addicted to crack.
    Quote Originally Posted by Stealthbomber16 View Post
    MM IS AN ANTI-VAXXER
    Quote Originally Posted by The Lawyer View Post
    Besides your lamp and your refridgerators, do you find anyone else suspicious?
    Quote Originally Posted by aamirus View Post
    I want to drink your blood, vomit it out, and then spell out the words "FAKE BITCH" with it

  15. #15

    Re: S-FM Tokens

    Quote Originally Posted by Marshmallow Marshall View Post
    - The alternative voting system can heavily punish people in some timezones (depending on day start time), and will almost always result in cycles with a lot of people never being able to contribute. I would suggest making it three 24 hours cycles.
    I was curious about what MM will say regarding the timezones issue.

    yzb, if you comply with MM's suggestion of 24 hours - I think it's worth considering making the setup smaller? Just an opinion.

  16. #16

  17. #17

    Re: S-FM Tokens

    Quote Originally Posted by Marshmallow Marshall View Post
    Review in progress. Some questions and concerns first :

    - Why does the Mafia have a day chat on D2, and on D2 only?

    - What is the title about?

    - Being impeached "removes you from the game". That just means "you die", correct? Can an impeached player still win?

    - The alternative voting system's definition is a bit cryptic. Can there be two lynches, one with the cumulation of votes over the 3 cycles and another with the "impeachment vote"? Is a "dummy vote" simply the votes of the previous cycle in a day? Please clarify.

    - The alternative voting system can heavily punish people in some timezones (depending on day start time), and will almost always result in cycles with a lot of people never being able to contribute. I would suggest making it three 24 hours cycles.

    - Typo : Citizens "have the power to vo-" in their rolecard.

    - The optional Mafia abilities seem to give too much power to the Mafia if used. A 10 - 4 ratio is already quite unusual for a more or less normal setup.
    -I'll answer the first two questions last.

    -you get killed. You can still win. I'll correct this ambiguity.

    -essentially, players vote 3 times. Once for each 16 hour cycle. And the two players who have accumulated the most votes altogether at the end of the 3 cycles die. This means players are repeatedly choosing a lynch candidate throughout the day.

    I expect this will make pressure votes much more serious. If you get voted at the start of the game, the vote functionally means more than a strong expression of suspicion - it can be used as a tangible threat, because votes that remain after 16 hours will physically bring that player closer to a lynch.

    I also expect it to give more opportunities to build reads. Players are forced to make more public, game influencing decisions throughout the day. Players are essentially forced to produce at least one read per cycle (unless they choose to abstain during the first). If mafia do not tread carefully, they can easily betray ulterior motives.

    It also gives the town the capacity to make loads of lynches at once. Typically, town can only make one lynch for each one (or more) evil kill. At EOD2, there will be 4 town driven kills and 1 scum kill.

    The dummy votes is the best way I (currently) see to keep track of the votes in a simple, easy way. I'll make dummy accounts for each player, then, at the end of a cycle, remove the votes, then use the dummy accounts to reproduce the votes, then reopen the thread. It will spam a page with dummy votes, but it will have the intended effect of "saving" the votes for the next cycle. I can even link the original vote in each of the dummy voter's posts. This way, players can use the familiar interface to vote and keep track of the votes.

    With impeachment, there can in theory be any number of lynches, but this is in practice intended to give town a means to effectively vote to modkill inactives if they wish. The high number of citizens and mafiosos makes individuals more expendable.

    I hope the voting system and its motivations are clearer. I'll try and make the OP clearer later. If it's still not clear, lmk.

    - This bothers me too, but players technically only need to check in once every 16 hours. They can vote whenever they want within a cycle. Some cycles will be slanted against some players, but they can potentially give people in weaker zones a meaningful opportunity to contribute in a time zone that suits them. I would at least place the start of cycle 1 and the end of cycle 3 at peak time, if such a thing exists. This would include the midpart of cycle 2 in peak time.

    I originally made d1 and d2 72 hours, but that sounds long-winded and exhausting lol.

    -Oh I'll fix that lmao

    -okay, so now I'll address the mafia points.

    For reasons above, even though the town/mafia ratio looks very mafia-sided, I actually think this setup is town favoured, and that's not even mentioning the healvote's potential to keep town leaders alive. The day 2 chat is a concession which I hope would help scums manage some of their associations and capitalize on their natural ability to induce chaos in this setup - or at least create paranoia that they are. If town makes it to d3, they should be well on their way to solving the game, with the wealth of information d1 and d2 presumably created. The optional mafia ability is intended to help offset that. I can also ask people to switch to the dummy account w/o resorting to COMs.

    -title is from a previous iteration.
    Last edited by yzb25; January 3rd, 2020 at 05:51 AM.
    Quote Originally Posted by Blinkstorteddd02 View Post
    naz, he's claiming to have been at your house last night and infected you. I know u were drunk but PLEASE try as hard as you can to remember... That burning you felt the next morning when you went pee was from me, not him.

  18. #18

    Re: S-FM Tokens

    Quote Originally Posted by OzyWho View Post
    I was curious about what MM will say regarding the timezones issue.

    yzb, if you comply with MM's suggestion of 24 hours - I think it's worth considering making the setup smaller? Just an opinion.
    That's true, and one should probably also lower the lynches per day from 2 to 1 in said smaller setup.

    Quote Originally Posted by OzyWho View Post
    @yzb25
    Crazy idea. But what do you think of combining this setups mechanic with this idea? But with also additional ridiculously low post limit in between all those periods, like 5.
    I really like the roles in that setup. However, I would personally want to try the mechanics with minimal complications before experimenting with lots of roles.

    That said, I by no means own this idea. You're free to take it or parts of it and create another setup.
    Quote Originally Posted by Blinkstorteddd02 View Post
    naz, he's claiming to have been at your house last night and infected you. I know u were drunk but PLEASE try as hard as you can to remember... That burning you felt the next morning when you went pee was from me, not him.

  19. #19

    Re: S-FM Tokens

    Quote Originally Posted by yzb25 View Post
    I really like the roles in that setup. However, I would personally want to try the mechanics with minimal complications before experimenting with lots of roles.
    You misunderstood. I was linking to a post that describes a game mechanic. It's that mechanic which I found to have a synergy with your setup.

  20. #20

    Re: S-FM Tokens

    Quote Originally Posted by OzyWho View Post
    You misunderstood. I was linking to a post that describes a game mechanic. It's that mechanic which I found to have a synergy with your setup.
    Ohh my bad. You mean having 4 or 5 designated hrs every day and closing the thread for the rest of the time.

    I see the synergy now lol. I'ma need some time to chew on that. This is new to me
    Quote Originally Posted by Blinkstorteddd02 View Post
    naz, he's claiming to have been at your house last night and infected you. I know u were drunk but PLEASE try as hard as you can to remember... That burning you felt the next morning when you went pee was from me, not him.

 

 

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