S-FM - The Alchemist of Nightmares - Page 50
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  1. #981

  2. #982

  3. #983

    Re: S-FM - The Alchemist of Nightmares

    Quote Originally Posted by BananaCucho View Post
    This game was full of people that belong on the short bus
    You defended a scum for a extra vote sooooo
    Listen here in Russian,ex forces and fought in the Afghan war and the first Chechen war I drink vodka and lived in England for 13 years wanna stop me try it.

  4. #984

  5. #985

  6. #986

    Re: S-FM - The Alchemist of Nightmares

    Quote Originally Posted by SuperJack View Post
    I didn't pick up on who you where until you said you where going camping.

    Good job using spelling as a way to communicate with a dyslexic.
    Noted for the inevitable next time we're paired together. This is like the 3rd or 4th time we've been a scum team. Its disgusting please get me away from this man.
    Quote Originally Posted by Voss View Post
    you can almost hear the bullet where the mayor shortly kills himself/herself upon realization.

  7. #987

  8. #988

    Re: S-FM - The Alchemist of Nightmares

    There are quite a few things wrong with the setup that came to light in the thread.
    1. descrepancies between setup versions
    2. idiot syrup in general
    3. alch's lack of ability to kill until N2
    4. confusion about vanishing elixir
    5. also rebel. thats a stupid role.

    There are also a few other issues about the setup that you didnt see
    1. more confusion about vanishing elixir
    2. fireworks bomb is shit
    3. concussion shot discrepancies
    4. big one doesnt kill the person it's aimed at
    5. vanishing elixir is actually a unique potion meaning you can only brew one per game. i was unable to protect super jack as well as me.

    Town had so many mislynch opportunities this game that I lost count. This is theoretically balanced out by the fact that the scum gets access to things like idiot syrup and vanishing elixir but in practice vanishing elixir should confirm someone as scum and idiot syrup is just pure annoying. Concussion shot and fireworks bomb both are hardly worth brewing and scum is essentially forced to brew a soul oil every night if they want a steady KPN.

    This game is haunted by one of the key concepts of mafia. You should never be forced by the host to withhold information. Crier, mason, and idiot syrup all break this rule and it's fucking stupid. This made for a more stressful than fun experience for me as alchemist because I could either sack my KPN which I actually did at the end of the game in favor of a big one or shocking concoction, or I could leave my soul oil in the fateful hands of suntax.

    In fact the only really net positive thing that came out of this was the new meme.

    I still would like to congratulate mesk for doing such an amazing job as a first time host. All big issues were handled well with justified modkills and that never feels good to do as a host. I would love to play another mesk game just this time leave it balanced to someone who had played games of forum mafia before. Only complaint: please number each day or night opening post.

    Keep playing mafia, and always remember:
    Quote Originally Posted by Voss View Post
    you can almost hear the bullet where the mayor shortly kills himself/herself upon realization.

  9. #989

  10. #990

 

 

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