Add non-killing audited mafia and triad role
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  1. ISO #1

  2. ISO #2

    Re: Add non-killing audited mafia and triad role

    Hmmmmm...

    The current concept for Auditors is that they take away a role's special ability in order to make players weaker. Using this template, it makes conceptual sense that an Auditor could take away a Mafia/Triad's ability to kill. Perhaps this could be a role option that a host could turn on/off.

    Assuming that the old template stays in place, I think it doesn't make any sense to have the Auditor both take away abilities and also grant night immunity.

    BUT

    Your suggestion made me think of a conceptual overhaul for the Auditor, in which the Auditor uses bureaucratic methods to take away the Town's abilities, but then uses those same methods to benefit the Mafia/Triad. Perhaps instead of taking away abilities from scum, the Auditor could give them new benificial abilities (night immunity, detection immunity, extra uses of a special power, etc)
    (°.°)(°.°)(°.°)(°.°)(°.°)(°.°)(°.°)(°.°)

  3. ISO #3

  4. ISO #4

    Re: Add non-killing audited mafia and triad role

    This would kinda make sense in removing a players ability to a normal team ability and then making them unable to act after a 2nd audit. Would this be in line with what you were thinking of?
    Intellectual growth comes from discussions, not arguments. If you are unwilling to change your position and hear the other persons side you are closed minded and wasting your time.
    If you can not clearly explain what the other sides reasoning is you can not disagree with their position because you do not understand it.

  5. ISO #5

 

 

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