Changelog 6/18/2017

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    Changelog 6/18/2017


    Role Addition

    • Get killed, and make sure whoever caused your death loses the game. Each night after death, you may posses someone to control their votes and talk as them during the day. Lynches will be whoever hammered the ghost. Electrocution deaths will be the cause of the original electrocutioner. If two ghosts shoot each other, they'll both automatically lose. Ghosts do not get access to dead chat. Ghosts cannot be on a team that has enemies (a benign) and cannot be recruited. They cannot use bread to submit 2 possessions. Ghosts shooting themselves because of witches, bus drivers, or cowards will have to make the target manipulator lose. Ghosts dying to Jester automatically lose. Finally, if 2 or more people kill the ghost, the first successful unhealed attack will be the 'causer.'

    Narrator Updates
    • Fixed bug with Tailor feedback not appearing
    • Fixed gun ability coming up during the night when they can only be used during the day

    Visual Updates
    • Finished Desktop version
    • Chat input field isn't visible for inactive/closed chats
    • Added chat tab icons for better visual processing

    FM XVII: Bonney Jewelry (Journalist)
    FM XVIII: Kalou (Savage Godfather)
    FM XX: Joseph Bertrand (Marshall)
    FM XXI: USA (Escort)
    FM XV: Whiskey (Whore)

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