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    Narrator Info Post

    The Narrator

    narrator.systeminplace.net

    The Narrator is a a role madness online version of Mafia, similar to Town of Salem or Epicmafia. However, unlike other versions of Mafia, the Narrator has been designed to be played however you enjoy mafia, whether that be In Real Life, via your favorite browser, Discord, or, your home forum mafia. The Narrator is also the most customizable version of online Mafia in existence.

    Currently, I'm looking to connect with anyone that would be interested in expanding the project, whether you're a developer, designer, artist, a mafia community organizer, or just want to provide feedback. It's long past time I ditch the one man team I've got going.

    How it all started
    The Narrator started back in the day, as a way for me to host more flavorful mafia games in college, without the need for me to sit out, and without the need for extended nighttimes. A first pass was made as a Slack bot, but in 2016, I made a website/UI for it. Since then, it has expanded also into Discord, and as an integration into other forums.

    Current Feature set includes
    • 74 unique abilities
    • Support for multiple mafia, cult, mason, architect chats
    • Custom hidden roles, such that the spawn list is hidden from the players until the end of the game
    • Custom roles with customizable abilities
    • Abilities tied to teams
    • Support for hidden attribute settings
    • Customizable faction/team settings
    • 20 Predefined setups that auto add/remove roles from a game based on the player count. This is very important for getting games started QUICKLY.
    • Nighttime system to determine who controls the faction ability if teammates don't agree
    • System of alliances to handle complex win conditions
    • Support for game theming with regards to item/feedback text, death flavor stories, and role names
    • Leaderboard for personal/global best win rate, games played, best roles, point count
    • Ability to review previous games you've played, including a breakdown of what happened each night
    • ITA/day punch support
    • Preferring a role
    • Partial support for giving dead people a way to be 'omniscient' about what's going on in the game.
    • Last Will support
    • Automated tests that test all the abilities and most of the features above
    • An automated process that's running thousands of games per hour to detect possible bugs/crashes I might have not have accounted for
    • System for choosing a more balanced setup vs a less balanced setup, and how to tell the difference between the two
    • Support for host-chosen hidden roles, to not necessarily rely on the above

    Tech Stack (for those of you that are interested)
    • Game logic written in Java and tested with JUnit
    • Web layer written in ExpressJS and tested with mocha
    • Database in RDS using MariaDB
    • Discord written with javascript and tested with mocha
    • UI written with JQuery and webpack, and tested with Cypress (wish to move to React/Redux)
    • Linted using eslint
    • CI/CD using gitlab's free service (Would like to go to Github and CircleCI)
    • Repo https://gitlab.com/the-narrator/NarratorNode

    Near&Distant Future Plans
    • Continue developing backbone to connect with more forum communities
    • Maybe integrate with Wolffia
    • Get a product manager to help steer feature development
    • Develop state of the art AI to help judge/generate setups
    • Kickstart campaign
    • Add video integration


    Join my discord if you want to reach me directly
    https://discord.gg/XaWcNzJ

    -Cheers
    Voss
    Last edited by Voss; October 5th, 2019 at 06:29 PM.

    FM XVII: Bonney Jewelry (Journalist)
    FM XVIII: Kalou (Savage Godfather)
    FM XX: Joseph Bertrand (Marshall)
    FM XXI: USA (Escort)
    FM XV: Whiskey (Whore)

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