Tragedy Looper #3 Tutorial Game (First Steps)
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  1. #1

    Tragedy Looper #3 Tutorial Game (First Steps)

    This game will be running a custom Tutorial Script, using the "First Steps" Tragedy Set. I will be the game's Mastermind. Please let me know if you have any questions.

    Game 3
    1. @Whad
    2. @Grommor
    3. @Sino
    4. ??? (Replacement)

    If you can no longer participate or take your turn in a reasonable amount of time, please let us know so that one of the other Protagonists can take your turn for you.

    Thematic text will appear in a blue font like this. This information is mostly intended to weave an immersive story around the actions we are taking throughout the game. I will remain purposefully vague until some fact has been undeniably confirmed, such as a character's role or a plot in play. This information is not intended to give hints or mislead you.

    Use the following information to help you figure out what's going on. Below you will find:
    • What the Characters do
    • All the Main Plots possible (reminder: only one of the three is being used)
    • All the Sub Plots possible (reminder: only one of the three is being used)
    • All the Roles that will be assigned to characters if a Main or Sub Plot is active (reminder: a person can have no role, and no more than one!)
    • The abilities of the Roles, and if Goodwill usage can be denied by the Mastermind (note when the abilities can activate as well if the Mastermind can deny the usage of a Goodwill ability!)
    • What the Incidents mean (Each has a different Culprit, which is NOT a Role!)

    Players know the following things:
    Tragedy Set: First Steps
    Number of Loops: 4
    Days per Loop: 5

    Character Summary
    These are your 'persons of interest' for this scenario.

    Class Rep
    Paranoia Limit 2 ☹☹
    Student/Girl
    ♥♥ - <only once per loop>: Leader may elect 1 once per loop action already used this loop. That action may be used again this loop.

    Doctor
    Paranoia Limit 2 ☹☹
    Adult/Man
    ♥♥ - Remove or add 1 Paranoia to any other character in this Location. If the Doctor's role has Goodwill refusal, the Mastermind may use this ability as his own, providing the Doctor has the necessary Goodwill.
    ♥♥♥ - The Patient may go outside the of the hospital for the rest of the loop.

    Girl Student
    Paranoia Limit 3 ☹☹☹
    Student/Girl
    ♥♥ - Remove 1 Paranoia from any other student in this location.

    Henchman
    Paranoia Limit 1
    Adult/Man
    Mastermind chooses start location each loop.
    ♥♥♥ - Does not trigger incidents.

    Office Worker
    Paranoia Limit 2 ☹☹
    Adult/Man
    The Office Worker may not visit the School.
    ♥♥♥ - Reveal this character's role.

    Police Officer
    Paranoia Limit 3 ☹☹☹
    Adult/Man
    ♥♥♥♥ - <only once per loop> Reveal the culprit behind any incident that has occurred in this loop.
    ♥♥♥♥♥ - <only once per loop> Place an Extra token on any character in this Location. Should that character die during this loop, instead remove that token.

    Rich Man's Daughter
    Paranoia Limit 1
    Student/Girl
    ♥♥♥ - If in School or City: Put 1 Goodwill on any Character in this location.

    Day - Incident
    These are the incidents that you know will occur this loop.

    1 - Spreading
    2 - None
    3 - Missing Person
    4 - None
    5 - Faraway Murder

    Faraway Murder
    One character with at least 2 Intrigue �� dies. The culprit does NOT have to be in the same location as the target.

    Missing Person
    Move culprit to any location. Put 1 Intrigue on that location.

    Spreading
    Move 2 Goodwill ♥♥ from any character to any other character.

    Special rules:
    Please note that because this is a First Steps scenario, the protagonists do NOT get a Final Guess.

    Remember: you may not read the Mastermind Rulebook as it contains spoilers.

    Tragedy Plots

    MAIN PLOTS:
    Murder Plan
    Roles Present: Key Person, Brain, Killer
    Plot rule: None

    Light of the Avenger
    Roles Present: Brain
    Plot rule: At loop end, if there are at least 2 Intrigue �� tokens on the Brain's starting location, the Protagonists lose.

    A Place to Protect
    Roles Present: Key Person, Cultist
    Plot rule: At loop end, if there are 2 or more Intrigue �� tokens on the School, the Protagonists lose.

    SUBPLOTS:
    Shadow of the Ripper
    Roles Present: Conspiracy Theorist, Serial Killer
    Plot rule: none

    An Unsettling Rumor
    Roles Present: Conspiracy Theorist
    Plot rule: <only once per loop> [Optional] The Mastermind may add an Intrigue token to a location of his choice.

    A Hideous Script
    Roles Present: Conspiracy Theorist, Friend, 0-2 Curmudgeon
    Plot rule: None

    Roles

    Key Person
    Max limit: none
    Ability: [Mandatory] [Always] When this character dies , the Protagonists immediately lose and the loop ends
    Appears in plots: Murder Plan (main plot), A Place to Protect (main plot)

    Killer
    Max Limit: None
    Optional Goodwill Refusal
    Abilities:
    [Optional] [Day end] If the Key Person has at least 2 Intrigue �� and is on this character's location, you may kill the Key Person .
    [Optional] [Day end] If this character has at least 4 Intrigue ����, you may kill the Protagonists .
    Appears in plot: Murder Plan (main plot)

    Brain
    Max limit: none
    Optional Goodwill Refusal
    Ability: [Optional] [Mastermind ability] You may place 1 Intrigue token on this location or on any character in this location.
    Appears in plots: Murder Plan (main plot), Light of the Avenger (main plot)

    Cultist
    Max limit: none
    Mandatory Goodwill Refusal
    Ability: [Optional] [Action resolve] You may ignore all "Forbid Intrigue " effects on this location and on all characters in this location.
    Appears in plots: A Place to Protect (main plot)

    Friend
    Max limit: 2
    Abilities:
    [Mandatory] [Loop end] If this character is dead , reveal its role, and the Protagonists have lost.
    [Mandatory] [Loop start] If this character's role has been revealed, it gets one Goodwill token.
    Appears in plots: A Hideous Script (subplot)

    Conspiracy Theorist
    Max limit: 1
    Ability:
    [Optional] [Mastermind ability] You may place 1 Paranoia token on a character in this location.
    Appears in plots: Shadow of the Ripper (subplot), An Unsettling Rumor (subplot), A Hideous Script (subplot)

    Serial Killer
    Max limit: none
    Ability: [Mandatory] [Day end] If there is exactly 1 other character in this location, that character dies . If a Serial Killer is in a location with one character and one or more corpses, the Serial Killer will still be able to kill the character.
    Appears in plot: Shadow of the Ripper (subplot)

    Curmudgeon
    Max limit: none
    Optional Goodwill Refusal
    Ability: None
    Appears in Plot: A Hideous Script (subplot)

    Turn Summary

    1. Day Start – Morning
    Day start effects happen here

    2. Mastermind Actions
    Declares 3 actions on characters/locations (not more than one on same spot)

    3. Protagonists Actions
    Performs 1 action on characters/locations (not more than one on same spot as another Protagonist action).

    4. Actions Are Resolved
    Reveal all actions and resolve them. Make a note of any once per loop actions used.

    5. Mastermind Abilities
    Uses whatever abilities are applicable

    6. Leader Uses Goodwill Abilities
    Leader declares which abilities he uses, and any targets. Mastermind resolves the effects. May refuse to resolve the effects if the character using the ability has Goodwill Refusal

    7. Incidents Happen
    If there is an Incident for this day, announce if it happens or not (culprit is alive and has enough Paranoia), and then resolve if possible

    8. Switch Leader
    Leadership is passed to next player in turn

    9. Day End – Night
    Day end effects happen here

    If this was not the last day:
    Go back to Day start of next day

    If this was the last day:
    Go to Loop end resolve.

    Action List

    This is a list of the actions that the Protagonists and the Mastermind use, together with some details on exactly how the actions work. Use this if some effects conflict and/or you don’t know in what order to resolve things. “Together” here means “played on the same location or character”.

    Protagonists Actions

    • Paranoia +1: Place 1 Paranoia counter on this character. If together with a Forbid Paranoia , the Forbid takes precedence and nothing happens. If together with a Paranoia –1, the +1 goes first. Placed on a location, nothing happens.
    • Paranoia –1: <only once per loop> Remove 1 Paranoia counter from this character. If together with a Forbid Paranoia , the Forbid takes precedence and nothing happens. If together with a Paranoia +1, the +1 goes first. Placed on a location, nothing happens.
    • Goodwill +1: Place 1 Goodwill token on this character. If together with a Forbid Goodwill , the Forbid takes precedence and nothing happens. Placed on a location, nothing happens.
    • Goodwill ♥♥ +2: <only once per loop> Place 2 Goodwill ♥♥ tokens on this character. If together with a Forbid Goodwill , the Forbid takes precedence and nothing happens. Placed on a location, nothing happens.
    • Forbid Intrigue : If on the same spot as an Intrigue +1 or +2 , this takes precedence and nothing happens. However, if 2 or more players have played Forbid Intrigue on the same day (no matter where on the playing field), they nullify each other.
    • Movement - Vertical: This character moves either up or down. If together with another vertical movement, it’s still a vertical movement (they do not nullify each other). If together with a horizontal movement, they combine to form a diagonal movement. If together with a diagonal movement, they combine to form a horizontal movement. If placed on a location, nothing happens.
    • Movement - Horizontal: This character moves either left or right. If together with another horizontal movement, it’s still a horizontal movement (they do not nullify each other). If together with a vertical movement, they combine to form a diagonal movement. If together with a diagonal movement, they combine to form a vertical movement. If placed on a location, nothing happens.
    • Forbid Movement: <only once per loop> If together with a Movement action, the Forbid takes precedence and nothing happens.


    Mastermind Actions

    • Paranoia +1: Place 1 Paranoia token on this character. If together with a Paranoia –1, the +1 goes first. If placed on a location, nothing happens. The Mastermind has 2 of these.
    • Paranoia –1: Remove 1 Paranoia token from this character. If together with a Paranoia +1, the +1 goes first. If placed on a location, nothing happens.
    • Forbid Paranoia : If together with a Paranoia +1 or Paranoia –1, the Forbid takes precedence and nothing happens. If placed on a location, nothing happens.
    • Forbid Goodwill : If together with a Goodwill +1 or Goodwill +2, the Forbid takes precedence and nothing happens. If placed on a location, nothing happens.
    • Intrigue +1: Place 1 Intrigue token on this character or location. If together with a Forbid Intrigue action , and only one Forbid Intrigue action is played this day, the Forbid takes precedence and nothing happens
    • Intrigue �� +2: <only once per loop> Place 2 Intrigue �� tokens on this character or location. If together with a Forbid Intrigue action, and only one Forbid Intrigue action is played this day, the Forbid takes precedence and nothing happens.
    • Movement - Vertical: This character moves either up or down. If together with Forbid Movement, the Forbid takes precedence and nothing happens. If together with another vertical movement, it’s still a vertical movement (they do not nullify each other). If together with a horizontal movement, they combine to form a diagonal movement. If placed on a location, nothing happens.
    • Movement - Horizontal: This character moves either left or right. If together with Forbid Movement, the Forbid takes precedence and nothing happens. If together with another horizontal movement, it’s still a horizontal movement (they do not nullify each other). If together with a vertical movement, they combine to form a diagonal movement. If placed on a location, nothing happens.
    • Movement - Diagonal: <only once per loop> This character moves diagonally. If together with Forbid Movement, the Forbid takes precedence and nothing happens. If together with a horizontal movement, they combine to form a vertical movement. If together with a vertical movement, they combine to form a horizontal movement. If placed on a location, nothing happens

    Tips and Reminders
    1. Be sure to fully discuss your options and come to a consensus with your fellow players before posting your moves.
    2. The leader should take the time to map out the known information at the start of each day. The other players should examine this information for any mistakes in logic.
    3. This first script has one plot and one subplot. Each character can have only one role but a character with a role may also be culprit in an incident.
    4. When you have decided what to play during Phase 3, please post your choice in bold and red color in the thread (like this: "[Action] on the [character/location].") Remember: Once you bold what you're doing, it cannot be undone! You can be thematic in your post, so long as it is clear what acyion you are performing and where/on whom.
    5. Only one protagonist action can be played on any one location/character. A Protagonist action can be performed on the same character/location as a Mastermind action.


    State of the Board - Day 1 Loop 1

    Hospital
    Doctor
    Shrine
    City
    Henchman
    Office Worker
    Police Officer
    School
    Class Rep
    Girl Student
    Rich Man's Daughter

    Legend
    - Mastermind Action
    - Goodwill
    - Paranoia
    - Intrigue
    - Extra
    - Dead

  2. #2

    Re: Tragedy Looper #3 Tutorial Game (First Steps)

    Game Start

    Protagonists know nothing at the start of the game, other than what is above.

    Pay particular attention to the Incident list in the first post. You do know there should be Spreading on the 1st day, Missing Person on the 3rd day, and/or a Faraway Murder on the 5th day.

    Table Talk is ENABLED for this game. Please feel free to discuss what is happening during the game at anytime.

    Loop 1 of 4
    Day 1 of 5 (Leader: Whad)
    Incident: Spreading (Requires the Culprit to have max Paranoia)

    Phase 1: Day Start - Morning
    Everything seems so peaceful. If only it could remain so...

    Phase 2: Mastermind Actions

    Mastermind wrote:
    The Mastermind intends to perform an action on the following characters/locations:
    • Class Rep
    • Rich Man's Daughter
    • City
    Hospital
    Doctor
    Shrine
    City
    Henchman
    Office Worker
    Police Officer
    School
    Class Rep
    Girl Student
    Rich Man's Daughter

    Phase 3: Protagonists Actions
    The Protagonists may now discuss what actions they would like to take. To confirm your action, reply in bold, red colored font.

  3. #3

    Re: Tragedy Looper #3 Tutorial Game (First Steps)

    Some thoughts:

    1. Since the mastermind is playing a card on the city, it could be an intrigue card. Due to our lose conditions, the Brain could be in the city (Henchman, Office Worker, Police Officer).

    Light of the Avenger
    Roles Present: Brain
    Plot rule: At loop end, if there are at least 2 Intrigue �� tokens on the Brain's starting location, the Protagonists lose.
    2. I kind of want to move Henchman to the hospital and Girl Student to the Shrine so we can see who if anybody is a killer or serial killer. Serial killer can only kill if there is one other person in their location.

    3. We should also discuss which goodwill action (if any) might be useful to us this game.
    I am Hela, Odin's firstborn, commander of the legions of Asgard, the rightful heir to the throne and the Goddess of Death.

  4. #4

    Re: Tragedy Looper #3 Tutorial Game (First Steps)

    Don't forget Trine also said playing intrigue on a location could also be bluff, so let's not forbid intrigue too fast, i agree with your Henman and Girl Student moves, as for the goodwill action, i'm in favor of going for the Class Rep, his action only costs us goodwill tokens and seems very useful.
    [23:19:33] DarknessB: Sino is Mass Murderer -- I don't care if there isn't one in the setup!
    [23:19:39] DarknessB:
    -vote Sino

  5. #5

  6. #6

    Re: Tragedy Looper #3 Tutorial Game (First Steps)

    So our proposed actions are:

    Movement Vertical on the Henchman
    Movement Vertical on the Girl Student

    For the third action, I'm proposing either:
    +2 Goodwill on the Girl Student
    (this will let us access the ability to remove paranoia on another character)

    or
    +2 Goodwill on the Doctor
    (this will also let us access the ability to remove paranoia on another character)

    I'm proposing this since today's incident requires the culprit to have max paranoia. Thoughts?
    I am Hela, Odin's firstborn, commander of the legions of Asgard, the rightful heir to the throne and the Goddess of Death.

  7. #7

    Re: Tragedy Looper #3 Tutorial Game (First Steps)

    Alternatively for the 3rd action:

    Forbid Intrigue on either the City/Class Rep/Rich Man's Daughter

    Since there's not a way for us to remove intrigue (and it will be helpful for the mastermind to kill people esp. in Day 5) this will be an important card for us to play often.
    I am Hela, Odin's firstborn, commander of the legions of Asgard, the rightful heir to the throne and the Goddess of Death.

  8. #8

    Re: Tragedy Looper #3 Tutorial Game (First Steps)

    Quote Originally Posted by Whad View Post
    So our proposed actions are:

    Movement Vertical on the Henchman
    Movement Vertical on the Girl Student

    For the third action, I'm proposing either:
    +2 Goodwill on the Girl Student
    (this will let us access the ability to remove paranoia on another character)

    or
    +2 Goodwill on the Doctor
    (this will also let us access the ability to remove paranoia on another character)

    I'm proposing this since today's incident requires the culprit to have max paranoia. Thoughts?
    I agree with those movements, but what about putting goodwill tokens on the class rep ?

    I know the goodwill tokens will probably get moved away from the character we choose to put them on, but that would be an argument to not put any for today, and instead use a -1 paranoia or a forbid intrigue, what do you think about this ?
    [23:19:33] DarknessB: Sino is Mass Murderer -- I don't care if there isn't one in the setup!
    [23:19:39] DarknessB:
    -vote Sino

  9. #9

    Re: Tragedy Looper #3 Tutorial Game (First Steps)

    Quote Originally Posted by Sino View Post
    I agree with those movements, but what about putting goodwill tokens on the class rep ?

    I know the goodwill tokens will probably get moved away from the character we choose to put them on, but that would be an argument to not put any for today, and instead use a -1 paranoia or a forbid intrigue, what do you think about this ?
    Ok I need to just type this out to get it straight in my head.
    Goodwill allows us to access additional character actions
    Paranoia (if maxed) makes characters trigger incidents (so lowering paranoia -> preventing incidents)
    Intrigue will lead to one of our lose conditions for "A place to protect" or "light of the avenger"

    I think we should use the first few loops to gather as much info as possible. That means trying to trigger incidents, etc. I would rather not use -1 paranoia to see what characters the mastermind tries to add paranoia to in order to trigger events. However since many of our lose conditions rely on intrigue, I think we should use that heavily so we can get to farther Days in each loop.

    I'm now in favor of
    Movement Vertical on the Henchman
    Movement Vertical on the Girl Student
    Forbid Intrigue on the City
    I am Hela, Odin's firstborn, commander of the legions of Asgard, the rightful heir to the throne and the Goddess of Death.

  10. #10

    Re: Tragedy Looper #3 Tutorial Game (First Steps)

    Quote Originally Posted by Whad View Post
    Ok I need to just type this out to get it straight in my head.
    Goodwill allows us to access additional character actions
    Paranoia (if maxed) makes characters trigger incidents (so lowering paranoia -> preventing incidents)
    Intrigue will lead to one of our lose conditions for "A place to protect" or "light of the avenger"

    I think we should use the first few loops to gather as much info as possible. That means trying to trigger incidents, etc. I would rather not use -1 paranoia to see what characters the mastermind tries to add paranoia to in order to trigger events. However since many of our lose conditions rely on intrigue, I think we should use that heavily so we can get to farther Days in each loop.

    I'm now in favor of
    Movement Vertical on the Henchman
    Movement Vertical on the Girl Student
    Forbid Intrigue on the City
    I can get behind that.
    [23:19:33] DarknessB: Sino is Mass Murderer -- I don't care if there isn't one in the setup!
    [23:19:39] DarknessB:
    -vote Sino

  11. #11

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  14. #14

    Re: Tragedy Looper #3 Tutorial Game (First Steps)

    Phase 4: Resolve Actions

    No one knew why the Class Rep ventured into the heart of the city after school. The Rich Man's Daughter and the Girl Student, however, both visited the Shrine instead. With Grommor keeping an eye on the city, the Protagonists manage to keept the Mastermind from spreading too much of her influence there. They even manage to trick her Henchman into leaving the city for a time, hopefully delaying whatever she was plotting.


    Mastermind wrote:
    The Mastermind performs the following actions:
    • Class Rep: Movement Horizontal
    • Rich Man's Daughter: Movement Vertical
    • City: Intrigue +1
    The Protagonists wrote:
    The Protagonists perform the following actions:
    • City: Forbid Intrigue (Whad) This cancels out the Mastermind's Intrigue +1.
    • Henchman: Movement Vertical (Grommor)
    • Girl Student: Movement Vertical (Sino)
    Hospital
    Doctor
    Henchman
    Shrine
    Girl Student
    Rich Man's Daughter
    City
    Class Rep
    Office Worker
    Police Officer
    School

    Phase 5: Mastermind Abilities
    The Class Rep had never managed to become comfortable amidst the bright lights of the big city. There always seemed to be a shadow lurking in every corner. In truth, the city had been growing more dangerous lately.
    The Class Rep gains Paranoia +1 .
    The City gains Intrigue +1 .

    Phase 6: Goodwill Abilities
    You do not have enough Goodwill to use any abilities.

    Phase 7: Incidents
    You know that Spreading is supposed to occur day... but it does not occur.

    Phase 8: Switch Leader
    Tomorrow's leader will be: Grommor

    Phase 9: Day End
    The night remains peaceful... for now.

    End of Day.

    At the end of the day, the board looked like:

    Hospital
    Doctor
    Henchman
    Shrine
    Girl Student
    Rich Man's Daughter
    City
    Class Rep
    Office Worker
    Police Officer
    School

    I will have Day 2 up in a couple hours. Apologies for the delay!

  15. #15

    Re: Tragedy Looper #3 Tutorial Game (First Steps)

    Day 2

    Table Talk is ENABLED for this game. Please feel free to discuss what is happening during the game at anytime.

    Loop 1 of 4
    Day 2 of 5 (Leader: Grommor)
    Incident: None

    Phase 1: Day Start - Morning
    Nothing happens.

    Phase 2: Mastermind Actions

    Mastermind wrote:
    The Mastermind intends to perform an action on the following characters/locations:
    • Class Rep
    • City
    • Rich Man's Daughter
    Hospital
    Doctor
    Henchman
    Shrine
    Girl Student
    Rich Man's Daughter
    City
    Class Rep
    Office Worker
    Police Officer
    School

    Phase 3: Protagonists Actions
    The Protagonists may now discuss what actions they would like to take. To confirm your action, reply in bold, red colored font.

  16. #16

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  19. #19

    Re: Tragedy Looper #3 Tutorial Game (First Steps)

    Phase 4: Resolve Actions

    Drawing the Police Officer out of the station was no easy feat, but enough anonymous calls eventually lured him to the School. The Office Worker was easier to convice. Given that he had been suffering from sleep deprivation lately, all Grommor had to do was tell him about a new sleep therapy they were offering at the Hospital and away he went.

    The Sino stayed on alert, watching over the City, but nothing suspicious seemed to be going on. Perhaps they were only being
    Paranoid? Meanwhile, the Rich Man's Daughter also visited the Hospital, though her motives were unknown.

    Mastermind wrote:
    The Mastermind performs the following actions:
    • Class Rep: Intrigue +1
    • City: Paranoia +1 (This Has No Effect)
    • Rich Man's Daughter: Movement Horizontal
    The Protagonists wrote:
    The Protagonists perform the following actions:
    • Police Officer: Movement Horizontal (Whad)
    • Office Worker: Movement Vertical (Grommor)
    • City: Forbid Intrigue (Sino)
    Hospital
    Doctor
    Henchman
    Office Worker
    Rich Man's Daughter
    Shrine
    Girl Student
    City
    Class Rep
    School
    Police Officer

    Phase 5: Mastermind Abilities
    The Mastermind uses no abilities.

    Phase 6: Goodwill Abilities
    You do not have enough Goodwill to use any abilities.

    Phase 7: Incidents
    There is no incident scheduled for today.

    Phase 8: Switch Leader
    Tomorrow's leader will be: Sino

    Phase 9: Day End
    The night remains peaceful... for now.

    End of Day.

    At the end of the day, the board looked like:

    Hospital
    Doctor
    Henchman
    Office Worker
    Rich Man's Daughter
    Shrine
    Girl Student
    City
    Class Rep
    School
    Police Officer

  20. #20

    Re: Tragedy Looper #3 Tutorial Game (First Steps)

    Day 3

    Table Talk is ENABLED for this game. Please feel free to discuss what is happening during the game at anytime.

    Loop 1 of 4
    Day 3 of 5 (Leader: Sino)
    Incident: Missing Person

    Phase 1: Day Start - Morning
    Nothing happens.

    Phase 2: Mastermind Actions

    Mastermind wrote:
    The Mastermind intends to perform an action on the following characters/locations:
    • Class Rep
    • Police Officer
    • School
    Hospital
    Doctor
    Henchman
    Office Worker
    Rich Man's Daughter
    Shrine
    Girl Student
    City
    Class Rep
    School
    Police Officer

    Phase 3: Protagonists Actions
    The Protagonists may now discuss what actions they would like to take. To confirm your action, reply in bold, red colored font.

 

 

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