Setup for New Players Discussion
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  1. ISO #1

    Setup for New Players Discussion

    Setups for new Players:

    Results from Play Testing:
    As part of the mockup creation for 'The Narrator' mobile, we play tested the mockup to random people. The results were mostly positive, but one of the biggest critiques was that the setup screen was too busy/confusing. This was especially difficult for people that when presented with 'Mafia' are used to the basic doc/sheriff/mafioso/cit setup. The setup screen we presented users contained a BUNCH more roles, options for roles, options for teams, creation of new teams, etc. As a result, we're going to hide a lot of the customizability behind a toggle switch AND... (depending on responses I get here) have 'pre-made' setups.


    We figure at the most basic level, a common use case for people trying out the app at the start of their experience will be some variant of the really basic 'Sheriff/Doctor/Mafioso/Citizen' setup. No cusomization, no roles list balancing. Just input the number of players, and the roles list will be pre-populated. However, the tricky part is slowly introducing new aspects of the 'sc2mafia style' a.k.a.:

    -neutral roles
    -second mafia
    -other mafia roles
    -cult
    -hidden setups
    -varying options for roles
    -other things that i'm forgetting

    An initial idea I've been toying with is to have a few general categories. The first one could be basic. The setups that would go in it would be that vanilla setup, followed by variations where some of the easy to understand roles are added: aka godfather, serial killer, jester, whatever. Another category could be basic hidden setups where there's a random 'town investigative, protective, and mafia utility'.

    Looking for thoughts on this. Is it a good idea? Bad?
    Last edited by Voss; March 12th, 2017 at 11:53 PM.

    FM XVII: Bonney Jewelry (Journalist)
    FM XVIII: Kalou (Savage Godfather)
    FM XX: Joseph Bertrand (Marshall)
    FM XXI: USA (Escort)
    FM XV: Whiskey (Whore)

  2. ISO #2

    Re: Setup for New Players Discussion

    So I met with my group today, and we talked about this rough overlay:

    Beginning Setups (these go in order from easier to harder)
    • a) Cit/maf/sheriff/doc
      • Feedback is completely disabled except for sheriff
    • b) Sending for Mafia Kills + Lookout/escort/detective
    • c) Agent + town roles from A and B (pseudo random)
    • d) Chance for one Mafioso + Blackmailer + true random roles
      • Maybe max of 1 agent/blackmailer?
      • Notification for ‘no ones killing’ if ‘no kill is submitted’

    • e) Serial killer and jester



    Intermediate Setups
    -intermediates will have a few 'town protective/investigative/randoms' and some hardset roles. The hardset roles are the ones that we're trying to introduce, but not all of them will be in the game. The lobby will random a few from the category, but it'll be known when the game starts.
    - 'F through I' dont have a progression like A through E did. Randoms will only take place as something from A-E setup + (f or g or h or i)
    • f) Items + feedback + invulnerability + survivor + vigilante, bulletproof
      • Godfather status
    • g) 2nd mafia team, evil gunsmith/armor + fake guns/armor+framer, executioner
    • h) Mayor, assassin, arsonist, day guns, poisoner, snitch
    • i) Cult + mason + jailor + architect + bodyguard + amnesiac + ‘enforcer’
    • j) All of the above






    Fuckery Setups
    • k) Last will/janitor/coroner/grave digger + disguiser
    • l) Witch/mm/driver/electromaniac/veteran/coward/sleep walker
    • m) Tailor/drug dealer/spy/ghost/ventriloquist
    • n) everything


    there's a general structure of roles playing off of each other in each scenario.

    Each of these introductory setups need to be tailored for 7 to 16 people setups.
    Last edited by Voss; December 18th, 2017 at 05:00 PM.

  3. ISO #3

  4. ISO #4

    Re: Setup for New Players Discussion

    Spoiler : AutoSetup A :


    Initial Roles:
    Sheriff
    Doctor
    Citizen
    Citizen
    Citizen

    Mafioso
    Mafioso


    Setup changes for more players:
    8: +Citizen
    9: +Citizen
    10: +Mafioso
    11: +Citizen
    12: +Citizen
    13: +Mafioso
    14: +Citizen
    15: -Citizen +Mafioso, Sheriff
    16. +Citizen


    First hand at balancing the 'Classic' setup. Would love help balancing the rest of the setups. But I needed a test one, and was confident I'd get this one close.

    FM XVII: Bonney Jewelry (Journalist)
    FM XVIII: Kalou (Savage Godfather)
    FM XX: Joseph Bertrand (Marshall)
    FM XXI: USA (Escort)
    FM XV: Whiskey (Whore)

  5. ISO #5

    Re: Setup for New Players Discussion

    Spoiler : AutoSetup B :


    Initial Roles:
    Lookout
    Escort
    Citizen
    Citizen
    Citizen

    Mafioso
    Mafioso


    *escort doesn't leave feedback

    Setup changes for more players:
    8: +Citizen
    9: +Citizen
    10: +Mafioso
    11: +Detective
    12: +Citizen
    13: +Mafioso
    14: +Citizen
    15: -Citizen +Mafioso, Detective
    16. +Citizen


    Second hand at balancing a setup that introduces the concept of visiting. Accepting commentary.

    FM XVII: Bonney Jewelry (Journalist)
    FM XVIII: Kalou (Savage Godfather)
    FM XX: Joseph Bertrand (Marshall)
    FM XXI: USA (Escort)
    FM XV: Whiskey (Whore)

  6. ISO #6

    Re: Setup for New Players Discussion

    Spoiler : AutoSetup C :


    Initial Roles:
    TPR
    TPR
    Citizen
    Citizen
    Citizen

    Mafioso
    Agent


    TPR include Doctor, Sheriff, Escort, Lookout, or Detective, but players will know which was spawned at game start.

    *escort doesn't leave feedback

    Setup changes for more players:
    8: +Citizen
    9: +Citizen
    10: +Mafioso
    11: +TPR
    12: +Citizen
    13: +Mafioso
    14: +Citizen
    15: -Citizen +Agent, TPR
    16. +Citizen


    Setup C posted. Added agent, and 'Random Roles' but players know what the spawn of the 'Random Role' was.

    FM XVII: Bonney Jewelry (Journalist)
    FM XVIII: Kalou (Savage Godfather)
    FM XX: Joseph Bertrand (Marshall)
    FM XXI: USA (Escort)
    FM XV: Whiskey (Whore)

  7. ISO #7

    Re: Setup for New Players Discussion

    Spoiler : 'Silence of the Sheep' Setup D :


    Initial Roles:
    TPR
    TPR
    Citizen
    Citizen
    Citizen

    Mafioso
    MPR


    TPR include Doctor, Sheriff, Escort, Lookout, or Detective
    MPR include Blackmailer and Agent

    *escort doesn't leave feedback

    Setup changes for more players:
    8: +Citizen
    9: +Citizen
    10: +MPR
    11: +TPR
    12: +Citizen
    13: +Mafioso
    14: +Citizen
    15: -Citizen +MPR, TPR
    16. +Citizen


    Setup D posted. Added blackmailer, and 'true hidden roles'.
    Last edited by Voss; June 22nd, 2017 at 08:00 PM.

    FM XVII: Bonney Jewelry (Journalist)
    FM XVIII: Kalou (Savage Godfather)
    FM XX: Joseph Bertrand (Marshall)
    FM XXI: USA (Escort)
    FM XV: Whiskey (Whore)

  8. ISO #8

    Re: Setup for New Players Discussion

    Spoiler : 'Who invited you?' Setup E :


    Initial Roles:
    TPR
    TPR
    Citizen
    Citizen
    Citizen

    Jester
    MPR
    MPR


    TPR include Doctor, Sheriff, Escort, Lookout, or Detective
    MPR include Blackmailer and Agent

    *escort doesn't leave feedback
    *sk is immune
    *jester doesn't kill anyone

    Setup changes for more players:
    9: +Citizen
    10: -Jester +Serial Killer, Citizen
    11: +Jester
    12: -MPR +Mafioso, Mafioso
    13: -Mafioso +TPR, MPR
    14: +Citizen
    15: +Jester
    16: -Mafioso +Citizen, MPR


    Setup E posted. At this point, most of the new 'SC2Mafia elements' are introduced. 3rd party, true random roles, mafia sending out. This was also the trickiest to balance. SK having invulnerability protects him/her from a stray mafia attack, but that means he/she can only be lynched, thus saving mafia another lynch. *shrug* Took me a while.

    FM XVII: Bonney Jewelry (Journalist)
    FM XVIII: Kalou (Savage Godfather)
    FM XX: Joseph Bertrand (Marshall)
    FM XXI: USA (Escort)
    FM XV: Whiskey (Whore)

  9. ISO #9

    Re: Setup for New Players Discussion

    Spoiler : 'Two Mafias?' Setup G :


    Initial Roles:
    TPR
    TPR
    Citizen
    Citizen
    Citizen

    MPR
    MPR


    TPR include Doctor, Sheriff, Stripper, Gunsmith, Armorsmith, Lookout, or Detective
    MPR include Blackmailer, Agent, Stripper, Gunsmith, Armorsmith, Framer
    Neutral include Jester, Evil Armorsmith, and evil Gunsmith, executioner

    *escort doesn't leave feedback
    *guns are night guns
    *guns and armor can be fake (from evil ones, when that functionality is built in)
    *jester doesn't kill anyone

    Setup changes for more players:
    8. -MPR +Neutral, Mafioso
    9: -Neutral +YPR, Mafioso Factions must wait at least 1 night to kill.
    10: +Citizen
    11. -Mafioso, Mafioso +YPR, TPR, MPR
    12. -YPR, +Mafioso, Mafioso
    13. +Citizen
    14. +Citizen, faction cooldown removed
    15. -Mafioso, Citizen, +Mafioso, MPR, TPR
    16. Neutral


    Setup G posted. Goal is to teach framer + 2 mafia teams where a role isn't specific to an alignment.
    Last edited by Voss; December 18th, 2017 at 04:55 PM.

    FM XVII: Bonney Jewelry (Journalist)
    FM XVIII: Kalou (Savage Godfather)
    FM XX: Joseph Bertrand (Marshall)
    FM XXI: USA (Escort)
    FM XV: Whiskey (Whore)

  10. ISO #10

    Re: Setup for New Players Discussion

    Spoiler : 'Day Actions' Setup H :


    Initial Roles:
    TPR
    TPR
    Citizen
    Citizen
    Citizen
    Citizen

    Assassin
    Mafioso


    TPR include Doctor, Sheriff, Gunsmith, Mayor, Snitch, Lookout, or Detective
    MPR include Blackmailer, and Agent
    Neutral Killing include Serial Killer, Arsonist, and Poisoner

    *escort doesn't leave feedback
    *guns are day guns
    *arsonists can burn during day

    Setup changes for more players:
    9. +Citizen
    10. +NK
    11. +Citizen
    12. -Citizen, TPR, MPR
    13. -Mafioso, +TPR, MPR
    14. +Citizen
    15. +Mafioso
    16. -Mafioso, +TPR, MPR



    Setup H posted. Goal is to teach players about all the day interactions possible

    FM XVII: Bonney Jewelry (Journalist)
    FM XVIII: Kalou (Savage Godfather)
    FM XX: Joseph Bertrand (Marshall)
    FM XXI: USA (Escort)
    FM XV: Whiskey (Whore)

  11. ISO #11

    Re: Setup for New Players Discussion

    Spoiler : 'Intro to Cult' Setup I :


    Initial Roles:
    TPR
    TPR
    Citizen
    Citizen
    Citizen
    Citizen

    Cult Leader


    TPR include Doctor, Sheriff, Mason, Clubber, Architect, Jailor, Lookout, Enforcer, Bodyguard or Detective
    Benigns include Jester and Amnesiac

    *escort doesn't leave feedback
    *guns are day guns
    *arsonists can burn during day
    *clubber limited to 1 use
    *mason promotion to mason leader is off

    Setup changes for more players:
    8. +Benign Random
    9. +TPR, + Cultist, -Benign Random, enforcer allowed to random
    10. +SK, Bodygaurd allowed to random, Cult Leader cooldown 1 night
    11. +Citizen
    12. +Benign Random
    13. +Citizen, no restrictions on sk and cult leader
    14. +Citizen
    15. +Benign Random - Citizen +TPR
    16. +Citizen



    Setup I posted. Introducing cult, changing teams, and night chats, as well as mafia-less games.

    FM XVII: Bonney Jewelry (Journalist)
    FM XVIII: Kalou (Savage Godfather)
    FM XX: Joseph Bertrand (Marshall)
    FM XXI: USA (Escort)
    FM XV: Whiskey (Whore)

  12. ISO #12

  13. ISO #13

 

 

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