Hidden Setups
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Thread: Hidden Setups

  1. ISO #1

    Hidden Setups

    Hey all,

    I've completed implementing 'hidden setups'! In case you don't know what hidden setups are, they're roles lists that are pre-selected by the host. Of course hosts can't play, since they know the roles list, but its a feature people can use now!

    -Voss

    FM XVII: Bonney Jewelry (Journalist)
    FM XVIII: Kalou (Savage Godfather)
    FM XX: Joseph Bertrand (Marshall)
    FM XXI: USA (Escort)
    FM XV: Whiskey (Whore)

  2. ISO #2

  3. ISO #3

  4. ISO #4

    Re: Hidden Setups

    Quote Originally Posted by Stealthbomber16 View Post
    Narrator S-FM watermeloann confirmed?
    sure? if someone wants to host it.


    ----

    I can't even find where that s-fm is posted.

    FM XVII: Bonney Jewelry (Journalist)
    FM XVIII: Kalou (Savage Godfather)
    FM XX: Joseph Bertrand (Marshall)
    FM XXI: USA (Escort)
    FM XV: Whiskey (Whore)

  5. ISO #5

  6. ISO #6

    Re: Hidden Setups

    Just trying this out now for first time, and this is awesome. I'm definitely going to throw something together in a little while here so I can watch how a game plays out on it
    I have a suggestion for the hidden roles:

    When selecting Hidden Roles and the drop down menu appears, I think it would be interesting to be able to keep it random. A benefit of this would be that a host could select some roles, while keeping a few random. Another benefit of this would be that it would prevent host meta from being used in a game, because it's still possible it's randomized.

    For example, if you put a "Town Random in the game", than the drop down could include:
    >Town Random
    >Town Investigative
    >Town Killing
    >Town Protective
    >Mayor
    >Armorsmith
    >ect ect

    IDK if that was clear or not, let me know if it wasn't.

    Quote Originally Posted by S-FM Blue Masquerader View Post
    Hey moron. shut the fuck up or I will shut you up, k? I'm not the person your going to insult and live happily ever after. K? Understand that,

  7. ISO #7

    Re: Hidden Setups

    Quote Originally Posted by Cryptonic View Post
    Just trying this out now for first time, and this is awesome. I'm definitely going to throw something together in a little while here so I can watch how a game plays out on it
    I have a suggestion for the hidden roles:

    When selecting Hidden Roles and the drop down menu appears, I think it would be interesting to be able to keep it random. A benefit of this would be that a host could select some roles, while keeping a few random. Another benefit of this would be that it would prevent host meta from being used in a game, because it's still possible it's randomized.

    For example, if you put a "Town Random in the game", than the drop down could include:
    >Town Random
    >Town Investigative
    >Town Killing
    >Town Protective
    >Mayor
    >Armorsmith
    >ect ect

    IDK if that was clear or not, let me know if it wasn't.
    perfectly clear. couple problems, but I'll propose solutions to them.

    In the case for Town, there are 'hard coded' Town Investigative, Town killing, Town Protective, etc. I'd likeeee to not hard code those roles into Town Random.

    However, I've been classifying roles with a ... type. I could make that dropdown look like:

    Town Investigative
    Town Protection
    Town Chaotic
    Town Killing
    Doctor
    Citizen
    Mayor
    Armorsmith
    ..
    ..
    ..

    I could, also make an interface in which you can just deselect which roles'd appear, but I think that'd be tedious for hosts to input.

    Lastly, I could do the hard-coded case for Town Random, but it wouldn't translate very well to custom setups. (Which exist, have you tried it crypt?? type -setup got, or type -setup pirates)

    FM XVII: Bonney Jewelry (Journalist)
    FM XVIII: Kalou (Savage Godfather)
    FM XX: Joseph Bertrand (Marshall)
    FM XXI: USA (Escort)
    FM XV: Whiskey (Whore)

 

 

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