S-FM Class Struggle
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  1. ISO #1

    S-FM Class Struggle

    Mafia
    Mafia
    Mafia

    Town
    Town
    Town
    Town
    Town
    Town
    Town
    Town
    Town

    Neutral




    Government Types:
    Autocracy
    - 1 Random person will have complete power in the vote; game confirms who the person is.
    Democracy
    - Everyone's vote counts for 1.
    Republic
    - Only those people who had votes on them at the end of the prior day will have votes that count.
    Monarchy
    - 1 Random Town person will have complete power in the vote; game confirms who the person is.
    Aristocracy
    - Only players who used a night action the prior night will have their votes count.
    Dictatorship
    - Only the Mafia's vote will count.
    Theocracy
    - Non-partisan non-player will choose who dies at the end of the day, or no-lynch.
    Anarchy
    - Occurs during MYLO & LYLO situations. Mob rule (1 vote each).


    Additional Government Mechanics:
    1. Every day starts with Random Government type.
    2. Day 1 cannot be a Republic.
    3. Only Anarchy can exist in MYLO or LYLO situations.
    4. Everyone must have a vote cast at the end of every day. Failure to do so will result in replacement/modkill.
    5. In regards to Aristocracy, Mafia Factional Kill is not declared a night action. Being roleblocked prevents night action.
    6. Besides Anarchy, the same Government type can't occur two days in a row.


    Rest to come.

    Quote Originally Posted by S-FM Blue Masquerader View Post
    Hey moron. shut the fuck up or I will shut you up, k? I'm not the person your going to insult and live happily ever after. K? Understand that,

  2. ISO #2

    Re: S-FM Class Struggle

    Thinking of changing one, or choosing a new one, to be opposite to Aristocracy. Where only players who did not use a night action the night prior have their votes count.

    Quote Originally Posted by S-FM Blue Masquerader View Post
    Hey moron. shut the fuck up or I will shut you up, k? I'm not the person your going to insult and live happily ever after. K? Understand that,

  3. ISO #3

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  9. ISO #9

    Re: S-FM Class Struggle

    Quote Originally Posted by Never Unlucky View Post
    This looks like good fun.

    How does Theocracy work? ie. how is the "Non-partisan non-player" chosen?
    pick me!

    FM XVII: Bonney Jewelry (Journalist)
    FM XVIII: Kalou (Savage Godfather)
    FM XX: Joseph Bertrand (Marshall)
    FM XXI: USA (Escort)
    FM XV: Whiskey (Whore)

  10. ISO #10

    Re: S-FM Class Struggle

    Quote Originally Posted by Never Unlucky View Post
    This looks like good fun.

    How does Theocracy work? ie. how is the "Non-partisan non-player" chosen?
    I'll pick someone who is willing to keep up with the game to make the choice on who to kill. This would be based on whatever - trying to help the game restore balance (killing Town if Town is getting good lynches), or killing someone who is being an asshole, or maybe they would follow the majority of votes. They are the God in this Theocracy.

    Quote Originally Posted by S-FM Blue Masquerader View Post
    Hey moron. shut the fuck up or I will shut you up, k? I'm not the person your going to insult and live happily ever after. K? Understand that,

  11. ISO #11

    Re: S-FM Class Struggle

    Quote Originally Posted by Cryptonic View Post
    I'll pick someone who is willing to keep up with the game to make the choice on who to kill. This would be based on whatever - trying to help the game restore balance (killing Town if Town is getting good lynches), or killing someone who is being an asshole, or maybe they would follow the majority of votes. They are the God in this Theocracy.
    Why don't you chose to do it yourself ?
    [23:19:33] DarknessB: Sino is Mass Murderer -- I don't care if there isn't one in the setup!
    [23:19:39] DarknessB:
    -vote Sino

  12. ISO #12

    Re: S-FM Class Struggle

    Quote Originally Posted by Sino View Post
    Why don't you chose to do it yourself ?
    Because I'll know the roles of players and who everyone is (I am hoping to use Anon, but might not). Having a third party removes host-related bias.

    Quote Originally Posted by S-FM Blue Masquerader View Post
    Hey moron. shut the fuck up or I will shut you up, k? I'm not the person your going to insult and live happily ever after. K? Understand that,

  13. ISO #13

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  15. ISO #15

  16. ISO #16

    Re: S-FM Class Struggle

    Quote Originally Posted by Yukitaka Oni View Post
    How can anarchy count as a government? I thought they disliked government?
    You're right, it isn't a government. When the game reaches LYLO or MYLO, Anarchy breaks out and government falls :P

    Quote Originally Posted by S-FM Blue Masquerader View Post
    Hey moron. shut the fuck up or I will shut you up, k? I'm not the person your going to insult and live happily ever after. K? Understand that,

  17. ISO #17

  18. ISO #18

    Re: S-FM Class Struggle

    I'm actually really shocked at the positive feedback this got. I was actually considering not posting this; that's why I only did the mechanic because I was worried I would waste my time otherwise lol.

    Thanks a lot everyone.

    Quote Originally Posted by S-FM Blue Masquerader View Post
    Hey moron. shut the fuck up or I will shut you up, k? I'm not the person your going to insult and live happily ever after. K? Understand that,

  19. ISO #19

  20. ISO #20

    Re: S-FM Class Struggle

    Quote Originally Posted by Cryptonic View Post
    I'll pick someone who is willing to keep up with the game to make the choice on who to kill. This would be based on whatever - trying to help the game restore balance (killing Town if Town is getting good lynches), or killing someone who is being an asshole, or maybe they would follow the majority of votes. They are the God in this Theocracy.
    give this to @SilverWolf , she would be sitting around all game trying to decide who she wants to side with

    you could also give it to the neutral in this one

  21. ISO #21

    Re: S-FM Class Struggle

    Other than Monarchy and Autocracy, do players know which government is in place (In non-LYLO situations)?

    Also, Autocracy and Monarchy are the same with the exception that Monarchy town-confirms one player. I would remove one of the two from the possible govt types.

    Quote Originally Posted by Cryptonic View Post
    I'll pick someone who is willing to keep up with the game to make the choice on who to kill. This would be based on whatever - trying to help the game restore balance (killing Town if Town is getting good lynches), or killing someone who is being an asshole, or maybe they would follow the majority of votes. They are the God in this Theocracy.
    Sounds good!
    Quote Originally Posted by Mesk514 View Post
    DUDE, YOURE ONLY LEFT ALIVE BECAUSE YOU HAVE AN EXTRA CHROMOSOME DO YOU NOT SEE THAT

  22. ISO #22

    Re: S-FM Class Struggle

    Quote Originally Posted by Never Unlucky View Post
    Other than Monarchy and Autocracy, do players know which government is in place (In non-LYLO situations)?

    Also, Autocracy and Monarchy are the same with the exception that Monarchy town-confirms one player. I would remove one of the two from the possible govt types.
    My thoughts were that I would declare what type of Government is currently in force at the start of each day.
    Yes, maybe I will take away Monarchy.

    Quote Originally Posted by S-FM Blue Masquerader View Post
    Hey moron. shut the fuck up or I will shut you up, k? I'm not the person your going to insult and live happily ever after. K? Understand that,

  23. ISO #23

  24. ISO #24

    Re: S-FM Class Struggle

    Quote Originally Posted by BananaCucho View Post
    Maybe you can have the Monarchy vote be private? Sent by pm

    And/or can only occur once
    I could have both Governments still, and just not reveal either of the players. No one knows who had the vote until end of the day (and even then they might not know, if multiple people vote same person).

    Quote Originally Posted by S-FM Blue Masquerader View Post
    Hey moron. shut the fuck up or I will shut you up, k? I'm not the person your going to insult and live happily ever after. K? Understand that,

  25. ISO #25

    Re: S-FM Class Struggle

    Quote Originally Posted by Cryptonic View Post
    I could have both Governments still, and just not reveal either of the players. No one knows who had the vote until end of the day (and even then they might not know, if multiple people vote same person).
    Not sure if this is a good idea, but how about the one with the vote in autocracy is revealed and the one with the vote in monarchy is kept secret?
    Quote Originally Posted by Mesk514 View Post
    DUDE, YOURE ONLY LEFT ALIVE BECAUSE YOU HAVE AN EXTRA CHROMOSOME DO YOU NOT SEE THAT

  26. ISO #26

    Re: S-FM Class Struggle

    Quote Originally Posted by Never Unlucky View Post
    Not sure if this is a good idea, but how about the one with the vote in autocracy is revealed and the one with the vote in monarchy is kept secret?
    Yea, that works, too. Helps makes the two even more different from one another

    Quote Originally Posted by S-FM Blue Masquerader View Post
    Hey moron. shut the fuck up or I will shut you up, k? I'm not the person your going to insult and live happily ever after. K? Understand that,

  27. ISO #27

    Re: S-FM Class Struggle

    just realized my question was answered in the thread
    Last edited by Stealthbomber16; December 24th, 2016 at 10:50 AM. Reason: :(
    Quote Originally Posted by S-FM Unfunny View Post
    How dare you send me another box of cereal
    Quote Originally Posted by ChannelMiner View Post
    Anyways I shot Brad due to my morbid fear of zombies.

  28. ISO #28

    Re: S-FM Class Struggle

    Quote Originally Posted by Stealthbomber16 View Post
    just realized my question was answered in the thread
    Thanks for considering asking questions though, I appreciate that.

    Quote Originally Posted by S-FM Blue Masquerader View Post
    Hey moron. shut the fuck up or I will shut you up, k? I'm not the person your going to insult and live happily ever after. K? Understand that,

  29. ISO #29

  30. ISO #30

    Re: S-FM Class Struggle

    Quote Originally Posted by Gyrlander View Post
    Can you explain how the Dictatorship works?
    At the end of the day, the person who is lynched is only decided by who the Mafia members voted for.

    Quote Originally Posted by S-FM Blue Masquerader View Post
    Hey moron. shut the fuck up or I will shut you up, k? I'm not the person your going to insult and live happily ever after. K? Understand that,

  31. ISO #31

    Re: S-FM Class Struggle

    But how is that done? I mean:

    - It is decided by the Mafia anonymously and you lynch the target at the end of the day.

    - Everyone can vote but only Mafia votes are counted and the ones who has more dies.

    - Only Mafia can vote (most likely isn't this one because Mafia would basically reveal themselves)


    Thank you Anonymous Donor

  32. ISO #32

    Re: S-FM Class Struggle

    Quote Originally Posted by Gyrlander View Post
    But how is that done? I mean:

    - It is decided by the Mafia anonymously and you lynch the target at the end of the day.

    - Everyone can vote but only Mafia votes are counted and the ones who has more dies.

    - Only Mafia can vote (most likely isn't this one because Mafia would basically reveal themselves)
    The second option. And everyone has to vote every day, as per rules.

    Quote Originally Posted by S-FM Blue Masquerader View Post
    Hey moron. shut the fuck up or I will shut you up, k? I'm not the person your going to insult and live happily ever after. K? Understand that,

  33. ISO #33

    Re: S-FM Class Struggle

    +1

    Can't wait to see the rest.
    Quote Originally Posted by MattZed View Post
    deathworld's and RLVG's suicides made me lul. I take a lot of pleasure in knowing that I gave you an night action, and that you used it to kill yourself.
    Quote Originally Posted by yzb25 View Post
    At least Mesk has lewdy lefty and raunchy righty. You're not even Canadian.
    Quote Originally Posted by FM-Shocked Kirby Face View Post
    Deathworlds is simply better than us at this game. Don't kill them for that.
    Quote Originally Posted by Stealthbomber16 View Post
    fucketh me in the ass

  34. ISO #34

  35. ISO #35

    Re: S-FM Class Struggle

    Quote Originally Posted by Cryptonic View Post
    The second option. And everyone has to vote every day, as per rules.
    What's to stop the town from balancing out the votes 1 per person and forcing the confirmation of a member of the mafia?
    Quote Originally Posted by S-FM Unfunny View Post
    How dare you send me another box of cereal
    Quote Originally Posted by ChannelMiner View Post
    Anyways I shot Brad due to my morbid fear of zombies.

  36. ISO #36

    Re: S-FM Class Struggle

    Quote Originally Posted by Stealthbomber16 View Post
    What's to stop the town from balancing out the votes 1 per person and forcing the confirmation of a member of the mafia?
    It wouldn't confirm anybody since I was thinking ties = no lynch.

    Quote Originally Posted by Never Unlucky View Post
    How are ties decided?
    And now I get this question LOL thought it was end-game ties.
    Because of the Dictatorship mechanic, I won't be randoming between ties.

    Quote Originally Posted by S-FM Blue Masquerader View Post
    Hey moron. shut the fuck up or I will shut you up, k? I'm not the person your going to insult and live happily ever after. K? Understand that,

  37. ISO #37

    Re: S-FM Class Struggle

    I originally thought it was intended that the current active government was hidden from players until anarchy breaks out. From reading the thread I have gathered this is not the case, which makes sense, but there is something very appealing to me about the players not knowing for sure how their votes would be counted. There could even be a role that finds out, either using a night action to determine the previous day/next day, or a day action for current day with limited charges (maybe charges even if it's a night thing idk).

    Either way, I like the mechanic. Would love to see this as an MFM or even a big MFM (which I guess is practically the same as MFM these days).

  38. ISO #38

    Re: S-FM Class Struggle

    Quote Originally Posted by Gerik View Post
    I originally thought it was intended that the current active government was hidden from players until anarchy breaks out. From reading the thread I have gathered this is not the case, which makes sense, but there is something very appealing to me about the players not knowing for sure how their votes would be counted. There could even be a role that finds out, either using a night action to determine the previous day/next day, or a day action for current day with limited charges (maybe charges even if it's a night thing idk).

    Either way, I like the mechanic. Would love to see this as an MFM or even a big MFM (which I guess is practically the same as MFM these days).
    That's definitely a possibility, too, I haven't really set anything in stone for this one yet. I just worry that not revealing which Government is in place prevents people from trying to play specific moves on specific days. I also find that when I create roles specific to game mechanics, the role either doesn't live up to the expectations or dies right away.

    I did play with the idea of not revealing which Government, but felt like revealing would allow for more immersion. However, I am not opposed to hiding them from the game.

    What would other people want? Pls halp decide.



    If I do reveal Governments, I was thinking that a Dictatorship could also reveal itself as a Democracy, since most Dictators pretend it is one anyway. That way, Town will vote normally and it won't risk revealing the Mafia or forcing a no-lynch.

    Quote Originally Posted by S-FM Blue Masquerader View Post
    Hey moron. shut the fuck up or I will shut you up, k? I'm not the person your going to insult and live happily ever after. K? Understand that,

  39. ISO #39

    Re: S-FM Class Struggle

    Quote Originally Posted by Cryptonic View Post
    That's definitely a possibility, too, I haven't really set anything in stone for this one yet. I just worry that not revealing which Government is in place prevents people from trying to play specific moves on specific days. I also find that when I create roles specific to game mechanics, the role either doesn't live up to the expectations or dies right away.

    I did play with the idea of not revealing which Government, but felt like revealing would allow for more immersion. However, I am not opposed to hiding them from the game.

    What would other people want? Pls halp decide.



    If I do reveal Governments, I was thinking that a Dictatorship could also reveal itself as a Democracy, since most Dictators pretend it is one anyway. That way, Town will vote normally and it won't risk revealing the Mafia or forcing a no-lynch.
    Yeah the dictatorship was one of the reasons I initially thought the government would be hidden. Otherwise it could be abused to out the mafia. Your solution solves that problem, though, and you're right that town will need it to be public knowledge to plan around it effectively, so that's probably better. Though now I wonder if the aristocracy will be too informative for mafia. They can use it to hunt down PRs early and chances are town could will only be able to use it to find mafia pretty late into the game. Even creating a counterpart that does the opposite (non-PR votes count) doesn't really solve the problem, unless you then also make it so that the town doesn't know which one it is between the two.

    And now that you mention it, mechanic-based roles do seem to die before their time... RIP Imoen the Diviner. You left us too soon.

 

 

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