S-FM 218: Mafia Wars III - Page 48
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  1. ISO #2351

  2. ISO #2352

    Re: S-FM 218: Mafia Wars III

    Quote Originally Posted by Calix View Post
    Super-stable? This game is inherently going to be unbalanced.

    You have scum being able to pick their powers - no way can this be accounted for balance-wise.

    Luciano has the advantage because they can tailor their roles to the strategies that they, as players, will take towards the chat.

    FBI is weaker because they can't actively choose which abilities they will end up with and thus can't plan ahead as well.

    This should be taken into account.
    I mean scum picking powers could be taken advantage of if day 0 the scum picked and then host made the setup.
    Would be pretty easy to change that part of setup.
    GF and Consig are stuck in so you just base rest of roles around what the Luciano have.

    Only problem is that Luciano know that, but then hey theres still some room for mod WIFOM.
    In this you kind of no idea if the roles you pick will really help you more because you don't know what town has.
    Don't pet growlithe, he will bite you.

  3. ISO #2353

    Re: S-FM 218: Mafia Wars III

    GF/ Consig have been removed from the setup. I'm not sure how well-balanced the updated setup is so I would give that a check.
    Quote Originally Posted by Orpz View Post
    Why'd you leave out the sun emoji? I think it creates a huge sense of tone that is critical for the interpretation of the chat.
    Quote Originally Posted by FM Romeo View Post
    Go fuck yourself in the cucho.
    Quote Originally Posted by MattZed
    Your accent has ruined medieval fantasy films.

  4. ISO #2354

    Re: S-FM 218: Mafia Wars III

    60% isn't an algorithmically generated figure. In fact, I'm much opposed to algorithmic figures for Mafia chances because they're incredibly sensitive to assumptions about town's chance of lynching correctly, which can vary wildly. Rather, I get my figure from thinking of similar two-scum games that I might consider balanced and changing percentages relative to how much more balanced or unbalanced I think this setup is than that one. And I find this a fair bit more townsided, as reflected in the 60%.

    One way to get at that is to ask "how much better or worse could this setup have gone for town?" My general conclusion is that it could have gone much worse; although there are things that could have helped town even more, (the existence of a cross-kill, or if the Kidnappers had chosen to jail scum instead N1 and executed them then) most alternative versions of this game have town doing worse, often considerably worse. (kidnappers jail and execute a town who didn't claim GF/consig, kidnappers don't get to act, Lucianos choose better kills or had chosen better roles for this town balance, any amount of mislynches had occurred)
    Quote Originally Posted by Arrow View Post
    What. You got me. Stop unvoting and stretch my neck, dammit.

  5. ISO #2355

  6. ISO #2356

    Re: S-FM 218: Mafia Wars III

    Quote Originally Posted by BananaCucho View Post
    That's a lot of words for:

    "I pulled that number out of my ass"
    Sure, but I'm using it to quantitatively express my feelings about the setup. There's a difference between a game where town will win 95% of the time and one where it will win 50% of the time, but both are townsided. I'm not introducing numbers as a fact, but rather so we can gauge where we think the balance is.
    Quote Originally Posted by Arrow View Post
    What. You got me. Stop unvoting and stretch my neck, dammit.

  7. ISO #2357

    Re: S-FM 218: Mafia Wars III

    Quote Originally Posted by MattZed View Post
    60% isn't an algorithmically generated figure. In fact, I'm much opposed to algorithmic figures for Mafia chances because they're incredibly sensitive to assumptions about town's chance of lynching correctly, which can vary wildly. Rather, I get my figure from thinking of similar two-scum games that I might consider balanced and changing percentages relative to how much more balanced or unbalanced I think this setup is than that one. And I find this a fair bit more townsided, as reflected in the 60%.

    One way to get at that is to ask "how much better or worse could this setup have gone for town?" My general conclusion is that it could have gone much worse; although there are things that could have helped town even more, (the existence of a cross-kill, or if the Kidnappers had chosen to jail scum instead N1 and executed them then) most alternative versions of this game have town doing worse, often considerably worse. (kidnappers jail and execute a town who didn't claim GF/consig, kidnappers don't get to act, Lucianos choose better kills or had chosen better roles for this town balance, any amount of mislynches had occurred)
    You do a worst case analysis of your setup from all sides.

    In this game, the worst case scenario here for scum:
    N0 FBI fails to recruit
    D1 No Lynch so Kidnappers jail
    N1 Both kidnappers kill a scum
    D2 Last scum lynched.

    In this game worst case scenario for town:
    N0 Kidnapper recruited by FBI
    D1 No lynch
    N1 Kidnapper kills town both kidnappers, Both scum kill [4 deaths]
    D2 Mislynch [1 death that is 8 left]
    N2 2 deaths again [6 left]
    D3 Mislynch [5 left]
    N3 Last town killed and scum or possibly tie with scum.

    So basically even in worst case for town, they make it to night 3 and the scum draw.
    Don't pet growlithe, he will bite you.

  8. ISO #2358

    Re: S-FM 218: Mafia Wars III

    Quote Originally Posted by Firebringer View Post
    You do a worst case analysis of your setup from all sides.

    In this game, the worst case scenario here for scum:
    N0 FBI fails to recruit
    D1 No Lynch so Kidnappers jail
    N1 Both kidnappers kill a scum
    D2 Last scum lynched.

    In this game worst case scenario for town:
    N0 Kidnapper recruited by FBI
    D1 No lynch
    N1 Kidnapper kills town both kidnappers, Both scum kill [4 deaths]
    D2 Mislynch [1 death that is 8 left]
    N2 2 deaths again [6 left]
    D3 Mislynch [5 left]
    N3 Last town killed and scum or possibly tie with scum.

    So basically even in worst case for town, they make it to night 3 and the scum draw.
    This only takes into account the kidnapper added KPN, not in any other roles for the record.
    Scum can lose by day 2.
    Town can only lose by Day 4 if scum never cross kill and alot of fucked up shit happens.
    Don't pet growlithe, he will bite you.

  9. ISO #2359

    Re: S-FM 218: Mafia Wars III

    With an algorithm what you do is plug in the roles you picked

    Then everything else is random. Lynch or no? This is the hardest part. I say take all recent games that exist on site and figure out percentage of days that ended in lynch vs no lynch and scale it that way and make each day random (special cases taken into account for LYLO and such). Yeah each game is going to vary but if you run it enough (a thousand times should do it) you should be able to calculate a fairly average number of where your setup is likely to lie.

    Of course if it's setup specific you can factor in logic that says "if GF reveals he doesn't get lynched". You can get a pretty precise number this way.
    Quote Originally Posted by BananaCucho

  10. ISO #2360

  11. ISO #2361

    Re: S-FM 218: Mafia Wars III

    Quote Originally Posted by Firebringer View Post
    This only takes into account the kidnapper added KPN, not in any other roles for the record.
    Scum can lose by day 2.
    Town can only lose by Day 4 if scum never cross kill and alot of fucked up shit happens.
    In the worst case scenario you outlined, I would consider town to have lost by N2. The situation you put in assumes town goes into N2 in a 4v2v2 and comes out of it 2v2v2 against two factions with night kills. Town having any reasonable chance of pulling that one out? Yeah.... right.

    Although I disagree in general with worst case scenario analysis because it should almost always take longer for a perfect scumteam to kill the town than for a perfect town to kill the scum by virtue of numbers, and also doesn't account for how these outcomes might change probability.
    Quote Originally Posted by Arrow View Post
    What. You got me. Stop unvoting and stretch my neck, dammit.

  12. ISO #2362

  13. ISO #2363

  14. ISO #2364

    Re: S-FM 218: Mafia Wars III

    Quote Originally Posted by BananaCucho View Post
    With an algorithm what you do is plug in the roles you picked

    Then everything else is random. Lynch or no? This is the hardest part. I say take all recent games that exist on site and figure out percentage of days that ended in lynch vs no lynch and scale it that way and make each day random (special cases taken into account for LYLO and such). Yeah each game is going to vary but if you run it enough (a thousand times should do it) you should be able to calculate a fairly average number of where your setup is likely to lie.

    Of course if it's setup specific you can factor in logic that says "if GF reveals he doesn't get lynched". You can get a pretty precise number this way.
    My point is that, while I agree you can do this, I strongly disagree with making assumptions about "town tends to lynch x% better or worse than chance" because the imprecision in this figure almost single-handedly determines if the algorithm says the setup is balanced.
    Quote Originally Posted by Arrow View Post
    What. You got me. Stop unvoting and stretch my neck, dammit.

  15. ISO #2365

    Re: S-FM 218: Mafia Wars III

    Quote Originally Posted by MattZed View Post
    In the worst case scenario you outlined, I would consider town to have lost by N2. The situation you put in assumes town goes into N2 in a 4v2v2 and comes out of it 2v2v2 against two factions with night kills. Town having any reasonable chance of pulling that one out? Yeah.... right.

    Although I disagree in general with worst case scenario analysis because it should almost always take longer for a perfect scumteam to kill the town than for a perfect town to kill the scum by virtue of numbers, and also doesn't account for how these outcomes might change probability.
    I mean the scum factions can't win together.....
    They are going to try to cross kill each other.
    So no, I don't think its reasonable to say that town is out because they no longer have majority.
    Don't pet growlithe, he will bite you.

  16. ISO #2366

    Re: S-FM 218: Mafia Wars III

    Quote Originally Posted by MattZed View Post
    My point is that, while I agree you can do this, I strongly disagree with making assumptions about "town tends to lynch x% better or worse than chance" because the imprecision in this figure almost single-handedly determines if the algorithm says the setup is balanced.
    Cryptonic made this sig

    Quote Originally Posted by HentaiManOfPeace View Post
    gotchu fam

    Attachment 28016

  17. ISO #2367

  18. ISO #2368

    Re: S-FM 218: Mafia Wars III

    Quote Originally Posted by MattZed View Post
    My point is that, while I agree you can do this, I strongly disagree with making assumptions about "town tends to lynch x% better or worse than chance" because the imprecision in this figure almost single-handedly determines if the algorithm says the setup is balanced.
    Except the algorithm doesn't say what chance of town lynching correctly. It assumes any of the 13 players is lynched except on special cases like may or reveal. 100% random

    What I was data collecting is chance of anyone being lynched vs no lynched. We have data for that based on site meta. Thats not 50%
    Quote Originally Posted by BananaCucho

  19. ISO #2369

    Re: S-FM 218: Mafia Wars III

    Quote Originally Posted by BananaCucho View Post
    Except the algorithm doesn't say what chance of town lynching correctly. It assumes any of the 13 players is lynched except on special cases like may or reveal. 100% random

    What I was data collecting is chance of anyone being lynched vs no lynched. We have data for that based on site meta. Thats not 50%
    Cryptonic made this sig

    Quote Originally Posted by HentaiManOfPeace View Post
    gotchu fam

    Attachment 28016

  20. ISO #2370

    Re: S-FM 218: Mafia Wars III

    Quote Originally Posted by Firebringer View Post
    I mean the scum factions can't win together.....
    They are going to try to cross kill each other.
    So no, I don't think its reasonable to say that town is out because they no longer have majority.
    Town needs to, without controlling the lynch, kill 4 scum while only having two of their own. Their only way to win is to lynch one of the FBI, have the other FBI shoot a Luciano at night, have the Luciano that wasn't night killed kill the FBI, and then the town have to figure out who each other are in a 2v1 LYLO.

    This will basically never happen.
    Quote Originally Posted by Arrow View Post
    What. You got me. Stop unvoting and stretch my neck, dammit.

  21. ISO #2371

    Re: S-FM 218: Mafia Wars III

    Quote Originally Posted by MattZed View Post
    Town needs to, without controlling the lynch, kill 4 scum while only having two of their own. Their only way to win is to lynch one of the FBI, have the other FBI shoot a Luciano at night, have the Luciano that wasn't night killed kill the FBI, and then the town have to figure out who each other are in a 2v1 LYLO.

    This will basically never happen.
    ummmm....it has happened in multiple scum team games.
    Don't pet growlithe, he will bite you.

  22. ISO #2372

    Re: S-FM 218: Mafia Wars III

    Quote Originally Posted by BananaCucho View Post
    Except the algorithm doesn't say what chance of town lynching correctly. It assumes any of the 13 players is lynched except on special cases like may or reveal. 100% random

    What I was data collecting is chance of anyone being lynched vs no lynched. We have data for that based on site meta. Thats not 50%
    I disagree with an assumption that lynches basically happen at random. In fact, the data we have would suggest that lynches are actually a fair bit better than random on average. (Purely random lynches says 10 cits vs 1 SK is an incredibly balanced game, but experience suggests otherwise)
    Quote Originally Posted by Arrow View Post
    What. You got me. Stop unvoting and stretch my neck, dammit.

  23. ISO #2373

  24. ISO #2374

  25. ISO #2375

  26. ISO #2376

    Re: S-FM 218: Mafia Wars III

    Quote Originally Posted by MattZed View Post
    I'm seriously interested to see the game where town wins a 2v2v2 where the scum factions each have a factional kill.
    I am too lazy to point these out ill just let someone else who should know of this being a thing:
    @ika want to back up my claim here?
    Don't pet growlithe, he will bite you.

  27. ISO #2377

    Re: S-FM 218: Mafia Wars III

    Quote Originally Posted by MattZed View Post
    I disagree with an assumption that lynches basically happen at random. In fact, the data we have would suggest that lynches are actually a fair bit better than random on average. (Purely random lynches says 10 cits vs 1 SK is an incredibly balanced game, but experience suggests otherwise)
    You misunderstand the idea behind randomness

    Given 1000 runs of the same game sometimes you have strong town, sometimes you have weak town

    Run it 1000 times, collect the average, there is your percentage.
    Quote Originally Posted by BananaCucho

  28. ISO #2378

  29. ISO #2379

  30. ISO #2380

    Re: S-FM 218: Mafia Wars III

    Quote Originally Posted by MattZed View Post
    Town needs to, without controlling the lynch, kill 4 scum while only having two of their own. Their only way to win is to lynch one of the FBI, have the other FBI shoot a Luciano at night, have the Luciano that wasn't night killed kill the FBI, and then the town have to figure out who each other are in a 2v1 LYLO.

    This will basically never happen.
    it has happened before on offsite games. ive seen a 1v1v1 game too. know what happened? town would not vote and casues a no lynch, scums cross killed an town won.

    you of all people should know that if it can happen it can happen not matter how unlikely. thats how mafia is. when you are arguing worst case scnarios you are arguing something that almost never happens so trying to apply it here is double standard

  31. ISO #2381

  32. ISO #2382

  33. ISO #2383

  34. ISO #2384

    Re: S-FM 218: Mafia Wars III

    See people, It's not my fault at all that I'm Murdering these Puppys. They are the real guilty party.

    Just so you all know, I'm not Murdering these Puppys to hurt any of you in any way, knowing full well that these puppy deaths are horrifying and will ruin your night.

    (They are, I checked google out for some pics to post with, but they are too bad).
    Cryptonic made this sig

    Quote Originally Posted by HentaiManOfPeace View Post
    gotchu fam

    Attachment 28016

  35. ISO #2385

  36. ISO #2386

    Re: S-FM 218: Mafia Wars III

    I liked fire ringer too. That was disappointing to say the least.
    Quote Originally Posted by PowersThatBe View Post
    Shut up cow.
    Quote Originally Posted by Stealthbomber16 View Post
    Did you just fucking call him a cow?
    Quote Originally Posted by Stealthbomber16
    No, he played as well as he could. He had you right in the palm of his fucking hand all game and you STILL don’t get that. He played you like a fucking fiddle, and it was so obvious and it pains me that nobody else saw it.

  37. ISO #2387

    Re: S-FM 218: Mafia Wars III

    Quote Originally Posted by Iced_Monopoly View Post
    Ika/silver and Whad really need to research what a slip is. Those last 10-15 pages before EoD were disguntigly bad plays. Hypocritical and inconsistent dont even begin to describe what went down. Would rather have a lobotomy than play with either of you again until you can self reflect and you gain some concept of critical thinking.

    #rantover

    Rest of game was very enjoyable. Thanks to MZ for hosting
    @Iced_Monopoly
    I'm sorry you feel that way. I guess ika was trolling you, but I was deliberately trying to rile you up to get you to post more loosely so I could get a better read on you. I guess it worked, since you still seem upset about it. Until our interactions, I thought there was way too little content from your slot and your calculated posting style made it that much harder to read.

    So I'm sorry you found that part of the game unenjoyable. I felt quite the opposite. Some of your archon's posts (I can't remember who posted them) had me audibly laughing.
    I am Hela, Odin's firstborn, commander of the legions of Asgard, the rightful heir to the throne and the Goddess of Death.

  38. ISO #2388

    Re: S-FM 218: Mafia Wars III

    Quote Originally Posted by RLVG View Post
    GAIZ, WE DID IT, TOWN WON THE G-



    Lol, what the fuck Firebringer.



    This game was won by the Town fairly.
    The scenario in which two kidnappers are unbalanced, is if we think that the Luciano never thought of using them, as well as them conviently getting a No Lynch and both jailing the same target who purposely initiates a circle to confirm ourselves.

    Even without Firebringer gamethrowing, I would lead the Town into a victory lol, even if Yuki decided to kill me and Firebringer cleaned me - the two jailors + consig would just reveal themselves to confirm me and the clean was just plain useless anyway. I'm the most confirmed thing ever, so are the two jailors - the only one that wouldn't know anything is the Consig because they were not part of our secret discussion, and that hole would be plugged assuming that Whad took my message into establishing codes.

    The entire outcome of this game would change if I wasn't double jailed, if there were two seperate jail targets then this might have been an obscured fact and only one jailor would be revealed while the other is incognito - slowing down strategy significantly.

    RLVG, Elephant and YZB shared MvP lol.

    Firebringer had absolutely no reason to troll himself into a loss, he assumed the game was unbalanced - but it wasn't that severely unbalanced, it's a very situational balance in a Mystery Setup, it was all pure luck which could have had the tide turned with good clean targets. Trudeau being cleaned is THE worst move they could've done that night and in fact the Rule Of Dumb would've lead Trudeau into being anti-town with benefit of Scum in the longterm.

    The whole FA's emotional situation was also game altering, but of respect I won't discuss that part further.



    Fun fact : I sendt in my revisioned LW and reveal, but because of database errors it got rollbacked and was never sendt.



    Setup balance :
    Make FBI immune to night kills for the first few nights (buff).
    Make a person only be targeted by a single jailing (nerf), and it being prioritized by Luciano (buff).
    I agree with this post in that a huge reason why town was so strong was because of the extenuating circumstances. If Elephant hadn't been kidnapper, and able to confirm his role by jailing, we might have lynched him anyway. If Elephant and yzb25 didn't jail RLVG then they wouldn't have set up such a strong towncircle. Lucianos also killed the worst possible kill targets.

    I think many peoples' other criticisms of the setup are fair, but not to the extent harped on in this thread. Town played well + Scum played poorly + setup is slightly townsided =/= MattZed is worst host ever.

    I had a lot of fun so thanks to everyone for playing and MattZed for hosting.
    I am Hela, Odin's firstborn, commander of the legions of Asgard, the rightful heir to the throne and the Goddess of Death.

  39. ISO #2389

    Re: S-FM 218: Mafia Wars III

    Quote Originally Posted by Calix View Post
    No you weren't. You guys couldn't win together and you only had two dead townies at that point iirc.
    considering we were literally trolling the whole time[double tailor and you didn't lynch any of them], it proves the point of it being winnable. You guys were focusing on none of the scum but Sen. If scum actually cooperate in this setup its winnable. The problem is scum always try to kill each other.

  40. ISO #2390

    Re: S-FM 218: Mafia Wars III

    Quote Originally Posted by ika View Post
    it has happened before on offsite games. ive seen a 1v1v1 game too. know what happened? town would not vote and casues a no lynch, scums cross killed an town won.

    you of all people should know that if it can happen it can happen not matter how unlikely. thats how mafia is. when you are arguing worst case scnarios you are arguing something that almost never happens so trying to apply it here is double standard
    nah in MS I saw multiple mods conlusding their game then

    and scums will kill the town ending up in 1v1 the other day.

    its just too lame to continue playing a game like that. but thats not the reason I have issues with multi faction games. a scum should manipulate and town should solve a mystery. when you force scum to actually solve another mystery and put their lives in danger - like the way town are but they normally don't care cause there are a lot of them, your making the game extremly harder for mafia. One might disagree saying a scum who must play as a town is another type of town and playing like that is easier. I beg to differ cause they don't have the majority so they still need to be manipulative the same way another scums should. I was researching on this and the result was extremly suggesting the multiball games - unless when town has no majority overall has something around 73% town winrate (the experiment was on MS) , 10 percent a single scum faction winrate , 7 percent 3party wnrate (which is wierd cause playing solo should be harder - but its not thanks to the mess of multiball games and the rest 10 percents was the ties. Here the lower deadline actually makes the game more action analytical than Interaction anlytical so I'm sure the reults are very different - and harder to track (because I saw how your multiple faction circle thingi is)

  41. ISO #2391

    Re: S-FM 218: Mafia Wars III

    Quote Originally Posted by Okabe View Post
    considering we were literally trolling the whole time[double tailor and you didn't lynch any of them], it proves the point of it being winnable. You guys were focusing on none of the scum but Sen. If scum actually cooperate in this setup its winnable. The problem is scum always try to kill each other.
    Fire tried to draw attention off of Frozen, he knew her right away from FBI chat

    Got him executed.

    You were saying?
    Quote Originally Posted by BananaCucho

  42. ISO #2392

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  46. ISO #2396

  47. ISO #2397

    Re: S-FM 218: Mafia Wars III

    Quote Originally Posted by Cancer View Post
    =)
    Quote Originally Posted by Frozen Angel View Post
    actually I cought Fire - I wasn't sure about yuki
    Quote Originally Posted by BananaCucho View Post
    You caught onto Yuki right? I haven't read the chat I just have it off of word of mouth from fire
    Quote Originally Posted by Gyrlander View Post
    You guys seriously don't learn lol
    Day 2 chat: Frozen, you're melt ^)o.o)> (hidden meaning: you're exposed!)


    v)o.o)^
    A rare Yuki in ultimate form

    Yukitaka Oni ~Tafkal Hit Squad Member~

  48. ISO #2398

  49. ISO #2399

    Re: S-FM 218: Mafia Wars III

    Quote Originally Posted by Gyrlander View Post
    Well, any jokes aside, I think this setup is a good one. Balances problems are not that massively important IMO. Every setup can be improved after every run and this is not the exception.
    This. Asymmetry is typically more interesting than fair setups, anyway. As long as each side has some potential to win, it's pretty fun.

 

 

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