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Thread: S-FM Spirts

  1. ISO #1

    S-FM Spirits

    Alpha Spirit Wolf (Godfather)
    Beta Spirit Wolf (Consigliere)
    Omega Spirit Wolf (Strongman)


    Shaman (White Mage)
    Hunter (Vigilant)
    Spiritualist (Sheriff)
    Spirit (Miller)
    Tribesman/Local Citizen
    Tribesman/Local Citizen
    Tribesman/Local Citizen
    Tribesman/Local Citizen
    Tribesman/Local Citizen
    Tribesman/Local Citizen


    Spoiler : Roles :
    Alpha Wolf
    You have final say investigation and night kill.
    As long as beta is alive you are night kill immune
    As long as omega is alive you are investigation immune
    Beta Wolf
    Each Night you may check someone for their role (Spirit will show as such)
    If Alpha is to be lynched you will become the new alpha.
    As long as you are alive, Alpha can not be killed.
    Omega Wolf
    Once in the game you may make the kill bypass the white mage protection.
    You do not become beta or alpha on their death.
    As long as you are alive, the Alpha is investigative immune.
    Shaman (White Mage)
    Each night you may target someone and use the spirit of the bear to protect them from a single attack.
    This protection will last 2 nights
    Neither you nor the player will be informed if a heal is successful
    Targeting a scum will protect them for that night
    The second night someone is protected they will show up as a spirit due to the bears presence
    Hunter (Vigilant)
    Shoot someone at night killing them
    You only have 3 bullets
    The white mage can not protect you.
    Can not shoot n1
    Spiritualist (Sheriff)
    Each night check someone to see if they are a spirit
    Results will come back as Not a Spirit/Spirit
    Anyone under the second night protection will show up Spirit
    The white mage can not protect you, if you are targeted by white mage you will be role blocked but lean his/her identity.
    Spirit (Miller)
    Receives Tribesman/Local Citizen role card
    When killed last will become enables (does not apply to PR)
    Wins tie with Spirit Wolfs
    Tribesman/Local Citizen
    You have the power of voting


    Wincons
    Wolf spirits:
    Gain living majority and/or have nothing from preventing it
    Town: Eliminate the Wolf spirits and have a living player.



    OoO
    Strongman Kill
    White Mage
    Hunter/Wolf Spirit Kill
    Investigative Results
    Last will Publications

    Mechanics
    48 hrs days
    24 hrs night
    Lynch is plurality most votes at end of day is lynched, tie will result in random. 51% will auto end day at first mark (24 or 48 hr)
    Last will are disable as long as the spirit is alive
    If day starts and nobody is alive the game will be declared a draw

    Rules
    Hosts reserves right to replace players at any time.
    No OGC
    No editing or deleting posts.
    Video and pics are encouraged
    No quoting PM's
    English only.
    Play to wincon at all times
    Last edited by ika; November 18th, 2016 at 04:53 PM.

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  8. ISO #8

    Re: S-FM Spirts

    If a role dies the same night as the Spirit, will their last will be revealed as well?

    If the Hunter gets roleblocked, will they still lose their charge?

    Does the Shaman protect from multiple attacks on a person, or just one?

    What happens when Spirit of the bear is used on the wolf spirits?
    Quote Originally Posted by Mesk514 View Post
    1-I really and truly believe @Unknown1234 is town. He stuck by me when I needed him
    Quote Originally Posted by Gyrlander View Post
    Wow, this game was really easy. I just had to talk dumb shit to survive some days more. :P
    Quote Originally Posted by Mike View Post
    If sheriff cleared you honestly I would take him out of my town core and put him as scum.

  9. ISO #9

    Re: S-FM Spirts

    Quote Originally Posted by Unknown1234 View Post
    If a role dies the same night as the Spirit, will their last will be revealed as well?

    Yes I will add this to OoO

    If the Hunter gets roleblocked, will they still lose their charge?

    NO, hunter will not know if his charges are used or not. I do not want to have a game of "X didn't die he must be scum or protected"

    Does the Shaman protect from multiple attacks on a person, or just one?

    one, will add in on rolecard

    What happens when Spirit of the bear is used on the wolf spirits?

    they will be protected from vig shot for 2 nights. the spirit part has no affect on them. this also applies for the gf
    answered

  10. ISO #10

    Re: S-FM Spirts

    Will millar show up as Town upon death? Prolly stupid question, but I ask anyways.

    Is there only 1 millar?
    Mafia Record:
    Spoiler : On Site/Universal Total :
    ..Total: 5/9 = 55.6% | 61/104 = 58.3%..
    ...Town: 3/5 = 60% | 42/76 = 55.3%...
    ....Mafia: 0/2 = 0% | 14/23 = 60.9%....
    .....3P: 1/1 = 100% | 3P: 3/5 = 60%.....
    My advice on Mafia play:
    Get the Led Out

  11. ISO #11

  12. ISO #12

    Re: S-FM Spirts

    Concern: The Shaman role seems to be underpowered given it cannot heal TPR, (and instead roleblocks them), leaves Roles as spirit when detected on the second night, and can successfully protect a single mafia wolf for two days
    .


    Other than that, the setup looks balanced and is (Approved) to start once you address the rest of the questions/feedback.
    Quote Originally Posted by Mesk514 View Post
    1-I really and truly believe @Unknown1234 is town. He stuck by me when I needed him
    Quote Originally Posted by Gyrlander View Post
    Wow, this game was really easy. I just had to talk dumb shit to survive some days more. :P
    Quote Originally Posted by Mike View Post
    If sheriff cleared you honestly I would take him out of my town core and put him as scum.

  13. ISO #13

    Re: S-FM Spirts

    Quote Originally Posted by Quick View Post
    Will millar show up as Town upon death? Prolly stupid question, but I ask anyways.

    Is there only 1 millar?
    to better clarify now, spirtit is the only set miller, the white mage can make a secon via its n2 portection but other then that it will show sspirit on death

    Quote Originally Posted by Unknown1234 View Post
    Concern: The Shaman role seems to be underpowered given it cannot heal TPR, (and instead roleblocks them), leaves Roles as spirit when detected on the second night, and can successfully protect a single mafia wolf for two days
    .


    Other than that, the setup looks balanced and is (Approved) to start once you address the rest of the questions/feedback.
    I have change vig to not be roleblocked, instead he can not be healed
    i have also adjusted the white mage to only be a 1n protection for scums

    the main reaosn behind having white mage not being able tot portect TPR is that it will make follow the TPR game. the miller aspect is so the cop can not 100% trust his guilties.

    i am wanting people to focus more on the scum hunting then the twn power. if white mage is claimed to have targeted any of the other roles they basicly get a free check or free second lynch overnight.

  14. ISO #14

    Re: S-FM Spirts

    Alright @ika , you may start when you are ready.
    Quote Originally Posted by Mesk514 View Post
    1-I really and truly believe @Unknown1234 is town. He stuck by me when I needed him
    Quote Originally Posted by Gyrlander View Post
    Wow, this game was really easy. I just had to talk dumb shit to survive some days more. :P
    Quote Originally Posted by Mike View Post
    If sheriff cleared you honestly I would take him out of my town core and put him as scum.

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