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  1. ISO #1

    S-FM Deathnote

    S-FM Death Note


    This is a game of Simple Forum Mafia. This is a standard balanced setup. For a clearer idea on how to expect to approach this setup, click on the spoiler.
    Spoiler : Strategy :
    Quote Originally Posted by Thingyman View Post
    Article #2: Seers/Cops and Keeping Good Cover
    - written by Yates

    “A secret's worth depends on the people from whom it must be kept.”
    ― Carlos Ruiz Zafón, “The Shadow of the Wind”


    This is a guide on understanding the basic principles of being a seer, providing seer cover, and the information generated by the scum team’s seer hunt.

    What is a seer?
    A seer [also known as a cop] is a basic Town power role with the ability to investigate one person per night in order to determine their alignment. The game mod then sends these investigation results to the seer/cop at the beginning of each new day. These investigation results are called "peeks."

    In basic games, there are three things that are always going to happen:

    1. A seer has to "drop peeks." This means that they have to find a way to post their results in the thread for the Town to see.
    2. The Town needs to provide "seer cover" [also known as "hypo cop'ing"]. This means that the rest of the Town should be providing fake peeks in order to confuse the scum team and hide the real seer results until it is safe for the real seer to claim or the real seer is killed.
    3. The scum has to "seer hunt." In basic games, the scum team does not have a lot of time to find the seer. In a typical standard game if the scum team doesn't find the seer by day 3 and the seer has 3 live peeks or 2 live peeks and a scum peek the game is mechanically locked and the Town always wins.

    Seer Hunt Clear
    Let's talk about "seer hunt clear" [SHC]:
    Seer hunt clear is when a person is "cleared" as Town because the scum team killed the person with a fake peek on them.

    Example:
    Yates fakes a Town peek on Thingy.
    That night Yates is killed by the scum team.
    Thingy is considered seer hunt cleared.

    Why? Look at point 3 above. The scum team has a limited amount of time to find the seer. They are very unlikely to kill someone who has a fake peek on scum. The reason they are very unlikely to kill someone with a fake peek on scum is because the "peek" is inaccurate which means that person can't be the real seer.

    To continue the example:
    Yates fakes a Town peek on Thingy.
    Thingy is actually scum.
    Thingy and his scum team now know that Yates is NOT the seer and will usually night kill someone else in an effort to find the real seer.

    How to provide cover
    The trick with providing cover is in figuring out accurate fake peeks and maintaining those peeks as the day progresses. As you saw above, once you fake a peek on scum the scum team knows you are not the real seer and that limits the pool of potential people who can be the real seer. This being the case, it is almost always advisable to fake your "peek" on someone you are Town reading. In order to do this, it makes the most sense for everyone to hold off on dropping their fake peeks [and for the seer to hold off on dropping their real peek] until there is enough information in the thread to give everyone actual reads. It is always easier to maintain a fake peek on someone you are Town reading anyway.

    Some people think it's a good idea to drop their peek in their first post. While this might seem like a good idea, since statistically you are more likely to randomly choose a villager, you make it harder for the real seer to pretend their read could also be fake. This method also relies 100% on luck. While luck is certainly involved to a certain extent, we also like to think of this as a game of skill. So why not use your skills by waiting longer in order to improve your luck?

    Make your peeks clear. Some people like to hide their fake peeks. This is a bad idea. If you get killed at night, you want your peeks to be OBVIOUS to the rest of the Town. This is especially true in Turbo games where every second counts. The less time the village has to spend figuring out your peeks, the easier it will be to soft clear Townies. Also, you will want your real seer to make their peeks obvious so you want to try to emulate that clarity. Using phrases like “if I’m the seer I peeked playerX Town n0” or simply “I peeked player Town last night” leave no doubt.

    Once you have committed to a fake peek, you have to stick with that peek. If I call Thingy my n0 peek and I suddenly start suspecting him [even though the scum team knows he is Town], it becomes pretty clear to the scum team that I am not the real seer because I "dropped cover." So if I call Thingy my n0 peek, he has to always be the "Towniest" person in all future reads lists.

    The hardest time to maintain cover is when someone claims to be the real seer. Do yourself and everyone else a favor and evaluate the authenticity of that claim before you just drop your cover [by unvoting or high fiving or something like that]. Scum will often fake claim seer when caught to see how people react so their team mates might be able to find the real seer.

    How to drop peeks as the seer
    Hopefully, everyone in the Town is savvy enough to know how to properly fake peek. [If they don’t? Refer them to this article post game!] One of the best ways to do this is to “disguise” your peek as a read. As you read above, the players who are better at providing seer cover drop their peeks based on reads. If they are doing this, it will make things a lot easier on you. If not, then it doesn’t matter too much because the scum will see your peeks and hopefully assume that your peek is “too easy” of a target because it is clearly based off of a read.

    The trick to providing the Town with your peeks is to make them indistinguishable from fake peeks but also clear. If you are the seer you want there to be no doubts about who your peeks are. This is especially true in Turbo games where every second counts. Using phrases like “if I’m the seer I peeked playerX Town n0” or simply “I peeked player Town last night” leave no doubt. If you bury your peeks in long reads lists or rambling posts, there’s always a danger they will not be seen.

    The biggest challenge you will face is when someone fake claims being the real seer. A good Town will evaluate all claims and will not immediately drop seer cover. If they do? You may be forced to unvote or vote for someone in order to appear to be a regular Townie. Even if you change your vote back, the hope is that your flinch will make the scum team think you are not the real seer because the real seer will know not to flinch. Ideally, you will have a Town hero who does NOT flinch at all and will eat the bullet for you at night. Knowing when to counter claim is an art and a whole topic of its own that I will leave up to you.

    Cliffs:

    • EVERYONE should provide seer cover.
    • Peeks should be clear.
    • Seer cover based on reads is usually more accurate than random luck.
    • Don’t drop cover.
    • Seer hunt clear is a real thing.



    Open Setup - 9 Players

    1. Light Yagami (Mafia Goon)
    2. Misa Amane (Mafia Goon)
    3. L (Town Alignment Cop)
    4. Citizen of Tokyo (Vanilla Town)
    5. Citizen of Tokyo (Vanilla Town)
    6. Citizen of Tokyo (Vanilla Town)
    7. Citizen of Tokyo (Vanilla Town)
    8. Citizen of Tokyo (Vanilla Town)
    9. Citizen of Tokyo (Vanilla Town)



    Mechanics

    • Majority is in effect. Day will end the instant a majority is reached. No posting after majority is reached.
    • Town wins when all threats to Town have been eliminated.
    • Plurality voting is in effect; whoever receives the most votes by the end of the day will be lynched.
    • No Lynching is enabled. Vote for No Lynch to forgo a lynch that Day.
    • Mafia kills are assigned, not factional. They can be tracked, watched, or roleblocked.
    • Cops get night zero town peeks.
    • Mafia may only communicate during Night starting n0.
    • If the lynch vote ends in a tie, then a player will be lynched at random from among the tied players.
    • Last wills are not allowed



    Rules

    These are new rules, you should read them
    Quote Originally Posted by Visor View Post
    Instructions to fit in, have everybody like you, and always be happy:
    • Only post/talk about the game in this thread. Don't PM other players, unless your role PM allows this. Also, don't post anything about the game in other threads or on other forums.
    • Don't try to use the form of your role PM. So a screenshot of your role PM would be cheating.
    • When the thread is open and the Mafia Host has announced the start of the day phase you can post in it. But only as long as you are a live player. No deadposting, please.
    • Breadcrumbing is allowed. Secret codes requiring keys or anything resembling that is NOT allowed.
    • This is a game of lying. Players are expected to lie. No statement or promise a player makes within the game has any force outside the game. As an example, a bet offered in a game is not something you can collect if you win.
    • If we believe you to bending the rules intentionally in a way that clearly goes against the spirit of the rules and the game, then that would also be grounds for modkill. Do not try to get fancy or angly with the rules, please. An example would include trying to blame the ModBot for a supposed error in order to make a claim of yours more believable.
    • If you have any questions about rules, send a PM to this account. I'd be happy to help. You should not be asking the Game Host questions in the thread and neither should you ever refer to private communications with the mod.
    • If you should ever require a sub, PM the mod and stop posting in the thread.
    • No *****'ing / multi-accounting is allowed. Do not share your account with anyone else.
    • Treat your fellow players with respect. Hostility will not be tolerated.


    I will repeat this particular rule once more in big letters to make sure you understand:

    DO NOT EVER REFERENCE THIS GAME OUTSIDE OF THIS GAME THREAD. I.E. YOU SHOULD NOT BE TALKING ABOUT THIS GAME WHATSOEVER ON YOUR HOME SITE. IF PEOPLE ASK YOU QUESTIONS, TELL THEM YOU CAN'T TALK ABOUT THE GAME AND LINK THEM TO THIS THREAD.

    We expect participation, and if you do not seem to be participating, for example, if you post less than 10 times per day phase, it is possible that we will consider subbing you out of the game. If you don't post at all, a sub will be found ASAP, at our discretion.

    Please do not put me in a tough situation. It has happened several times in the past seasons that people have made comments about the game that could potentially indicate their alignment. Even saying "the game is a lot of fun" or "man, I hate this" is way, way, way, way inappropriate!

    PLEASE DO NOT DISCUSS ANYTHING RELATING TO SUBS. Whether that be why someone subbed out or who might sub in, don't discuss it at all. If you are choosing to sub out, do not post about it in the thread. The only discussion of substitution should happen between the relevant player and the hosts, never in the thread.


    Phase Lengths

    Days are 48 hours in length. Nights are 24 hours in length. Day and Night lengths may be altered pre-game if requested, including extended weekend times.



    Roles

    The City of Tokyo (Town) Roles:
    • Citizen of Tokyo (Vanilla Town)

      You are a Citizen of Tokyo (Vanilla Town). You win when all threats to the City of Tokyo have been eliminated.
    • L (Town Alignment Cop)

      You are L (Town Alignment Cop). You win when all threats to the City of Tokyo have been eliminated.

      As L, you have access to the Alignment Inspection Night Action. Alignment Inspection will reveal a target's alignment (Citizen of Tokyo/Death Note User). Submit your Night Action each night using a PM to the host with the title: Night Action (#). You may change your target as many times as you want. The last action submitted will be used.

      If you do not submit an action, a player will be picked at random from the un-Inspected living players.

      You receive a randomized Night 0 check amongst City of Tokyo players upon receiving your rolecard.

      Inspection Results for Night 0.

      Player A is Citizen of Tokyo


    Death Note Users (Mafia) Roles:
    • Light Yagami / Misa Amane (Mafia Goon)

      You are a (Light Yagami / Misa Amane) Death Note User. You win when the City of Tokyo cannot regain majority. Your teammates are:

      Death Note Users

      Player A
      Player B

      Mafia Chat: Pre-Game and Night Only

      As Death Note User, you have access to the Death Note Night Action. Players targeted with this action will be killed at the end of the Night. Submit your Night Action each night using a PM to the host with the title: Night Action (#). You may change your target as many times as you want. The last action submitted will be used.

      If no Death Note Users submit an action, a player will be picked at random from the living non-Death Note Users.

  2. ISO #2

  3. ISO #3

    Re: S-FM Deathnote

    Ideas Log:

    1. Initial thoughts on unique mechanics:
      - 1) 1 or 2 Death Note Books
      - 2) 1 or 2 shinigami tied to the Death Note Books
      - 3) Ability to transfer Death Note ownership? No
      - 4) Only Shinigami can be sent to kill, only Death Note users can issue the kill
      - 5) Maybe the kill command can only be issued if you know players exact role?
      - 6) Maybe You can issue as many kills as possible as long as they're correct. If one role is incorrect, no kills go through
    2. Next thoughts:
      -1) Shinigami is trackable, but strongman, bulletproof, unblockable and cannot be seen by cop
      -2) Death Note Users are blockable and can be seen by cop, but can't be tracked
      -3) Death Note Users and Shinigami have private night chat
      -4) Death Note Users and Shinigami teams don't know who each other are
      -5) Death Note Users can target each other's Shinigami and each other for kills
      -6) Death Note Users cannot win together
      -7) Shinigami can win together, but cannot kill without their Death Note User
      - If Shinigami attack the same target in the same night they gain a permanent private night chat
    3. playing out win conditions
      1)Win Conditions

      City of Tokyo: Eliminate all Death Note Users and Shinigami

      Death Note Users:
      Eliminate City of Tokyo and opposing Death Note User

      Can win even if lynched (not night killed) as long as their Shinigami survives to end game and eliminated City of Tokyo and opposing Death Note User.

      Shinigami:

      See the City of Tokyo eliminated.

      Can win even if eliminated as long as long as their Death Note User wins.

      If both Shinigami kill the same player on the same night, they can win together as long as both survive to end game and eliminate both death note users.

      If a Shinigami gains a new Death Note User, they can win with the new Death Note User (and Shinigami).
    4. Roles
      1) Alignment Cop
      2) Watcher
      3) Tracker
      4) Roleblocker
      5) Vigilante
      6) Death Note User
      7) Shinigami

      Setup:
      Death Note User A
      Death Note User B
      Shinigami A
      Shinigami B
      Town Power Role
      Town Power Role
      Town Power Role
      Town Power Role
      Vanilla Town
      Vanilla Town
      Vanilla Town
      Vanilla Town
      Vanilla Town
    5. Killing Mechanics In Depth:
      1) Death Note Users Issue The Kill.
      Can be roleblocked and cop checked.
      2) Shinigami Must Enact the Kill.
      Cannot be roleblocked, cop checked, or killed by Vigilante, but can be tracked/watched and killed by other Shinigami.
      3) If Deathnote User X is night killed, whoever night killed the death note user becomes a Death Note User and owns Shinigami X. If Deathnote User X is killed by both another Shinigami and a vigilante, the Vigilante will become the owner of Shinigami X and will turn into a Deathnote user, losing Vigilante night action.
    6. tempted to disallow last wills to force hypoclaiming
    Last edited by Frog; September 17th, 2016 at 07:19 PM.

  4. ISO #4

 

 

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