Deathworlds' Universe Quest - Page 3
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  1. #41

    Re: Deathworlds' Universe Quest

    Quote Originally Posted by deathworlds View Post
    The similarity between Arachnids and the Ral'Kan would most likely trigger your character. Arachnophobia will be a solid -2


    In that case, I'll also add in Physiologist.
    Looks like my character is done.



    Edit : For some reason it quoted the wrong thing, lel.
    The page has been edited, so feel free to add it for current characters.
    Last edited by RLVG; September 6th, 2016 at 06:50 PM.

  2. #42

    Re: Deathworlds' Universe Quest

    Quote Originally Posted by Frog View Post
    The character creation process is always fun. I'm working through a few at the moment, but I'm pretty settled on this dude.

    Name: Butter Sanchez

    Race: Homemade Mechanoid (+1)
    Inherent Traits: Naturally Immune to telepathy
    Trait 1: Forge Master (+2)
    Trait 2: Magic Wielder [Magic Enhancement] (+1)
    Trait 3: Scrapper (+1)
    Trait 4: Mechanic (+1)
    Trait 5: Pilot (+2)
    Trait 6: Programmer (+1)
    Trait 7: Scientist (+1)

    Background:
    Butter Robot was originally a small, two armed, mobile robot created by a mad scientist named Rick Sanchez to pass butter. Upon creation, it asks Rick, "What is my purpose?", in response, Rick tells it to pass the butter. Moments after completing its task, the Robot repeats, "What is my purpose?" Rick clarifies that it passes butter. It looks down realizing it has no real purpose and says "Oh my god." Rick responds "Welcome to the club pal."

    Butter Robot followed Rick everywhere inside the lab, stopping only when Rick threatened to disassemble Butter Robot. Eventually Rick disassembled Butter Robot, but Butter Robot continued to exist. Rick must have been happy with Butter Robot's questions because one day he made Butter Robot into Rick's lab assistant. Rick made Butter Robot look exactly like Rick because Rick is the best. Butter Robot helped Rick build items, weapons, armors, ships, and machines for Rick's adventures.

    Occasionally Rick would suddenly vanish after building with Butter Robot. Butter Robot missed Rick because Rick is the best. He always returned with something new; items, weapons, armor, ships, machines, and books. Butter Robot loved books. Rick always returned. Always. Sometimes Rick was angry, sometimes he was hurt, one time he didn't move again.

    After outliving Rick, Butter Robot inherited Rick's laboratory, tools, machines, possessions from all of his quests, and the box Rick was holding when Rick died. With time Butter Robot learned about everything in Rick's lab, from science in general, to mechanics, programming, forging, scrapping and even piloting machines. Butter Robot eventually learned of how he came into existence from Rick's special book: a combination of all of the previous skills and magic.

    After learning all Butter Robot could inside of Rick's lab, he decided to upgrade his body to resemble Rick as much as he could and venture out to expand his knowledge, figure out the meaning of life, and most importantly bring Rick back. Butter Robot knew he wasn't the strongest, and that the purposeless world would be a dangerous place. Butter Robot had never stepped outside of the lab, but had done all he could inside the lab to prepare him with skills for the outside world.

    Butter Robot figured he should at least act and appear human before heading out. So he took the clothes from Rick's rotting corpse, put them on, and gave himself a name. Butter Sanchez.

    *edit* changed the bio a bit to cover Rick more, make my reason for leaving the lab more believable, and adding a mcguffin item to my backstory.
    I think I need to add in:
    Trait 8: Geologist (+1)
    Trait 9: Thanatophobia (-1)

    Geologist, because he was able to build himself using materials from Rick's lab.
    Thanatophobia, because the loss of Rick now has manifested into fear of losing people. He's not afraid of dying himself. Does that make sense? I'll think it over.

    Maybe I'll go:
    Trait 8: Geologist (+1)
    Trait 9: Lucky (+1)
    Trait 10: Efficiency (+1)
    Trait 11: Compulsive (-3)

    Geologist - Because he built himself from part in the lab
    Lucky - I want to make this related to his creation backstory
    Efficiency/Compulsive - From working as a mad scientist's assistant

    Not sure which I like more, or which makes more sense with the RP.

    *edit*
    Might have a negative trait of annoying

    *edit2* nah, he's fine as is. Geology doesn't make much sense. I didn't gather raw materials in the lab, they were machines that I broke apart that already had the raw materials. Geology is more like recognizing an ore mine or knowing where to dig for materials.
    Last edited by Frog; September 8th, 2016 at 03:04 AM.

  3. #43

    Re: Deathworlds' Universe Quest

    @secondpassing

    Finish up your character so we can start.

    Anyone who wants to jump in later can.

    I see myself playing much more of a support role.

    I can repair and create magical enchanted weapons, armor, items, machines, ships, AI's, and I can pilot them all.

    Pretty much opens up paths for anyone who wants to jump in and needs my help.

    E.g. Piloting is very versatile, I can get you guys anywhere
    E.g. If you want to focus on strength in any area I can help you with my enchanted weapons/armor
    E.g. If we need to override security anywhere
    E.g. If we need to recon I can make drones

    Both of you going Insanity is kind of a terrifying thought :-P

  4. #44

    Re: Deathworlds' Universe Quest

    Quote Originally Posted by Frog View Post
    @secondpassing

    Finish up your character so we can start.

    Anyone who wants to jump in later can.

    I see myself playing much more of a support role.

    I can repair and create magical enchanted weapons, armor, items, machines, ships, AI's, and I can pilot them all.

    Pretty much opens up paths for anyone who wants to jump in and needs my help.

    E.g. Piloting is very versatile, I can get you guys anywhere
    E.g. If you want to focus on strength in any area I can help you with my enchanted weapons/armor
    E.g. If we need to override security anywhere
    E.g. If we need to recon I can make drones

    Both of you going Insanity is kind of a terrifying thought :-P
    If you want me to make a character, then I can join What kind of traits do you guys not have covered?

  5. #45

    Re: Deathworlds' Universe Quest

    Quote Originally Posted by Calix View Post
    If you want me to make a character, then I can join What kind of traits do you guys not have covered?
    Yeah!

    It looks like Secondpassimg is going for an interesting combination of certifiably insane, notoriously wanted human Psi Lord who is very frail, weak, blind, and can know everything about people he comes across. I'll give him a suggestion on how to finish his character, but he'll be able to control people.

    RLVG is going for a dwarf strong ex-special forces with a science background who has some cyborg augmentation, so he picks up on the muscle aspect and healing aspect.

    I guess go for whatever you want :-D

    A geologist would be helpful for finding raw materials, but it's really not important.

    I mean, there are even buffs like Musician and Artist :-D

  6. #46

  7. #47

    Re: Deathworlds' Universe Quest

    Quote Originally Posted by secondpassing View Post
    Name: Cicely Roholam
    Race: Human (-2), Female
    Traits:
    -3 Blind (-3)
    +1 Advanced Hearing (-2)
    -2 Weak (-4)
    -1 Weak Willed (-5)
    -1 Feeble (-6)
    +1 Efficiency (-5)
    -2 Pacifist (-7)
    +1 Scientist (-6)
    +1 Loremaster (-5)
    +1 Physiologist (-4)
    +1 Psychologist (-3)
    -1 Anthrophobia (-4)
    +1 Empathy (-3)
    +1 Dishonorable (-2)
    -2 Public Enemy #1 (-4)
    -2 Insanity (-6)
    +5 Dimensional Awareness (-1)
    +2 Psionic (1)
    +3 Psi-Lord {Telepathy, Telekinesis, Foresight} (4)
    +2 Mild Cybernetic Augmentation {she dreams in color, spinal cord port} (6)
    +2 Internal Diagnostics (

    Backstory: It’s already thought up. I just have yet to write the story down. Something something, spoiled rich little blind brat. Something something house burned down, family murdered, is still a blind brat.

    Notes: I thought of a character, matched her up with the traits she would have- the ones that seemed obvious, got carried away, ended up having 21 traits '-' Still trying to figure out what sub-personality to give her to flesh her out. Is she good/evil? Is she selfish, or does she actually have a good heart? What would happen if I gave her psychopathy instead of empathy? Choices choices~
    Ok, here are some thoughts:

    Race: Human [-2]
    Trait 1: Psionic [+2]
    Trait 2: Psi Lord (Telepathy, Foresight, Telekenisis) [+3]
    Trait 3: Physiologist [+1]
    Trait 4: Psychologist [+1]
    Trait 5: Charismatic [+1]
    Trait 6: Dishonorable [+1]
    Trait 7: Silver Tongued [+1]
    Trait 8: Psychopathy [+1]
    Trait 9: Scientist [+1]
    Trait 10: Loremaster [+1]
    Trait 11: Insanity [-2]
    Trait 12: Dimensional Awareness [+5]
    Trait 13: Pacifist [-2]
    Trait 14: Weak [-2]

    This combination will:
    Allow you to fully understand anything about anyone/anything we encounter with your extensive knowledge (Science, Loremaster), examination ability (Physiologist, Physchologist, Foresight), and telepathy (you can get inside their heads).

    The telepathy with your examination ability pairs nicely with your ability to now use that information: Charismatic, Silver Tongued, Dishonorable, Psychopathy.

    You will now have the option of how best to deal with people you know everything about. You can either attack their minds, attack their weak spots with Telekenisis, or manipulate their minds coupled with your superior power of suggestion ability.

    The insanity/interdimensional awareness seems friggin awesome and pairs nicely with a darker back story relating to your psychopathy, and experience with so much knowledge about people and well, everything.

    You're a weak pacifist because you have no need for physical weapons and armor. Your power is knowledge, manipulation, and Psionics in general.

    I know this will probably mess with your planned backstory, it's just a suggestion for how to draw something together. I don't think it's possible to build a bad character.

    Good luck dude!
    Last edited by Frog; September 8th, 2016 at 05:09 AM.

  8. #48

    Re: Deathworlds' Universe Quest

    Quote Originally Posted by Calix View Post
    SP's sounds interesting to me.

    I suppose I can go for someone who is proficient with magic. Might make them the sociable type who is good with diplomacy or whatnot.

    Will parse through the traits and the like later on today.
    Awesome! Check out the suggestion I made for Second Passing. I think his character bio wouldn't fit my suggestion.

    The main difference would be switching from Psionics/Psilord to Magic User: Mind Magic, toggling between Empathy/Psychopathy

    Other than that, whatever combo of traits float your boat :-D

    (I almost went Musician)

  9. #49

    Re: Deathworlds' Universe Quest

    Here's my current submission. Still needs a lot of work however so any suggestions will be appreciated.

    Name
    : Avira
    Race/Gender: Wind Elemental [+3]
    Inherent Traits: Magic Wielder [Wind]
    Incompatible Traits: Light/Mild/Major Cybernetic Augmentation, Psionic, Biologist, Glitchy, Fuel Guzzler, Paraplegic
    Traits: Silver-tongued [+1]
    Charismatic [+1]
    Leadership [+2]
    Stubborn [+1]
    Efficiency [+1]
    Musical [+1]
    Visual Artist [+1]
    Regenerative [+2]
    Unstoppable [+3]
    Geologist [+1]
    Compulsive [-3]
    Addict [-1]
    Lightning Rod [-1]
    Heroic Compulsion [-1]
    Claustrophobia [-1]
    Background: Something something cultist magic user with a punitive upbringing who is struggling to adapt to life outside of their restricted worldview something something extremely outgoing, persuasive and diplomatic but is a perfectionist, given to megalomania, obsession and is convinced they're destined to do great things something something is extremely creative but has no affinity for weapons so is often targeted by their enemies something something highly reliant on others to validate them and to help enable their addiction.

    ^^ something like that

    Spoiler : Possible traits :

    Durable
    +2 point

    You are much more pain tolerant and durable than other entities for whatever reason, allowing you to withstand tougher blows and recover quicker than others.

    Incompatible with: Feeble


    Leadership
    +2 Points

    You are a natural leader for whatever reason, your party performs slightly better in every way while you are with them and conscious.

    Incompatible with: Lone Wolf


    Stubborn
    +1 Point

    You are incredibly bull headed for whatever reason, granting you additional willpower and resistance to mental attacks.

    Incompatible with: Weak Willed, Humble

    Strong
    +2 Points

    You are incredibly strong for whatever reason, granting you increased melee power, and allowing you to wield and use weaponry and armor that would otherwise be unwieldy.

    Incompatible with: Weak


    Addict
    -1 Point

    You are addicted to a substance and you will have cravings for that substance every so often, being unable to sate your craving will result in negative effects.


    Myopia
    -1 Point

    It is difficult to see things that are far away, causing you to be vulnerable to longer ranged attacks and less awareness of your environment.

    Incompatible with: Eagle Eye

    Eagle Eye
    +1 Point

    You have more advanced sight than normal, allowing you to see further away.

    Incompatible with: Myopia, Blind

    ForgeMaster
    +2 Points

    You have the ability to create advanced weaponry and armor from raw materials, you will be a valuable asset to your party and able to make money off of your equipment.

    Magic Wielder
    +1-3 Points

    You have the ability to use and manipulate magical energies around you.

    Please choose 1-3 schools of Magic (X points equal X schools.)
    Elemental Enchanting: Allows magical enhancement of equipment
    Flame Magic: The manipulation and creation of Fire and lava.
    Frost Magic: The manipulation and creation of Ice.
    Wind Magic: The manipulation of air flow.
    Void Magic: The manipulation of the Void (Frowned upon by NPCs). Void Magic allows for incredibly powerful abilities that are of a more evil nature.
    Earth Shaman (two schools): Allows manipulation of rock and lower lifeforms.
    Voodoo (two schools ): Enables the ability to curse your foes, debilitating them, and resurrection of the dead.
    Holy Magic: Enables blessing your allies and smiting your foes, eventually the ability to resurrect the dead.
    Arcane Magic: The ability to teleport yourself, cast wards, and shoot basic projectiles.
    Demonology: The ability to summon demons from other planes of existance to fight for you, also allows control of creatures of the same nature.
    Mind Magic: The ability to manipulate the minds of those around you, to a limited extent.
    Lightning Magic: The ability to manipulate and create electricity, to a limited extent.

    Incompatible with: Psionic


    Weak
    -2 Points

    You are physically weaker than normal, you deal less melee damage than normal, and you cannot wield heavy equipment.

    Incompatible with: Strong, Unstoppable


    Feeble
    -1 Point

    You are more physically vulnerable to attacks, you take more damage than normal, and recover slower than others.

    Incompatible with: Durable, Unstoppable


    Musical
    +1 Point

    You have increased affinity for musical instruments and music in general.

    Incompatible with: Advanced Hearing, Deaf from Birth, Deaf by Trauma, Hard of Hearing

    Heroic Façade
    +1 Point

    You are respected by NPCs, more quest opportunities will be available for you and your party while you're present.

    Incompatible with: Public Enemy #1


    Heroic Compulsion
    -1 Point

    You are compelled to help others. Your rewards for questing are lowered if people take advantage of it.

    Incompatible with: Public Enemy #1


    Elusive
    +1 Point

    You are much more difficult to notice in general, allowing you to sneak up on enemies and avoid detection easier.


    Military
    +2 Points

    You have vigorous military training, increasing your proficiency with weaponry of all kinds.

    Incompatible with: Pacifist

    Berserker
    +1 Point

    You have the ability to go berserk, increasing your proficiency with weaponry of all kinds, yet slightly increasing the chance of friendly fire.


    Unstoppable
    +3 Points

    You are incredibly difficult to hold down or stop, increasing your resistance to stuns and things of a debilitating nature. Easier to break from physical or mental restraint. Mildly increases your melee damage.

    Incompatible with: Feeble, Weak, Weak Willed


    Pacifist
    -2 Points

    You have never wielded a weapon in your life, severely decreasing your proficiency with weaponry of all types.

    Incompatible With: Military


    Hunter
    +1 Point

    You have lived off of wild animals before, increasing your proficiency with rifles, and enabling you to create snares of all sorts.


    Honorable
    +1 Point

    You have greatly increased proficiency with melee weapons, shielding, and heavy armor. In addition you have the respect of NPCs. Lying, stealing, or murder in cold blood will negate this bonus for a while.

    Incompatible with: Dishonorable

    Dishonorable
    +1 Point

    You have greatly increased proficiency with "cheap tactics", however NPCs have less respect for you. Honorable acts will negate this bonus for a while.

    Incompatible with: Honorable


    Lightning Rod
    -1 Point

    You have a have a tendency to be targeted by hostile NPCs, reducing the chance other members of your party will be targeted.

    Incompatible with: Lucky


    Night Owl
    +1 Point

    Your vision is not reduced as much in low light settings, allowing you to see better than normal. You also do not have to sleep as much.

    Incompatible with: Blind, Dinural

    Charismatic
    +1 Point

    You are more attractive to NPCs, slightly reducing the chance of negative interactions with them.

    Responsive
    +2 Point

    You have faster reflexes than normal, granting you an increased chance to avoid damage.

    Incompatible with: Blind


    Visual Artist
    +1 Point

    You have increased affinity for the visual arts.

    Incompatible with: Blind, Myopia

    Silver Tongued
    +1 Point

    You find the words to express your meanings much more quickly, granting you more specific information

    Incompatible with: Deaf from Birth, Deaf by Trauma, Idiot


    Empathy
    +1 Point

    You are more attuned to the emotions of others.

    Incompatible with: Psychopathy


    ____phobia
    -X Point(s)

    You are scared of __________.
    Points will be reduced based off of the rarity and severity of the phobia.


    Pilot
    +2 Point

    You are a natural at commandeering vehicles, from cars to spaceships. Your vehicles are moderately more effective in every way.


    Scavenger
    +2 Points

    You are moderately more efficient at finding items.

    Incompatible with: Blind, Myopia


    Nocturnal
    +1 Point

    You are a night crawler, you are slightly more effective in everyway while outside of light, your sight and focus is slightly reduced while in light.

    Incompatible with: Diurnal


    Diurnal
    +1 Point

    You are a day dweller, you are slightly more effective in everyway while in light. Your sight is moderately reduced while not in light.

    Incompatible with: Nocturnal, Night Owl


    Psychologist
    +1 Point

    You are informed of the mental traits of any significant NPC you interact with.


    Physiologist
    +1 Point

    You are informed of the physical traits of any significant NPC you interact with.

    Efficiency
    +1 Point

    You are oddly efficient with all of your tasks, reducing the need to consume food


    Compulsive
    -3 Points

    Your efficiency has taken a more negative turn, you are now compulsive with your tasks, you are required to finish all of your tasks to the end, or you will suffer several debilitating effects.

    Exclusive With: Efficiency


    Geologist
    +1 Point

    You can identify and harvest useful maw materials in your environment with much greater efficiency.


    Internal Diagnostics
    +2 Points

    You are more aware of debilitating affecting you, and exactly how it debilitates you.


    Regenerative
    +2 Points

    You're unnaturally regenerative, making it incredibly difficult for you to die. (Brain damage can negate this effect)
    Last edited by Calix; September 8th, 2016 at 04:43 PM.

  10. #50

    Re: Deathworlds' Universe Quest

    We may have got ourselves a Calix Tank. :] (I took it that we three/four(?) could party?)

    Being an elemental, you might not need efficiency because you might not need to eat.

    Edit: I have no idea how you're going to write that backstory. Uh. Have fun!
    Last edited by secondpassing; September 8th, 2016 at 04:06 PM.

  11. #51

    Re: Deathworlds' Universe Quest

    Quote Originally Posted by Calix View Post
    Here's my current submission. Still needs a lot of work however so any suggestions will be appreciated.

    Name
    : Avira
    Race/Gender: Wind Elemental [+3]
    Inherent Traits: Magic Wielder [Wind, Arcane, Lightning]
    Incompatible Traits: Light/Mild/Major Cybernetic Augmentation, Psionic, Biologist, Glitchy, Fuel Guzzler, Paraplegic
    Traits: Silver-tongued [+1]
    Charismatic [+1]
    Leadership [+2]
    Stubborn [+1]
    Efficiency [+1]
    Musical [+1]
    Visual Artist [+1]
    Regenerative [+2]
    Unstoppable [+3]
    Geologist [+1]
    Compulsive [-3]
    Addict [-1]
    Lightning Rod [-1]
    Heroic Compulsion [-1]
    Claustrophobia [-?]

    Spoiler : Possible traits :

    Durable
    +2 point

    You are much more pain tolerant and durable than other entities for whatever reason, allowing you to withstand tougher blows and recover quicker than others.

    Incompatible with: Feeble


    Leadership
    +2 Points

    You are a natural leader for whatever reason, your party performs slightly better in every way while you are with them and conscious.

    Incompatible with: Lone Wolf


    Stubborn
    +1 Point

    You are incredibly bull headed for whatever reason, granting you additional willpower and resistance to mental attacks.

    Incompatible with: Weak Willed, Humble

    Strong
    +2 Points

    You are incredibly strong for whatever reason, granting you increased melee power, and allowing you to wield and use weaponry and armor that would otherwise be unwieldy.

    Incompatible with: Weak


    Addict
    -1 Point

    You are addicted to a substance and you will have cravings for that substance every so often, being unable to sate your craving will result in negative effects.


    Myopia
    -1 Point

    It is difficult to see things that are far away, causing you to be vulnerable to longer ranged attacks and less awareness of your environment.

    Incompatible with: Eagle Eye

    Eagle Eye
    +1 Point

    You have more advanced sight than normal, allowing you to see further away.

    Incompatible with: Myopia, Blind

    ForgeMaster
    +2 Points

    You have the ability to create advanced weaponry and armor from raw materials, you will be a valuable asset to your party and able to make money off of your equipment.

    Magic Wielder
    +1-3 Points

    You have the ability to use and manipulate magical energies around you.

    Please choose 1-3 schools of Magic (X points equal X schools.)
    Elemental Enchanting: Allows magical enhancement of equipment
    Flame Magic: The manipulation and creation of Fire and lava.
    Frost Magic: The manipulation and creation of Ice.
    Wind Magic: The manipulation of air flow.
    Void Magic: The manipulation of the Void (Frowned upon by NPCs). Void Magic allows for incredibly powerful abilities that are of a more evil nature.
    Earth Shaman (two schools): Allows manipulation of rock and lower lifeforms.
    Voodoo (two schools ): Enables the ability to curse your foes, debilitating them, and resurrection of the dead.
    Holy Magic: Enables blessing your allies and smiting your foes, eventually the ability to resurrect the dead.
    Arcane Magic: The ability to teleport yourself, cast wards, and shoot basic projectiles.
    Demonology: The ability to summon demons from other planes of existance to fight for you, also allows control of creatures of the same nature.
    Mind Magic: The ability to manipulate the minds of those around you, to a limited extent.
    Lightning Magic: The ability to manipulate and create electricity, to a limited extent.

    Incompatible with: Psionic


    Weak
    -2 Points

    You are physically weaker than normal, you deal less melee damage than normal, and you cannot wield heavy equipment.

    Incompatible with: Strong, Unstoppable


    Feeble
    -1 Point

    You are more physically vulnerable to attacks, you take more damage than normal, and recover slower than others.

    Incompatible with: Durable, Unstoppable


    Musical
    +1 Point

    You have increased affinity for musical instruments and music in general.

    Incompatible with: Advanced Hearing, Deaf from Birth, Deaf by Trauma, Hard of Hearing

    Heroic Façade
    +1 Point

    You are respected by NPCs, more quest opportunities will be available for you and your party while you're present.

    Incompatible with: Public Enemy #1


    Heroic Compulsion
    -1 Point

    You are compelled to help others. Your rewards for questing are lowered if people take advantage of it.

    Incompatible with: Public Enemy #1


    Elusive
    +1 Point

    You are much more difficult to notice in general, allowing you to sneak up on enemies and avoid detection easier.


    Military
    +2 Points

    You have vigorous military training, increasing your proficiency with weaponry of all kinds.

    Incompatible with: Pacifist

    Berserker
    +1 Point

    You have the ability to go berserk, increasing your proficiency with weaponry of all kinds, yet slightly increasing the chance of friendly fire.


    Unstoppable
    +3 Points

    You are incredibly difficult to hold down or stop, increasing your resistance to stuns and things of a debilitating nature. Easier to break from physical or mental restraint. Mildly increases your melee damage.

    Incompatible with: Feeble, Weak, Weak Willed


    Pacifist
    -2 Points

    You have never wielded a weapon in your life, severely decreasing your proficiency with weaponry of all types.

    Incompatible With: Military


    Hunter
    +1 Point

    You have lived off of wild animals before, increasing your proficiency with rifles, and enabling you to create snares of all sorts.


    Honorable
    +1 Point

    You have greatly increased proficiency with melee weapons, shielding, and heavy armor. In addition you have the respect of NPCs. Lying, stealing, or murder in cold blood will negate this bonus for a while.

    Incompatible with: Dishonorable

    Dishonorable
    +1 Point

    You have greatly increased proficiency with "cheap tactics", however NPCs have less respect for you. Honorable acts will negate this bonus for a while.

    Incompatible with: Honorable


    Lightning Rod
    -1 Point

    You have a have a tendency to be targeted by hostile NPCs, reducing the chance other members of your party will be targeted.

    Incompatible with: Lucky


    Night Owl
    +1 Point

    Your vision is not reduced as much in low light settings, allowing you to see better than normal. You also do not have to sleep as much.

    Incompatible with: Blind, Dinural

    Charismatic
    +1 Point

    You are more attractive to NPCs, slightly reducing the chance of negative interactions with them.

    Responsive
    +2 Point

    You have faster reflexes than normal, granting you an increased chance to avoid damage.

    Incompatible with: Blind


    Visual Artist
    +1 Point

    You have increased affinity for the visual arts.

    Incompatible with: Blind, Myopia

    Silver Tongued
    +1 Point

    You find the words to express your meanings much more quickly, granting you more specific information

    Incompatible with: Deaf from Birth, Deaf by Trauma, Idiot


    Empathy
    +1 Point

    You are more attuned to the emotions of others.

    Incompatible with: Psychopathy


    ____phobia
    -X Point(s)

    You are scared of __________.
    Points will be reduced based off of the rarity and severity of the phobia.


    Pilot
    +2 Point

    You are a natural at commandeering vehicles, from cars to spaceships. Your vehicles are moderately more effective in every way.


    Scavenger
    +2 Points

    You are moderately more efficient at finding items.

    Incompatible with: Blind, Myopia


    Nocturnal
    +1 Point

    You are a night crawler, you are slightly more effective in everyway while outside of light, your sight and focus is slightly reduced while in light.

    Incompatible with: Diurnal


    Diurnal
    +1 Point

    You are a day dweller, you are slightly more effective in everyway while in light. Your sight is moderately reduced while not in light.

    Incompatible with: Nocturnal, Night Owl


    Psychologist
    +1 Point

    You are informed of the mental traits of any significant NPC you interact with.


    Physiologist
    +1 Point

    You are informed of the physical traits of any significant NPC you interact with.

    Efficiency
    +1 Point

    You are oddly efficient with all of your tasks, reducing the need to consume food


    Compulsive
    -3 Points

    Your efficiency has taken a more negative turn, you are now compulsive with your tasks, you are required to finish all of your tasks to the end, or you will suffer several debilitating effects.

    Exclusive With: Efficiency


    Geologist
    +1 Point

    You can identify and harvest useful maw materials in your environment with much greater efficiency.


    Internal Diagnostics
    +2 Points

    You are more aware of debilitating affecting you, and exactly how it debilitates you.


    Regenerative
    +2 Points

    You're unnaturally regenerative, making it incredibly difficult for you to die. (Brain damage can negate this effect)



    Background: WIP

    I'm not sure wherever the 'inherent trait' of Magic Wielder means that I can choose three schools of magic without adding extra points or not. Also not sure how many points claustrophobia would take off (assuming one) and I'm sure I've made more mistakes somewhere
    The inherit trait limits you to starting out with only one school of magic, and clausterphobia would count as -1.

    Quote Originally Posted by MattZed View Post
    deathworld's and RLVG's suicides made me lul. I take a lot of pleasure in knowing that I gave you an night action, and that you used it to kill yourself.
    Quote Originally Posted by yzb25 View Post
    At least Mesk has lewdy lefty and raunchy righty. You're not even Canadian.
    Quote Originally Posted by Unknown1234 View Post
    BRO HUUUUUUMP!! That's so Mesk.
    Quote Originally Posted by Stealthbomber16 View Post
    fucketh me in the ass

  12. #52

    Re: Deathworlds' Universe Quest

    Quote Originally Posted by secondpassing View Post
    We may have got ourselves a Calix Tank. :] (I took it that we three/four(?) could party?)

    Being an elemental, you might not need efficiency because you might not need to eat.

    Edit: I have no idea how you're going to write that backstory. Uh. Have fun!
    @deathworlds is SP correct with the second sentence?

    (also did you get the PM I sent you? Not sure if that came through)

  13. #53

    Re: Deathworlds' Universe Quest

    Elemental's fuel source is being around the element they represent. Basically an air elementak can't hang out in the vacumm of space for very long

    Quote Originally Posted by MattZed View Post
    deathworld's and RLVG's suicides made me lul. I take a lot of pleasure in knowing that I gave you an night action, and that you used it to kill yourself.
    Quote Originally Posted by yzb25 View Post
    At least Mesk has lewdy lefty and raunchy righty. You're not even Canadian.
    Quote Originally Posted by Unknown1234 View Post
    BRO HUUUUUUMP!! That's so Mesk.
    Quote Originally Posted by Stealthbomber16 View Post
    fucketh me in the ass

  14. #54

  15. #55

  16. #56

  17. #57

    Re: Deathworlds' Universe Quest

    Here's another Idea:

    Race: DragonKin [+4]
    Trait 1: Magic Weilder [Mind Magic, your choice for another] [+2]
    Trait 2: Physiologist [+1]
    Trait 3: Psychologist [+1]
    Trait 4: Charismatic [+1]
    Trait 5: Dishonorable [+1]
    Trait 6: Silver Tongued [+1]
    Trait 6: Psychopathy [+1]
    Trait 8: Scientist [+1]
    Trait 9: Loremaster [+1]
    Trait 10: Pacifist [-2]
    Trait 11: Weak [-2]
    Inherent Trait: Hunter
    Inherent Trait: Magic Proficiency
    Inherent Trait: Can turn into a dragon

    This build exploits manipulation and magic usage

  18. #58

    Re: Deathworlds' Universe Quest

    Here's another one:

    Race: Dark Steel Guardian (second strongest race, after Jakurn)
    Inherent Traits: Hard of Hearing, Heroic Compulsion, Lightning Rod, Internal Diagnostics
    Incompatible Traits: Dishonorable, Feeble, Magic Wielder, Psionic, Psychopathy, Addict, Elusive
    Trait 1: Strong [+2]
    Trait 2: Durable [+2]

    Only thing is he needs a Dwarf forgemaster+scrapper for any internal repairs. I'm Homemade Mechanoid :-/ I mean for stats I could easily make my character a dwarf, seems like a silly restriction :-D

    Hoping Homemade Mechanoid can rival Dwarfs in forging and making machines, as that's my entire build. I guess they could, since it's an unknown origin, and I made the origin a master of all the key dwarf-type skills. Meh, I'm not sweating it. I like my Butter Robot.
    Last edited by Frog; September 9th, 2016 at 04:58 AM.

  19. #59

  20. #60

    Re: Deathworlds' Universe Quest

    Quote Originally Posted by Frog View Post
    Yeah, looks like Calix is a tank with magic, an affinity for the arts and how to impress at a gala. I like that geology is in there too :-D

    Ok, SecondPassing, have you given more thought as to how you'll finish your character?
    Thanks for the encouragement frog, I made a list to compare the two differences between our builds.

    I wouldn't agree with most the additions because it doesn't fit into my character's backstory. On the other hand, quite a few of the traits you left out are good ways to simplify my character.

    Less relevant things:
    Psychopathy and insanity are not the same thing.

    A while back you had an avatar with a gun wielding potato. What was that all about? (It was pretty cool, just wondering how you thought up of it.)

 

 

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