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Thread: S-FM Empire

  1. ISO #1

    S-FM Empire

    S-FM Empire

    Roles List

    Emperor
    Empress
    Emperor's Royal Guard


    Random Pleb -LEADER-
    Random Pleb
    Random Pleb
    Random Pleb
    Random Pleb
    Random Pleb
    Random Pleb
    Random Pleb


    Corrupted Royal Assasin

    Role Cards

    Spoiler : Evil Team :
    Quote Originally Posted by Empress
    While the Emperor is alive you can't be Night Killed. You can perform one action of the town roles every night except Doctor. (No execution as Jailor)
    Quote Originally Posted by Emperor
    While the Empress is alive you can't be hung. You can blackmail a player at night, forcing them to do one of the following things the next day:

    - Say a specific sentence / post.

    - Talk in a specific way

    - Claim false night feedback

    - The player can't reveal that he was blackmailed at anytime (ALL GAME) neither he can give hints about it or he will automatically die. (If someone has given hints or not is decided by the host)

    If the player doesn't follow the orders, he will die at the end of the day.
    Quote Originally Posted by Emperor's Royal Guard
    You will know who visit the Empress and the Emperor every night. You can kill someone at day (PM the Host) but you will die in the process unless your target is the Corrupted Royal Assasin, in which case you will survive. If your target is the Pleb Leader you will die.
    You share a Night Chat. If the Corrupted Royal Assasin wins / loses / dies, you'll gain a factional night kill.

    Spoiler : Good Team :
    Quote Originally Posted by Lookout
    Target a player and know which players visit him at night.
    Quote Originally Posted by Detective
    Target a player and know which player he visits.
    Quote Originally Posted by Doctor
    Target a player and heal him in case you're attacked. You and your target will know if there was a succesful heal.
    Quote Originally Posted by Jailor
    If there is no lynch, you're able to jail a player for one night. You are also able to execute your target (1 use). Your kill doesn't bypass Night Inmunity
    Quote Originally Posted by Escort
    Roleblock a player at night. Your target will know he was roleblocked.
    Quote Originally Posted by Citizen
    No special abilities.


    Spoiler : Neutral :
    Quote Originally Posted by Corrupted Royal Assasin
    You have a Night Kill. If you kill both Original Town Leader and Emperor you'll leave the game with a win.



    -LEADER-: Being the leader makes you inmune to the Royal Guard's ability and the Emperor's blackmail. If you die another player will become the new LEADER at the start of the next night. The player is not aware he is the LEADER except the original one. When they die it will be revealed along with his role. The original LEADER can't be healed.

    Win Conditions

    Evil Team: Gain 50% majority in number of players.

    Good Team: Eliminate the Evil Team and the Corrupted Royal Assasin (in case he hasn't won / lost).

    Corrupted Royal Assasin: You have to kill both the original -LEADER- and the Emperor dead in order to win. If one of your target gets lynched OR if the Evil Team is dead your win condition turns becomes getting 50% majority. You're investigative inmune.
    [/QUOTE]

    Mechanics

    Days are 48 hours long.
    Nights are 24 hours long.
    PM me your night action everytime. If you wish to not do any, send me a pm saying so.
    Lynch is at 51%.
    Performing your factional night kill is a night action.
    Last Wills are allowed.
    Death Notes are allowed.


    Order of Operations

    1. Jailor jails.
    2. Escort roleblocks.
    3. Night Kills
    4. Doctor Heals
    5. Investigatives / Royal Guard receive Feedback
    6. Emperor blackmails


    Rules

    1. No OGC (out of game communication)
    2. Insults are alright, but don't be extreme.
    3. Don't quote PMs.
    4. English only.
    5. Be active. Being active also means contributing to the game. Host has total discretion about this.
    6. Images and videos are allowed, but don't spam them.
    7. No excessive use of unrelated posts.
    8. Threatened, attempted, or faked gamethrows are prohibited and will result in force replace, modkill or agressive warn at the host's discretion.
    Last edited by Gyrlander; December 19th, 2016 at 07:37 AM.


    Thank you Anonymous Donor

  2. ISO #2

    Re: S-FM Empire

    Will the leader of the PLEBS be a TPR, or is it possible for them to be a Citizen?

    Will the Leader of the PLEBS know who they are?

    Can the Empress pick a different role every night?

    If the Empress decides to pick Jailor, they will have to pick a target during the day correct? If their target dies, will they be able to perform a different action since they did not succeed in jailing anyone?

    Concern: How will the Corrupted Royal Assassin kill the Leader of the PLEBS if he is immune to their attack?

    Concern: I'm not sure how well the Emperor role would work. Could you give an idea of how you planned it to be?

    Will the royal guard see what players visit the Emperor/Empress, what roles visit them, or both?

    Will the Doctor receive successful healing feedback? Will their target know they were attacked?

    Will the Escort's target know they were roleblocked?
    Quote Originally Posted by MattZed
    I have bias towards MiniZed ^.^
    Suggesting MiniZed and I could be scumbuddies because MiniZed hasn't "attacked" me is reaching at best.

  3. ISO #3

    Re: S-FM Empire

    Quote Originally Posted by MiniZed View Post
    Will the leader of the PLEBS be a TPR, or is it possible for them to be a Citizen?

    Being the LEADER is simply an attribute, so yeah, the Leader can be any role.

    Will the Leader of the PLEBS know who they are?

    Yes.

    Can the Empress pick a different role every night?

    Yes.

    If the Empress decides to pick Jailor, they will have to pick a target during the day correct? If their target dies, will they be able to perform a different action since they did not succeed in jailing anyone?

    Empress first needs to assume Jailor role during the night and then the next day she will be able to jail. She can change her role if she is not able to jail anyone, of course.

    Concern: How will the Corrupted Royal Assassin kill the Leader of the PLEBS if he is immune to their attack?

    That's a very good question. Fixed.

    Concern: I'm not sure how well the Emperor role would work. Could you give an idea of how you planned it to be?

    I just copied it from so FM. As an example, the blackmailer made a player only be able to talk with sentences of an old book. Funny

    Will the royal guard see what players visit the Emperor/Empress, what roles visit them, or both?

    Who visit them. Not roles.

    Will the Doctor receive successful healing feedback? Will their target know they were attacked?

    Yes. Yes.

    Will the Escort's target know they were roleblocked?
    Yes.


    Thank you Anonymous Donor

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  7. ISO #7

    Re: S-FM Empire

    Quote Originally Posted by MiniZed View Post
    If the PLEB Leader is passed on after the current one dies, when will the Corrupted Royal Assasins suicide happen?
    I don't understand this question... but if you mean if the pleb leader atribute has passed from the original one the Royal Assasin will suicide the moment the Emperor dies.


    Thank you Anonymous Donor

  8. ISO #8

    Re: S-FM Empire

    Quote Originally Posted by Gyrlander View Post
    I don't understand this question... but if you mean if the pleb leader atribute has passed from the original one the Royal Assasin will suicide the moment the Emperor dies.
    Yeah, that is what I was implying.
    Quote Originally Posted by MattZed
    I have bias towards MiniZed ^.^
    Suggesting MiniZed and I could be scumbuddies because MiniZed hasn't "attacked" me is reaching at best.

  9. ISO #9

    Re: S-FM Empire

    Would you be interested in hosting this soon?

    @Gyrlander
    Quote Originally Posted by MattZed View Post
    deathworld's and RLVG's suicides made me lul. I take a lot of pleasure in knowing that I gave you an night action, and that you used it to kill yourself.
    Quote Originally Posted by yzb25 View Post
    At least Mesk has lewdy lefty and raunchy righty. You're not even Canadian.
    Quote Originally Posted by FM-Shocked Kirby Face View Post
    Deathworlds is simply better than us at this game. Don't kill them for that.
    Quote Originally Posted by Stealthbomber16 View Post
    fucketh me in the ass

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  11. ISO #11

    Re: S-FM Empire

    - Anything else which isn't too OP. You'll have to PM me it soon if it is custom-made so I can approve it or not.
    suggestion: i would remove this, any time this has been in game players have made gamebreaking wasy to manipulate it that looks not OPed. It alos leads to very subjective "what is allowed and whats not"

    suggestion: disallow players to claim that they have been blackmailed in the same day, otherwise they jsut state what they have to do

  12. ISO #12

    Re: S-FM Empire

    Quote Originally Posted by Gyrlander View Post
    Of course, if you consider it's balanced.
    My primary concern is that the scum team seems very overpowered, the ability to know any TPRs that visit the emperor and empress gives them the ability to retaliate, effectively killing them off one by one.
    Plus, the Empress has a lot of wiggle room for claiming, they can adapt their role to fit the niche that the town expects them to fill.


    Is the new leader of the Plebs revealed once the original one dies?
    Quote Originally Posted by MattZed View Post
    deathworld's and RLVG's suicides made me lul. I take a lot of pleasure in knowing that I gave you an night action, and that you used it to kill yourself.
    Quote Originally Posted by yzb25 View Post
    At least Mesk has lewdy lefty and raunchy righty. You're not even Canadian.
    Quote Originally Posted by FM-Shocked Kirby Face View Post
    Deathworlds is simply better than us at this game. Don't kill them for that.
    Quote Originally Posted by Stealthbomber16 View Post
    fucketh me in the ass

  13. ISO #13

  14. ISO #14

    Re: S-FM Empire

    Quote Originally Posted by ika View Post
    suggestion: i would remove this, any time this has been in game players have made gamebreaking wasy to manipulate it that looks not OPed. It alos leads to very subjective "what is allowed and whats not"

    suggestion: disallow players to claim that they have been blackmailed in the same day, otherwise they jsut state what they have to do
    Makes sense. Added that the blackmailed can't reveal or give hints about he being blackmailed at any moment.


    Thank you Anonymous Donor

  15. ISO #15

    Re: S-FM Empire

    Quote Originally Posted by ika View Post
    what is to stop the thrid party from claiming third party and allowing town to controll the kill?

    suggestion: make it that neutral has this wincon:
    you must kill one of the orginal Pleb leader/Emperor. If you kill both you will get a solo win
    Who would allow town to control the only chance they have at winning? That would be ridiculous.

    Quote Originally Posted by S-FM Blue Masquerader View Post
    Hey moron. shut the fuck up or I will shut you up, k? I'm not the person your going to insult and live happily ever after. K? Understand that,

  16. ISO #16

    Re: S-FM Empire

    Quote Originally Posted by Cryptonic View Post
    Who would allow town to control the only chance they have at winning? That would be ridiculous.
    the 3rd party is the only one who has the nk at start of game, by him claiming and his current wincon is to kill emperor (scum party), his best idea is to claim at styart of day so he can get a win and leave game in peace while helping tonw eliminate scum

    in otherwords, his wincon kinda co-exit with towns wincon so town and him should have no problem

  17. ISO #17

    Re: S-FM Empire

    Quote Originally Posted by deathworlds View Post
    My primary concern is that the scum team seems very overpowered, the ability to know any TPRs that visit the emperor and empress gives them the ability to retaliate, effectively killing them off one by one.
    Plus, the Empress has a lot of wiggle room for claiming, they can adapt their role to fit the niche that the town expects them to fill.


    Is the new leader of the Plebs revealed once the original one dies?
    But the thing is, they don't have the Night Kill. The Neutral does. I don't think I'm changing the Empress, though. If she claims something she'll have to provide info that she has been that the whole game and if a TPR can prove that it is false she's fucked.

    Once the original dies (it will be displayed as ROLE -Leader of Plebs-) another player will be automatically chosen to be the next Leader. So yeah, when Leaders die they are shown their atribute.


    Thank you Anonymous Donor

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  21. ISO #21

    Re: S-FM Empire

    Quote Originally Posted by Gyrlander View Post
    But the thing is, they don't have the Night Kill. The Neutral does. I don't think I'm changing the Empress, though. If she claims something she'll have to provide info that she has been that the whole game and if a TPR can prove that it is false she's fucked.

    Once the original dies (it will be displayed as ROLE -Leader of Plebs-) another player will be automatically chosen to be the next Leader. So yeah, when Leaders die they are shown their atribute.
    So it is revealed when a Leader of Plebs is dead, correct?

    When is a player informed that they became the new leader?

    Is it publically revealed when a player becomes the new leader?

    Is the emperor informed when his night action fails because he targeted the leader of the plebs?
    Quote Originally Posted by MattZed View Post
    deathworld's and RLVG's suicides made me lul. I take a lot of pleasure in knowing that I gave you an night action, and that you used it to kill yourself.
    Quote Originally Posted by yzb25 View Post
    At least Mesk has lewdy lefty and raunchy righty. You're not even Canadian.
    Quote Originally Posted by FM-Shocked Kirby Face View Post
    Deathworlds is simply better than us at this game. Don't kill them for that.
    Quote Originally Posted by Stealthbomber16 View Post
    fucketh me in the ass

  22. ISO #22

    Re: S-FM Empire

    do pleb leaders know they are pleb leaders?

    i still feel like its in neutrals best intrest to claim due to it having the only nk aviliable, it basicly turns into a night action game with the third party acting as a vig. its also in towns best intrest to keep it in neutrals controll so scum team does not get kill.

    would you consider having them do alternating nights? neutral kills odd while scums kill even? in doign so i would make neutral night kill immune and that if scums kill pleb leader it counts towards the neutrals wincon.

  23. ISO #23

    Re: S-FM Empire

    Quote Originally Posted by deathworlds View Post
    So it is revealed when a Leader of Plebs is dead, correct?

    When is a player informed that they became the new leader?

    Is it publically revealed when a player becomes the new leader?

    Is the emperor informed when his night action fails because he targeted the leader of the plebs?
    1- Correct. When the Leader dies, it is publicly revealed in the Day Post.

    2- The start of the next night.

    3- No, but it is obvious lel.

    4- Yes. But the Leader is not.

    (Going to write it)

    Quote Originally Posted by ika View Post
    do pleb leaders know they are pleb leaders?

    i still feel like its in neutrals best intrest to claim due to it having the only nk aviliable, it basicly turns into a night action game with the third party acting as a vig. its also in towns best intrest to keep it in neutrals controll so scum team does not get kill.

    would you consider having them do alternating nights? neutral kills odd while scums kill even? in doign so i would make neutral night kill immune and that if scums kill pleb leader it counts towards the neutrals wincon.
    1- At the beggining I wanted them to know it, but I thing I'm going to change it to prevent a continous claim. Only when they die / when they get attacked by the day action of the Emperor's Royal Guard they will be revealed.

    To prevent this I'm going to add something to the Emperor's Royal Guard: If they day shoot the Corrupt Royal Assasin they won't die. Hopefully this would prevent any thoughts of revealing.

    (Plus the Empress could simply perma roleblock him)


    Thank you Anonymous Donor

  24. ISO #24

    Re: S-FM Empire

    Quote Originally Posted by Gyrlander View Post
    1- Correct. When the Leader dies, it is publicly revealed in the Day Post.

    2- The start of the next night.

    3- No, but it is obvious lel.

    4- Yes. But the Leader is not.

    (Going to write it)



    1- At the beggining I wanted them to know it, but I thing I'm going to change it to prevent a continous claim. Only when they die / when they get attacked by the day action of the Emperor's Royal Guard they will be revealed.

    To prevent this I'm going to add something to the Emperor's Royal Guard: If they day shoot the Corrupt Royal Assasin they won't die. Hopefully this would prevent any thoughts of revealing.

    (Plus the Empress could simply perma roleblock him)
    plz add in to neurtals wincon that if his target dies he needs 50% majority

    sugestion: how about having only the ORGINAL leader be self aware. that way if hes run up for lynch he can claim and assasin will jsut kill him at night then making his wincon slightly easier in that regard instead of jsut luck

  25. ISO #25

    Re: S-FM Empire

    Quote Originally Posted by ika View Post
    plz add in to neurtals wincon that if his target dies he needs 50% majority

    sugestion: how about having only the ORGINAL leader be self aware. that way if hes run up for lynch he can claim and assasin will jsut kill him at night then making his wincon slightly easier in that regard instead of jsut luck
    I don't understand. His wincon is his targets to die, how am I going to make it so that if they die he needs 50% majority.

    I'm thinking of just making the neutral a Executioner to not complicate things, because we've been discussing about him basically all this time lol


    Thank you Anonymous Donor

  26. ISO #26

    Re: S-FM Empire

    Quote Originally Posted by Gyrlander View Post
    I don't understand. His wincon is his targets to die, how am I going to make it so that if they die he needs 50% majority.

    I'm thinking of just making the neutral a Executioner to not complicate things, because we've been discussing about him basically all this time lol
    Didn't you say that you would add in that if his targets got lynched his new wincon would be "have 50%?"

  27. ISO #27

    Re: S-FM Empire

    Quote Originally Posted by Gyrlander View Post
    I'm thinking of just making the neutral a Executioner to not complicate things, because we've been discussing about him basically all this time lol
    I'd say keeping it as a sk is better, i like the night kill transmission mechanic.
    [23:19:33] DarknessB: Sino is Mass Murderer -- I don't care if there isn't one in the setup!
    [23:19:39] DarknessB:
    -vote Sino

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  29. ISO #29

    Re: S-FM Empire

    Approved for signups!
    @Gyrlander
    Quote Originally Posted by MattZed View Post
    deathworld's and RLVG's suicides made me lul. I take a lot of pleasure in knowing that I gave you an night action, and that you used it to kill yourself.
    Quote Originally Posted by yzb25 View Post
    At least Mesk has lewdy lefty and raunchy righty. You're not even Canadian.
    Quote Originally Posted by FM-Shocked Kirby Face View Post
    Deathworlds is simply better than us at this game. Don't kill them for that.
    Quote Originally Posted by Stealthbomber16 View Post
    fucketh me in the ass

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    Re: S-FM Empire

    Quote Originally Posted by Gyrlander View Post
    No. He has to be online. Town should have a chance of lynching the Royal gusrd without triggering the day kill.
    don't take signs from people out of US then. I hate when there is something not mafia related that can be used as a tell in the games ... Timelines is one of the most lame things that can have impact on games

 

 

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