Bishop
Can choose a target at night, rendering all votes on them the following day null.
Cannot target the same person twice in a row.
Cannot self-target.
Magister
Can choose a target at night, redirecting all night actions towards that target to another player of your choice.
Cannot target the same person twice in a row.
Cannot self-target.
Missionary
Can choose a target at night, granting them an extra night action for that night.
Targets must have sent the host an extra night action for that night, or they will only use their night action once.
Cannot target the same person twice in a row.
Cannot self-target.
Consultor
Can PM players at any time via. an anonymous account.
Can be PMed back.
Can also open up up to 3 night chats each night rather than one.
Monk
Can choose a target at night, learning their role subset (support, investigative or cooperative) and their "Player A and Player B".
Can target dead people.
Visiting an inquisitor will give investigative as the subset, and 2 random players.
You won't get feedback until 24 hours into the day.
Astrologist
Can choose a target at night, learning every role that visited that target for this night and previous nights.
Can target dead people.
You won't get feedback until 24 hours into the day.
Confessor
Can choose a target at night, gaining a transcript of the target's night chat, and learning who their target visits.
Inquisitors will seem to visit the first investigation submitted in PM.
You won't get feedback until 24 hours into the day.
Archivist
Will be given a list of all investigations that took place the previous night at the beginning of the day.
Can select an investigation during the day, learning its contents by the end of the day.
Can select an investigation that took place on an even earlier night.
You won't get feedback until 24 hours into the day.
Auditor
Can choose a target at night, changing their "player A and player B" to a single "player C" of your choice.
The lynch-target-switch has 2 charges.
Targets are informed their target changed (lol).
Exorcist
Can choose a target at night to be "marked".
Can choose to kill a "marked" player at night.
Cannot mark and kill on the same night.
Kill has 2 charges.
Targets are informed they are marked.
Sexton
Can choose a role from the graveyard at night, gaining its power for that night and the next.
Cannot choose a new role until 2 nights have passed (including the night on which the original role was chosen).