S-FM 204: Insanity - Page 39
Register

User Tag List

Page 39 of 39 FirstFirst ... 29 35 36 37 38 39
Results 1,901 to 1,937 of 1937
  1. ISO #1901

    Re: S-FM 204: Insanity

    Quote Originally Posted by Iced_Monopoly View Post
    If he legitimately believes he's veteran and didnt make a visit N1, we might be okay. But he needs to be lynched today, higher priority than witch.
    Quote Originally Posted by ThePaladin View Post
    "As expected"

    Also dichotomy rlvg vs yzb time

    I think yzb was lunatic who accidentally revealed he was witch in his theory by claiming to cisit bith witch targets
    -vote yzb25


    Quote Originally Posted by deathworlds View Post
    Huehue
    +1

    Quote Originally Posted by Spruance View Post
    This is suspicious...
    Quote Originally Posted by Spruance View Post
    -vote yzb25


    burn the witch!
    This doesn't match up.

    Quote Originally Posted by Unknown1234 View Post
    But see, what if these two ARE Mason's and there are cult around. Don't you think that the cult will have the edge with the Mason leader dead?

    Also not to ask for a confirmation, but do you have any idea what you are? (Assuming you aren't Serial Killer)
    Quote Originally Posted by Spruance View Post
    It's suspicious in that he voted the person who is mason leader, not the mason. He is willing to risk lynching the ml instead of the mason to see if the ml is real.
    Would rather lynch Taekyon, because, it would make more sense for you to lurk as citizen.


    I have strong evidence that Taekyon is the cult leader. Spruance claimed citizen day 1, and recieved AC feedback saying he was a citizen. Iced_Monopoly conveniently claims that Taekyon is ML when he was feeling pressure from me. (He also claims this 25% true role twice out of three times.)

    Taekyon is my scum read.
    You also don't post much, so are you expecting me to read you?

    I'm banking on him being the cult leader due to you claiming earlier than he did (day 1). I could believe you were a citizen back then.


    Quote Originally Posted by Iced_Monopoly View Post
    Well I was going to spend the day proving i wasnt a lunatic and getting you lynched, because my feedback was that you were ritual killer..

    At this point though, for me to 'guess' or get coincidental feedback that taek was ml and unknown was ritual, it would have to be near impossible. I'm 100% certain i am not insane now.

    Also i agree with the earlier point made by spruance. Why the fuck did SP want to lynch the ML claim over the mason when trying to prove cult. That's some dodgy shit right there. Thinking sp is actually cult trying to remove masons. Operating under almost confirmed invest, taek and spruance ARE masons.
    Cause you three are cult? Also see above. I probably shouldn't even talk to you.

    Taek -> Iced -> Spruance
    Cult team right here

    Quote Originally Posted by Spruance View Post
    Would there be a mason leader without cultists though? It is unlikely there is a witch, ritual killer, and a cultists left.
    FTFY

    Quote Originally Posted by ThePaladin View Post
    @secondpassing I want your n3 action.
    After reading thread, I'd rather not. Also, I've figured out my role.

  2. ISO #1902

  3. ISO #1903

  4. ISO #1904

  5. ISO #1905

    Re: S-FM 204: Insanity

    Hi.
    Quote Originally Posted by Mesk514 View Post
    1-I really and truly believe @Unknown1234 is town. He stuck by me when I needed him
    Quote Originally Posted by Gyrlander View Post
    Wow, this game was really easy. I just had to talk dumb shit to survive some days more. :P
    Quote Originally Posted by Mike View Post
    If sheriff cleared you honestly I would take him out of my town core and put him as scum.

  6. ISO #1906

    Re: S-FM 204: Insanity

    Time to put this to use. Been updating it a bit as I went along.


    Spoiler : VOTE COUNTS :
    Unknown1234 (1 [L-6]):
    Kovath
    Spruance (1 [L-6]):
    ThePaladin
    RLVG (1 [L-6]):
    Gyrlander
    ThePaladin (2 [L-5]):
    Iced_Monopoly, Eggy
    Gyrlander (1 [L-6]):
    RLVG
    Chess (1 [L-6]):
    Unknown1234

    Spruance
    -vote secondpassing
    then cancels it saying it wouldn't get any steam. Proceeds to move to ThePaladin
    Quote Originally Posted by Unknown1234 View Post
    You're right, having these conversations gets nothing done.

    -vote Iced_Monopoly

    Inferred from above:
    GameFreak (2 [L-5]):
    Kovath, TheDarkestLight
    Iced_Monopoly (1 [L-6]):
    Unknown1234
    Spruance (4 [L-3]):
    ThePaladin, RLVG, secondpassing, Taekyon
    Taekyon (2 [L-5]):
    Gyrlander, GameFreak
    ThePaladin (3 [L-4]):
    Iced_Monopoly, Eggy
    secondpassing (1 [L-6]):
    Spruance

    Quote Originally Posted by Unknown1234 View Post
    although, I previously commented on his vote which almost slipped my mind.

    -vote Eggy


    Pressure time!
    GameFreak (2 [L-5]):
    Kovath, TheDarkestLight
    Eggy (1 [L-6]):
    Unknown1234
    Spruance (4 [L-3]):
    ThePaladin, RLVG, secondpassing, Taekyon
    Taekyon (2 [L-5]):
    Gyrlander, GameFreak
    ThePaladin (3 [L-4]):
    Iced_Monopoly, Eggy, Spruance

    Spruance jumps on the most opportunistic train to save himself.

    GameFreak (4 [L-3]):
    Kovath, secondpassing, Taekyon, TheDarkestLight
    ThePaladin (4 [L-3]):
    Unknown1234, Iced_Monopoly, Eggy, Spruance
    Spruance (2 [L-5]):
    ThePaladin, RLVG
    Taekyon (2 [L-5]):
    Gyrlander, GameFreak

    TDL unvotes based on lack of evidence or something. Train moves to Kovath. Nothing special.

    Gyrlander (1 [L-6]):
    Kovath
    ThePaladin (4 [L-3]):
    Unknown1234, Eggy, yzb25, Spruance
    Spruance (1 [L-6]):
    ThePaladin
    Taekyon (2 [L-5]):
    Gyrlander, GameFreak
    GameFreak (5 [L-2]):
    Iced_Monopoly, RLVG, secondpassing, Taekyon, TheDarkestLight

    RLVG's vote count:
    GameFreak claims, and the train on him dies.

    Gyrlander (2 [L-5]):
    Kovath, ThePaladin
    ThePaladin (4 [L-3]):
    Unknown1234, Eggy, yzb25, Spruance
    Taekyon (3 [L-4]):
    Gyrlander, secondpassing, GameFreak

    Day 1 ends in a no lynch because I can't convince enough people to read my scum read, and people couldn't stupidly train ThePaladin to death (note the evils on his train). RLVG, TDL vote to no-lynch.

    Gyrlander (3 [L-4]):
    Unknown1234, RLVG, Eggy
    Eggy (1 [L-6]):
    TheDarkestLight

    GameFreak (1 [L-6]):
    RLVG
    Gyrlander (1 [L-6]):
    Eggy
    Eggy (1 [L-6]):
    TheDarkestLight
    Taekyon (2 [L-5]):
    secondpassing, Gyrlander
    yzb25 (3 [L-4]):
    Iced_Monopoly, ThePaladin, Taekyon
    ThePaladin (1 [L-6]):
    Spruance

    TDL goes for the low hanging fruit.

    Never had the time to go through this.

    Gyrlander (3 [L-4]):
    Unknown1234, Eggy, yzb25
    GameFreak (1 [L-6]):
    RLVG
    Eggy (1 [L-6]):
    TheDarkestLight
    Taekyon (2 [L-5]):
    secondpassing, Gyrlander
    yzb25 (3 [L-4]):
    Iced_Monopoly, ThePaladin, Taekyon
    ThePaladin (1 [L-6]):
    Spruance

    Can't remember too far back. Believe yzb25 is being trained for having shaking logic. There are counter trains on Gyrlander (policy) and my train on Spruance.
    Spruance is OMGUSing ThePaladin, Taekyon is "pressure" voting-- also OMGUS. Taekyon roleclaims.


    Gyrlander (4 [L-3]):
    Unknown1234, RLVG, Eggy, yzb25
    Eggy (1 [L-6]):
    TheDarkestLight
    Unknown1234 (2 [L-5]):
    secondpassing, Gyrlander
    yzb25 (3 [L-4]):
    Iced_Monopoly, ThePaladin, Taekyon
    ThePaladin (1 [L-6]):
    Spruance

    Gyrlander role claims.
    secondpassing starts troll voting. Ends up with a train on Unknown1234. Gyrlander sheeps.


    Gyrlander (4 [L-3]):
    Unknown1234, RLVG, Eggy, Spruance
    Eggy (1 [L-6]):
    TheDarkestLight
    Taekyon (2 [L-5]):
    secondpassing, Gyrlander
    yzb25 (3 [L-4]):
    Iced_Monopoly, ThePaladin, Taekyon

    Gyrlander reveals as Asylum Director.

    Gyrlander (4 [L-3]):
    Unknown1234, RLVG, Eggy, ThePaladin
    Eggy (3 [L-4]):
    TheDarkestLight, yzb25, Spruance <----
    Taekyon (3 [L-4]):
    secondpassing, Iced_Monopoly, Gyrlander
    yzb25 (1 [L-6]):
    Taekyon

    Note the evils pushing the policy/low hanging fruit train.

    Gyrlander (4 [L-3]):
    Unknown1234, RLVG, Eggy, ThePaladin
    Eggy (4 [L-3]):
    TheDarkestLight, yzb25, Spruance, Taekyon
    Taekyon (3 [L-4]):
    secondpassing, Iced_Monopoly, Gyrlander

    Taekyon soon follows. Again. On the largest train. yzb25 troll claims ML.

    Gyrlander (3 [L-4]):
    Unknown1234, RLVG, Eggy
    Eggy (4 [L-3]):
    TheDarkestLight, Spruance, Taekyon, GameFreak
    Taekyon (3 [L-4]):
    secondpassing, Iced_Monopoly, Gyrlander
    ThePaladin (1 [L-6]):
    yzb25
    yzb25 (1 [L-6]):
    ThePaladin


    yzb25 panicking?

    Day 2:
    Straight forward.

    TheDarkestLight (6 [L-0]): secondpassing, Iced_Monopoly, ThePaladin, Spruance, RLVG, Taekyon
    Unknown1234 (1 [L-5]): TheDarkestLight
    ThePaladin (1 [L-5]): yzb25

    TheDarkestLight gets rekt. Mass claim this day. Day ends quickly. No real vote switches.

    Day: 3
    yzb25 (4 [L-2]):
    ThePaladin, RLVG, Taekyon, Spruance
    Unknown1234 (2 [L-4]):
    Iced_Monopoly, GameFreak
    Taekyon (1 [L-5]):
    secondpassing

    Current State.

  7. ISO #1907

  8. ISO #1908

  9. ISO #1909

  10. ISO #1910

  11. ISO #1911

  12. ISO #1912

  13. ISO #1913

  14. ISO #1914

  15. ISO #1915

  16. ISO #1916

    Re: S-FM 204: Insanity

    Night 4

    yzb25 was lynched. He was an Executioner


    Setup

    Night ends in 24 hours

    Players Roles Deceased Players
    2. @GameFreak
    3. @Gyrlander
    4. @Iced_Monopoly
    6. @RLVG
    7. @Spruance
    8. @Taekyon
    10. @ThePaladin
    11. @Unknown1234
    12. @secondpassing
    Serial Killer
    Executioner

    Asylum Director
    Bodyguard
    Citizen
    Hidden Insane
    Hidden Insane
    Hidden Insane
    Hidden Insane
    Hidden Insane

    Hidden Any
    Hidden Any
    Hidden Any
    Kovath [Citizen] - Killed Night 1
    Eggy [Bodyguard] - Lynched Day 2
    TheDarkestLight [Serial Killer] - Lynched Day 3
    yzb25 [Executioner] - Lynched Day 4

  17. ISO #1917

    Re: S-FM 204: Insanity

    Game Over

    The Town and the Jesters have won

    Congratulations to Unknown1234, Iced_Monopoly, GameFreak, Gyrlander, Taekyon, ThePaladin, RLVG, Eggy, Kovath, Spruance


    Given that the Jester King and the Town can win together and given that the Town does not need to kill the Witch to attain their win condition, we have decided to end the game early instead of dragging it out.

    Players Assumed Roles Real Roles
    TheDarkestLight
    secondpassing
    yzb25
    Unknown1234
    Iced_Monopoly
    GameFreak
    Gyrlander
    Taekyon
    ThePaladin
    RLVG
    Eggy
    Kovath
    Spruance
    Bodyguard
    Witch
    Executioner
    Ritual Killer
    Investigator
    Asylum Counselor
    Asylum Director

    Jester King
    Citizen
    Sheriff
    Bus Driver

    Witch
    Asylum Counselor
    Serial Killer
    Witch
    Executioner [target: ThePaladin]
    Jester King
    Investigator [turned Jester]
    Asylum Counselor [turned Jester]
    Asylum Director
    Mason Leader
    Escort
    Insane Sheriff
    Bodyguard
    Citizen
    Citizen [turned Mason]

    Here are all of the 'correct' night actions as of Night 3.

    Player Real Role Night 1 Action Night 2 Action Night 3 Action
    TheDarkestLight Serial Killer -kill Kovath -roleblocked -deceased
    secondpassing Witch GameFreak visits Spruance TDL visits TDL RLVG checks Iced_Monopoly
    yzb25 Executioner -frame ThePaladin -frame RLVG N/A
    Unknown1234 Jester King -roleblocked -convert Iced_Monopoly -convert GameFreak
    Iced_Monopoly Investigator [Jester] -Taekyon [Mason Leader] -RLVG [Citizen] -visit Unknown1234
    GameFreak Asylum Counselor [Jester] -confirm Spruance N/A -visit Iced_Monopoly
    Gyrlander Asylum Director -confirm Eggy -confirm RLVG -confirm ThePaladin
    Taekyon Mason Leader -recruit secondpassing [failed] -recruit Spruance -recruit yzb25 [failed]
    ThePaladin Escort -roleblock Unknown1234 -roleblock TDL -roleblock Spruance
    RLVG Insane Sheriff -check ThePaladin [Innocent] -check Gyrlander [Guilty] -check Iced_Monopoly [Innocent]
    Eggy Bodyguard N/A -deceased -deceased
    Kovath Citizen -visit TheDarkestLight -deceased -deceased
    Spruance Citizen [Mason] Taekyon N/A -roleblocked

  18. ISO #1918

    Re: S-FM 204: Insanity

    While the better half of the duo is here, some host thoughts

    Tah very much for going along with this experimental idea which is actually on the ladder for some reason. It was entertaining for science

    We were under the impression that town would find it harder to confirm themselves than they actually did, and because of this, we made the setup too town-sided. In my opinion, the following should be taken into consideration if this game was ever rerun:


    • Give the scum the ability to coordinate with each other (e.g., via night chats or having solo scum roles such as Witch know who some of the other scum are)
    • Have more than 1 KPN or increase the number of 'Hidden Any' slots
    • Reduce the amount of feedback that roles receive/ give (e.g., Escort confirmed himself very quickly)
    • Remove Jester King (too town-sided as a scum role) and Asylum Director (confirms too many players as town)
    • Nerf Escort as it's too OP


    If anyone who played the game wants to give their two pence on how the setup could be improved, we're all ears.

  19. ISO #1919

  20. ISO #1920

    Re: S-FM 204: Insanity

    Quote Originally Posted by Calix View Post
    While the better half of the duo is here, some host thoughts

    Tah very much for going along with this experimental idea which is actually on the ladder for some reason. It was entertaining for science

    We were under the impression that town would find it harder to confirm themselves than they actually did, and because of this, we made the setup too town-sided. In my opinion, the following should be taken into consideration if this game was ever rerun:


    • Give the scum the ability to coordinate with each other (e.g., via night chats or having solo scum roles such as Witch know who some of the other scum are)
    • Have more than 1 KPN or increase the number of 'Hidden Any' slots
    • Reduce the amount of feedback that roles receive/ give (e.g., Escort confirmed himself very quickly)
    • Remove Jester King (too town-sided as a scum role) and Asylum Director (confirms too many players as town)
    • Nerf Escort as it's too OP


    If anyone who played the game wants to give their two pence on how the setup could be improved, we're all ears.
    A role that turns non-lunatics into Citizen, Non-leader roles, etc. (nerfed roles)

  21. ISO #1921

    Re: S-FM 204: Insanity


    Give a scum an anti-asylum counselor and allign it with anotber scum role?


    Basically it gives out lunatic role as true role with the regular ac feedback.
    Last edited by ThePaladin; July 19th, 2016 at 05:09 AM. Reason: Blind

    Quote Originally Posted by Firebringer View Post
    Lynching paladin is like picking out the biggest guy in prison and trying to beat him up because he looks the toughest.He is the most townie person here and its really silly he [has a train on him], given the level of stupid on this wagon, should I be even surprised?


  22. ISO #1922

    Re: S-FM 204: Insanity

    Quote Originally Posted by RLVG View Post
    yzb25 Executioner -frame ThePaladin -frame RLVG N/A

    Why the fuck did you frame the sheriff? Might be why I showed up as Citizen though to Monopoly.

    Eggy Bodyguard N/A -deceased -deceased

    NO VISIT OMG
    Wanted to visit someone in case it turned out I wasn't exe but I was some kind of role that would shoot itself in the foot without visiting someone different every night (arso, CL). I heavily suspected I was given a fake exe card for some reason. You seemed like the logical choice because (if I actually was exe) there was 0 chance of screwing with your investigations directly by visiting you yourself heh.

    n3 I just forgot ^^.

    In response to Calix:

    You'll probably be tempted to de-emphasize how much feedback roles give and shit. But feedback is the more interesting way of figuring out roles anyway - the AC, in its current state, is just a boring "undo setup intrigue each night" role.

    Just adding more uncertainty (e.g. "citizens may leave random feedback"), giving scum more ways to coop and mess with feedback (e.g. "buff DD", "allow non-cult/non-killing scums to create night chats", "remove witch fb", "add more deceptive scum roles"), and giving the scum more ways to punish town who mass reveal / take too many steps towards revealing everyone's role (e.g. "remove doctor/bg", "give some scums one-shot revolvers to take out key targets") would make it work.

    Make PRs more powerful so people don't want to risk losing them by outing them, but increase the number of citizens (or citizens who lunatic PRs lol) and guarantee that an investigator won't lunatic a non-investigative role (so we don't get sheriffs spending the entire game not knowing they are even investigative). Then add a generic "you were visited last night" to make sure every role leaves some kind of feedback.

    And then remove AC and party.

    {In my opinion} :P

  23. ISO #1923

    Re: S-FM 204: Insanity

    Holy shit, GameFreak was my Jester? HAHAHAHAHA.
    Quote Originally Posted by Mesk514 View Post
    1-I really and truly believe @Unknown1234 is town. He stuck by me when I needed him
    Quote Originally Posted by Gyrlander View Post
    Wow, this game was really easy. I just had to talk dumb shit to survive some days more. :P
    Quote Originally Posted by Mike View Post
    If sheriff cleared you honestly I would take him out of my town core and put him as scum.

  24. ISO #1924

  25. ISO #1925

    Re: S-FM 204: Insanity

    Quote Originally Posted by Kovath View Post
    Dat feel when you think you're witch and play relatively pro-Town while holding back your true scumreads, enough so that a Protective visits you

    And then you find out you died... and breathe a sigh of relief when you flip as Citizen

    That was what my dream was... When Iced_Monopoly didn't burn. Although, don't remember dousing him, thought it was GameFreak...
    Quote Originally Posted by Mesk514 View Post
    1-I really and truly believe @Unknown1234 is town. He stuck by me when I needed him
    Quote Originally Posted by Gyrlander View Post
    Wow, this game was really easy. I just had to talk dumb shit to survive some days more. :P
    Quote Originally Posted by Mike View Post
    If sheriff cleared you honestly I would take him out of my town core and put him as scum.

  26. ISO #1926

    Re: S-FM 204: Insanity

    Quote Originally Posted by Unknown1234 View Post
    That was what my dream was... When Iced_Monopoly didn't burn. Although, don't remember dousing him, thought it was GameFreak...
    I had you scum-read on D1... which was accurate based on your Lunatic role.

    Too bad I thought I was of the wrong alignment, and you were actually the JK

    Death, yet the Town.
    ~The Town Code

  27. ISO #1927

    Re: S-FM 204: Insanity

    Quote Originally Posted by Kovath View Post
    I had you scum-read on D1... which was accurate based on your Lunatic role.

    Too bad I thought I was of the wrong alignment, and you were actually the JK

    The only thing I did on day 1 was RP :P which was the only thing I wanted to do XD.

    On one of my favourite setups I got the role I wanted.... Sweet!
    Quote Originally Posted by Mesk514 View Post
    1-I really and truly believe @Unknown1234 is town. He stuck by me when I needed him
    Quote Originally Posted by Gyrlander View Post
    Wow, this game was really easy. I just had to talk dumb shit to survive some days more. :P
    Quote Originally Posted by Mike View Post
    If sheriff cleared you honestly I would take him out of my town core and put him as scum.

  28. ISO #1928

    Re: S-FM 204: Insanity

    I knew secondpassing was sinister but though he was cult/occult...I tried to purge him last night.
    I can't believe there was a Mason Leader without Cult/Occult.
    Nice game though.

    It was crazy hard for me to confirm my role, I loved that!
    Since I got Jester King card, every action I did never gave me any useful information.
    Until the end I was wondering if I was really ML or if I was Cult/Occult.
    Spoiler : FM History :
    FMXVII - Doctor | Win
    FMXVIII - Delta | Lose
    FMXIX - Antagonist | Win

    Spoiler : S-FM History :
    S-FM: High School of the Dead - Them | Win
    S-FM: Insanity - Mason Leader | Win

  29. ISO #1929

    Re: S-FM 204: Insanity

    Quote Originally Posted by Deathworlds Host View Post
    [COLOR="#ccffcc"][CENTER]Game Over

    The Town and the Jesters have won

    Congratulations to Unknown1234, Iced_Monopoly, GameFreak, Gyrlander, Taekyon, ThePaladin, RLVG, Eggy, Kovath, Spruance


    Given that the Jester King and the Town can win together and given that the Town does not need to kill the Witch to attain their win condition, we have decided to end the game early instead of dragging it out.
    Jester King: Get lynched.
    Jester: Have the Jester King be lynched. If the Jester King dies at night, your win condition changes to get lynched.
    Insane: Have 1 member survive to the end, Eliminate the Jester King, the Cult, the Occult, and any killing sinister.

    The Jester King, Jesters and even Insane didn't reach their win condition.

    Oh well.
    Spoiler : FM History :
    FMXVII - Doctor | Win
    FMXVIII - Delta | Lose
    FMXIX - Antagonist | Win

    Spoiler : S-FM History :
    S-FM: High School of the Dead - Them | Win
    S-FM: Insanity - Mason Leader | Win

  30. ISO #1930

    Re: S-FM 204: Insanity

    Quote Originally Posted by Taekyon View Post
    Jester King: Get lynched.
    Jester: Have the Jester King be lynched. If the Jester King dies at night, your win condition changes to get lynched.
    Insane: Have 1 member survive to the end, Eliminate the Jester King, the Cult, the Occult, and any killing sinister.

    The Jester King, Jesters and even Insane didn't reach their win condition.

    Oh well.
    More like it was impossible for them not to, and they would occur at the same time.
    Death, yet the Town.
    ~The Town Code

  31. ISO #1931

  32. ISO #1932

    Re: S-FM 204: Insanity

    Quote Originally Posted by Taekyon View Post
    Jester King: Get lynched.
    Jester: Have the Jester King be lynched. If the Jester King dies at night, your win condition changes to get lynched.
    Insane: Have 1 member survive to the end, Eliminate the Jester King, the Cult, the Occult, and any killing sinister.

    The Jester King, Jesters and even Insane didn't reach their win condition.

    Oh well.
    Jester King can't win without being lynched.
    Town can't win without lynching Jester King.
    Ergo we ended game.
    Quote Originally Posted by MattZed View Post
    deathworld's and RLVG's suicides made me lul. I take a lot of pleasure in knowing that I gave you an night action, and that you used it to kill yourself.
    Quote Originally Posted by yzb25 View Post
    At least Mesk has lewdy lefty and raunchy righty. You're not even Canadian.
    Quote Originally Posted by FM-Shocked Kirby Face View Post
    Deathworlds is simply better than us at this game. Don't kill them for that.
    Quote Originally Posted by Stealthbomber16 View Post
    fucketh me in the ass

  33. ISO #1933

    Re: S-FM 204: Insanity

    Quote Originally Posted by deathworlds View Post
    Jester King can't win without being lynched.
    Town can't win without lynching Jester King.
    Ergo we ended game.
    Well, given the situation I think I would have been lynched and we would probably still be in the same situation as was when the game ended. Anyways...
    Quote Originally Posted by Mesk514 View Post
    1-I really and truly believe @Unknown1234 is town. He stuck by me when I needed him
    Quote Originally Posted by Gyrlander View Post
    Wow, this game was really easy. I just had to talk dumb shit to survive some days more. :P
    Quote Originally Posted by Mike View Post
    If sheriff cleared you honestly I would take him out of my town core and put him as scum.

  34. ISO #1934

    Re: S-FM 204: Insanity

    Yeah unknown holy shit you actually called it in the day chat, I was salty as fuck when i woke up and i saw town lynched A FUCKING WITCH WHO WASNT A WITCH OVER THE RK.
    "The mammal, the Hippogame Freakus, has approached the thread with his typical entrance about the subpar attitude of neighboring creatures." Calix

  35. ISO #1935

    Re: S-FM 204: Insanity

    Quote Originally Posted by GameFreak View Post
    Yeah unknown holy shit you actually called it in the day chat, I was salty as fuck when i woke up and i saw town lynched A FUCKING WITCH WHO WASNT A WITCH OVER THE RK.
    I don't know what happened with my night actions, like I somehow ended up with Converting Iced but I didn't even mean to. Night three when I tried to burn I got you as my ransomed target
    Quote Originally Posted by Mesk514 View Post
    1-I really and truly believe @Unknown1234 is town. He stuck by me when I needed him
    Quote Originally Posted by Gyrlander View Post
    Wow, this game was really easy. I just had to talk dumb shit to survive some days more. :P
    Quote Originally Posted by Mike View Post
    If sheriff cleared you honestly I would take him out of my town core and put him as scum.

  36. ISO #1936

    Re: S-FM 204: Insanity

    Quote Originally Posted by Unknown1234 View Post
    I don't know what happened with my night actions, like I somehow ended up with Converting Iced but I didn't even mean to. Night three when I tried to burn I got you as my ransomed target
    Jester-ifications are random.
    Death, yet the Town.
    ~The Town Code

  37. ISO #1937

 

 

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •