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    M-FM Casino

    SuperJack posted my old lottery S-FM as a joke, and rereading made me want to refine this one into an M-FM.




    Mafia
    Mafia
    Mafia
    Mafia


    Neutral
    Neutral


    Neutral

    Town
    Town
    Town
    Town
    Town
    Town
    Town
    Town
    Town
    Town
    Town
    Town
    Town


    Mechanics:
    • At the end of each DAY, each player receives a random amount of Points (*).
    • Amount of points is determined via a random number generator between 1-100.
    • The morning post will include the total number of points currently in play.
    • Point detection and confiscation affect points AFTER the nights spending.
    • Day 1 start. Ends after 24 hours, lynch, or skip vote.
    • Players may buy unlimited night actions, unless otherwise stated. (ie. Player can Sheriff 2 targets the same night for 130*).
    • Purchases must be used the night they are bought.
    • Roleblocked targets lose 50% of the points they were spending that night.
    • Each Mafia member MUST do 1 action before any Mafia member can do 2 actions.
    • In the case of 2 people roleblocking each other, both players will be roleblocked.
    • Mafia shares a night chat.
    • Neutral do not share a night chat, nor know each other's identities.
    • Days are 48 hours (except day 1).
    • Nights are 24 hours.



    Possible Mafia purchases:
    • Kill (50*) - limited to one per night for entire mafia.
    • Strongman Kill (100*) - limited to one per night for entire mafia; ignores healing and invulnerability. (Does not pierce Night Immunity+).
    • Roleblock (40*)
    • Detective (40*) - does not pierce immunity.
    • Lookout (40*) - does not pierce immunity.
    • Point Detection (10*) - Determines total number of points the target possesses come morning.
    • Point Confiscation (40*) - Target loses 50% of total points come morning (Mafia does not gain target's points).
    • Clean kill (70*) - If cleaning fails, all 70* will be returned.
    • Drug (30*) - limited to one per night for entire mafia. Drugs are: Attack + Healed, Bussed, roleblocked.
    • Autopsy (10*) - determines cleaned player's role and last will and all night actions.
    • Frame (70*) - makes target appear as a mafia member to Sheriff detection.
    • Night immunity (25*) - lasts only the night is was purchased.
    • Detection immunity (40*) - lasts only the night it was purchased.
    • Point Bank (15*) - protects from Point Confiscation, Steal, and Point Swap A+B for one night.
    • Double Points (100*) - earn double points the following day.
    • Last will (10*) - leave a last will.


    Possible Neutral purchases:
    • Vex (25*) - targeted person will receive only 50% of their points the following day; rounded to the nearest even point. This effect stacks (ie: 2 uses causes a target to receive 25% of their points).
    • Steal (15*) - target one person, stealing 1-50*. If two Neutral's target the same person, random.org will determine who acts first.
    • Give Points (20*) - give a target any number of your points (Neutral's choosing).
    • Point Swap A (5*) - swaps points of 2 players.
    • Point Swap B (20*) - swap points with another player.
    • Point Detection (5*) - Determines total number of points the target possesses come morning.
    • Point Block (50*) - prevent one person from spending points.
    • Point Bank (15*) - protects from Point Confiscation, Steal, and Point Swap A+B for one night.
    • Armageddon (1000*) - kills every remaining player.
    • Roleblock immunity (30*) - immune to roleblock for the night.
    • Night Immunity+ (40*) - nullifies all attacks.
    • Detection Immunity (40*) - appear as Town to Sheriff.
    • Roleblock (40*)
    • Sheriff (40*)
    • Detective (20*) - does not pierce immunity.
    • Lookout (20*) - does not pierce immunity.
    • Heal (25*) - cannot heal self.
    • Autopsy (25*) - determines cleaned player's role and last will and all night actions.
    • Bus (55*) - swaps 2 people of your choosing.
    • Double Points (100*) - earn double points the following day.
    • Last will (10*) - leave a last will.


    Possible Neutral purchases:
    • Night Immunity (40*)
    • Self Frame (30*) - you appear as a Neutral to Sheriff checks for the night. If no Neutrals are alive, you appear as Mafia.
    • Voter Suicide (10*) - 1 random voter dies if you are lynched the following day. Ability can stack to kill multiple voter; Voters that die can be randomly selected more than once.
    • Point Bank (15*) - protects from Point Confiscation, Steal, and Point Swap A+B for one night.
    • Drug (10*)
    • Roleblock immunity (30*) - immune to roleblock for the night.
    • Detection Immunity (40*) - appear as Town to Sheriff.
    • Roleblock (40*)
    • No feedback (25*) - target receives no feedback the next morning.
    • Double Points (100*) - earn double points the following day.
    • Bankruptcy (65*) - target loses all their points come morning. Mafia members lose = (all points/# living Mafia members).
    • Last will (0*) - leave a last will.



    Possible Town purchases:
    • Kill (80*) - limited to two per night for entire town. If more than two are purchased, random.org will determine who gets the actions.
    • Roleblock (55*)
    • Sheriff (65*)
    • Detective (40*) - does not pierce immunity.
    • Lookout (40*) - does not pierce immunity.
    • Heal (25*) - cannot heal self.
    • Point Bank (15*) - protects from Point Confiscation, Steal, and Point Swap A+B for one night.
    • Night immunity (50*) - lasts only the night is was purchased.
    • Autopsy (25*) - determines cleaned player's role and last will and all night actions.
    • Bus (55*) - swaps 2 people of your choosing.
    • Double Points (100*) - earn double points the following day.
    • Last will (10*) - leave a last will.


    Mafia:
    • Shared Point pool.
    • Starts with 80 points (*), collective.


    Neutral:
    • Immune to attacks.
    • Starts with 75 points (*) each.


    Neutral:
    • Starts with 20 points (*).


    Town:
    • Starts with 20 points (*) each.
    • Individual point banks.


    Feedback:
    • Notified of succesful healing.
    • Notified of being roleblocked.
    • Notified of bussing.
    • Notified of vexing.
    • Informed of refunded points.


    Order of Operations:
    1. Points spent.
    2. Lookout visited (affected by #2 & #5).
    3. Roleblock immunity.
    4. Point block.
    5. Point Bank.
    6. Bus (affected by #5).
    7. Roleblock.
    8. Heal (+1) + Night Immunity (+99) + Night Immunity+ (+9999).
    9. Drugs.
    10. Frames.
    11. Kills (-1) + Strongman Kill (-999) + Janitor.
    12. Investigative results (Sheriff, Detective, Lookout, Autopsy).
    13. Give points.
    14. Point Swap A+B.
    15. Vex.
    16. Double Points.
    17. Steal points.
    18. Point confiscation.
    19. Bankruptcy.
    20. Point detection.


    Win Conditions:
    Mafia: Eliminate the Neutral and the Town, and have at least one player alive at the end.
    Neutral: Eliminate the Mafia and the Town.
    Neutral: Get lynched.
    Town: Eliminate the Neutral and the Mafia, and have at least one player alive at the end.
    Last edited by Cryptonic; June 8th, 2016 at 03:17 PM.

    Quote Originally Posted by S-FM Blue Masquerader View Post
    Hey moron. shut the fuck up or I will shut you up, k? I'm not the person your going to insult and live happily ever after. K? Understand that,

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    Re: M-FM Casino

    Quote Originally Posted by Gyrlander View Post
    Does the Giving Points from Neutral let me give a player 3 millions coins? Or it is between 1-100?
    Limited to the number of points the Neutral has, as he is giving his own points. I'll clarify.

    Quote Originally Posted by S-FM Blue Masquerader View Post
    Hey moron. shut the fuck up or I will shut you up, k? I'm not the person your going to insult and live happily ever after. K? Understand that,

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    Re: M-FM Casino

    Quote Originally Posted by Quick View Post
    Suggestion: have points given to all players via RNG be determined before hand.
    What would that change, though

    Quote Originally Posted by S-FM Blue Masquerader View Post
    Hey moron. shut the fuck up or I will shut you up, k? I'm not the person your going to insult and live happily ever after. K? Understand that,

  7. ISO #7

    Re: M-FM Casino

    Balance: Autopsy should cost more, town should be punished more for trying to figure out a cleaned persons role and last will.
    Quote Originally Posted by MattZed View Post
    deathworld's and RLVG's suicides made me lul. I take a lot of pleasure in knowing that I gave you an night action, and that you used it to kill yourself.
    Quote Originally Posted by yzb25 View Post
    At least Mesk has lewdy lefty and raunchy righty. You're not even Canadian.
    Quote Originally Posted by FM-Shocked Kirby Face View Post
    Deathworlds is simply better than us at this game. Don't kill them for that.
    Quote Originally Posted by Stealthbomber16 View Post
    fucketh me in the ass

  8. ISO #8

    Re: M-FM Casino

    Quote Originally Posted by deathworlds View Post
    Balance: Autopsy should cost more, town should be punished more for trying to figure out a cleaned persons role and last will.
    I'd be fine with increasing it, but I think multiple people autopsying a target is a punishment.
    I'm also going to add autopsy to Mafia, and allow Neutral to use some down moves.

    Quote Originally Posted by S-FM Blue Masquerader View Post
    Hey moron. shut the fuck up or I will shut you up, k? I'm not the person your going to insult and live happily ever after. K? Understand that,

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    Re: M-FM Casino

    Quote Originally Posted by Unknown1234 View Post
    Is there a reason why Neutrals can buy night immunity but they are immune to all attacks?
    Yes, it is a night immunity that even prevent Strongman kills by the Mafia.

    Quote Originally Posted by S-FM Blue Masquerader View Post
    Hey moron. shut the fuck up or I will shut you up, k? I'm not the person your going to insult and live happily ever after. K? Understand that,

  11. ISO #11

    Re: M-FM Casino

    Does the neutrals have to be alive to win?
    Quote Originally Posted by MattZed View Post
    deathworld's and RLVG's suicides made me lul. I take a lot of pleasure in knowing that I gave you an night action, and that you used it to kill yourself.
    Quote Originally Posted by yzb25 View Post
    At least Mesk has lewdy lefty and raunchy righty. You're not even Canadian.
    Quote Originally Posted by FM-Shocked Kirby Face View Post
    Deathworlds is simply better than us at this game. Don't kill them for that.
    Quote Originally Posted by Stealthbomber16 View Post
    fucketh me in the ass

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    Re: M-FM Casino

    Quote Originally Posted by Unknown1234 View Post
    Balance: I feel Point A should cost more, 5 points doesn't seem like a lot for a potential big play
    The problem is that point swap that doesn't target himself doesn't benefit him at all. If you could explain a big play that benefits the Neutral on this, I will reconsider the point cost.

    Quote Originally Posted by S-FM Blue Masquerader View Post
    Hey moron. shut the fuck up or I will shut you up, k? I'm not the person your going to insult and live happily ever after. K? Understand that,

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    Re: M-FM Casino

    Quote Originally Posted by deathworlds View Post
    Does the neutrals have to be alive to win?
    Nope, as long as everyone else is dead too.
    edit: and yes, Neutrals win together.
    Last edited by Cryptonic; June 7th, 2016 at 04:00 PM.

    Quote Originally Posted by S-FM Blue Masquerader View Post
    Hey moron. shut the fuck up or I will shut you up, k? I'm not the person your going to insult and live happily ever after. K? Understand that,

  15. ISO #15

    Re: M-FM Casino

    Quote Originally Posted by Unknown1234 View Post
    I think Point Bank for Neutral should cost more then Mafia point bank, they would have more reason to use it and 15 doesn't seem like a lot.

    Is Double Points more of a gamble play? Because the amount of cost is a lot seeing as you have 50% chance to get what you paid for or less.

    OK, I can increase Point Bank for Neutral some more. That would make sense to me.

    Yes, double points is just a gamble. 50% of the time, it works in your favor; which are decent odds.

    Quote Originally Posted by S-FM Blue Masquerader View Post
    Hey moron. shut the fuck up or I will shut you up, k? I'm not the person your going to insult and live happily ever after. K? Understand that,

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    Re: M-FM Casino

    Quote Originally Posted by Cryptonic View Post
    The problem is that point swap that doesn't target himself doesn't benefit him at all. If you could explain a big play that benefits the Neutral on this, I will reconsider the point cost.
    I guess that is fair. The only thing that would come to mind is if the neutrals swap each other's points, but then it would be their fault for not buying protection

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    Re: M-FM Casino

    Quote Originally Posted by Unknown1234 View Post
    I guess that is fair. The only thing that would come to mind is if the neutrals swap each other's points, but then it would be their fault for not buying protection
    That's a good point, I will need to add a punishment when a neutral Swap A the other Neutral player. But I don't want him knowing he targeted the other Neutral.
    Ideas?

    Quote Originally Posted by S-FM Blue Masquerader View Post
    Hey moron. shut the fuck up or I will shut you up, k? I'm not the person your going to insult and live happily ever after. K? Understand that,

  19. ISO #19

    Re: M-FM Casino

    Quote Originally Posted by Cryptonic View Post
    That's a good point, I will need to add a punishment when a neutral Swap A the other Neutral player. But I don't want him knowing he targeted the other Neutral.
    Ideas?
    Hmm, didn't think about that.. If it was to be a point deduction it would need to be taken away before distributed so it isn't obvious. Unless something to do with not being able to use it again for limited/permanent time. I will think about it for now.

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    Re: M-FM Casino

    Quote Originally Posted by Unknown1234 View Post
    Hmm, didn't think about that.. If it was to be a point deduction it would need to be taken away before distributed so it isn't obvious. Unless something to do with not being able to use it again for limited/permanent time. I will think about it for now.
    Maybe he gets roleblocked?

    Quote Originally Posted by S-FM Blue Masquerader View Post
    Hey moron. shut the fuck up or I will shut you up, k? I'm not the person your going to insult and live happily ever after. K? Understand that,

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    Re: M-FM Casino

    Quote Originally Posted by Unknown1234 View Post
    Only thing about that is if you mean to roleblock all night action is that you would know if you were roleblocked if performing a investigation, which could lead to potential guessing your teammate (Eg performing same action on same person with Swap A)
    Could also be one of the other 18 players roleblocking you,though. But, I think the roleblock would only activate if you're performing "Swap A" on the Neutral. If you're investigating the Neutral, it wouldn't be roleblocked.
    But yea, I do mean that all night actions would be roleblocked IF he's using Swap A on the Neutral.

    Quote Originally Posted by S-FM Blue Masquerader View Post
    Hey moron. shut the fuck up or I will shut you up, k? I'm not the person your going to insult and live happily ever after. K? Understand that,

  27. ISO #27

    Re: M-FM Casino

    Quote Originally Posted by Unknown1234 View Post
    17. On the OoO mention something about double votes. Is this supposed to be an option?
    I removed that, thanks for pointing out. Thought it was a good option, but the Mayor tags doesn't allow for double votes; neither does the current voting system. So, I think it would be better to exclude it. The original setup was made when we used to manually count votes.

    Quote Originally Posted by S-FM Blue Masquerader View Post
    Hey moron. shut the fuck up or I will shut you up, k? I'm not the person your going to insult and live happily ever after. K? Understand that,

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    Re: M-FM Casino

    Quote Originally Posted by Unknown1234 View Post
    Does roleblocking return money since action is not performed? Sorry if I missed this
    It returns 50% of the points spent that night; this is to encourage Town & Mafia roleblocks

    Quote Originally Posted by S-FM Blue Masquerader View Post
    Hey moron. shut the fuck up or I will shut you up, k? I'm not the person your going to insult and live happily ever after. K? Understand that,

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    Re: M-FM Casino

    Quote Originally Posted by Unknown1234 View Post
    Since Mafia have shared money pool, will they be able to have their points swapped? I guess if someone swaps two mafias money nothing happens?
    Yes, two Mafia's being swapped would have no effect. Mafia wouldn't even realize.
    But the entire Mafia pool can be swapped with another player.

    Quote Originally Posted by S-FM Blue Masquerader View Post
    Hey moron. shut the fuck up or I will shut you up, k? I'm not the person your going to insult and live happily ever after. K? Understand that,

  32. ISO #32

    Re: M-FM Casino

    Quote Originally Posted by Cryptonic View Post
    Yes, two Mafia's being swapped would have no effect. Mafia wouldn't even realize.
    But the entire Mafia pool can be swapped with another player.
    Might be another reason to increase Swap A, if all Mafias are role blocked or save up, etc, then all their points would be essentially lost to maybe a town that wouldn't have a good reason to save.

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    Re: M-FM Casino

    Quote Originally Posted by Unknown1234 View Post
    Might be another reason to increase Swap A, if all Mafias are role blocked or save up, etc, then all their points would be essentially lost to maybe a town that wouldn't have a good reason to save.
    Mafia doesn't really have a reason to save as 150* = 2 kills, + other abilities.
    But you raise a good point. Any ideas on how to balance in that scenario? Just increase Swap A value, you think?
    I would be thinking Neutrals would be saying as many points as possible to afford Armageddon

    Quote Originally Posted by S-FM Blue Masquerader View Post
    Hey moron. shut the fuck up or I will shut you up, k? I'm not the person your going to insult and live happily ever after. K? Understand that,

  34. ISO #34

    Re: M-FM Casino

    Quote Originally Posted by Cryptonic View Post
    Mafia doesn't really have a reason to save as 150* = 2 kills, + other abilities.
    But you raise a good point. Any ideas on how to balance in that scenario? Just increase Swap A value, you think?
    I would be thinking Neutrals would be saying as many points as possible to afford Armageddon
    Actually your right, strongman would be the only reason to save up. So the only reason they would save was if roleblocked.

    I could potentially see a buff on Swap A when used against Mafia too, but that could be potentially uneven. Right now the cost is only 5 so it isn't terribly high.

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    Re: M-FM Casino

    Quote Originally Posted by Cryptonic View Post
    What would that change, though
    Nothing! I'm just trying to make it harder for you.
    Mafia Record:
    Spoiler : On Site/Universal Total :
    ..Total: 5/9 = 55.6% | 61/104 = 58.3%..
    ...Town: 3/5 = 60% | 42/76 = 55.3%...
    ....Mafia: 0/2 = 0% | 14/23 = 60.9%....
    .....3P: 1/1 = 100% | 3P: 3/5 = 60%.....
    My advice on Mafia play:
    Get the Led Out

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    Re: M-FM Casino

    Quote Originally Posted by Quick View Post
    Nothing! I'm just trying to make it harder for you.
    Haha :P I could understand if there is assumed bias in doing the RNG daily, but I would use the same method either way. Might actually be less work to do it all at once, tbh.

    Quote Originally Posted by S-FM Blue Masquerader View Post
    Hey moron. shut the fuck up or I will shut you up, k? I'm not the person your going to insult and live happily ever after. K? Understand that,

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    Re: M-FM Casino

    Quote Originally Posted by Unknown1234 View Post
    May I ask what the Self-Frame is for?
    To aid in getting lynched, which is that Neutral's win con.

    Quote Originally Posted by S-FM Blue Masquerader View Post
    Hey moron. shut the fuck up or I will shut you up, k? I'm not the person your going to insult and live happily ever after. K? Understand that,

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    Re: M-FM Casino

    Quote Originally Posted by Unknown1234 View Post
    Oh sorry, I thought they just eliminated the town and Mafia
    Yea, I added a second variety for the 20th position. 2 Evil that need to kill Mafia/Town, and 1 Jester-like one

    Quote Originally Posted by S-FM Blue Masquerader View Post
    Hey moron. shut the fuck up or I will shut you up, k? I'm not the person your going to insult and live happily ever after. K? Understand that,

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    Re: M-FM Casino

    Quote Originally Posted by Unknown1234 View Post
    You have night immunity for pink neutral listed twice, one is for Strongman Kill but they both cost the same.
    Thanks! This neutral shouldn't have strongman kill immunity.

    Quote Originally Posted by S-FM Blue Masquerader View Post
    Hey moron. shut the fuck up or I will shut you up, k? I'm not the person your going to insult and live happily ever after. K? Understand that,

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    Re: M-FM Casino

    Quote Originally Posted by Unknown1234 View Post
    Does drugs do similar to what a Drug dealer does and give fake feedback? Assuming so since there is a no feedback option.
    Yes, Drugs would give fake feedback

    Quote Originally Posted by S-FM Blue Masquerader View Post
    Hey moron. shut the fuck up or I will shut you up, k? I'm not the person your going to insult and live happily ever after. K? Understand that,

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    Re: M-FM Casino

    Quote Originally Posted by Cryptonic View Post
    Come to think of it, Lottery would be a lot more easier to balance than this. I might post that setup instead of this one.
    NO, don't give up on your dreams!
    Mafia Record:
    Spoiler : On Site/Universal Total :
    ..Total: 5/9 = 55.6% | 61/104 = 58.3%..
    ...Town: 3/5 = 60% | 42/76 = 55.3%...
    ....Mafia: 0/2 = 0% | 14/23 = 60.9%....
    .....3P: 1/1 = 100% | 3P: 3/5 = 60%.....
    My advice on Mafia play:
    Get the Led Out

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    Re: M-FM Casino

    Quote Originally Posted by Cryptonic View Post
    Come to think of it, Lottery would be a lot more easier to balance than this. I might post that setup instead of this one.
    As you stated. Its basically the same apart from it give you more control of which night abilities happen.
    Cryptonic made this sig

    Quote Originally Posted by HentaiManOfPeace View Post
    gotchu fam

    Attachment 28016

 

 

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