Guns & Hooker
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Thread: Guns & Hooker

  1. ISO #1

    Guns & Hooker

    Hooker
    Mafioso

    Cop
    Gunsmith
    Citizen
    Citizen
    Citizen


    Role cards:

    Consort - Roleblock a player at night preventing them from taking any action. Target is not informed of being roleblocked. Share a night chat with Mafioso. Can also be sent to kill while role blocking someone.
    Mafioso - Share a night chat with Consort. Can be sent to kill.
    Cop - Visit a player at night checking them of their alignment. Receive feedback if they are either Town aligned or Mafia aligned.
    Gunsmith - Visit a player at night giving them one shot gun that can be only shot during the day. Target will receive a feedback of being gunned. Gunning someone who already have a gun does not give them a second bullet, but will replace the gun they already owns. The shooter have 50% chance to be revealed as the shooter if the shooter decides to fire the gun.
    Citizen - Power in vote.


    Win Condition:
    Town: Gain 100% Majority
    Mafia: Gain 50% Majority.

    OoO:
    1. Roleblock
    2. Handing out guns
    3. Cop Investigate
    4. Factional Kill
    Possible Feedbacks:
    You have received a gun!
    Your target is a member of the Town.
    Your target is a member of the Mafia.
    Game start with Night 1 kill and actions.
    No Last wills or Death Notes
    51% majority is required to lynch.
    Day and night are 24 hours long with an exception of Day 1 which is 72 hours long.

    No editing, no deleting posts
    No cheating, skyping or gamethrowing
    You must post at least 5 times during the 24 hours day.
    Follow standard rules of most S-FMs
    No suicides
    Last edited by powerofdeath; March 5th, 2016 at 03:21 AM.

  2. ISO #2

  3. ISO #3

    Re: Guns & Hooker

    /sign
    I love oops

    Spoiler : :

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  4. ISO #4

  5. ISO #5

    Re: Guns & Hooker

    Last Wills? (Also, I assume no death notes?)

    Do players learn who makes the daykill?

    List of possible feedback messages?

    Concern: First night kill will probably be aimed at a more experienced player, giving them less of a chance to play.

    Suggestion: Allow longer days given how discussion-based this setup is, and how D1 is MYLO.

    I have no serious balance concerns, and this is basically 50-50 winrate on epicmafia. However, our site's meta is different, and I worry our players, having not played this setup before, will not pick up on the optimal strategies without a no-lynch D0, longer days, or some other form of extended discussion.
    Quote Originally Posted by Arrow View Post
    What. You got me. Stop unvoting and stretch my neck, dammit.

  6. ISO #6

    Re: Guns & Hooker

    Quote Originally Posted by MattZed View Post
    Last Wills? (Also, I assume no death notes?)

    Do players learn who makes the daykill?

    List of possible feedback messages?

    Concern: First night kill will probably be aimed at a more experienced player, giving them less of a chance to play.

    Suggestion: Allow longer days given how discussion-based this setup is, and how D1 is MYLO.

    I have no serious balance concerns, and this is basically 50-50 winrate on epicmafia. However, our site's meta is different, and I worry our players, having not played this setup before, will not pick up on the optimal strategies without a no-lynch D0, longer days, or some other form of extended discussion.
    None.
    None.
    Added to Role Card.
    Added
    Fixed Day 1 since Day 1 is mislynch + potential LYLO

  7. ISO #7

 

 

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