Harry Potter: Quidditch Edition
Hello! Now, this might be slightly different from what you are used to but I 'come' from a different forum (where I play mafia). I wanted to show you how we play it there. It might be a bit more complicated but I would be thankful if you took time and read it through.
Note: All the players will receive their roles and characters randomely. Before the game starts, the host will pm everybody and give them their role with explanation and avatar.
Spoiler : Rules :
1. Be sure to make at least 3 posts per day. If you do not, you will get a penalty vote next day phase. In case it happens again you will be hostkilled.
2. Editing and deleting posts is forbidden. If you do so you will be hostkilled.
3. Quoting, rewriting, making screenshots of your pms is forbidden. If you do so you will be hostkilled.
4. Players are able to change their vote only ONCE per day.
5. Do not discuss about the game outside of the game thread.
6. Dead people do not talk, a pad will be provided for all the dead players so that they can talk about the game there. Do not hand the pad to any player who is still alive.
7. All of the players are obliged to wear their new avatar for the game.
Spoiler : Mechanics :
1. Day phase is 24hours long, night phase is 15hours long (Later on, it will be less).
2. Suicide not allowed.
3. Last will allowed (the limit is 100 characters).
4. A player with the most votes is lynched. When there is a tie, the day will be extended for another short period of time. If the result is the same then it will be 50/50.
5. Night actions will be pm-ed to the Host before the night phase ends.
6. The game will have 13 players.
7. You will not be told how many mafias are in the game nor which roles have been chosen. However, you will be provided with a role list from which the roles have been chosen.
Spoiler : Special Mechanics - Theme related :
Spoiler : Rules for Gryffindor :
Gryffindor's Seeker will be randomely chosen from all the townies. Seeker, apart from his own role, is responsible for choosing one of the gifts for Griffindor once they reach 50points. Gryffindor's Seeker is allowed to discuss which gift to choose with the other players during the next Day Phase. Once decided the Seeker will send the pm to the host. Seeker is not allowed to say he/she is one. When the Seeker dies, He/She is able to pick another Seeker via pm to the Host.
1. (Normal Goal) Lynch a mafia and score 25 points.
2. (Normal Goal) Lynch Slytherin's Seeker and score 50 points.
3. (The Golden Snitch) Lynch all the mafia and score 150 points - game ends.
Spoiler : Rules for Slytherin :
Slytherin's Seeker will be the Mafia Boss. He is also responsible for choosing one of the gifts once Slytherin reaches 50points. Once Slytherin reaches 50 points, they are able to discuss it during the Night Phase on their pad. When the Seeker dies, another mafia member will become one.
1. (Normal Goal) Lynch a townie and score 15 points.*
2. (Normal Goal) Lynch Griffindor's Seeker and score 50 points.
3. (The Golden Snitch) Lynch all the townie and score 150 points -game ends.
With 50 points each team can choose:
1. You may use the Imperius Curse in order to change one player's vote.
2. You may use the Cruciatus Curse in order to find out one player's role.
3. You may use the Killing Curse in order to kill one player.
4. You may use the Ressurection Stone in order to revive a dead player.
5. You may use the Philosopher's stone to give one player an immunity for the next day and night phases.
Be aware that each them can choose only one of the gives once reached 50 points.
Spoiler : Role List :
Spoiler : Town Roles :
INVESTIGATING ROLES
Sane Detective(Townie): The Sane Detective 'investigates' one person per night phase i.e. ask the host through a PM about a players allegiance. The Sane Detective doesn't know about his sanity.
Insane Detective(Townie): The Insane Detective can 'investigate' one person per night phase. This Detective will always get the opposite result of the Sane Detective. The Insane Detective does not know about his insanity.
Naive Detective(Townie): The Naive Detective is not told that he is Naive. He thinks he is a normal Detective. The Naive Detective only gets Innocent results, regardless of who he investigate.
Mortician(Townie): The Mortician can investigate a dead player. He gets to know which actions were used on him. He uses his ability by sending a PM to the host at night and gets to know the actions in chronological order.
PROTECTING ROLES
Sane Doctor(Townie): The Doctor can "save" a person per night phase i.e. He will PM the host during the night phase and can request to save a player. That player then cannot die during the night phase.
Insane Doctor(Townie): The Insane Doctor has the Doctor's ability to prevent death, but has a 50% chance of killing his target instead of protecting him. The Insane Doctor does not know about his own Insanity.
Naive Doctor(Townie): The Naive Doctor is simular to a regular Doctor, with the exception that he has no actually Power of Protection. He is told that he is a regular Doctor and doesn't know that he has no unique ability.
Bodyguard(Townie): The Bodyguard may pick a person he wants to protect each night. When this person is attacked by someone, the Bodyguard becomes the target instead.
BLOCKING ROLES
Hider(Townie): Each night the Hider may choose another person to hide behind. If somebody tries to kill the Hider while he is hiding then the kill fails. If the person that the Hider is hiding behind is killed then both of them die. If the Hider is hiding behind the person (peron from a group) who tries to kill the Hider, then the kill succeeds.
Prostitute(Townie): The Prostitute/Role Blocker chooses one player per Night to distract. That player will be prevented from performing his Night Choice, if he has one. It doesn't matter if the chosen player is a Townie or Mafia.
Bulletproof Townie(Townie): The Bulletproof has a permanent protection from Night Kills. Any attempts to kill him at Night will fail.
Sickly Townie(Townie): The Sickly Townie might choose a player each Night to infect who then can't vote in the following Day Phase, because he gets a cold.
Healthy Townie(Townie): When the Sickly Townie targets the Healthy Townie, there will be no effect. He/She will be able to vote.
EFFECT ADDING ROLES
Freeman(Townie): The Freeman is like a regular Townie, with the exception that if he is killed during the night or lynched during the day the next Day phase is skipped.
Bomb(Townie): If the Bomb is killed by anybody, the killer dies too. If the Bomb is lynched, then he kills the person who cast the final vote on him.
Vengeful Townie(Townie): Vengeful Townie has a one-shot kill ability he can use immediately after being lynched at day.
Jesus(Townie): Whenever he dies, he comes back to life 2 day phases after his death (for example, if he dies in night 1 he comes back in day phase 3. If he dies in day phase 2, he comes back in day phase 4). He dies as Townie. The host will announce Jesus' revival when the day phase starts.
Pirate(Townie): At a night of his choice the Pirate may choose a Townie he wants to steal the ability from. From that point in the game the robbed Townie's role changes to 'Townie' without him knowing it and the Pirate is free to use it as his own. The Pirate gets to know which ability it is. If the Pirate tries to steal the ability from a Mafia or Third Party Member, the Pirate dies.
Witch(Townie): If the Witch is lynched she may curse an other player, who then will die the second night after.
Innocent Child(Townie): A Townie, which gets confirmed by the Host on a specific date during the game.
Grave Digger(Townie):May choose an ability of a dead player which he will be able to use for the night. However, after using the ability he cannot use it anymore and has to choose a different one.
KILLING ROLES
Paranoid Gun Owner(Townie): The Paranoid Gun Owner does not choose when to use his ability, but if he is targetted during the night then he kills whomever targetted him, regardless of aliance.But he has only one bullet in his gun.
Badass Cowboy(Townie): The Badass Cowboy can challenge anyone to a pistol duel during each Day phase, where there's a 50/50 chance of him dying or the duelist.
TOWNIE CULT ROLES
Mason(Townie Cult): Masons are a Group of Townies that know each other to be innocent. They can communicate with each other at Night if they choose, but otherwise have no special abilities.
Recruiting Mason(Townie Cult): A Recruiting Mason is a a Mason Group Leader that usually starts all by himself and tries to recruit one player each Night. He selects one player each night to try to recruit. If he picks a Pro-Townie Role, then that player joins the Group and is able to talk with other Group Members in the Group during the Nights. The Recruiting Mason dies if he attempts to recruit a Mafia Member or a Third Party.
Spoiler : Mafia Roles :
Mafia Boss(Mafia): The Mafia Boss shows the same result to Detectives' investigations, as Townie - Innocent. He is usually in charge of coordinating the Mafia activity at night and may act as the contact person to the host.
Mafia Detective(Mafia): The Mafia Detective has the ability to investigate one player per Night and learn the player's Role. The Mafia learns result of the investigation at the end of each night. Whenever the Mafia Detective's investigation ability is performed, he cannot be chosen to go for a kill on the same night.
Mafia Poisoner(Mafia): The Mafia Poisoner has the ability to poison someone during the night. The player will die in the next night. The Doctor can only save the victim in the night of poisoning.
Assassin(Mafia): The Assassin is a Mafia Member that may choose to kill at Daytime instead of the Night. Unlike Daytime Vigilantes he is not doing the Daykill publicly but via PM to the Host.
Strongman(Mafia): Can kill someone who usually can't get killed (player who got protection from a doc or a bulletproof townie) and can't be hindered by the Prostitute either. The only way to avoid his kill is being a Hider and hiding behind someone else. Of course the power is so strong, that it can only be used once. It's not an additional kill though and if the mafia uses the Strongman to perform the kill, he will use his power (meaning they can't choose the Strongman to perform the kill without using his power). After the Strongman used his power once, he becomes a normal mafia member.
Burden(Mafia): The Burden is like the Freeman on the Mafia Side. When the Burden is lynched or killed, the next night phase will skipped.
Mafia Escort(Mafia): Escort/Role Blocker may choose one player per Night to distract. That player will be prevented from performing his Night action, if he has one. When the role blocking action is chosen the Escort cannot execut a kill in the same night.
Mafia Pirate(Mafia) At a night of his choice the Mafia Pirate may choose a Townie he wants to steal the ability from. From that point in the game, the robbed Townie's role changes to 'Townie' without him knowing it and the Mafia Pirate is free to use it as his own. The Mafia Pirate knows the ability stolen and uses it at the proper Day or Night phase that the stolen role demands. All original clauses of the stolen ability apply. If the Mafia Pirate tries to steal the ability from a Mafia or a Third Party Member as primary role, the Mafia Pirate dies. The Mafia Pirate does not have the ability to kill at night like a normal Mafia member, only if the stolen ability allows that.
Mafia Mason(Mafia): A Mafia Mason is a Pro-Mafia that can communicate with other pro-Town Masons. The pro-Town Masons believe the Mafia Mason to be a regular pro-Town Mason.
Spoiler : Win Conditions :
Mafia
- wins when all the townies are dead and at least one mafia member is still alive.
- wins when it is 1v1 (1 townie vs 1 mafia)
- wins when it is 2v1 (2 townies vs 1 mafia) after day phase
Town
- wins when all the mafia members are dead and at least one townie is still alive.
Spoiler : Avatars for the game :
Host:
1. Ginny
2. Hermione
3. Draco
4. Remus
5. Luna
6. Neville
7. Harry
8. Ron
9. Severus
10. Lucius
11. Sirius
12. Cho
13. Bellatrix