Someone explain to me exactly how kidnapper works pls.
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  1. ISO #1

    Someone explain to me exactly how kidnapper works pls.

    How do these townies keep escaping my executions? I had mayors escape, vets, other jailors, etc. I am talking about when the execution always kills option is OFF.

    Also for investigators n1 everyone is no crime correct? Whose idea was it to change to make it so much more complicated you all know the average IQ of maf player is 55.

  2. ISO #2

    Re: Someone explain to me exactly how kidnapper works pls.

    If "Execution always kills" is OFF, then the person you kidnapped can presumably be saved by a Doctor (or Bodyguard?) or from immunity (natural immunity only, not alert or vest).

    Also note that Kidnapper only gets one kill (I don't think it can be changed like with Jailor executions).

    And I've investigated people and seen crimes on N1. It probably depends on the order that the actions get executed in.

  3. ISO #3

  4. ISO #4

    Re: Someone explain to me exactly how kidnapper works pls.

    Quote Originally Posted by mathchamp View Post
    If "Execution always kills" is OFF, then the person you kidnapped can presumably be saved by a Doctor (or Bodyguard?) or from immunity (natural immunity only, not alert or vest).

    Also note that Kidnapper only gets one kill (I don't think it can be changed like with Jailor executions).

    And I've investigated people and seen crimes on N1. It probably depends on the order that the actions get executed in.
    No. It's called: Unblockable kill, it mean allow to kill or not. So if it's ON. Kidnapper can gain 1 kill like jailor. If off then he's deep shet


    v)o.o)^
    A rare Yuki in ultimate form

    Yukitaka Oni ~Tafkal Hit Squad Member~

  5. ISO #5

    Re: Someone explain to me exactly how kidnapper works pls.

    Quote Originally Posted by marinebase7 View Post
    Ok thanks. How does the order of night actions go? I know it's something like jailor -> mafia -> Neut Killing but idk how it goes for town roles. Does this apply when night sequence is off?
    Night sequence is just a sound during the night. If you turn off that then the game go faster with no noise,.....night sequence off is very good for non-town. Sometime it's good for town. Depend on the people who really care about the game
    - wiki: vigilante sound is annoying as hell, mafia just break the windows and shoot your ass then they leave
    (So if you are really care about the game you understand that there were 2 action happen last night- the vigilante shoot someone and mafia start killing people)
    Sometime it absolutely town favor (vigilante gun shoot but no one scream = either hit night immune or survivor put vest on. More information) it's make you feel like you already read half of everyone role thanks to the (noise) of night sequence


    v)o.o)^
    A rare Yuki in ultimate form

    Yukitaka Oni ~Tafkal Hit Squad Member~

  6. ISO #6

    Re: Someone explain to me exactly how kidnapper works pls.

    Quote Originally Posted by marinebase7 View Post
    Ok thanks. How does the order of night actions go? I know it's something like jailor -> mafia -> Neut Killing but idk how it goes for town roles. Does this apply when night sequence is off?
    Traid first-then mafia-then neutral killing


    v)o.o)^
    A rare Yuki in ultimate form

    Yukitaka Oni ~Tafkal Hit Squad Member~

  7. ISO #7

  8. ISO #8

    Re: Someone explain to me exactly how kidnapper works pls.

    Quote Originally Posted by marinebase7 View Post
    Also for investigators n1 everyone is no crime correct? Whose idea was it to change to make it so much more complicated you all know the average IQ of maf player is 55.
    As far as I'm aware, yes. You gain "crimes" by committing night actions. Trespassing = visiting another player's "house"; murder = killing another player. I am not 100% sure how this interacts with things like hitting an immune role or someone who was healed.

  9. ISO #9

    Re: Someone explain to me exactly how kidnapper works pls.

    from https://sc2mafia.wikia.com/wiki/Mechanics

    Order of Night actions
    Actions are posted chronologically as follows:

    Jailor/Kidnapper detains target
    Night discussion (Mafia chat, Mason chat, Cultist chat, and Jailor chat)
    Bulletproof vests are used
    Target switches and role-blockers
    Priority order is Witches, Bus Drivers, then role-blockers (Escort or Consort). It then repeats that cycle a random number of times to deal with complicated webs of events and paradoxes.
    Framer frames someone, Arsonist douses/undouses, and other miscellaneous role actions happen.
    Killing roles and suicides act simultaneously
    Jailor, Vigilante, Mafioso and Godfather, Serial Killer, Arsonist, Mass Murderer, Jester, Disguiser, and leavers in that order (being killed in a previous event does not matter, however), Bodyguard, Bus Driver, and Witch indirect kills/suicides happen throughout in the applicable areas.
    Janitor cleans a target
    Investigative roles detect (Sheriff, Investigator, Consigliere)
    Disguiser replaces his target if the kill was successful
    Mason Leader recruits someone to become a Mason
    The Cult recruits someone to be a Cultist
    Mechanics sequence relevant and directly dictated by Dark Revenant as of June 1, 2011

 

 

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