New town role: Psychiatrist. Similar to Auditor, converting neutrals into scumbag or mafia/triad into mafioso/enforcer. If used on a jailed target, that target becomes a citizen. Does nothing to town roles. Visiting a scumbag/mafioso/enforcer turns them into a citizen.
Coroner moved to town power/investigative and can also bring 1-2 players back from the dead. Limited to 1 coroner per town. In addition, detective, investigator, and sheriff collect fingerprints for coroner to use, which allows coroner to detect roles that are immune to detection if they visited the target. If someone is framed when another person is killed and coroner checks this person, coroner will show up with evidence against the framed person.
Bus driver moved to town protective exclusively, escort move to town power, veteran removed from town power. Crier is government/power.
Detective and lookout merged into the same role with different options.
Game Setup Option for players to see who attacked you at night if you're healed by doctor or night immune, or protected by bodyguard where bodyguard doesn't kill target. Doesn't work if incense master or janitor are present.
Game Setup option where, after day 6, certain roles become superpowered. Limited use ability roles gain one more use. Ignore detection, ignore immunity, etc.
Game setup option - plague - random person dies of the plague every morning. Being plagued and visiting someone or being visiting has a chance of infection.
Game option where players are imprisoned instead of lynched. Jailor may release or execute some of the prisoners.
Game option to remove chat log
Game option for automated last wills.
Game option where only coroner can see last wills, or how someone died.
Game option where night immunity doesn't work if the target is attacked two nights in row (even if healed or protected by BG)
Scumbag has 1 bulletproof vest
Jester annoy counts as role block
Cult with immunity prevents conversion off can convert mafia/triad except GF/Dragon Head
Arson will not get killed if ignition kills victims targets and ignition always kills if arson is night immune. Arson must be doused or not night immune for hoist by his own molotov achievement.
Auditor options include: neutral roles become citizen when audited, neutral roles become scumbag when audited, neutral roles become jester when audited
Role option for unlimited Auditor conversions
Role Option to make Bus Driver, Witch, and Deceiver/Beguiler immune to Veteran/MM.
Role Option for Vigilante can become sheriff instead when out of shots. Marshall becomes vigilante when out of lynchings. Mayor can promote or demote a marshall/vigilante/sheriff. Depending on game option, Mayor can turn executioner into vigilante or judge. Mayor can also make a vigilante into a jailor, a citizen into a nurse or deputy or assistant (x).
Role Option to give citizen up to 3 bulletproof vests, and another to give citizen 2 votes, and another option for citizen to call an election at night for a mayor the next day.
Role option for mayor to have 1 bulletproof vest.
Role Options to allow Sheriff, Doctor, Witch Doctor, Investigator, Lookout, Detective, Administrator/Consigliere, and/or Vanguard/Agent and/or Arsonist, to target 2 players at night instead of just one.
Role options to make marshall, veteran, vigilante, and jailor become citizens when they have used up their ability.
Role option to allow spy see PMs (just like crier can confirm by saying who they are at night). Game option to allow spy to see cult/mason night chat. Limited 1 spy per town from randoms.
Role option to give veteran up to 5 alerts. Option for veteran to visit other people at night, only killing visitors (thus may visit mayor/marshall safely)
Role option to allow amnesiac become unique roles such as auditor, witch doctor, or judge. Amnesiac can become mafia/triad as undercover cop, where they are last to become mafioso/enforcer but win with town.
Role option for judge to -target # displayed for mafia/triad and neutrals. Spy and Crier can see this.
Role option to allow sheriff to detect neutral alignment. Another where if sheriff visits a citizen, that citizen is made deputy and becomes sheriff if the sheriff dies. Another where sheriff will shoot it out with their attacker if they investigate the person that attacks them the same night. Role option for sheriff to have one bulletproof vest.
Role option to allow doctor to make a citizen a nurse, making the nurse a doctor if the doctor dies. Role option for roles to be incapacitated for 1 day after being saved by doctor (or night immune roles to attack again)
Role Option for jailor to use their ability every other night even if there is a lynching.
Role Option for Jester/Executioner to be made immune to detection
Role option for Survivor has up to 5 bulletproof vests, and an option to hide behind players when out of vests.
Role Option to make witch doctor night immune. Another option to make witch doctor bring another player back to life as cult.
Role Option to allow culted roles to retain their abilities if any
Role Option to allow masons to recruit any town role and they retain their abilities
Role Option to allow masons to recruit neutral benign roles
Role Option to allow neutral killings to win with cult
Role option for framer/ to edit last will if last will automated is turned on
Role option for Consigliere/Administrator to recruit citizens/scumbags into mafia if discovered, as enforcer/mafioso or as a mafia/triad random. If Godfather/Dragon Head aren't kill capable, they recruit instead.
Role option to allow informant/disguiser or interrogator/kidnapper use their kill twice. (1-2 nights between use). Role option for informant/disguiser to choose a target being attacked by godfather/dragon head/mafioso/enforcer and disguise as them instead of having their own killing ability.
Role option to give deceiver/beguiler unlimited hidings
Expand maximum players to 18
Game option for spectators/observers to enter the game as citizens after night 5.
Players lose -1 points for killing or voting guilty on an ally (including neutrals)
Give doctors extra points for saving players and investigative roles for lynching a player they've found to be evil.
Give culted town half the points they would've gained if they were still town if town wins.
Neutral evils get a quarter of the points they would've gained if they won, if town loses and the neutral evil died.
Executioner with "must survive until end" turned on get double points for surviving and half points for dying.
Amnesiac receives half points if they don't choose a role to remember.
Players can earn achievements twice. Receive 5 times fewer points after the first time.
Host can rename roles for their variant of a save.
Points can be used to purchase certain items that enhance a role. Such as an unlock where investigator can detect sheriffs exact role or a cheap, early unlock that makes serial killers night immune. Host may make a game mode ignoring these under game options. Unlocks are necessary for certain roles to even become available; new players can only play as citizen, doctor, sheriff, or godfather/mafioso.
Points also purchase models, hats, being able to create a save, save options, coloured names, blacklisting roles, prefering roles.