Doctore Invulnerability Night 1
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  1. ISO #1
    Portaloo
    Guest

    Doctore Invulnerability Night 1

    Hey guys, wanted to post this to address a big ball-buster for some games, although it doesn't happen very often it can totally fuck the town over. I think there should be an option for doctore invulnerability for the first night, that way the town will have the doc around for at least one night and the doc won't die so soon. If thers not enough room to add the option, the doctore option to know if their target was attacked last night should no longer be an option and be an automatic thing to make space for this.

    Also, what happened to the suggestions board?

  2. ISO #2
    Nick
    Guest

    Re: Doctore Invulnerability Night 1

    Its under the Mafia Suggestion Archive - sub-board of Mafia Discussion. You know... the ones with the small text bubbles...

  3. ISO #3
    Portaloo
    Guest

    Re: Doctore Invulnerability Night 1

    right so... where the hell's the "new thread button"? its in the general section not in the suggestions? WTF?>!!?!?!?!?!?!?1

  4. ISO #4
    Nick
    Guest

    Re: Doctore Invulnerability Night 1

    Quote Originally Posted by Portaloo View Post
    right so... where the hell's the "new thread button"? its in the general section not in the suggestions? WTF?>!!?!?!?!?!?!?1
    Mafia Suggestion Archive. A subtle hint regarding suggestions?

  5. ISO #5
    Nick
    Guest

    Re: Doctore Invulnerability Night 1

    By the way, on your post...

    Just add more doctors. Night 1 invulnerability is a slippery slope.
    Last edited by ; November 12th, 2011 at 11:21 AM. Reason: Smileys kept deleting chucks of sentences! Bug!

  6. ISO #6

    Re: Doctore Invulnerability Night 1

    I had suggested something sort of like this, except the doctor would actually heal himself night 1 so he can't heal someone else. That way the doctor doesn't have any urge to random heal the first night. kind of how the vig can no longer random kill the first night, which is just as bad, so why not remove both?

  7. ISO #7

    Re: Doctore Invulnerability Night 1

    I see no reason for this. If this was added, you may as well make it so Mason Leader can also be unkillable night one. If you have a problem with this, just add a second docter, one will normally random anyways.
    FM0: Citizen FMI: Investigator FMII: Investigator FMIII: Gunsmith FMIV: Drug Dealer FMV: Armorsmith FMVI: Judas FMVII: Citizen FMVIII: Citizen FMIX Propagandist

 

 

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