FM XXV - Signups - Page 2
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  1. ISO #51

    Re: FM XXV - Signups

    dont think i can play this 1 nevermind
    Last edited by Brendan; September 29th, 2015 at 08:26 PM.
    I love oops

    Spoiler : :

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  2. ISO #52

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  19. ISO #69

    Re: FM XXV - Signups

    Quote Originally Posted by Lysergic View Post
    How is this FM going to interact with Thanksgiving / Christmas out of curiosity?
    Depending when I get signs and am able to start, I will survey to find out what people would prefer. I'm likely available to host at those times, so it's really up to the majority of the players. If more then 25% of the players can't play on a day, I will delay it that day. Or something along those lines.

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  25. ISO #75

    Re: FM XXV - Signups

    Someone requested the OoO, so here it is:

    1. Jailer / Jailer / Jailer / Jailer jails.
    2. Architect / Architect sets up secret room.
    3. Herald / Herald / Herald / Herald / Herald / Herald send out interview request.
    4. Arms Dealer / Blacksmith / Survivor items used.
    5. Strategist / Strategist / Strategist / Strategist / Strategist swaps (can be roleblocked unless swapping roleblocker).
    6. Beguiler / Beguiler hide.
    7. Whore / Whore roleblock.
    8. Whore / Nurse / Whore roleblock.
    9. Witch witches (can witch # 7 & 8 if not roleblocked).
    10. Wagon Driver / Wagon Driver / Wagon Driver / Wagon Driver / Wagon Driver swaps.
    11. Fencer / Fencer protects.
    12. Doctor / Doctor / Warden / Nurse / Doctor protects.
    13. Lawyer / Janitor / Tailor / Lawyer / Janitor / Tailor clean & disguise.
    14. Arsonist / Mass Murderer / Serial Killer / Archer / Archer / Archer/Factional Night Kills take effect.
    15. Disguiser / Disguiser / Disguiser disguise.
    16. Alchemist / Alchemist / Charlatan / Alchemist / Charlatan act.
    17. Arms Dealer / Baker / Blacksmith gives items.
    18. Sleepwalker / Vagrant visits.
    19. Amnesiac remembers.
    20. Maester / Maester / Maester / Maester / Maester / Maester sends Raven.
    21. Warg / Warg / Warg possess.
    22. Agent / Analyst / Archivist / Informant / Mortician / Spy / Analyst / Archivist / Hunter / Watchman / Sheriff / Spy / Sheriff / Coroner / Hunter / Analyst / Archivist / Watchman / Sheriff / Spy / Agent / Analyst / Archivist / Informant / Mortician / Spy investigate.

  26. ISO #76

    Re: FM XXV - Signups

    When do Jailers execute?

    When does the Knight go on alert?

    Healing/Immunity only prevents arsonist burning, not dousing, correct?

    Balance Concern: Fencers only occur in the 4-person neut factions, which may give strong incentives for them to not act, as their faction needs to survive and they may end up dying and taking a friendly scum with them.
    Quote Originally Posted by Arrow View Post
    What. You got me. Stop unvoting and stretch my neck, dammit.

  27. ISO #77

    Re: FM XXV - Signups

    Quote Originally Posted by MattZed View Post
    When do Jailers execute?

    Same as all kills, will add!

    When does the Knight go on alert?

    Should be #4, will add!

    Healing/Immunity only prevents arsonist burning, not dousing, correct?

    Correct, just burning.

    Balance Concern: Fencers only occur in the 4-person neut factions, which may give strong incentives for them to not act, as their faction needs to survive and they may end up dying and taking a friendly scum with them.
    True that Fencer is one of the weaker roles, but it still has it's niche. It can save outted teammates while killing an evil neutral/opposing Mafia. It's true that the Fencer wouldn't want to use it's night action randomly, as it might kill teammate/team mafia while saving an enemy.

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  34. ISO #84

    Re: FM XXV - Signups

    The house politics look a little... sophisticated... when you put them in prose form only. So I made this diagram for clarity:(The lines represent which houses want to kill which)

    Basically, a triple alliance will always be extremely awkward, (even though each house has two people they could potentially ally themselves with) because there will always be a feud between at least two of the allies. For example, if Stark and Tyrell reveal themselves to Targaryen at the start to try and form a voting block, Tyrell and Stark will be trying to take eachother out in the long term, which will make the alliance very unstable.

    Hopefully this post should reduce the number of people who go full-retard if/when this game is played xD. But there's even more logic behind this. If you reveal one house you don't need to kill to the wrong person, for example, they could potentially immediately figure out who you are.
    Images attachées Images attachées
    Last edited by yzb25; October 26th, 2015 at 04:32 AM. Reason: Cut out some things to make it smaller.

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