[Approved Experimental] S-FM: The Immortals 16P.
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    S-FM: The Immortals 16P.


    "The times when you want to cry are when you have to try your hardest. That's why I decided I'll cry in general. Then, when I have to shed tears for a time when I really want to cry, my tears would have run dry."

    Hello ladies and gentlemen! Welcome to the streets of New York! It's the year 1930, where crime is on the rise and everyone is out trying to get their piece of the American dream. The Gandor family mafia have been trying to seize territory as of late, and the other gangs have been reacting to their pressure. Gang fights are on the rise, and a powerful new entity has also spawned from an esteemed Alchemist who created an Elixir donned "The Immortality Elixir". Anyone who drinks this Elixir becomes immortal: They cannot die, they cannot age, they don't have to sleep or eat. Immortality comes with a price though...

    What price would YOU pay for immortality?


    Setup List:

    Jacuzzi Splot
    Czeslaw Meyer
    Majeedah Batutah
    Potential Power Role
    Potential Power Role
    Gang Member
    Gang Member
    Gang Member
    Gang Member
    Gang Member
    Keith Gandor
    Berga Gandor
    Luck Gandor
    Molsa Martillo
    Issac Dian
    Miria Harvent


    Roles:

    Jacuzzi Splot Gang:

    Jacuzzi Gang Member
    You are a normal member of the Gang, doing what you can for your leader and for the good of the gang.
    Attributes:
    • You have no Special Mechanics or Abilities.

      Win condition: You must eliminate the Gandor Mafia Family and all who would oppose the Jacuzzi Splot Gang.

    Majeedah Batutah

    You are a renown Alchemist and Sage and sole proprietor of the Immortality Elixir. You've been working on it for as long as you can remember... perfecting every aspect of it. Born in the early 1400's, it has kept you alive all these years. You are the mother of this Elixir, and you must take care of your baby. You have decided to enlist yourself into the Jacuzzi Splot Gang on the sides as a cover and to help with distribution.
    Attributes:
    • You are Immortal, and therefore cannot die by conventional Night Kill attacks. You may only die by lynching, by strongman kill or by being devoured.
    • Each night, you may give an immortality elixir to someone, granting them the Immortal status.
    • You only have 2 charges to this ability.

      Win condition: You must eliminate the Gandor Mafia Family and all who would oppose the Jacuzzi Splot Gang.

    Jacuzzi Splot
    You are the leader of your gang, and the youngest member ever since you've taken over it at the tender age of 18. Your main goal was to establish your bootleg operations within the city, and to establish a foothold here. However, an important Alchemist has offered her services to your cause, and you've humbly accepted. Entrusted to help with distribution of the Elixir, you eagerly get to work. Your first order of business is to make sure your gang is well armed for any who would try to threaten your operations.
    Attributes:
    • Each night, you may craft a gun item to give to someone else a 1-use night kill.
    • Players will be notified when they receive their gun on start of day.
    • You may not gift yourself a gun.

      Win condition: You must eliminate the Gandor Mafia Family and all who would oppose the Jacuzzi Splot Gang.

    Czeslaw Meyer
    You are Czeslaw Meyer, a boy who acquired Immortality at the age of 12, and as such now look like a young boy forever. When you were growing up you were tortured and abused by your uncle, who is your acting caretaker at the time. It was at this moment you learned how to devour, to eat other immortals. You enjoyed the thrill, the rush it gave you. You were able to obtain your victims memories and thoughts. You craved this, and decided to continue to hunt immortals that would abuse their status. You've decided to entrust yourself to Jacuzzi Splot, who only wants you to be happy. How someone so nice can be a leader of a Gang like this is beyond you... but you aren't complaining. You get to eat all the immortals you can... that's all that matters to you.
    Attributes:
    • You are Immortal, and therefore cannot die by conventional Night Kill attacks. You may only die by lynching, by strongman kill or by being devoured.
    • Each night, you may attempt to devour a player. If they are Immortal, they will die.
    • If you visit a non-Immortal, nothing will happen and they won't die.
    • If you fail to devour an Immortal after two uses of your ability, you lose your actions for the rest of the game.

      Win condition: You must eliminate the Gandor Mafia Family and all who would oppose the Jacuzzi Splot Gang.

    Potential Jacuzzi Splot Gang Roles:

    Nice Holystone
    You are Nice Holystone, the Girlfriend Of Jacuzzi and espionage expert in the gang. You grew up in a family who was raised on the beliefs of being manipulative in order to get what you need. She was raised on tells for people and how to covertly attain anything she desired. She joined a private spy agency as a teenager and left when she met the love of her life during one of her missions: Jacuzzi. Now she dedicates her skills and her love to the Jacuzzi Splot gang, and will do whatever she can to keep them in the know of any prevalent information.
    Attributes:
    • Each night, you may plant a bug on a player and receive possible feedback from them.
    • Possible Feedback's include: If they become Immortal. If they received investigative feedback. If they were attacked. If they visited someone (won't learn what they did or who they visited). If they did nothing that night.

      Win condition: You must eliminate the Gandor Mafia Family and all who would oppose the Jacuzzi Splot Gang.

    Donny Davis
    You are Donny Davis, member of the Jacuzzi gang and close friend to Jacuzzi Splot. You've been the driver for Jacuzzi ever since you met him, and helped him and the gang get out of many situations before. Your expert driving skills will be put to good use in trying to evade the Gandor Mafia when need be... and it seems like duty calls!
    Attributes:
    • Each night, you may visit 2 players, swapping their positions.
    • Players are not notified when they are swapped.
    • You can bus yourself.

      Win condition: You must eliminate the Gandor Mafia Family and all who would oppose the Jacuzzi Splot Gang.

    Jack Maison
    You are Jack Maison, a close friend to Jacuzzi and member of the Jacuzzi splot gang. You've been an inquisitive child growing up, and liked to stay on the up and up on current situations. You use your talents and skills to help further the Jacuzzi Gang and their war against the Gandor Mafia Family.
    Attributes:
    • Each night, you may visit a player, investigating them.
    • You learn if they have a Potential Night action or not.

      Win condition: You must eliminate the Gandor Mafia Family and all who would oppose the Jacuzzi Splot Gang.

    Gandor Family Mafia Roles:

    Keith Gandor
    You are Keith Gandor, the head of the Gandor Family mafia alongside your younger brothers Berga and Luck. You and your brothers dominated the circles of New york and all the establishments that you could. Your reach is strong, and you and your brothers will do anything to make sure it stays that way. The Jacuzzi gang has been going against your operations, and it's about time they were taken down a peg.
    Attributes:
    • You are Immortal, and therefore cannot die by conventional Night Kill attacks. You may only die by lynching, by strongman kill or by being devoured.
    • Each night, you may target a player to know if they are a Gang Member or a Power Role. This action will also reveal Molsa Martillo to you and your brothers.
    • You are informed of the Identity of your two brothers at the start of the game.
    • You and your Mafia get a Night Chat you can use here. [link][/link]
    • Each night, you and your brothers can decide who will die and perform the factional Kill.
    • You have the FINAL say on who dies, and your Kill action trumps your brothers kill actions.
    • If you die, you may appoint either Berga or Luck to be your successor to the Gandor mafia, and they gain the Final say attribute.
    • You and your brothers don't know who the Traitor is, but know of his presence in the game.

      Win condition: You must eliminate all who would oppose the Gandor Family Mafia and achieve Majority at the end of the game.
    Berga Gandor
    You are Berga Gandor, the second eldest son of the 2 other brothers. You do most of the dirty work for the family, and most of the tortures that need to be done. You will stand by your brothers to the bitter end, and kill all that oppose your family!
    Attributes:
    • You are informed of the Identity of your two brothers at the start of the game.
    • You and your Mafia get a Night Chat you can use here. [link][/link]
    • Each night, you and your brothers can decide who will die and perform the factional Kill.
    • Keith Has the final say on who is killed at night
    • You may attack a player aside from the Mafia factional kill. This attacks pierces all immunity/immortality, and still harms non-immune players. You have two charges to this ability.
    • You and your brothers don't know who the Traitor is, but know of his presence in the game.

      Win condition: You must eliminate all who would oppose the Gandor Family Mafia and achieve Majority at the end of the game.
    Luck Gandor
    You are Luck Gandor, the youngest of the 2 brothers in the Gandor Family Mafia. You are more of the social side of the operations, and have a silver tongue that has been known to convince even the tightest lipped people who the true family is around these parts. You've been working on how to forge and create fake alibis and trails to keep people confused on what the Gandor family is planning. You are good at your work... and will do what you can to keep the Gandor Family on top!
    Attributes:
    • You are informed of the Identity of your two brothers at the start of the game.
    • You and your Mafia get a Night Chat you can use here. [link][/link]
    • Each night, you and your brothers can decide who will die and perform the factional Kill.
    • Keith Has the final say on who is killed at night
    • Each night, you may choose to appear as the role of your last target when you are in the graveyard.
    • Upon being Night Killed or lynched, you will appear as that role instead of your own. Lasts until the next night.
    • You and your brothers don't know who the Traitor is, but know of his presence in the game.

      Win condition: You must eliminate all who would oppose the Gandor Family Mafia and achieve Majority at the end of the game.
    Molsa Martillo
    You are Molsa Martillo, You are the Immortal don of the Martillo mafia family working as a mole for the Gandor Family. Your operations have been in secret, hoping to enhance the Immortal serum for his own deeds. The Martillo family and the Gandor family have a strong secret relationship, and owe much to the Gandor Family. The Gandor's have called upon him for services in dealing with this Jacuzzo Gang... and he will do what he can. But he must be discreet about it... otherwise there will be chaos to follow amongst the gangs.
    Attributes:
    • You are Immortal, and therefore cannot die by conventional Night Kill attacks. You may only die by lynching, by strongman kill or by being devoured.
    • Keith Gandor can find you with his ability, which will reveal your identity to all Mafia members.
    • The Identity of the mafia is revealed to you upon game start, but they don't know who you are.
    • When the 3 mafia die, you inherit their factional kill for yourself.

      Win condition: You must eliminate all who would oppose the Gandor Family Mafia and and achieve Majority at the end of the game.
    The Daring Duo!:

    Isaac Dian
    You are Issac Dian, the lover of Miria and a thief by trade... albeit not a very good one. You both are always on the run trying to do nefarious things... but fail most of the time. At least you both are cute doing it! You both met up with the Jacuzzi gang recently, and are on good terms with them. You both are just too cool and "dangerous" to fit in with their gang, so you both are a solo gig. Go get em darlings!
    Attributes:
    • You may steal the abilities of a player each night, granting you their use for that night only. The targets can still use their action.
    • If you steal from the mafia, your win cons change to: "You must win with the Jacuzzi gang and eliminate all that oppose you"
    • You both are not aware when you steal from the mafia
    • You and Miria both share a night chat here [Link][/Link]
    • You know who Miria is at the start of the game.
    • If either you or Miria die, you lose and the other loses their win con and attributes/abilities and recieve the win con: "You must survive until the end".
    • You both are NOT notified when your win cons change.

      Win con: Successfully steal from the Gandor family mafia and win with the Jacuzzi gang at the end.
    Miria Harvent
    You are Miria Harvent, the lover of Isaac and a thief by trade... albeit not a very good one. You both are always on the run trying to do nefarious things... but fail most of the time. At least you both are cute doing it! You both met up with the Jacuzzi gang recently, and are on good terms with them. You both are just too cool and "dangerous" to fit in with their gang, so you both are a solo gig. Go get em darlings!
    Attributes:
    • You may protect Isaac from night attacks, causing all attacks to fail on him. One night use, consumes a charge even if Isaac is not attacked.
    • You both are not aware when you steal from the mafia
    • You and Isaac both share a night chat here [Link][/Link]
    • You know who Isaac is at the start of the game.
    • If either you or Isaac die, you lose and the other loses their win con and attributes/abilities and recieve the win con: "You must survive until the end".
    • You both are NOT notified when your win cons change.

      Win con: Successfully steal from the Gandor family mafia and win with the Jacuzzi gang at the end.
    OoO:
    Isaac steal happens immediately. Bus Drive > Immortality Elixir > Devour > Mirias protect > Mafia NK > strongman kill > gunshot > investigating stuff/spy work >

    Mechanics:
    Days are 48 h long, nights are 24 h long.
    Lynch is mandatory.
    Scum share a night chat, in which Molsa Martillo cannot participate before being found by Keith Gandor.
    Miria and Isaac share a night chat. If one of them die, the other becomes a Survivor with no abilities. (This isn't notified to them just in case they steal from mafia on the same night).
    The Potential Power roles are unique, so there won't ever be 2 Nice Holystones, 2 Jack Maison's, etc.
    Roles with the "Immortal" attribute cannot die from normal attacks. They can however die to Meyer's devour, while non-Immortals cannot.

    Rules:
    All normal Site rules apply.
    I reserve the color Purple For answering questions.
    10 posts minimum for every player. Fluff posts do NOT count
    I hold the right to replace/mod-kill if you are inactive/break any rules.
    And most importantly: HAVE FUN!



    I await your comments and reviews! Special thanks to my Squishy for helping me get the design up on the game!

    Change Logs:
    - Added 3 players, and added 2 Potential Power role slots and a citizen slot.
    - Added 3 possible Power roles and lore.
    - Added an Extra Strongman kill charge.
    Last edited by AIVION; March 30th, 2019 at 06:30 PM.

    Everybody is equally weak on the inside, just that some present their ruins as new castles and become kings –
    Deep into that darkness peering, long I stood there, wondering, fearing, doubting, dreaming dreams no mortal ever dared to dream before.
    If your dear heart is wounded, my wild heart bleeds with yours.

  2. ISO #2

    Re: S-FM: The Immortals

    Given that I have built this setup with AIVION, I believe that it is best, for the sake of ethics, to have @Damus_Graves review it. The setup is ready for review!
    Quote Originally Posted by The Lawyer View Post
    Besides your lamp and your refridgerators, do you find anyone else suspicious?
    Quote Originally Posted by oliverz144 View Post
    it looks like many, e.g. MM and lag, suffered under the influence of paopan. However there is a victim: frinckles. He left the path of rationality and fully dived into the parallel reality of baby shark, king shark, and soviet union pizzas.
    Spoiler : The meaning of life :

  3. ISO #3

    Re: S-FM: The Immortals 13P.

    so, what im noticing is if the mafia uses its strongman kill N1, there will be 4 mafia, 4 town, 2 town aligned neutrals. if meyer eats an immortal town N1, then its 5v4, putting the game on lylo by D2.

    if meyer misses a target 2 nights, D3 its 4v4. Other than 1 mislynch, town can literally make 0 errors or they lose.

    I think maybe adding more town to balance it out, unless im missing something?

    Question: Can the Batutah give himself the elixer and be protected?

    Go here → → https://discord.gg/rYRT5Tz Type s.cat, enjoy.

  4. ISO #4

    Re: S-FM: The Immortals 13P.

    so, what im noticing is if the mafia uses its strongman kill N1, there will be 4 mafia, 4 town, 2 town aligned neutrals. if meyer eats an immortal town N1, then its 5v4, putting the game on lylo by D2.

    if meyer misses a target 2 nights, D3 its 4v4. Other than 1 mislynch, town can literally make 0 errors or they lose. It makes the setup very dependent on what happens during the night actions. such as mafia attacking a NI town, or meyer eating a NI mafia. it really comes down to those are the only real ways to make the game last past day 2-3.

    I think maybe adding more town to balance it out, unless im missing something?

    Question: Can the Batutah give himself the elixer and be protected?

    Go here → → https://discord.gg/rYRT5Tz Type s.cat, enjoy.

  5. ISO #5

    Re: S-FM: The Immortals 13P.

    tbh, the best strategy i think for town would be a D1 role reveal.

    the mafia would all have to claim gang members leaving the lynch pool to effectively 8 people. making it a 50/50 every day.


    I think adding 1-2 "possible roles" and maybe 1 or 3 more citizens that would really balance it out more. (ofc need opinions on this)

    Go here → → https://discord.gg/rYRT5Tz Type s.cat, enjoy.

  6. ISO #6

    Re: S-FM: The Immortals 13P.

    Quote Originally Posted by Distorted View Post
    tbh, the best strategy i think for town would be a D1 role reveal.

    the mafia would all have to claim gang members leaving the lynch pool to effectively 8 people. making it a 50/50 every day.


    I think adding 1-2 "possible roles" and maybe 1 or 3 more citizens that would really balance it out more. (ofc need opinions on this)
    Okay, added in your suggestions.

    Thanks!

    Everybody is equally weak on the inside, just that some present their ruins as new castles and become kings –
    Deep into that darkness peering, long I stood there, wondering, fearing, doubting, dreaming dreams no mortal ever dared to dream before.
    If your dear heart is wounded, my wild heart bleeds with yours.

  7. ISO #7

    Re: S-FM: The Immortals 13P.

    Quote Originally Posted by Distorted View Post
    so, what im noticing is if the mafia uses its strongman kill N1, there will be 4 mafia, 4 town, 2 town aligned neutrals. if meyer eats an immortal town N1, then its 5v4, putting the game on lylo by D2.

    if meyer misses a target 2 nights, D3 its 4v4. Other than 1 mislynch, town can literally make 0 errors or they lose.

    I think maybe adding more town to balance it out, unless im missing something?

    Question: Can the Batutah give himself the elixer and be protected?
    Thanks for suggestions! The setup hadn't been posted on a full page until now, so there might be some adjustments to be made.

    That's the worst case scenario. But there are A LOT of immunities, on which Town has relative control. Mafia shouldn't get their kill every night. Plus, they could even murder their own "traitor". You are however right on the mass roleclaim issue, and giving town some wiggle room isn't a bad idea at all.

    The Batutah is already Immortal at start of game.
    Quote Originally Posted by The Lawyer View Post
    Besides your lamp and your refridgerators, do you find anyone else suspicious?
    Quote Originally Posted by oliverz144 View Post
    it looks like many, e.g. MM and lag, suffered under the influence of paopan. However there is a victim: frinckles. He left the path of rationality and fully dived into the parallel reality of baby shark, king shark, and soviet union pizzas.
    Spoiler : The meaning of life :

  8. ISO #8

    Re: S-FM: The Immortals 16P.

    The immunities arent very important considering the roles in the setup that can bypass it.

    Isaac Dian can steal a night action from a player and use it for that night only. Does this mean that he gets to take an action and then use that same action in the same night? Is this a typo and he is able to use it the following night? Please Clarify for me.

    Donny Davis can target himself?

    The Immortality Elixir is a permanent buff?

  9. ISO #9

    Re: S-FM: The Immortals 16P.

    Quote Originally Posted by Damus_Graves View Post
    The immunities arent very important considering the roles in the setup that can bypass it.

    Isaac Dian can steal a night action from a player and use it for that night only. Does this mean that he gets to take an action and then use that same action in the same night? Is this a typo and he is able to use it the following night? Please Clarify for me.

    Donny Davis can target himself?

    The Immortality Elixir is a permanent buff?
    1.) Yes, Isaac targets someone, and they get to use their abilities for that night. And for the next night he must choose someone else etc etc.

    2.) I didn't really think about it, I guess so. If you think Bus Driver's shouldn't be able to, I can always make it so he can't target himself! =)

    3.) Yeah, it turns whoever Majeeta visits into an immortal permanently.


    Everybody is equally weak on the inside, just that some present their ruins as new castles and become kings –
    Deep into that darkness peering, long I stood there, wondering, fearing, doubting, dreaming dreams no mortal ever dared to dream before.
    If your dear heart is wounded, my wild heart bleeds with yours.

  10. ISO #10

  11. ISO #11

    Re: S-FM: The Immortals 16P.

    Quote Originally Posted by Damus_Graves View Post
    is it intended to have the possibility to have 4 kills in a single night?
    Only two of those kills bypass immunity and one has a chance to fail ;)

    Everybody is equally weak on the inside, just that some present their ruins as new castles and become kings –
    Deep into that darkness peering, long I stood there, wondering, fearing, doubting, dreaming dreams no mortal ever dared to dream before.
    If your dear heart is wounded, my wild heart bleeds with yours.

  12. ISO #12

  13. ISO #13

    Re: S-FM: The Immortals 16P.

    Quote Originally Posted by Damus_Graves View Post
    So..... was that a yeah? calculated risk or..? Necessary information for the mathematics you might say
    I dunno TBH MM and I didn't really think about it.. until you just did ofc xD

    So if I had to say yes or no then I'd probably say no...?

    Everybody is equally weak on the inside, just that some present their ruins as new castles and become kings –
    Deep into that darkness peering, long I stood there, wondering, fearing, doubting, dreaming dreams no mortal ever dared to dream before.
    If your dear heart is wounded, my wild heart bleeds with yours.

  14. ISO #14

  15. ISO #15

  16. ISO #16

    Re: S-FM: The Immortals 16P.

    Quote Originally Posted by Damus_Graves View Post
    Is the OoO hidden or do all actions happen simultaneously
    Oh yeah... Lol.

    OoO:

    Isaac steal happens immediately. Bus Drive > Immortality Elixir > Devour > Mirias protect > Mafia NK > strongman kill > gunshot > investigating stuff/spy work >

    I think that's everything? How's that look?
    Last edited by AIVION; March 8th, 2019 at 04:54 PM.

    Everybody is equally weak on the inside, just that some present their ruins as new castles and become kings –
    Deep into that darkness peering, long I stood there, wondering, fearing, doubting, dreaming dreams no mortal ever dared to dream before.
    If your dear heart is wounded, my wild heart bleeds with yours.

  17. ISO #17

  18. ISO #18

    Re: S-FM: The Immortals 16P.

    Quote Originally Posted by Damus_Graves View Post
    Healing/protective?
    No we felt like it would be redundant in this setup with Immortality and all. XD

    Everybody is equally weak on the inside, just that some present their ruins as new castles and become kings –
    Deep into that darkness peering, long I stood there, wondering, fearing, doubting, dreaming dreams no mortal ever dared to dream before.
    If your dear heart is wounded, my wild heart bleeds with yours.

  19. ISO #19

    Re: S-FM: The Immortals 16P.

    Quote Originally Posted by Damus_Graves View Post
    Healing/protective?
    Oh wait yeah Mirias protect ability.. would happen before a kill I'd imagine.

    Everybody is equally weak on the inside, just that some present their ruins as new castles and become kings –
    Deep into that darkness peering, long I stood there, wondering, fearing, doubting, dreaming dreams no mortal ever dared to dream before.
    If your dear heart is wounded, my wild heart bleeds with yours.

  20. ISO #20

  21. ISO #21

    Re: S-FM: The Immortals 16P.

    Quote Originally Posted by Damus_Graves View Post
    Miri Harvent?
    Yeah added her ability to the OoO.

    Everybody is equally weak on the inside, just that some present their ruins as new castles and become kings –
    Deep into that darkness peering, long I stood there, wondering, fearing, doubting, dreaming dreams no mortal ever dared to dream before.
    If your dear heart is wounded, my wild heart bleeds with yours.

  22. ISO #22

  23. ISO #23

    Re: S-FM: The Immortals 16P.

    Quote Originally Posted by Damus_Graves View Post
    Ok. Please add OoO to the setup and we gud
    Done! :3

    Everybody is equally weak on the inside, just that some present their ruins as new castles and become kings –
    Deep into that darkness peering, long I stood there, wondering, fearing, doubting, dreaming dreams no mortal ever dared to dream before.
    If your dear heart is wounded, my wild heart bleeds with yours.

  24. ISO #24

    Re: S-FM: The Immortals 16P.

    When this get's approved, I'd like permission to post the signups a bit near the end of Timmy town and be able to host it after Mag's Everyday game.

    Is the FM staff okay with that?

    Everybody is equally weak on the inside, just that some present their ruins as new castles and become kings –
    Deep into that darkness peering, long I stood there, wondering, fearing, doubting, dreaming dreams no mortal ever dared to dream before.
    If your dear heart is wounded, my wild heart bleeds with yours.

  25. ISO #25

  26. ISO #26

    Re: S-FM: The Immortals 16P.

    Alright, I'm adding this to the Queue, and officially approving it (Damus was ok with the setup, it was just about when it can be hosted, and he's busy right now so I'll do it).

    The game should go after Ganelon's Your Everyday Average Game.
    Quote Originally Posted by The Lawyer View Post
    Besides your lamp and your refridgerators, do you find anyone else suspicious?
    Quote Originally Posted by oliverz144 View Post
    it looks like many, e.g. MM and lag, suffered under the influence of paopan. However there is a victim: frinckles. He left the path of rationality and fully dived into the parallel reality of baby shark, king shark, and soviet union pizzas.
    Spoiler : The meaning of life :

 

 

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