[Official] S-FM President (Setup) (12 Player) - Page 5
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  1. #81

  2. #82

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  4. #84

    Re: S-FM Prime Minister (Setup) (13 Player)

    Althought Scum won last time, in hindsight I do think Town has too many numbers here. Perhaps remove one?

    I can approve for round 2 pretty soon
    Spoiler : Orpz FM History :

    FM17 - Won, FM18 - Won, FM19 - Won ,FM20 - Loss, FM21 - Won, MVP, FM22 - Host Canceled, FM23 - Won, FM24 - Hosted, FM25 - Won, FM26 - Loss

  5. #85

    Re: S-FM Prime Minister (Setup) (13 Player)

    Changes:

    Removed one Town
    Added: Journalist, Corrupted Journalist, Assassin, Investigator
    Buffed: Sponsor, Executioner, Bruiser.
    Votes only count at the end of the day.
    Prime Minister votes reduced to 2 when 7 players remain.
    Anti-No Vote rule added
    Cryptonic made this sig

  6. #86

  7. #87

  8. #88

    Re: S-FM Prime Minister (Setup) (12 Player)

    reading these posts made me nostalgic and i dont want to be nostalgic of this time period
    Quote Originally Posted by WorldOfGenis View Post
    you dare fucking tell me what to care about? Whether it is trivial or fucking not you don't control no body but your fucking self so if you don't got nothing nice to say don't comment on my shit cause its not 4 u
    Hopefully you'll get banned and hit by a truck.

  9. #89

    Re: S-FM Prime Minister (Setup) (12 Player)



    Quote Originally Posted by SuperJack View Post
    Roles List

    Mafia
    Mafia
    Mafia

    Town
    Town
    Town
    Town
    Town
    Town
    Town
    Town

    Neutral

    Town= Sheriff, Lookout, Detective, Investigator, Coroner, Doctor, Bus Driver, Body-double, Escort, Journalist, Vigilante, Veteran, Assassin, Citizen
    Mafia= Mafioso, Tracker, Chauffeur, Consigliere, Consort, Framer, Beguiler, Actress, Janitor, Tailor, Bruiser, Corrupted Journalist
    Neutral= Jester, Executioner, Survivor, Sponsor
    So this is a full TPR setup like in the SC2 mod?



    Quote Originally Posted by SuperJack View Post
    Special Mechanics:
    -Vote for a player to become the Prime Minister Day 1.
    -Votes are sent via PM to me. At least 1 hour before day end.

    Mechanics
    -Day 1 is lynch
    So Day 1 is two different votes? One is public and the other is private/anonymous?


    Quote Originally Posted by SuperJack View Post
    Win Conditions
    Town: Eliminate the Mafia and have at least one surviving member.
    Mafia: Eliminate the Town and have at least one surviving member.
    Survivor: Become the Prime Minister and Survive until the end.
    Executioner: Become the Prime Minister then Live to see your target lynched during the day.
    Jester : Become the Prime Minister then get lynched/killed during the day.
    Sponsor: Survive to see your target become the Prime Minister.
    Are you sure it is fair to the Neutral Benign players? (Sponsor is cool though)
    I do do give them a very slim chance to achieve their win condition.


    Quote Originally Posted by SuperJack View Post
    Order of Operations

    0.1 Night chats open (Mafia)
    0.2 Interviews Received
    1. Veteran Alerts
    2. Body-double Protects
    3. Roleblocks.
    4. Bus Driver>Chauffeur>Beguiler
    5. Framer/Actress
    6. Investigations (See all movements from 2 and onwards)
    7. Survivor vests.
    8. Kills (-1) (Vet, Vig, Assassin, Bruiser, Mafia Faction Kill)
    9. Heals (+1)
    10. Tailor
    11. Janitor
    12. Coroner
    Lookouts don't see Veterans visit themselves, like in the mod?


    Quote Originally Posted by SuperJack View Post
    Mechanics
    -Any Mafia member may be send for the Mafia Faction kill in exchange for their night action.
    Who makes the choice? I assume they vote the kill target by voting via PMing the host. But how is it chosen which one will be sent, and how is a target decided if 2 mafias alive and each voted a different player?
    Btw, it's sent not send.
    Last edited by OzyWho; April 27th, 2018 at 07:54 AM.
    Truth being told: you kinda suck. :)

  10. #90

  11. #91

    Re: S-FM Prime Minister (Setup) (12 Player)

    Quote Originally Posted by OzyWho View Post



    So this is a full TPR setup like in the SC2 mod?

    Citizen is an option, could be mass power roles, could be no power roles, could be bastard.




    So Day 1 is two different votes? One is public and the other is private/anonymous?

    CORRECT! I may change how it happens, like split the day into 2 halves.



    Are you sure it is fair to the Neutral Benign players? (Sponsor is cool though)
    I do do give them a very slim chance to achieve their win condition.

    One of the things I plan to work it on, I normally see neutrals benigns are very easy to win as so needed some sort of more difficult objective.



    Lookouts don't see Veterans visit themselves, like in the mod? nope, they will die I think, unless I say differently in the setup.



    Who makes the choice? I assume they vote the kill target by voting via PMing the host. But how is it chosen which one will be sent, and how is a target decided if 2 mafias alive and each voted a different player?

    They just decide in night chat, if they can't work together then tough luck.

    Btw, it's sent not send.
    Cryptonic made this sig

  12. #92

  13. #93

    Re: S-FM President (Setup) (12 Player)

    Would prefer fewer roles that are similar in nature. Too many killing roles. Beyond that, looks fine.
    Mafia Record:
    Spoiler : On Site/Universal Total :
    ..Total: 5/9 = 55.6% | 61/104 = 58.3%..
    ...Town: 3/5 = 60% | 42/76 = 55.3%...
    ....Mafia: 0/2 = 0% | 14/23 = 60.9%....
    .....3P: 1/1 = 100% | 3P: 3/5 = 60%.....
    My advice on Mafia play:
    Get the Led Out

  14. #94

    Re: S-FM President (Setup) (12 Player)

    Quote Originally Posted by Quick View Post
    Would prefer fewer roles that are similar in nature. Too many killing roles. Beyond that, looks fine.
    NO! DO NOT TOUCH THIS HOLY SETUP.

    @SuperJack Does the Assassin/Bruiser daykill bypass immunity?
    Quote Originally Posted by Fielzanks View Post
    Unknown whispers slightly in David's ears as the sun disappear from the sky. "Listen, David. Blink is dangerous for our plan." His breath was fast, almost as if a hidden threat could come at any moment. "He will come for us David, he will come!" The man face was shrouded in shadows but the tone of his voice gave his emotions away. Ruthless planning mixed with fear. "Blink will jump at any occasion to kill MM. If MM sticks with his claim, as soon as you see this opportunity, counterclaim him.

  15. #95

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  17. #97

 

 

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