Assassin's Oath and Citizens
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  1. ISO #1

    Assassin's Oath and Citizens

    So recently I'm sure you guys are aware that Firebringer's S-FM Assassin's Oath ended unusually quickly. This was highly reminiscent of a sc2mafia game, with no citizens. This made it unusual. As the arsonist in that game, I think Firebringer's TPR only game is getting too much hate (even though i lost horribly). This may be a decent idea.

    A few games come to mind on this topic

    M-FM Voodoo
    There are 2 cults, which get bonuses if they recruit a TPR.

    M-FM Five Sided Town
    A game with 5 citizens, one for each faction in the game, which win if their faction wins.

    My game, S-FM Wraith Night
    If enough citizens died the King was revived

    S-FM Your Everyday Average Game
    Most citizens had an anti-majority primary role

    In each of these games citizens were either buffed or non-existing. So do we really call them citizens?

    If we're revolving around the fact that citizens have no night action, then lets look at a few other roles
    Ghost/Jester
    The ghost has no night action but often plays a lot differently than a citizen. The jester does the same thing.
    Veteran
    Citizens are often very active in day chat and so are Veterans.

    But in Assassin's Oath, there were NO roles with no night actions. Is this a bad idea?

    Lets look at S-FM Sherlock Holmes
    There are energetic citizens, which visit someone at night.
    This, combined with some detectives and Mass Murderers, made for a lot of kills.

    But they are still considered citizens, right?

    My point is that we do a lot of no-citizen-like games than we think. Firebringer just put the names differently.
    Quote Originally Posted by S-FM Unfunny View Post
    How dare you send me another box of cereal
    Quote Originally Posted by ChannelMiner View Post
    Anyways I shot Brad due to my morbid fear of zombies.

  2. ISO #2

    Re: Assassin's Oath and Citizens

    Actually in my setup 3/4 of the citizens were rule followers, the other one was a gamethrower.

    and 3/7 of the rule followers were citizens.
    Quote Originally Posted by MattZed View Post
    deathworld's and RLVG's suicides made me lul. I take a lot of pleasure in knowing that I gave you an night action, and that you used it to kill yourself.
    Quote Originally Posted by yzb25 View Post
    At least Mesk has lewdy lefty and raunchy righty. You're not even Canadian.
    Quote Originally Posted by FM-Shocked Kirby Face View Post
    Deathworlds is simply better than us at this game. Don't kill them for that.
    Quote Originally Posted by Stealthbomber16 View Post
    fucketh me in the ass

  3. ISO #3

    Re: Assassin's Oath and Citizens

    Quote Originally Posted by deathworlds View Post
    Actually in my setup 3/4 of the citizens were rule followers, the other one was a gamethrower.

    and 3/7 of the rule followers were citizens.
    stahp it
    Quote Originally Posted by S-FM Unfunny View Post
    How dare you send me another box of cereal
    Quote Originally Posted by ChannelMiner View Post
    Anyways I shot Brad due to my morbid fear of zombies.

  4. ISO #4

  5. ISO #5

    Re: Assassin's Oath and Citizens

    Fire's game was shit!

    Naah, it couldve went alot better, bad luck ruined it.

    I will use more of the citizens you guys love. I was testing a theory for that game. You were all guinea pigs. The test was a failure, I am on my way to the Citizen love train.

    How do I get on Cryptonic?
    Don't pet growlithe, he will bite you.

  6. ISO #6

    Re: Assassin's Oath and Citizens

    Quote Originally Posted by Firebringer View Post
    Fire's game was shit!

    Naah, it couldve went alot better, bad luck ruined it.

    I will use more of the citizens you guys love. I was testing a theory for that game. You were all guinea pigs. The test was a failure, I am on my way to the Citizen love train.

    How do I get on Cryptonic?
    No, it was just shit
    Quote Originally Posted by BananaCucho

  7. ISO #7

  8. ISO #8

  9. ISO #9

    Re: Assassin's Oath and Citizens

    I love how this has degraded from its topic.

    Topic is:
    Is firebringer's Assassin's Oath deserving of so much hate?
    Quote Originally Posted by S-FM Unfunny View Post
    How dare you send me another box of cereal
    Quote Originally Posted by ChannelMiner View Post
    Anyways I shot Brad due to my morbid fear of zombies.

  10. ISO #10

    Re: Assassin's Oath and Citizens

    Depends whether you were town or scum -- I, for one, am very happy about my steamroll win. I got to assemble the Assassin dream team of POD and TDL.

    Quote Originally Posted by Stealthbomber16 View Post
    I love how this has degraded from its topic.

    Topic is:
    Is firebringer's Assassin's Oath deserving of so much hate?
    Last edited by DarknessB; July 6th, 2015 at 12:58 PM.

  11. ISO #11

    Re: Assassin's Oath and Citizens

    I don't think the problem was that there were no Citizens, I think the balance fell short because the role slots were disclosed so openly. You know the max # of each role in the game, and that makes it incredibly hard for scum.

    D1 roleclaim would basically reduce the lynch down to 4-5 people (due to claims & cc's), and give you the near same amount of confirmed town. If scum doesn't outnumber the amount of confirmed town, then it's insta-lose.

  12. ISO #12

  13. ISO #13

    Re: Assassin's Oath and Citizens

    Quote Originally Posted by Cryptonic View Post
    I don't think the problem was that there were no Citizens, I think the balance fell short because the role slots were disclosed so openly. You know the max # of each role in the game, and that makes it incredibly hard for scum.

    D1 roleclaim would basically reduce the lynch down to 4-5 people (due to claims & cc's), and give you the near same amount of confirmed town. If scum doesn't outnumber the amount of confirmed town, then it's insta-lose.
    I can second this.

    More random roles.
    Quote Originally Posted by S-FM Unfunny View Post
    How dare you send me another box of cereal
    Quote Originally Posted by ChannelMiner View Post
    Anyways I shot Brad due to my morbid fear of zombies.

  14. ISO #14

    Re: Assassin's Oath and Citizens

    To clarify my thoughts:



    Mentor
    Town Government: Mayor, Marshall
    Town Investigator: Investigator, Thief, Lookout
    Town Investigator: Investigator, Thief, Lookout
    Town Killing: Veteran, Mercenary, Jailor.
    Town Protective: Courtesan, Bodyguard, Doctor
    Test Subject-Courtesan, Mercenary, Thief
    Neutral Killing: Arsonist, Serial Killer, and Crazed Gunmen
    Neutral Benign: Survivor, Eurdito, and Amnesiac.
    Templar
    Jester


    I highlighted the roles.
    Let's say town did d1 roleclaim.

    Best roleclaims for scum: Thief (can be up to 3), any Investigative (as there are two).
    Easiest roleclaims for scum: Benign Neutral, Doctor, Veteran, Bodyguard.
    Jester would CC anything except Killing, incase of Vigilante (unless Jester waits until last to claim).

    Now, let's just say the scum decide to make smart & safe claims, and the Jester is trying not to stand out.

    Mentor ---claims---> Mentor
    Mayor ---claims---> Mayor
    Lookout ---claims---> Lookout
    Thief ---claims---> Thief
    Veteran ---claims---> Veteran
    Bodyguard ---claims---> Bodyguard
    Courtesan ---claims---> Courtesan
    Arsonist ---claims---> Doctor
    Survivor ---claims---> Survivor
    Templar ---claims---> Thief
    Jester ---claims---> Bodyguard

    Confirmed players:
    Mentor
    Mayor
    Veteran
    Survivor

    Scum falls within these 3 categories:
    1) Lookout/Thief/Thief = 33% scum, 67% town.
    2) Thief/Thief/Bodyguard/Bodyguard/Doctor = 40% scum, 40% town, 20% Jester.
    3) Thief/Thief/Courtesan = 33% scum, 67% town.

    Town can then direct night actions to confirm players.

    Veteran stays on alert to avoid target.
    Lookout watches Mayor & Courtesan via WIFOM. (gives ballsy scum 50% chance of succeeding)
    Courtesan blocks non-confirmed town.
    Mentor converts non-confirmed town.

    Survivor becomes best target for Cult, basically... Which doesn't hurt the town very much.

    This doesn't even take into account if BG is successful with healing.

  15. ISO #15

  16. ISO #16

    Re: Assassin's Oath and Citizens

    Quote Originally Posted by Firebringer View Post
    If i was jester i would claim something insane like Mentor or Mayor. Maybe that would make me a target for night kills but it would be fun getting lynched that way, BG is boring.

    You are right there shouldve been more room for claims.
    True, Jester could make those claims, they wouldn't be bad for WIFOM.

 

 

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