Hello!
So, I have been putting together some ideas for an FM/M-FM, and would like some more ideas and input
Table of Contents
Factions
Races
Day & Night Cycles
Galactic Space Credits
Items
Bounties
Jedi Role Cards
Factions
Empire
- The Mafia-type Faction.
- Has night chat.
- Has factional kill.
- Shared bank.
Qulok's Fist
- Neutral Faction, aka Bounty Hunters.
- Can collect bounties.
- Has a night chat.
- Shared bank.
Rebellion
- Town Faction.
- Individual banks.
Races
Balosar
- Immune to the negative effects of Death Sticks.
- Can have two roles. Still only may use one action.
Cerean
- Can use two night actions.
Droid
- Immune to Knowledge Drain.
- Immune to Healing (Cannot be healed).
- Immune to Force Healing.
- Immune to Roleblock.
- Immune to Inflict Pain.
- Immune to Possession.
- Immune to Mind Trick.
- Immune to Inspire.
Dug
- Immune to Possession.
- Immune to Mind Trick.
Gungan
- Immune to Drain Knowledge.
Human
- Items cost 100 credits less.
- Item discount does not affect Qulok's Fist or Empire due to shared Banks unless all living members are Human.
Hutt
- Appears as Citizen to all forms of Investigation from any Faction.
- Immune to Roleblock.
Wookie
- One Auto-Vest.
Day & Night Cycle
- Each Day Length is determined by the Planet/Moon you are currently on.
- Day Length will always be in 12 hour periods, with a mininum length of 24 hours.
- Each Night Length is determined by the distance it takes to travel to another Planet/Moon.
- Night Length will always be in 12 hour periods, with a minimum length of 24 hours.
Galactic Space Credits
- Each Player starts with 500 Galactic Space Credits each.
- Non-Rebellion Faction members may spend their credits on items for an ally.
- Credits are earned via the Jedi Relic mechanic.
- Each day begins the excavation of a new Jedi Relic.
- If a Rebellion Player is lynched, all Non-Rebellion Players will gain the total value of the relic, divided by the number of living non-Rebellion Players.
- If a Non-Rebellion Player is lynched, all Rebellion Players will gain the total value of the relic, divided by the number of living Rebellion Players.
- If no one is lynched, the value is divided between all living players.
- Galactic Space Credits can only be spent at night.
Items
- You cannot use any item the same night you buy it.
- Using an item replaces your night action.
- You can not use multiple items per night, unless under the effect of death sticks or are Cerean.
- Only one death stick can be used per night, and does not count as an action.
Death Sticks (200)
- Allows your to use an extra night action at night.
- Players have a 50% chance to become addicted to Death Sticks.
- If a Player becomes addicted to Death Sticks, they no longer can obtain Galactic Space Credits and bank depletes to 0.
- May be purchased by any Player.
Cortosis Armor (300)
- 1-Use vest that protects against everything except Corruption.
- Using the vest takes the place of a night action.
- May be purchased by any Player.
Counterfeit Cortosis Armor (300)
- Causes the next Cortosis Vest purchased to be replaced with a counterfeit version.
- A Counterfeit vest will not protect from attacks.
- Players are not informed if vest is fake.
- May be purchased by any non-Rebellion Player.
Blaster (750)
- 1-Use gun.
- Using the gun takes the place of a night action.
- May be purchased by any Rebellion Player.
Counterfeit Blaster (750)
- Causes the next Blaster purchased to be replaced with a counterfeit version.
- A Counterfeit gun will not kill anybody.
- Players are not informed if gun is fake.
- May be purchased by any non-Rebellion Player.
Holocron (800)
- A Holocron contains Jedi Knowledge in the form of a role.
- All roles are available inside a Holocron, but an alignment will never change.
- Buying a Holocron as a Rebellion Player will change your role to whatever role is in the Holocron.
- Buying a Holocron as a non-Rebellion Player will destroy the Holocron, and the knowledge inside.
- Not every Holocron contains a Power Role.
- A Player may choose which Holocron they wish to purchase.
- Maximum 10 Holocrons in the game.
- Holocrons are opened at the end of the night they are bought.
Douse/Burn (100)
- Douse a Player in fuel, or burn all Players currently doused.
- Does not pierce immunity or healing.
- Players are informed of being doused.
- Burning is not detectable by Lookouts or Detectives.
- May be purchased by members of Qulok's Fist.
Long-ranged Blaster (200)
- Kill one player at night.
- Does not pierce immunity or healing.
- May be purchased by members of Qulok's Fist.
Mine (300)
- Place a mine on a player, killing them and whoever visits them.
- Does not pierce immunity or healing.
- May be purchased by members of Qulok's Fist.
Incinerate (300)
- Follow up your kill by incinerating your target.
- Destroys role and last will.
- May be purchased by members of Qulok's Fist.
Bounties
- All living Players may place a Bounty on another player at night.
- Placing a Bounty automatically suspends those Galactic Space Credits in the transaction.
- If a Bounty Hunter kills a target at night, or takes part in a lynch on that player, the Bounty Hunter Faction will earn the Bounty.
- The minimum value a Bounty can be is 100.
- The Empire must select two free 500 bounties during Night 0. If they are not chosen, the Bounties are selected randomly between all living Players, excluding Bounty Hunters.
- Bounties can be helpful to direct kills away from team mates and confirmed Rebels.
- If no bounty is placed two nights in a row, a random bounty will be placed on a non-Qulok's Fist player.
- All current Bounties and values are posted to the town every morning.
JESUS CHRIST SITH FINE SITH OMGUse a dark side force power at night.
- Possession: Target one player at night, forcing them to target & visit somone else.
- Target is informed of Witching.
- Corruption: Target one player at night, killing them.
- Pierces immunity & healing (not Force Healing).
- 1-use per Faction.
- Inflict Pain: Target one player at night, roleblocking them.
- Target is informed of Roleblock.
- Does not detect roleblock immunity.
- Drain Knowledge: Target one player at night, receiving their feedback instead of them.
- Ionize: Target one player at night, roleblocking them for two nights if they're a Droid.
- Immune to Mind Trick.
- Can be sent for the Empire factional night kill.
Jedi
Use a light side force power at night.
- Force Healing: Target one player at night, protecting them from all attacks.
- Notified of successful healing.
- Inspire: Target one player at night, allowing them to use their night action and extra time the following night.
- Protection Bubble: Protect yourself from all attacks.
- One use per Jedi.
- Mind Trick: Target one player at night, forcing them to target & visit somone else.
- Target is informed of Witching.
- Force Stun: Target one player at night, roleblocking them.
- Target is informed of Roleblock.
- Does not detect roleblock immunity.
- Ionize: Target one player at night, roleblocking them for two nights if they're a Droid.
- Immune to Mind Trick.
- Immune to Possession.
There will be a full role list of other normal roles, but Jedi is just a possible role unique to this game.