Turbo Mode FM [The Ideas Thread]
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    Turbo Mode FM [The Ideas Thread]

    An idea I've been toying with that I'm going to put up for feedback:




    Between forum mafias, so you don't go insane without anything to do come's the Turbo FM project.

    This project is restricted to players who have completed at least one FM.

    Day Phases are 1 hour. Night phases are 30mins*. There is no RP and everything is done in a single day thread that is locked and unlocked as the game progresses. The original post will be updated as lynches/kills are made.

    Night Chats will be done via PMs with a mod CC'd in all pms (so the mod and the intended target get the pm), so this entire game can be played in a single thread in this forum as to not mess around with the main FM. I will also allow private IRCs/Skype Chats to be used for night chats only assuming a mod can be present. Day phases, these are not allowed as usual

    This game will not be Anonymous.

    *aside from the night 3

    Following times are an example. I know i'm not going to be able to please the whole world with NA / Euro players but I'll try.

    Saturday:

    Day 1: 12 midday - 1pm
    Night 1: 1pm-1.30pm
    Day 2: 1.30pm-2.30pm
    Night 2: 2.30pm-3pm.
    Day 3: 3pm-4pm.
    Night 3: 4pm-->

    Sunday:

    --> 11:30am
    Day 4: 11:30am-12.30pm
    Night 4: 12.30pm-1pm
    Day 5: 1pm-2pm.
    Night 5: 2pm-2.30pm
    Final Day: 2.30-3.30pm
    Final Night 3.30pm-4pm

    Game will be automatically ended if it reaches this stage with win priorities similar to SC2 Mafia.

    This game will be capped at 20 players.

    This is not a sign up thread. I am looking for feedback at this time.

    The role list will look something like:


    Godfather
    Consigliere
    Framer


    Serial Killer
    Witch
    Executioner


    Mayor
    Sheriff
    Investigator
    Investigator (could be swapped for 4th mafia)
    Vigilante
    Doctor
    Mason Leader
    Lookout
    Veteran
    Citizen
    Citizen
    Citizen
    Citizen
    Citizen


    Ideas and feedback go.
    Photobucket in 2017
    Quote Originally Posted by Brendan View Post
    if you have elixir to contend with gl hf

  2. ISO #2

    Re: Turbo Mode FM [The Ideas Thread]

    Sounds like a ton of fun! But hard as hell to co-ordinate timezones and player abilities
    Participant in Forum Mafia:
    FMIV: Citizen Jacqulyn | FMV:Investigator Amber | FMVII: Doctor Jaret| FMVIII: Godfather & Ventriloquist Ike/ Stephen | FM IX: Citizen Matvei| FMX: Escort fm_oops_ur_dead FMXI: Citizen Kony FMXIII: Citizen Greedo FMXIX: Citizen FM Yoshimo

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    Re: Turbo Mode FM [The Ideas Thread]

    I like this idea a lot.

    People in different timezones would not be able to partecipate probably, but nevertheless it should be fun for those who can (the majority anyway).

    The setup seems fine, except the town has too many investigative roles considering the lookout. Removing one Investigator and putting a 4th mafia as you said would maybe balance it out.


    Check out the Mafia Simulator!

    FMII: Citizen/Mason | FMIII: Mayor[MVP] | FMIV: Witch | FMV: Vigilante/Cultist[MVP] | FMVII: Host

  5. ISO #5

    Re: Turbo Mode FM [The Ideas Thread]

    This sounds like fun.

    A few question:

    What would the minimum amount of players allowed to play?
    You say that the only restriction is that the players have to have played at least one FM. Are there enough of these players in one time-zone to fill 20 slots?

    Your stance on lurking is that it is not supposed to be punished. Will lurking here be punished because the person signed up for that specific time?

    Wouldn't there be some down time from night end to day start? (Calculating what happened)

    How will you keep the citizens from becoming bored and go afk?
    This irks me like no other part of FM.

    Would there be a dead chat? or would the dead start PM'ing each other when they die?

  6. ISO #6
    RandomNumbers0
    Guest

    Re: Turbo Mode FM [The Ideas Thread]

    Well, looks good!
    I think that you should take the 2nd invest out and put in a mafioso. Also, make it so godfather cant attack w/ out another mafia.
    I guess when its on im in!

  7. ISO #7

    Re: Turbo Mode FM [The Ideas Thread]

    I like the idea, but with only one hour per day/night cycle. It is nearly impossible for anyone who has classes or works to actually participate. As well as the whole time zone thing.

    Considering normal FM begins with a 48 to 24 hour time frame. I think turbo mafia staring with an 8 hour time frame would still be plenty fast.
    Player Report Guidelines: Click Here
    *Guidelines likely out of date

    Spoiler : Forum Mafia :
    | | FMVII: Citizen (W) | FMVI: Pride (W) | FMVIII: Ghost (L) | FMIX: Proletarian (W) | FMX: Student (L) | FMXI: Co-Host | FMXII: Fool (W) |
    I saw your party join...

  8. ISO #8
    Lukas
    Guest

    Re: Turbo Mode FM [The Ideas Thread]

    Jaczac gives support


    Oh and I'm in.

  9. ISO #9
    Lionel
    Guest

    Re: Turbo Mode FM [The Ideas Thread]

    I like it, basically a normal SCII/Mafia game but in-house and a chance for more discussion. Day-length kinda has to be dictated by the players - in this forum I think at least an hour would be best, because there's players that love to analyse and discuss and people that like time to compose messages/fit it around their busy lives.

    I'm normally a fan of Random role slots, but I see why you might take them out for something like this (games will probably go quicker if there aren't random roles).

    I think another Random Mafia instead of an Inv would work better - an Escort or something perhaps

  10. ISO #10
    Janice
    Guest

    Re: Turbo Mode FM [The Ideas Thread]

    ME WANT

  11. ISO #11
    divemaster127
    Guest

    Re: Turbo Mode FM [The Ideas Thread]

    It would be awesome

  12. ISO #12
    Lois
    Guest

    Re: Turbo Mode FM [The Ideas Thread]

    Sounds fun.

    Auckmid will want to play this.

  13. ISO #13

    Re: Turbo Mode FM [The Ideas Thread]

    I don't think that increasing the intervals is necessarily the solution. I think short will actually work better.

    There are some time zones that work well. For example US saturday afternoons starting at approx 3pm are good.

    This is roughly 7-8am sunday for Australians
    Obviously 3pm ish for the US kids
    and 8-9pm-ishhh for europeans
    Participant in Forum Mafia:
    FMIV: Citizen Jacqulyn | FMV:Investigator Amber | FMVII: Doctor Jaret| FMVIII: Godfather & Ventriloquist Ike/ Stephen | FM IX: Citizen Matvei| FMX: Escort fm_oops_ur_dead FMXI: Citizen Kony FMXIII: Citizen Greedo FMXIX: Citizen FM Yoshimo

  14. ISO #14

    Re: Turbo Mode FM [The Ideas Thread]

    Quote Originally Posted by Dust View Post
    This sounds like fun.

    A few question:

    What would the minimum amount of players allowed to play?
    You say that the only restriction is that the players have to have played at least one FM. Are there enough of these players in one time-zone to fill 20 slots?
    I don't think I'll have problems filling 20 slots as we fill 38 slots for normal FM very very fast.

    Your stance on lurking is that it is not supposed to be punished. Will lurking here be punished because the person signed up for that specific time?
    If you have a history of lurking you wont be invited. You need to have played a minimum of 1 FM. Issue is we'll be playing in an unprotected forum space where anyone can post. I'll need to get some extra permissions from DR so I can instantly mute/ban anyone who tries to mess up the game.

    Wouldn't there be some down time from night end to day start? (Calculating what happened)
    Nope. I'll have a team of mods so we can do it in minutes... I'm thinking me and two others. Hopefully we dont have anyone holding their actions to the final seconds though.

    How will you keep the citizens from becoming bored and go afk?
    This irks me like no other part of FM.
    If people dont understand the point of citizens in FM they shouldn't play. Citizens have a vital role in A) protecting the power roles B) Joining the masons to increase town knowledge of innocents and C) Helping the town with majority votes. In Turbo FM, if the hour ends without majority being reached the person with the highest votes at that time WILL BE LYNCHED REGARDLESS like in ballot mode sc2.

    Would there be a dead chat? or would the dead start PM'ing each other when they die?
    Good question, haven't thought about it. I dont think we'll need a dead chat as we can discuss the game at it's conclusion because it's so short.

    Quote Originally Posted by Ambient View Post
    I like the idea, but with only one hour per day/night cycle. It is nearly impossible for anyone who has classes or works to actually participate. As well as the whole time zone thing.

    Considering normal FM begins with a 48 to 24 hour time frame. I think turbo mafia staring with an 8 hour time frame would still be plenty fast.
    Trying to hold it on a weekend to prevent this. 8 hours is pretty much the same as we have now, I want it to feel like a different style of FM gameplay with really uptempo decisions and there to feel like there's a sense of urgency / pressure... I'm also hoping it doesn't become a super lol roleclaim festival, but we'll find out.

    Quote Originally Posted by Muso View Post
    I don't think that increasing the intervals is necessarily the solution. I think short will actually work better.

    There are some time zones that work well. For example US saturday afternoons starting at approx 3pm are good.

    This is roughly 7-8am sunday for Australians
    Obviously 3pm ish for the US kids
    and 8-9pm-ishhh for europeans
    Those are decent times. I'll try and work it... it probably wont occur between FM7 and FMDR, but after FMDR maybe.



    Photobucket in 2017
    Quote Originally Posted by Brendan View Post
    if you have elixir to contend with gl hf

  15. ISO #15

    Re: Turbo Mode FM [The Ideas Thread]

    Oh I misread the timing for the weekend. I retract my statement.

    Probably before FMDR would be best. I heard he won't be starting it until after he transitions the forum, and FM7 is basically wrapped.
    Player Report Guidelines: Click Here
    *Guidelines likely out of date

    Spoiler : Forum Mafia :
    | | FMVII: Citizen (W) | FMVI: Pride (W) | FMVIII: Ghost (L) | FMIX: Proletarian (W) | FMX: Student (L) | FMXI: Co-Host | FMXII: Fool (W) |
    I saw your party join...

  16. ISO #16

    Re: Turbo Mode FM [The Ideas Thread]

    Pretty sure FM-Turbo is going to kill the F5 key on my keyboard.
    Participant in Forum Mafia:
    FMIV: Citizen Jacqulyn | FMV:Investigator Amber | FMVII: Doctor Jaret| FMVIII: Godfather & Ventriloquist Ike/ Stephen | FM IX: Citizen Matvei| FMX: Escort fm_oops_ur_dead FMXI: Citizen Kony FMXIII: Citizen Greedo FMXIX: Citizen FM Yoshimo

  17. ISO #17
    Janice
    Guest

    Re: Turbo Mode FM [The Ideas Thread]

    After FM7 but before FMDR would be nice, considering we'll get quite a break

  18. ISO #18

  19. ISO #19
    S.A.S.Cnl.Alpha
    Guest

    Re: Turbo Mode FM [The Ideas Thread]

    Quote Originally Posted by Muso View Post
    Pretty sure FM-Turbo is going to kill the F5 key on my keyboard.
    Opera may be slow but you can set webpages to auto refresh. Keeping games to ~15 players and around 20 hours would be good for most players, I feel.

  20. ISO #20

  21. ISO #21
    Lucinda
    Guest

    Re: Turbo Mode FM [The Ideas Thread]

    I think I would enjoy turbo forum mafia, however I wouldn't be able to show up reliably before 3pm pacific time.

  22. ISO #22

  23. ISO #23

    Re: Turbo Mode FM [The Ideas Thread]

    This sounds like fun.

    There is too many town compared to the number of scum/neutrals though. Consider the SC2 games with 15 people you get 3 mafia, 1 neutral killer and 2 other neutrals. So with 20 people make it 4 mafia and 1 more benign neutral. 12 town, 8 non-town.

    In FM's there's always cult which turns townies into scum, if you have no cult then you need to put more scum to compensate.

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  27. ISO #27

    Re: Turbo Mode FM [The Ideas Thread]

    what is everyone excited for about this game?
    FMIII: Citizen | FMIV: Vigilante | FMV: Bus Driver | FMVII: Godfather | FMVI: Sinner | FMVIII: Lookout | FM IX: Citizen/Proletariat | FMX: Veteran/Survivor/Framer | FMXI: Mafioso | FMXII: Coroner | FMXIII: Bus Driver | FMXIV: Vigilante | FMXV: Student

  28. ISO #28

    Re: Turbo Mode FM [The Ideas Thread]

    Playing forum mafia is always exciting!
    Participant in Forum Mafia:
    FMIV: Citizen Jacqulyn | FMV:Investigator Amber | FMVII: Doctor Jaret| FMVIII: Godfather & Ventriloquist Ike/ Stephen | FM IX: Citizen Matvei| FMX: Escort fm_oops_ur_dead FMXI: Citizen Kony FMXIII: Citizen Greedo FMXIX: Citizen FM Yoshimo

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