Originally Posted by
yzb25
You appear to have misunderstood me, I wasn't saying we should disregard leavers, I was saying that, to give these statistics any value, we'd have to isolate everything, consider it, and THEN bring it together.
If I was trying to balance a save with 7 sheriffs, 3 executioners, and 4 mafiosos and 1 framer, I'd calculate probabilties that framer successfully frames someone a sheriff checks, and how often. I'd also gather statistics for how often executioner successfully misleads on average and calculate how much of a detriment it is when an executioner successfully misleads on average, and so on. Once I understand the impact of all these variables individually, THEN I'd bring them together to provide a comprehensive answer to the likelihood one faction wins over another. The advantage of deconstructing it like this is that I'd understand to what extent everything affects everything else. It'd mean I can say: "well, if I add another framer and remove a sheriff, it will decrease town success by x%, according to my model".
Clearly, calculating things to such precision is effectively impossible for us. However, the problem with your approach of just "what are the winrates in every game ever?" is that it gives you no indication as to HOW those figures look that way. Imbalance is a strange thing. Imbalances cancel eachother out, not everyone exploits imbalances, imbalances can be general, imbalances are very elusive. Plus, the fact you can customize your save until you get something alright means that balance will generally be reasonable, even if it's unstable or lacks flexibility.
Taking this approach will tell you barely anything of value about the imbalance of the game - it will probably seem like there are no imbalances at all. It may give you an indication if something extreme is happening, but you'd be able to tell if something extreme was happening without these statistics, anyway. It'd simply be obvious on an anecdotal level.
That's why I proposed: take something everyone seems to have a very different experience with ("only 1 or 2 people leave my game ever and that's uncommon" vs. "omg I feel like 3 people leave per game") and give us a more objective perspective. That would be far more useful than some bogus statistic that won't tell us anything worth noting.
I don't mean to sound aggressive, but doing this truly is a waste of time and will tell you nothing of any value whatsoever. Your own anecdotes would have greater credibility than this statistic. Sorry for the wall of text :/