Denizens of the Fire Nation (Possible Roles)
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    Denizens of the Fire Nation (Possible Roles)

    - Role List -

    - Fire Nation -
    Ozai (Phoenix King)
    Azula (Crown Princess)
    Hidden Fire Nation
    Hidden Fire Nation
    Hidden Fire Nation
    Hidden Fire Nation


    - Neutral Evil -
    Combustion Man (Mass Murderer)
    Hama (Hidden Neutral Evil)


    - The Gaang -
    Aang (Avatar)
    Katara (Doctor)
    Sokka (Nurse)
    Toph (Truthseer)
    Zuko (Vigilante)
    Appa (Bus Driver)
    Iroh (Grand Lotus)
    Jeong Jeong (Hidden Gaang)
    King Bumi (Hidden Gaang)
    Master Pakku (Hidden Gaang)
    Piandao (Hidden Gaang)
    Momo (Hidden Gaang)
    Haru (Hidden Gaang)
    Hakoda (Hidden Gaang)
    Bato (Hidden Gaang)
    Huu (Hidden Gaang)
    Guru Pathik(Hidden Gaang)
    Chit Sang (Hidden Gaang)
    The Boulder (Hidden Gaang)
    Suki (Hidden Gaang)
    The Duke (Hidden Gaang)


    - Ember Island Informant -
    Cabbage Merchant (Hidden Benign)


    - Possible Roles -

    Town
    Spoiler : Town & White Lotus :
    Amnesiac
    Remember that you were like a dead player at night.
    You will take on their original role, as well as detect their Night Targets, Feedbacks, and Last Will.
    Architect
    Invite two players during the day to share a night chat the following night.
    You may not invite yourself.
    You will not be able to view the chat.
    Armorsmith
    Armor a player with a manual use bullet proof vest at night.
    They may use this bulletproof vest in addition to their night actions.
    You may not choose to give a bulletproof vest to yourself.
    Bulletproof vests protect from an infinite amount of non-piercing night attacks.
    Avatar
    Meet a player at night. You will reveal yourself to be the Avatar, and they will gain a new role.
    You are Immune to night death until either Katara, Sokka, Toph, Zuko, Appa, or Iroh is killed.
    Beguiler
    Charm all players at night, causing them to effect your target should they visit you.
    You start with 1 charge, and earn 1 charge every night that you take no action.
    Blacksmith
    Arm a player with a 1-use gun at night.
    You may not choose to give a gun to yourself.
    They must sacrifice their night action to use the gun at night.
    Bodyguard
    Guard a player at night. You will die, and kill the attacker in the process.
    You can be healed to prevent death from a successful guard.
    You may not choose to guard yourself.
    Bus Driver
    Swap 2 players at night.
    Players that visit a swapped target will instead affect the other.
    Should your swapping cause a killing role to attempt to kill itself the attack will pierce invulnerability.
    You may swap yourself.
    Citizen
    Your Last Will will be public upon your death.
    Coroner
    Autopsy a dead player at night.
    You will learn their Role, Death Description, Night Targets, and Last Will.
    Crier
    Cry at night, and have your message make public anonymously the following day.
    Detective
    Track a player at night. You will learn the player that they visited.
    Your Track will bypass invisibility.
    Doctor
    Heal a player at night. This player can survive an additional attack at night.
    You can not choose to heal yourself.
    Upon successfully healing someone you and the patient will be notified.
    Enchantress
    Lure a player at night. They will be forced to target you for that night.
    Repel a second player. Should the second player visit you they will visit and effect the player you Lured.
    You can not Lure or Repel yourself.
    Escort
    Role Block a player at night. This prevents them from using their action unless they are Immune to role blocking.
    Should you role block an immune player you will be notified.
    You can not choose to Role Block yourself.
    Executioner
    You will receive a target.
    If you are alive at the time of your target's lynching you will gain invulnerability.
    Gypsy
    Curse a player at night with a demand. You may demand any action that does not require them to act within a certain span of time.
    The demand must be met the following day.
    If the demand is not met the player will commit suicide the night following the demand.
    Your demand is vulnerable to any level of WIFOM or loophole the player can find.
    Upon your death the Cursed players roles will be anonymously revealed in the roles list.
    You can not choose to Curse yourself.
    Jailor
    Choose a player during the day to Jail for the following night.
    You may only Jail following days in which a player was not lynched.
    They are removed from any night chat the following night.
    They are prevented from acting that night, regardless of Immunity to role block.
    They are prevented from taking damage from non-piercing night attacks.
    You may anonymously interrogate them.
    You may Execute them.
    Executions bypass all Invulnerability.
    Captives are released at the start of the next day.
    You may not Jail yourself.
    Journalist
    Choose a player during the day to Interview the following night.
    At the start of the following night the player will be notified of the interview and will write an Article for you to anonymously publish the following morning.
    You may not Interview yourself.
    Lookout
    Watch a player at night. You will observe all players that visit the Watched player.
    Your Watch will bypass Invisibility.
    Marshall
    Reveal during the day to announce and confirm yourself as a Marshall.
    Revealing as a Marshall allows for 3 lynches in a single day as long as the Marshall is alive.
    Matchmaker
    Match 2 players at night. Actions that effect one will also effect the other.
    Causing a killing role to effect itself will cause the attack to bypass invulnerability.
    Mayor
    Reveal during the day to announce and confirm yourself as a Mayor.
    Revealing as a Mayor allows the Mayors vote to count for 3.
    Nurse
    Prescribe a player with a shot of Adrenaline that they may use later.
    Use of Adrenaline allows a player to use their ability 2x as many times for a single night.
    Use of more than one Adrenaline at a time will stack.
    Use of more than one Adrenaline will kill the player, unless they are healed by a Doctor.
    Operator
    Switch 2 players targets at night, causing them to swap targets.
    You may not Switch yourself. Also, jesus lord who would try this?
    Non-actions count as self-targets.
    Professor
    Schedule a study time with a player during the day.
    You will share a night chat with them, starting the following night, until your death.
    At the time of your death your Protegee will gain all of your abilities in addition to their role powers.
    Shaman
    Manipulate a dead player to force them to act out their night power once again.
    You will not gain the feedback from the night action.
    You may force dead players to visit yourself.
    You may only manipulate a corpse once.
    Sheriff
    Check a player at night. You will learn the player's alignment in relation to yourself.
    Players you can win with will appear as "Friendly".
    Players you an not win with will appear as "Enemy".
    Survivalist
    At night you can survive an additional basic night attack.
    Technician
    Prep a target at night, or Unprep a target at night, or Sabotage all actively Prepped targets.
    Your Sabotage bypasses invulnerability.
    You may not Prep yourself.
    Truthseer
    Sense if a player is lying in a select post from the previous day at night.
    You will be told if they were lying at any point in the post.
    Veteran
    Alert at night to kill all visitors.
    You are also invulnerable to night attacks when you alert.
    You start with 1 charge of Alert. You can 1 Alert each night of non-action.
    You may Alert on the house of anyone you share a night chat with at the cost of your Recovering from attacks.
    Vigilante
    Shoot someone at night and attempt to kill them.
    Witch
    Manipulate a target at night and force them to visit a second target.
    You may not cause self targets.
    You may send the manipulated target to yourself.
    Your manipulation gives feedback.
    White Lotus
    Grand Lotus
    Meet with a player at night. They will be notified of your name and gain a new role.
    You share a night chat with the other White Lotus
    White Lotus
    You share a night chat with the other members of the White Lotus.


    Spoiler : Fire Nation :
    Fire Nation
    (the fire nation may only perform one killing action per night)
    Arms Dealer
    Arm a player with a 1-use gun, or a fake 1-use gun.
    Use of guns requires sacrifice of a night action.
    Real guns fail and are lost if given to Fire Nation members.
    Fake guns appear real to the target, but do nothing.
    You share a night chat with the other Fire Nation members.
    You may sacrifice your night action to act out the Fire Nation factional kill.
    Beguiler
    Charm all players at night, causing them to effect your target should they visit you.
    You start with 1 charge, and earn 1 charge every night that you take no action.
    You share a night chat with the other Fire Nation Members.
    You may sacrifice your night action to act out the Fire Nation factional kill.
    Blackmailer
    Blackmail someone at night with a demand.
    The demand can be anything as long as it is not restricted by time.
    The Blackmailed player must meet the demand the following day.
    Should they not meet the demand they will commit suicide the day following the blackmail, and publicly terrify the Town, preventing them from lynching for that day.
    Your demand is vulnerable to any level of WIFOM or loopholes the blackmailed player can find.
    If the blackmailed player should claim blackmailed they will become permanently barred from using any role abilities gained after the start of the game.
    You share a night chat with the other Fire Nation members.
    You may sacrifice your night action to act out the Fire Nation factional kill.
    Bruiser
    Eliminate a player 1-time, guaranteeing that that player dies that night. This bypasses all healing, all misdirection, all armor.
    You share a night chat with the other Fire Nation members.
    You may sacrifice your night action to act out the Fire Nation factional kill.
    Caporegime (Unique)
    Retrain a player into a new non-unique role from the Fire Nation.
    This new role will overtake the player's original role.
    Players being Retrained may not use their power the night of Retraining.
    You may not act in any way following the use of Retraining.
    Players becoming a role they were previously do not gain any new charges.
    You share a night chat with the other Fire Nation members.
    You may sacrifice your night action to act out the Fire Nation factional kill.
    Chauffeur
    Swap 2 players at night, causing those that visit one to affect the other.
    You may swap yourself, as well as any member of the Fire Nation.
    Should your Swap cause a killing role to effect itself the kill will bypass all invulnerability.
    You share a night chat with the other Fire Nation members.
    You may sacrifice your night action to act out the Fire Nation factional kill.
    Consigliere
    Inspect a player at night, learning all roles that player currently has.
    You share a night chat with the other Fire Nation members.
    You may sacrifice your night action to act out the Fire Nation factional kill.
    Consort
    Role Block a player at night, preventing them from using their night action.
    You are immune to role blocking.
    You share a night chat with the other Fire Nation members.
    You may sacrifice your night action to act out the Fire Nation factional kill.
    Crown Princess (Unique)
    At night Charge 2 players once, or 1 player twice. If one player is charged twice, they will overload and die. Charged players will overload if they interact with (visit or are visited by) other charged players.
    When 3+ charged players interact at night their last wills will be wiped.
    When 4+ charged players interact at night their roles will be wiped.
    When 5+ charged players interact at night there will be no host statement about their deaths.
    You are immune to death from your own charges.
    Overloads remove Shock charges from any players that survive.
    Disguiser
    Disguise as a player at night, 1-time, killing them but taking on their face in the day chat.
    Your Disguise is the slowest kill, unless you are targeted for a night kill.
    You share a night chat with the other Fire Nation members.
    You may sacrifice your night action to act out the Fire Nation factional kill.
    Drug Dealer
    Drug a single player with any amount of any feedbacks (except unique feedback such as avatar/iroh, death, etc.), or Blackout a single player, preventing them from receiving their feedback for the night.
    You share a night chat with the other Fire Nation members.
    You may sacrifice your night action to act out the Fire Nation factional kill.
    Framer
    Frame a player at night to appear to be Mafia and visiting the Mafia factional kill, or Forge a player at night, replacing any Last Will or Article they submit with your own.
    Forging is permanent until you change it.
    You share a night chat with the other Fire Nation members.
    You may sacrifice your night action to act out the Fire Nation factional kill.
    Kidnapper
    Choose a player during the day to Kidnap the following night.
    You may only Kidnap on days in which no player was lynched.
    They are removed from any night chat the following night.
    They are prevented from acting that night, regardless of Immunity to role block.
    They are immune to non-piercing night attacks.
    You may anonymously interrogate them.
    You may Execute them.
    Executions bypass all Invulnerability.
    Captives are released at the start of the next day.
    You may not Kidnap yourself.
    You share a night chat with the other Fire Nation members.
    You may sacrifice your night action to act out the Fire Nation factional kill.
    Mafioso
    Death Notes may be written and attached to kills acted out by you.
    Death notes will appear the same as Last Will when on Citizens.
    Your Last Will will be public upon your death.
    As long as you are in the Fire Nation any member of your team may act out the Fire Nation factional night kill without sacrificing their night action.
    You share a night chat with the other Fire Nation members.
    Mortician
    Autopsy a dead player at night.
    You learn their role, death description, night targets, Last Will, and feedbacks.
    You also rob them of a 1-use charge of their original ability that you can utilize at any time instead of using your night power.
    You also pick up any items they had on their body at the time of death.
    You share a night chat with the other Fire Nation members.
    You may sacrifice your night action to act out the Fire Nation factional kill.
    Phoenix King (Unique)
    Prep a target at night, Unprep a target at night, or Sabotage all currently prepped targets.
    After your death the Fire Nation members may select to Sabotage all players prepped by yourself at the cost of their night actions.
    Your Sabotage kills bypass all instances of healing, armor, or invulnerability.
    You are invulnerable to non-piercing night attacks.
    You are immune to detection as long as you have no targets prepped.
    The first time you are lynched you will disguise as a random voter, but lose your ability to Prep, Unprep, or Sabotage as well as your night/detection immunity. As well, the Fire Nation may not Sabotage your prepped targets following your death.
    You share a night chat with the Fire Nation members.
    You may sacrifice your night action to act out the Fire Nation factional kill.
    Tailor
    Dress a player at night as either any possible role, or as ???.
    The dressed player will appear as your dressing upon their death.
    Dressing is permanent until you change it.
    You share a night chat with the other Fire Nation members.
    You may sacrifice your night action to act out the Fire Nation factional kill.
    Thief
    Rob a player of their feedback.
    During the next day you may analyze their feedback, and should you properly guess the players role you will gain the ability to Act as their role permanently.
    You may select to Act as any role you own at any time. Should you die you will appear to be that role.
    You gain immunity to detection after properly taking on a Town role.
    Should you fail to guess the player's role they will receive their feedback at the end of the day following the robbery.
    If you Act as a Citizen upon your death your Last Will will be public.
    You share a night chat with the other Fire Nation members.
    You may sacrifice your night action to act out the Fire Nation factional kill.
    Tracker
    Track a player at night learning whom they visited, or Watch a player at night observing all those that visited them.
    You share a night chat with the other Mafia members.
    You may sacrifice your night action to act out the Mafia factional kill.


    Spoiler : Evil :
    Evil
    Arsonist
    Prep a target at night, Unprep a previously prepped target, or Sabotage all players actively prepped by yourself, killing them.
    Your sabotage bypasses healing and invulnerability.
    If you share a common active prep with any Arsonist, Phoenix King, or Technician, you will also Sabotage every player they had setup to Sabotage.
    Your sabotages will expand to eliminate all members of a Swapping action, should one or more be prepped by yourself.
    Your prep gives a notification.
    You are invulnerable to non-piercing night attacks.
    You are invisible to detection unless you have 1 or more active prepped targets.
    If you are role blocked you will prep the role blocker.
    If you are role blocked by a previously prepped player you will kill them without activating a full sabotage.
    Chemist
    Plant a player with a shot of chemicals that they may use later.
    Use of chemicals allows a player to use their ability 2x as many times for a single night.
    Use of more than one chemical at a time will stack.
    Use of more than one chamical will kill the player.
    Corrupt Journalist
    Choose a player during the day to Interview the following night.
    At the start of the following night the player will be notified of the interview and will write an Article for you to anonymously publish the following morning.
    You may Interview yourself.
    Doppleganger
    Disguise as a player at night, killing them but taking on their face in the day chat. Your old name will appear to die.
    You have 1 charge of Disguising.
    You gain 1 charge of Disguise every 2 nights that you take no action.
    You gain 1 charge of Disguise for every factional night chat you infiltrate.
    You gain 1 charge of Disguise each time that a day ends with you at (L-1).
    You gain 1 charge of Disguise each time you hammer a player.
    Your Disguise is the slowest kill unless you are targeted for an attack.
    If you should take the face of a member of a night chat you will gain access to it.
    You may act out any night powers the infiltrated faction may give you. Examples: Mafia Factional Kill, Mason Powers, Organization Powers.
    You may also Escape the night following your own lynching to Disguise as another player.
    You have 1 charge of Escape.
    You gain 1 charge of Escape for every Factional Night Chat you infiltrate via Escaping.
    You will also gain a 1-use charge of any role's ability that you replace via Escaping.
    If your target is killed by other means you will be stopped from Disguising and die.
    Electro Maniac
    Charge a player at night.
    When 2+ charged players interact at night they will die.
    When 3+ charged players interact at night their last wills will be wiped.
    When 4+ charged players interact at night their roles will be wiped.
    When 5+ charged players interact at night there will be no host statement about their deaths.
    When 2+ charged players interact they will be uncharged.
    You are immune to charge death.
    Joker
    Threaten a player with an anonymous message made public the following day.
    The threatened player need not be marked in any fashion, but must be obvious via reading the message.
    If your threatened player is not lynched within 2 days you will be allowed to Eliminate 3 targets at the end of the 2nd day.
    Eliminations work like lynches, bypassing all night invulnerability.
    If you have an active threat, and are killed, you will be able to eliminate the 3 players if your threat target is not lynched.
    If you have an active threat you can still win if your win condition is met before the threat expires.
    You are invulnerable to basic night attacks.
    You are invisible to detection if you are actively threatened.
    You may threaten a new target at any day start to reset the 2 day timer.
    Magician
    Cage a target, causing all that visit the caged target to effect themselves, or Repel from yourself, causing all those that visit you to effect your target.
    You may not Cage yourself.
    You may not select the same action 2 nights in a row.
    You start with 2 charges, and earn 2 charges every time you take no action.
    Mass Murderer
    Spree at the a player's house at night, attacking all visitors. You also kill the target if they do not leave their home.
    If you are role blocked you will kill the role blocker and Spree at your own house.
    If you are attacked you will kill the attacker and Spree at your own house.
    You detect the name of any players that you attack without killing.
    You are invulnerable to basic night kills.
    Overlord
    Control a player turning them into a Puppet, or Order a puppet to sacrifice their night action to act out a kill on your behalf.
    Puppets will not be alerted to being Controlled or Ordered.
    Your puppets are immune to role blocking when acting out your kill.
    Your puppets, will be prevented from earning feedback not directly associated with their role.
    You move when Controlling a player.
    You do not move when Ordering a player.
    You are immune to role block when Ordering a puppet.
    Parolee
    Your Last Will will be public upon your death.
    When you die you appear as a Citizen.
    You will receive a 1-use gun when you become the final Parolee left alive.
    You detect the name of all those that visit you and leave feedback.
    Serial Killer
    At night you may Murder a player.
    You are invulnerable to non-piercing night attacks.
    Surgeon
    Malpractice on a target at night.
    Malpracticed players are unable to be healed, use vests, and lose all invulnerability.
    You may also False Heal a player to give them feedback as if they had survived a night attack.
    You may also Heal a player at night. This player can survive an additional attack at night.
    You may only successfully heal 1 time.
    If you attempt to heal yourself you will use your 1 charge, regardless of success.
    Upon successfully healing someone you and the patient will be notified.
    Toxicologist
    Poison a player at night.
    They will be alerted to being poisoned and will die the following night.
    The poisoned target being healed the night of the poison, or the night after will prevent the poison death.
    Ventriloquist
    Posses a player at night. You will be able to speak for them the following day. You will be allowed to vote as them as well.
    Witch
    Manipulate a target at night and force them to visit a second target.
    You may cause self targets.
    You may send the manipulated target to yourself.
    If your self target causes a killing role to visit itself the kill will bypass night invulnerability.
    Your manipulation gives feedback.


    Spoiler : Benign :
    Benign
    Amnesiac
    Remember that you were like a dead player at night.
    You will take on their role and win condition, as well as detect their Night Targets, Feedbacks, and Last Will.
    Executioner
    You will receive a target.
    If you are alive at the time of your target's lynching you will gain invulnerability.
    Ghost
    Possess someone at night, speaking for them the following day.
    You may only Possess following your own death.
    You may only Possess until your win condition is completed.
    You may not Possess a target 2 nights in a row.
    Hitman
    Contract a player during the day, acting out a kill for them the following night.
    Your Contracted player may sacrifice their night action to select someone to have you kill.
    Your Contracted player may decline your Contract in favor of utilizing their natural night action.
    You will be alerted to if they select to use your kill, and whom they target if any.
    If your Contracted player orders you to kill yourself you will instead kill them.
    Infestor
    Infest a player at the end of the day, making them your Host and joining their faction.
    You gain a permanent 1-way chat with them.
    You may speak into the chat, they may read it.
    Your Host is invulnerable to night death as long as you are alive.
    You detect the types of roles that visit your Host.
    Jester
    Grief the hammer voter, as well as a target, killing them.
    You may only Grief following the day of your lynching.
    You may leave Suicide Notes, which will replace the public Last Will if your Grief target's are Citizens.
    You may leave separate Suicide Notes for each target.
    Judge
    Rule on a player with an anonymous message made public the following day.
    The player need not be marked in any fashion, but must be obvious via reading the message.
    Should the player be lynched within 2 days his entire alignment will be role blocked.
    You will still role block your target's faction from acting if he is lynched, even if you die.
    Lawyer
    You have a target. As long as they are alive you are invulnerable to night death.
    Research a player at night, detecting their Last Will.
    Locksmith
    Rob a player of their feedback.
    During the next day you may analyze their feedback, and should you properly guess the players role you will gain the ability to use their night action at night.
    You may not use another role's power 2 nights in a row.
    Private Eye
    Contract a player during the day, acting out an investigation for them.
    Your Contracted player will learn the investigated player's original role.
    Your Contracted player may sacrifice their night action to select someone to have you investigate.
    Your Contracted player may decline your Contract in favor of utilizing their natural night action.
    You will be alerted to if they select to use your contract, and whom they target if any.
    If your Contracted player orders you to investigate yourself you will instead kill them.
    Sadist
    Haunt a player at night.
    Should they be attacked you will kill the attacker.
    Should you successfully haunt a player there will be no day start information.
    Stalker
    Stalk a target, and Anticipate their target.
    Should you properly guess a Stalked target's Target you will eliminate both.
    Student
    Study a player during the day.
    They will become your mentor the following night.
    You will gain a permanent, 1-way, night chat with them.
    Your mentor will be able to speak into the chat, and you will be able to read it.
    Should your mentor die you will take on their role and win condition.
    Survivor
    Survive at night, preventing death.
    You start with 1 charge of Survival.
    You gain 1 charge every time you wait 2 nights to Survive.


    Spoiler : OoO :
    1. Captures
    a. Jailor Captures
    b. Kidnapper Captures

    2. Night chats open/interviews occur
    a. Architect Invites, Journalist Interviews, Professor Schedules
    b. Corrupt Journalist Interviews
    c. Hitman Contracts, Infestor Infests, Private Eye Contracts, Student Meets

    3. Special Kills
    a. Jailor Executes, Veteran Alerts
    b. Disguiser Mimics, Kidnapper Executes
    c. Doppleganger Disguises
    d. Jester Griefs

    4. Misdirection & Role blocks
    a. Bus Driver Swaps, Enchantress Lure & Repel, Escort Role Blocks, Matchmaker Matches, Operator Switches
    b. Beguiler Lures, Chauffeur Swaps, Consort Role Blocks
    c. Magician Cages/Repels, Witch Manipulates

    5. Protection
    a. Vests Items, Bodyguards Guard, Doctor Heals, Survivalist Survives
    b. Sadist Follows, Stalker Stalks

    6. Miscellaneous
    a. Technician Preps/Unpreps
    b. Arsonist Preps/Unpreps, Blackmailer Blackmails, Framer Frames
    c. Phoenix King Preps/Unpreps, Crown Princess Charges

    7. Kill Assists
    a. Arms Dealers Equip, Tailors Dress
    b. Surgeons Malpractice

    8. Kills
    a. Gun Items, Bodyguard, Technician, Vigilante
    b. Fire Nation Factional Kill, Associate, Bruiser, Disguiser
    c. Phoenix King, Butcher, Crown Princess, Mass Murderer, Overlord, Parolee, Toxicologist

    9. Investigation
    a. Coroner Autopsies, Detective Tracks, Lookout Watches, Sheriff Checks
    b. Consigliere Inspects, Mortician Autopsies, Thief Robs, Tracker Tracks/Watches
    c. Lawyer Investigates, Locksmith Burglarizes, Private Eye Inspects
    d. Truthseer senses

    10. Miscellaneous 2 (post kills)
    a. Armorsmith Armors, Blacksmith Arms, Gypsy Curses, Nurse Prescribes
    b. Avatar Meets, Grand Lotus Meets
    c. Arms Dealer Arms, Caporegime Retrains, Drug Dealer Drugs, Mortician Gathers Items, Thief Steals Items
    d. Chemist Plants, Parolees Gather Arms, Toxicologists Demand, Ventriloquist Possesses

    11. Conversions
    a. Overlord Controls


    Win Conditions
    The Gaang: Have 1+ member(s) live to see all Fire Nation and Neutral Evil roles eliminated.

    Fire Nation: Have 1+ member(s) live to see all Gaang, and Neutral Evil roles eliminated.

    Combustion Man: Survive to see all players except Ozai, Azula, Zuko, and the Cabbage Merchant eliminated.
    Hama: Survive to see all Fire Nation, Combustion Man, and all Gaang aligned Fire Benders eliminated. (Gaang aligned fire benders are: Zuko, Iroh, Jeong Jeong, and Chit Sang)

    Amnesiac: Take on a new win condition and meet it's demand.
    Executioner: See your target lynched during the day, then Survive until the game ends.
    Ghost: Die, then see the faction that killed you fail to meet it's win condition.
    Hitman: Make a contract kill for every win condition present at the beginning of the game.
    Infestor: Take on a host and his win condition then meet it's demand.
    Jester: Be lynched during the day.
    Judge: Survive to see the Fire Nation roles eliminated.
    Lawyer: See your target live until their win condition is completed, or Survive until the end of the game after they are killed.
    Locksmith: Survive to see the Fire Nation roles eliminated.
    Private Eye: Make a contract inspection for every win condition present at the beginning of the game.
    Sadist: Survive to see the Fire Nation roles eliminated.
    Stalker: Survive to see the Fire Nation roles eliminated.
    Student: Take on a master and either see his win condition is met while he is alive or take on his role after his death and survive to see your dead master's win condition is met.
    Survivor: Survive until the game ends.
    Last edited by Forum Mafia GM; January 5th, 2015 at 08:53 PM.

 

 

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