MFM: Crash Landing
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  1. ISO #1

    MFM: Crash Landing

    WHOOPS
    Last edited by deathworlds; July 12th, 2015 at 07:44 PM.
    Quote Originally Posted by MattZed View Post
    deathworld's and RLVG's suicides made me lul. I take a lot of pleasure in knowing that I gave you an night action, and that you used it to kill yourself.
    Quote Originally Posted by yzb25 View Post
    At least Mesk has lewdy lefty and raunchy righty. You're not even Canadian.
    Quote Originally Posted by FM-Shocked Kirby Face View Post
    Deathworlds is simply better than us at this game. Don't kill them for that.
    Quote Originally Posted by Stealthbomber16 View Post
    fucketh me in the ass

  2. ISO #2

    Re: MFM: Crash Landing

    Changelong:
    1. Added the Aliens roles
    2. Remove Psion, (Will add) Android, Insane A.I, Investigator
    Changed name of Follower to Mimic
    3. Changed name of Neutal faction.
    4. Removed Neutral faction, added Insane A.I, Clarified Sheriff.
    5. Added investigative Pairings, added Special Mechanics, added an additional charge to the Alien Hunter
    6. Added; Win conditions, and tie functionallity.
    Clarified Insane A.I slightly.
    8. Added: The Special Mechanic, One and only One.
    Replaced: Spitter with The Omniscient.
    Modified: The roles list, the Parasite role.
    9. Restored: Working version of post
    Last edited by deathworlds; November 3rd, 2014 at 10:33 AM.
    Quote Originally Posted by MattZed View Post
    deathworld's and RLVG's suicides made me lul. I take a lot of pleasure in knowing that I gave you an night action, and that you used it to kill yourself.
    Quote Originally Posted by yzb25 View Post
    At least Mesk has lewdy lefty and raunchy righty. You're not even Canadian.
    Quote Originally Posted by FM-Shocked Kirby Face View Post
    Deathworlds is simply better than us at this game. Don't kill them for that.
    Quote Originally Posted by Stealthbomber16 View Post
    fucketh me in the ass

  3. ISO #3

    Re: MFM: Crash Landing

    Right now, I'm not happy with the Spitter, and Fear's non-killing aspect.
    Last edited by deathworlds; October 30th, 2014 at 10:40 PM.
    Quote Originally Posted by MattZed View Post
    deathworld's and RLVG's suicides made me lul. I take a lot of pleasure in knowing that I gave you an night action, and that you used it to kill yourself.
    Quote Originally Posted by yzb25 View Post
    At least Mesk has lewdy lefty and raunchy righty. You're not even Canadian.
    Quote Originally Posted by FM-Shocked Kirby Face View Post
    Deathworlds is simply better than us at this game. Don't kill them for that.
    Quote Originally Posted by Stealthbomber16 View Post
    fucketh me in the ass

  4. ISO #4

    Re: MFM: Crash Landing

    Town starts off more informed than Scum.
    Bridge Commanders are the strongest leaders and there are 3 roles who know who they are right off the bat.
    Scum only know who one of the other is and risk targeting each other with their night actions too early.

    I also think the Radar ability is OP as the Radar Operator can pretty much write down a role-list for the Town early on and then get killed since his use is already maximized.

    All in all, Town is way overpowered at the moment.
    Spoiler : Orpz FM History :

    FM17 - Won, FM18 - Won, FM19 - Won ,FM20 - Loss, FM21 - Won, MVP, FM22 - Host Canceled, FM23 - Won, FM24 - Hosted, FM25 - Won, FM26 - Loss

  5. ISO #5

    Re: MFM: Crash Landing

    Captain Farnsworth
    During the day you may PM the host to reveal, revealing yourself as the Commander.
    Captain or Commander? Choose one
    Quote Originally Posted by S-FM Unfunny View Post
    How dare you send me another box of cereal
    Quote Originally Posted by ChannelMiner View Post
    Anyways I shot Brad due to my morbid fear of zombies.

 

 

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