Originally Posted by
Cryptonic
Poisoner
Neutral Killing
Action: Target one player at night, poisoning them. Poisoned players die at the end of the following day.
Notes:
Doctor protects against Poisoning and receives attacked feedback (if option is on).
Bodyguard protects against Poisoning if (newly added) option is on, like preventing Cult conversion.
Options: Default
Attack Pierces Immunity: OFF
Immune to Attacks: ON
Immune to Detection: ON
Wins ties over Serial Killer: OFF
Target knows they are poisoned: ON
Win Condition: Eliminate the Town, the Mafia, the Triads, the Cult and all other Non-Poisoner Neutral Killers, and survive until the end.
Meta provided: Adds new aspect to game of dying during the day from something other than a lynch. Players will want to be useful and give all their feedback & try to get a successful lynch off before they die if they know they are poisoned.
Necromancer
Neutral Evil
Action: Target one dead player at night, forcing them to visit another player of your choosing.
Notes:
Cannot control Mafia/Triad Killing roles.
Cannot use charges of dead role if no charges remain.
Dead players can be seen by Lookouts, revealing Necromancer.
Does not receive any feedback that the dead player would receive.
Options:
None.
Win Condition: Eliminate the Town and survive until the end.
Meta Provided: Being able to use night actions from players in the graveyard can be very powerful, since roles are revealed to them. However, only a few roles are possible to be used (roleblockers, ect), and it cannot disrupt investigative roles.
Ventriloquist
Neutral Evil
Action: Target one player at night, controlling them as your puppet the following day.
Notes:
Bodyguard protects against Ventriloquist if (newly added) option is on, like preventing Cult conversion.
Ventriloquist talks as his puppet using a "-p wordswordswords" command.
Options: Default
Target can Vote: ON
Cannot target the same player 2 nights in a row: ON
Win Condition: Eliminate the Town and survive until the end.
Meta Provided: Players will no longer be able to trust what people say in a game because they might be Vent'd. Adds a good layer of WIFOM in the quick paced SC2Mafia game. If a Ventrilo is in the game, people will be reluctant to trust people's claims and will consider their evidence like an Executioner is speaking. Ventriloquist can also target Mafia, making it less powerful as it might draw attention to the Mafia player.
Governor
Neutral Evil
Action: Reveal yourself as Mayor during the day, increasing vote count.
Notes:
Does not retain votes if converted.
Mayor and Governor can be in the same game together.
Mayor & Governor revealing message indistinguishable from each other.
Governor's vote count is always the same as Mayor's vote count.
Options: Default
Cannot be healed: OFF
Win Condition: Eliminate the Town and survive until the end.
Meta Provided: It will be difficult to trust a Mayor 100%. However, the Governor will have to play with the town until they have majority, as Town would easily suspect a Governor if they were leading bad lynches, or random lynching. Governor is also a potential target to NK & Mafia as they would consider him Mayor. Likewise, a Mayor has added protection from NK & Mafia as they might think he is Governor. Interesting aspect in a game would be if both Governor and Mayor as both present.
Chauffer
Neutral Evil
Action: Target two players at night, swapping their locations.
Notes:
Gives Bus Driver feedback.
Options:
Can target self: OFF
Win Condition: Eliminate the Town and survive until the end.
Meta Provided: BD claims are pretty much confirmed Town if bussed players are alive. This role would prevent BD from being confirmed after bussing just a few people.
Sidekick
Neutral Benign
Action: Defend your target at night, redirecting all actions on them to yourself.
Notes:
Sidekick is given a random player at the start of day 1, similar to Executioner.
The target does not know the Sidekick is targeting them.
Options: Default
Immune to attacks while defending: ON
Limited to 2 redirects: OFF
Limited to 3 redirects: ON
Win condition: You win if your target is alive at the end of the game. They do not need to win, nor do you need to be alive to achieve this.
Meta Provided: Not much meta, but a fun Benign role that can really be helpful to any faction. It can prevent Mafia from being roleblocked and checked, and also prevent Town players from being shot.
Student
Neutral Benign
Action: Target one player at night, making them your Mentor.
Notes:
Student & Mentor do not gain a night chat (due to lots of night chats already).
Student & Mentor learn each other's identity and roles.
Options: Default
Becomes Mentor's role on death: ON
Win condition: Survive until the end. If you choose a Mentor, you win if your Mentor's faction wins.
Meta Provided: Once again, doesn't add too much Meta, but can confirm a player as Town in a Mason-esque style when one dies and other leaves in LW. This role is basically an Amnesiac that can pick a target before his target is dead.
Bouncer
Town Protective
Action: Target one player at night, roleblocking all players that visit your target that night.
Notes:
Not informed of roleblock immunity.
Options: Default
Roleblock pierces immunity: OFF
Win condition: Town Win Condition
Meta Provided: As this role is basically an MM that roleblocks instead of attacks, it can be used to protect town roles from being attacked, while also protecting evil roles from being investigated/attacked. The double edge sword of this role prevents it from being over powered, while offering a new type of protection to the game.