Which Faction do you think needs a new role?
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View Poll Results: Which Faction do you think needs a new role?

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  • Town

    11 16.67%
  • Mafia/Triad

    2 3.03%
  • Neutral

    30 45.45%
  • Cult

    23 34.85%
Results 1 to 38 of 38
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  2. ISO #2

    Re: Which Faction do you think needs a new role?

    My opinion is that at this point all good ideas for town and mafia roles have been exhausted. While there might still be some okay ideas for non-cult neutral, adding more of them doesn't really add a whole lot to the game, so they aren't really that needed (there are already a ton of neutrals). I do think that there are quite a few possible ways to add to the cult by giving them more power roles like the Witch Doctor and more opportunity to act as a major faction.

  3. ISO #3

  4. ISO #4

    Re: Which Faction do you think needs a new role?

    My exact thinking, Auckmid.
    Quote Originally Posted by MattZed View Post
    deathworld's and RLVG's suicides made me lul. I take a lot of pleasure in knowing that I gave you an night action, and that you used it to kill yourself.
    Quote Originally Posted by yzb25 View Post
    At least Mesk has lewdy lefty and raunchy righty. You're not even Canadian.
    Quote Originally Posted by FM-Shocked Kirby Face View Post
    Deathworlds is simply better than us at this game. Don't kill them for that.
    Quote Originally Posted by Stealthbomber16 View Post
    fucketh me in the ass

  5. ISO #5

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  7. ISO #7

    Re: Which Faction do you think needs a new role?

    Town- Architect, Blacksmith, more mirror roles for the sake of mirror roles (I like the dynamic of mirror roles)
    Mafia/Triad- Pretty much done for the time being, until the game shifts, imo
    Neutral Evil- Ventriloquist
    Neutral Benign- Lawyer, shit like Assassin, this Money oriented role I was making an S-FM around. More unique win conditions
    Cult- Holy jesus I got a lot for this guy.

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  11. ISO #11

    Re: Which Faction do you think needs a new role?

    My Assassin please.
    Quote Originally Posted by MattZed View Post
    deathworld's and RLVG's suicides made me lul. I take a lot of pleasure in knowing that I gave you an night action, and that you used it to kill yourself.
    Quote Originally Posted by yzb25 View Post
    At least Mesk has lewdy lefty and raunchy righty. You're not even Canadian.
    Quote Originally Posted by FM-Shocked Kirby Face View Post
    Deathworlds is simply better than us at this game. Don't kill them for that.
    Quote Originally Posted by Stealthbomber16 View Post
    fucketh me in the ass

  12. ISO #12

  13. ISO #13

    Re: Which Faction do you think needs a new role?

    Kleptomaniac- Neutral benign
    Has the ability to steal people's abilities at night.
    The objective is to survive(to be added from others),Wins with everyone except cult, because in cult you can not hoard things.
    If does not steal 3 nights in a row, suicides.
    After stealing the ability, gets one usage of it (Vigilante shots) but can not steal unique roles abilities (Mayor,Godfather) or Cult/Mason abilities.

  14. ISO #14

    Re: Which Faction do you think needs a new role?

    There are many possibilitys, but I would go for neutral atm, I think if cult gets more it could give balance problems since it is already a strong faction. Town and Mafia have room for new roles, just look in some FMs, but espacially town has already a great role pool (something around 16). The special thing about Neutrals is that you can divide it again into the Begin, Evil and Killer Factions, a neutral role is not necassarily a neutral role (Amnesiac). I think the main Problem in the sc2mod is that the max player count is restricted to 15, which takes many possibilities away, like a second town faction.
    This is the Revolution. The glorious Evolution. There is no light, without shadow.

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  18. ISO #18

    Re: Which Faction do you think needs a new role?

    Mafia/Triad definitely have enough I think. Too many of the roles are inferior to a few other faction roles, they rarely have their moment of glory compared to a more straightforward Janitor, Disguiser or Kidnapper. I'd rather they be more useful before going on to add more roles.

  19. ISO #19

    Re: Which Faction do you think needs a new role?

    Quote Originally Posted by EagleMan View Post
    Mafia/Triad definitely have enough I think. Too many of the roles are inferior to a few other faction roles, they rarely have their moment of glory compared to a more straightforward Janitor, Disguiser or Kidnapper. I'd rather they be more useful before going on to add more roles.
    i agree with eagle. improve upon the existing roles, but make them UNIQUE for each allignment.(without revealing their allignment identity)

    whats the difference between jailor kidnapper interrogator?

    nothing they are the exact same role. the same can be said for the escort equivalent etc etc...
    Last edited by EnforecCM; June 19th, 2014 at 08:19 AM.

  20. ISO #20

    Re: Which Faction do you think needs a new role?

    Quote Originally Posted by EnforecCM View Post
    i agree with eagle. improve upon the existing roles, but make them UNIQUE for each allignment.(without revealing their allignment identity)

    whats the difference between jailor kidnapper interrogator?

    nothing they are the exact same role. the same can be said for the escort equivalent etc etc...
    That's... that's the point. They're supposed to be the same role... cause they're from different factions and you're not supposed to immediately know if it's a Jailor or Kidnapper or Interrogator.

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  24. ISO #24

    Re: Which Faction do you think needs a new role?

    Quote Originally Posted by EagleMan View Post
    Yep, it is the point. In fact having a Kidnapper is great. The most powerful Mafia roles to have besides GF are Janitor, Disguiser and Kidnapper. I rarely ever see the Agent or Beguiler be useful. BMer is kind of a joke, but sometimes townies will lynch a silenced person.
    Agents and BMers are great for countering an active Mayor.
    Spoiler : Accolades :


  25. ISO #25

    Re: Which Faction do you think needs a new role?

    Cult-Zealot

    Checks prospective targets role for their worthiness (convertibility) to the cult and gives out their alignment. Converted sheriffs for example could become a "Zealot."

    Zealot-Noun-1. one who embraces a cause and supports it with vigor; a fanatically committed person;
    2. a member of an ancient Jewish sect in Judea in the first century who fought to the death against the Romans and who killed or persecuted Jews who collaborated with the romans.

  26. ISO #26

    Re: Which Faction do you think needs a new role?

    Quote Originally Posted by willis4play View Post
    Cult-Zealot

    Checks prospective targets role for their worthiness (convertibility) to the cult and gives out their alignment. Converted sheriffs for example could become a "Zealot."

    Zealot-Noun-1. one who embraces a cause and supports it with vigor; a fanatically committed person;
    2. a member of an ancient Jewish sect in Judea in the first century who fought to the death against the Romans and who killed or persecuted Jews who collaborated with the romans.
    i think that a jailor like cult role with conversions instead of executions would be better not only will this add deception with tricking people into thinking your jailor yo can also convert without worry of bg AND you can convert any role as jailor can kill any role regardless of immunity

  27. ISO #27

    Re: Which Faction do you think needs a new role?

    Quote Originally Posted by slendermenz View Post
    i think that a jailor like cult role with conversions instead of executions would be better not only will this add deception with tricking people into thinking your jailor yo can also convert without worry of bg AND you can convert any role as jailor can kill any role regardless of immunity
    slendermenz, welcome to the SC2Mafia forums! Hopefully, you're enjoying yourself for the most part -- seems like you've been very active recently, which is great.

    As a friendly heads up, it's typically frowned upon, especially by the powers that be, to "necro" a thread -- meaning to respond to a thread that has been inactive for a long time. This one in question was from June 2014, which is definitely quite dated. You should always feel free to create new threads if there are particular Mafia or general discussion topics that you want to raise though.

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  31. ISO #31

    Re: Which Faction do you think needs a new role?

    Quote Originally Posted by Klingoncelt View Post
    Doesn't matter that it's necro'd, 3rd Parties could always use some new roles.
    Sure, but there are still site rules against necroing threads -- that's what I meant. No problem with this topic being started again, but this thread is from mid-2014 and considered stale for that reason.

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  33. ISO #33

    Re: Which Faction do you think needs a new role?

    Quote Originally Posted by DarknessB View Post
    Sure, but there are still site rules against necroing threads -- that's what I meant. No problem with this topic being started again, but this thread is from mid-2014 and considered stale for that reason.
    Shouldn't necro'ing be encouraged only if it adds and continues a thread, instead of making a completely new one?
    Or is that just something other forums have?

    But yeah, 2014 seems too old.

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