Hunter
Self:
~~If visited two: "You successfully visited two plots of land. You now cannot visit two plots any more."
Inspector
Self:
~~If they camped out at a plot of land (option 1): "There was _____ units of supplies in the area you visited. *insert people who visited* have all visited the area of question."
~~If they tracked someone (option 2): "*insert target* has visited *insert area of choice* last night, and they hold ___ units of supplies."
Spotter
Self:
~~Upon using their action: "The people who have visited *insert area of choice* are *insert people who visited in order specified on rolecard*."
Jumper
Self:
~~At the beginning of night: "The chat for you and your target is *insert URL*."
~~If targeted by their target in any way: "You were targeted by the person you jumped, but you were immune to their actions."
Target:
~~At the beginning of night: "You were jumped! The chat for you and the Jumper is *insert URL*."
In the chat created:
~~If the target visits somewhere: "*insert person* has visited *insert area*."
Other:
~~Anyone who tries to directly act on the target: "Your target was no where to be seen."
Preservationist
Self:
~~Used action: *insert areas restored* are now restored.
Target:
~~Told of Preservationist's doings: The Preservationist comes up to you and tells you that *insert areas restored* are safe to travel in."
Developer
Target:
~~Killed: "You were killed last night by the Developer's actions!"
Scavenger
Self:
~~Successfully gets someone to die from "Preservationist": "Your ruse is successful - *insert person* has died due to your actions! You gain *person's number of supplies* due to this."
Target:
~~Told of "Preservationist's" doings: The Preservationist comes up to you and tells you that *insert areas "restored"* are safe to travel in."
Loyalist
Self:
~~Chosen to not act N1: "Your indecisiveness has killed you!"
~~Chose to act N1: "You will be loyal to *insert square* for the rest of the game."
Merchant
Self:
~~Chat opens: "You contacted *target*. The chat is *insert URL*."
~~After chat ends: "You've sold *insert items* and got *amount of supplies* in exchange."
Target:
~~Chat opens: "You have been contacted by the Merchant. The chat is *insert URL*
~~After chat ends: "You have bought *insert items bought* for *amount of supplies*."
During the chat:
~~Target chooses to buy: "*target* has bought *insert item* for *amount of supplies*."
*how to buy items will be specified in the chat itself
General
All: "You have ___ units of supplies left."
If killed by starvation: "You have no supplies left, leaving you to die of starvation."