S-FM: The Walking Dead (Telltale Games)
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  1. ISO #1

    S-FM: The Walking Dead (Telltale Games)

    - St. John's Dairy Farm Cannibals -
    Andrew (Hidden Cannibal)
    Brenda (Hidden Cannibal)
    Danny (Hidden Cannibal)


    - Survivors -
    Lee Everett
    Ben (Hidden Survivor)
    Carley / Doug (Hidden Survivor)
    Christa (Hidden Survivor)
    Clementine (Hidden Survivor)
    Kenny (Hidden Survivor)
    Larry (Hidden Survivor)
    Lily (Hidden Survivor)
    Omid (Hidden Survivor)


    - The Stranger -
    The Stranger (Hidden Stranger)

    - Possible Roles -
    Cannibals: Beguiler, Bruiser, Chauffeur, Consigliere, Consort, Kidnapper, Mortician, Thief
    Survivors: Blacksmith, Bus Driver, Citizen, Detective, Doctor, Enchantress, Jailor, Journalist, Sheriff, Survivalist, Vigilante
    Stranger: Arsonist, Insane Sheriff, Joker, Mass Murderer, Serial Killer


    - Cannibals -
    Beguiler
    Deflect all players at night, causing them to effect your target should they visit you.
    You start with 1 charge, and earn 1 charge every night that you take no action.
    You share a night chat with the other Cannibals.
    You may sacrifice your night action to act out the Cannibal factional kill.
    Bruiser
    Eliminate a player 1-time, guaranteeing that that player dies that night. This bypasses all healing, all misdirection, all armor.
    You share a night chat with the other Cannibals.
    You may sacrifice your night action to act out the Cannibal factional kill.
    Chauffeur
    Swap 2 players at night, causing those that visit one to effect the other.
    You may swap yourself, as well as any member of the Cannibals.
    Should your Swap cause a killing role to effect itself it's kill will bypass all invulnerability.
    You share a night chat with the other Cannibals.
    You may sacrifice your night action to act out the Cannibal factional kill.
    Consigliere
    Inspect a player at night, learning their exact role.
    You share a night chat with the other Cannibals.
    You may sacrifice your night action to act out the Cannibal factional kill.
    Consort
    Role Block a player at night, preventing them from using their night action.
    You are immune to role blocking.
    You share a night chat with the other Cannibals.
    You may sacrifice your night action to act out the Cannibal factional kill.
    Kidnapper
    Kidnap a player during the day.
    You may only Kidnap on days in which no player was day killed.
    They are removed from any night chat the following night.
    They are prevented from acting that night, regardless of Immunity to role block.
    They are prevented from taking damage from basic kills.
    You may anonymous interrogate them.
    You may Execute them.
    Executions bypassa all Invulnerability.
    Captives are released at the start of the next day.
    You may not Kidnap yourself.
    You share a night chat with the other Cannibals.
    You may sacrifice your night action to act out the Cannibal factional kill.
    Mortician
    Autopsy a dead player at night.
    You learn their role, death description, night targets, Last Will, and feedbacks.
    You also rob them of a 1-use charge of their ability that you can utilize at any time instead of using your night power.
    You also pick up any items they had on their body at the time of death.
    You share a night chat with the other Cannibals.
    You may sacrifice your night action to act out the Cannibal factional kill.
    Thief
    Rob a player of their feedback.
    During the next day you may analyze their feedback, and should you properly guess the players role you will gain the ability to Act as their role permanently.
    You may select to Act as any role you own at any time of day or night. Should you die you will appear to be that role.
    You may select to Act as any Sheriff investigation you own at any time of day or night. Should you be checked by a Sheriff you will appear to be that alignment.
    Should you fail to guess the player's role they will receive their feedback at the end of the day following the robbery.
    You share a night chat with the other Cannibals.
    You may sacrifice your night action to act out the Cannibal factional kill.
    - Survivors -
    Lee Everett
    Take on a Town role ability for a night, using that new role's power for that night.
    Roles with day actions persist through the following day and may be used in addition to the upcoming role change.
    You may only use any role 1 time.
    You may not Take on a role you have previously used.
    You have 1 passive instance of immunity to role block.
    You have 1 passive instance of ignoring misdirection.
    Blacksmith
    Arm a player with a 1-use gun at night.
    They must sacrifice their night action to use the gun at night.
    or
    Armor a player with a manual use bullet proof vest at night.
    They may use this bulletproof vest in addition to their night actions.
    You may not give a bulletproof vest to yourself.
    Bulletproof vests protect from an infinite amount of basic night kills.
    Bus Driver
    Swap 2 players at night. Those that visit one will effect the other.
    Should your swapping cause a killing role to attempt to kill itself it's attack will pierce invulnerability.
    You may swap yourself.
    Citizen
    You are a member of Lee Everett's team of Survivors. Use your discussion capabilities to assist him in leading you.
    Detective
    Track a player at night. You will learn the player that they visited.
    Your Track will bypass invisibility.
    Doctor
    Heal a player at night. This player can survive an additional attack at night.
    You can not heal yourself.
    Upon successfully healing someone you and the patient will be notified.
    Enchantress
    Lure a player at night. They will be forced to target you for that night.
    Repel a second player. Should the second player visit you they will visit and effect the player you Lured.
    You can not Lure or Repel yourself.
    Escort
    Role Block a player at night. This prevents them from using their action unless they are Immune to role blocking.
    Should you role block an immune player you will be notified.
    You can not Role Block yourself.
    Jailor
    Jail a player during the day.
    You may only Jail following days in which a player was not day killed.
    They are removed from any night chat the following night.
    They are prevented from acting that night, regardless of Immunity to role block.
    They are prevented from taking damage from basic kills.
    You may anonymous interrogate them.
    You may Execute them.
    Executions bypassa all Invulnerability.
    Captives are released at the start of the next day.
    You may not Jail yourself.
    Journalist
    Interview a player during the day.
    At the start of the following night the player will be notified of the interview and will write an Article for you to anonymously publish the following morning.
    You may not Interview yourself.
    Sheriff
    Check a player at night. You will learn the player's alignment in relation to yourself.
    Players you can win with will appear as "Friendly".
    Players you an not win with will appear as "Enemy".
    Survivalist
    At night you can survive an additional basic night attack.
    Vigilante
    Shoot someone at night and attempt to kill them.
    You may not shoot yourself.
    - The Stranger -
    Insane Sheriff
    Check a player at night. You will learn the player's alignment in relation to yourself.
    Players you can win with will appear as "Friendly".
    Players you an not win with will appear as "Enemy".
    You will receive a Sheriff role card.
    You will appear as a Sheriff upon your death.
    Joker
    Threaten a player with an anonymous message made public the following day.
    The threatened player need not be marked in any fashion, but must be obvious via reading the message.
    If your threatened player is not lynched within 2 days you will be allowed to Eliminate 3 targets at the end of the 2nd day.
    Eliminations work like lynches, bypassing all night invulnerability.
    If you have an active threat, and are killed, you will be able to eliminate the 3 players if your threat target is not lynched.
    If you have an active threat you can still win if your win condition is met before the threat expires.
    You are invulnerable to basic night attacks.
    You are invisible to detection if you are actively threatened.
    You may threaten a new target at any day start to reset the 2 day timer.
    You win ties against Mass Murderer and Overlords.
    Mass Murderer
    Capture a player during the day.
    You may only Capture following days in which no player was day killed.
    They are removed from any night chat the following night.
    They are prevented from acting that night, regardless of Immunity to role block.
    They are prevented from taking damage from basic kills.
    You may anonymous interrogate them.
    You may Murder them.
    Executions bypass all Invulnerability.
    Captives are released at the start of the next day.
    You may not Capture yourself.
    You will automatically Spree at the Captive player's house at night, attacking all visitors.
    You may also Trap a player's house on nights that you did not Capture.
    Traps can not be triggered the night of being set.
    Traps are triggered when a player visits a Trapped home.
    Triggered Traps will kill, and only kill, the first visiting player in the OoO.
    If you are role blocked you will kill the role blocker and Spree at your own house instead of the Captive's.
    If you are attacked you will kill the attacker and Spree at your own house instead of the Captive's.
    You detect the name of any players that you attack without killing.
    You are invulnerable to basic night kills.
    Overlord
    Control a player turning them into a Puppet, or Order a puppet to sacrifice their night action to act out a kill on your behalf.
    Puppets will not be alerted to being Controlled or Ordered.
    Your puppets are immune to role blocking when acting out your kill.
    Your puppets, will be prevented from earning feedback not directly associated with their role.
    You move when Controlling a player.
    You do not move when Ordering a player.
    You are immune to role block when Ordering a puppet.
    You are invisible to detection when you own a puppet.
    You are invulnerable to basic night attacks when you own a puppet.
    Serial Killer
    You will receive a Vigilante role card.
    At night you may Murder a player.
    You will have your identity as a Serial Killer revealed when you are either attacked, role blocked, or kill a member of the Town.
    You can win with Town as long as you believe you are a Vigilante.
    Once you understand you are a Serial Killer you may select to make your death description appear as a Vigilante or a Serial Killer.
    You are invulnerable to basic night attacks.
    You are invisible to detection as long as you believe you are a Vigilante.
    Your night kill goes before role blocks.
    Last edited by Slaol; May 7th, 2014 at 11:00 PM.

  2. ISO #2

    Re: S-FM: The Walking Dead (Telltale Games)

    I love how a cannibal can be a mortician.
    Quote Originally Posted by MattZed View Post
    deathworld's and RLVG's suicides made me lul. I take a lot of pleasure in knowing that I gave you an night action, and that you used it to kill yourself.
    Quote Originally Posted by yzb25 View Post
    At least Mesk has lewdy lefty and raunchy righty. You're not even Canadian.
    Quote Originally Posted by FM-Shocked Kirby Face View Post
    Deathworlds is simply better than us at this game. Don't kill them for that.
    Quote Originally Posted by Stealthbomber16 View Post
    fucketh me in the ass

  3. ISO #3

  4. ISO #4

  5. ISO #5

    Re: S-FM: The Walking Dead (Telltale Games)

    Quote Originally Posted by Slaol View Post
    Kill it, check it for stuff, eat it. Makes sense.
    #restraint
    Quote Originally Posted by MattZed View Post
    deathworld's and RLVG's suicides made me lul. I take a lot of pleasure in knowing that I gave you an night action, and that you used it to kill yourself.
    Quote Originally Posted by yzb25 View Post
    At least Mesk has lewdy lefty and raunchy righty. You're not even Canadian.
    Quote Originally Posted by FM-Shocked Kirby Face View Post
    Deathworlds is simply better than us at this game. Don't kill them for that.
    Quote Originally Posted by Stealthbomber16 View Post
    fucketh me in the ass

  6. ISO #6

  7. ISO #7

 

 

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