M-FM: S-FM Quandaries
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  1. ISO #1

    M-FM: S-FM Quandaries

    Role List
    • Mafia
    • Mafia
    • Town
    • Town
    • Town
    • Town
    • Town
    • Town
    • Town
    • Neutral


    Potential Roles {Town}: Citizen, Doctor, Journalist, Naive Sheriff
    Potential Roles {Mafia}: Bus Driver, Blackmailer, Mafioso, Tailor
    Potential Roles {Neutrals}: Toxicologist, Jester, Executioner, Survivor, Corrupt Sheriff


    Role Cards

    Citizen: Given a right to speak out and vote in the day chat.
    Doctor: Given the ability to heal someone from one attack each night
    Journalist: Given the ability to interview a player's thoughts which will be posted anonymously at the start of the day.
    Naive Sheriff: Given the ability to check a players alignment each night; Unable to accurately tell alignments on certain nights.
    Bus Driver: Given the ability to swap two players at night redirecting actions taken on them to the swapped player.
    Blackmailer: Given the ability to enforce a blackmail on a player requiring them to complete some task; failure to succeed in the request results in death
    (Cannot request a role claim; Cannot request a suicide action; Cannot request a feedback reveal; Cannot request complete silence; Cannot request a night action)
    Mafioso: Given the ability to kill a player at night.
    Tailor: Given the ability to give a player a role suit which effects sheriff reads and shows in the graveyard.
    Toxicologist: Given the ability to target a player at night causing them to die at the end of the next day phase. Wins Alone.
    Jester: Given the ability to steal feedback at night; Desires to be lynched after stealing 3 feedbacks successfully which causes Jester to win alone; Upon being lynched three random players suicide the following night.; Suicide can be healed and Bus Driven; Players only suicide if Jester is unsuccessful in stealing 3 feedbacks.
    Executioner: Desires his target to be lynched publicly; Achieves two vests upon victory and wins alone if he survives to the end. Target is not always town.
    Survivor: Given the ability to vest for two nights; Can win with any faction; If Survivor vests two attacks successfully and survives to the end he wins alone.
    Corrupt Sheriff: Given the ability to check a players alignment every night. If he achieves two mislynches and survives to the end he wins alone.
    Mechanics:
    • Lynches are achieved at 51% majority vote, using vote system.
    • Sheriff is unable to check alignments properly every second night; He always sees town on these nights.
    • Blackmailor's role is enhanced on these nights; On these nights Blackmailor is able to blackmail two people.
    • Tailor's role is enhanced on these nights; Tailor is able to give a suit to two people on these nights.
    • Bus Driver is enhanced on these nights; Bus Driver is able to permanently swap two people for the remainder of the game.
    • Toxicologist is enhanced every third night; He is able to target two people to die on the next day phase end or he is able to target one person during the day and instantly kill them.
    • Doctor is enhanced every second night; Doctor is able to heal three people during these night phases. {Doctor can only heal two people if there are less than 5 players remaining; Doctor does not get enhancement if there are less than 4 players remaining.}
    • No other roles get enhancements
    • Day and Night phases last 48 hours.


    OoO
    0. Night Begins
    1. Tailor
    2. Blackmailor
    3. Doctor
    4. All Kills; Poisoning
    5. Sheriff Check; Unaffected by 4.
    6. Jester Steal
    7. All Vests
    8. Bus Drives; Unaffect by 1-9.
    9. Journalist Interview
    10. Jester Suicide
    0. Night Ends

    Rules
    • No Images
    • No Videos
    • No PMing each other
    • No PM quoting
    • No OoG Communication
    • No Surrenders
    Last edited by Damus_Graves; April 30th, 2014 at 08:43 PM.

  2. ISO #2

  3. ISO #3

    Re: M-FM: S-FM Quandaries

    Quote Originally Posted by Slaol View Post
    How are Corrupt Sheriff mislynches determined
    A successful mislynch is determined by Corrupt Sheriff playing a heavy part in the lynch of a target following a successful check from the Corrupt Sheriff the night before.

    EX: X: Guys I believe that U is suspicious and we should pressure him
    X: I highly doubt that U is a citizen due to how he has behaved during the day. He isn't active enough or passive enough to warrant being a citizen. We should lynch him.
    X: I checked U and he came up as scum. Lynch Pl0x.

    and similar cases would count.

  4. ISO #4

    Re: M-FM: S-FM Quandaries

    So on the four night, there can be four players perma swapped... and the sixith night could have six perma swapped, correct? Wow...thats gotta be confusing for both the players and the hosts. Bet town's gonna suffer from that.

    Quote Originally Posted by SuperJack View Post
    Look what you have caused. Seems like everyone who posted is now confused about their own gender and are venting their frustration into opinions.

  5. ISO #5

 

 

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